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vcmi/lib/modding/ActiveModsInSaveList.cpp

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/*
* ActiveModsInSaveList.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ActiveModsInSaveList.h"
#include "../VCMI_Lib.h"
#include "CModInfo.h"
#include "CModHandler.h"
#include "ModIncompatibility.h"
VCMI_LIB_NAMESPACE_BEGIN
std::vector<TModID> ActiveModsInSaveList::getActiveMods()
{
return VLC->modh->getActiveMods();
}
const ModVerificationInfo & ActiveModsInSaveList::getVerificationInfo(TModID mod)
{
return VLC->modh->getModInfo(mod).getVerificationInfo();
}
void ActiveModsInSaveList::verifyActiveMods(const std::vector<std::pair<TModID, ModVerificationInfo>> & modList)
{
auto searchVerificationInfo = [&modList](const TModID & m) -> const ModVerificationInfo*
{
for(auto & i : modList)
if(i.first == m)
return &i.second;
return nullptr;
};
std::vector<TModID> missingMods, excessiveMods;
ModIncompatibility::ModListWithVersion missingModsResult;
ModIncompatibility::ModList excessiveModsResult;
for(const auto & m : VLC->modh->getActiveMods())
{
if(searchVerificationInfo(m))
continue;
//TODO: support actual disabling of these mods
if(VLC->modh->getModInfo(m).checkModGameplayAffecting())
excessiveMods.push_back(m);
}
for(const auto & infoPair : modList)
{
auto & remoteModId = infoPair.first;
auto & remoteModInfo = infoPair.second;
bool modAffectsGameplay = remoteModInfo.impactsGameplay;
//parent mod affects gameplay if child affects too
for(const auto & subInfoPair : modList)
modAffectsGameplay |= (subInfoPair.second.impactsGameplay && subInfoPair.second.parent == remoteModId);
if(!vstd::contains(VLC->modh->getAllMods(), remoteModId))
{
if(modAffectsGameplay)
missingMods.push_back(remoteModId); //mod is not installed
continue;
}
auto & localModInfo = VLC->modh->getModInfo(remoteModId).getVerificationInfo();
modAffectsGameplay |= VLC->modh->getModInfo(remoteModId).checkModGameplayAffecting();
bool modVersionCompatible = localModInfo.version.isNull()
|| remoteModInfo.version.isNull()
|| localModInfo.version.compatible(remoteModInfo.version);
bool modLocalyEnabled = vstd::contains(VLC->modh->getActiveMods(), remoteModId);
if(modVersionCompatible && modAffectsGameplay && modLocalyEnabled)
continue;
if(modAffectsGameplay)
missingMods.push_back(remoteModId); //incompatible mod impacts gameplay
}
//filter mods
for(auto & m : missingMods)
{
if(auto * vInfo = searchVerificationInfo(m))
{
assert(vInfo->parent != m);
if(!vInfo->parent.empty() && vstd::contains(missingMods, vInfo->parent))
continue;
missingModsResult.push_back({vInfo->name, vInfo->version.toString()});
}
}
for(auto & m : excessiveMods)
{
auto & vInfo = VLC->modh->getModInfo(m).getVerificationInfo();
assert(vInfo.parent != m);
if(!vInfo.parent.empty() && vstd::contains(excessiveMods, vInfo.parent))
continue;
excessiveModsResult.push_back(vInfo.name);
}
if(!missingModsResult.empty() || !excessiveModsResult.empty())
throw ModIncompatibility(missingModsResult, excessiveModsResult);
//TODO: support actual enabling of required mods
}
VCMI_LIB_NAMESPACE_END