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vcmi/client/render/Canvas.cpp

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/*
* Canvas.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Canvas.h"
#include "../renderSDL/SDL_Extensions.h"
#include "Colors.h"
#include "IImage.h"
#include "Graphics.h"
#include "IFont.h"
#include <SDL_surface.h>
#include <SDL_pixels.h>
Canvas::Canvas(SDL_Surface * surface):
surface(surface),
renderArea(0,0, surface->w, surface->h)
{
surface->refcount++;
}
Canvas::Canvas(const Canvas & other):
surface(other.surface),
renderArea(other.renderArea)
{
surface->refcount++;
}
Canvas::Canvas(Canvas && other):
surface(other.surface),
renderArea(other.renderArea)
{
surface->refcount++;
}
Canvas::Canvas(const Canvas & other, const Rect & newClipRect):
Canvas(other)
{
renderArea = other.renderArea.intersect(newClipRect + other.renderArea.topLeft());
}
Canvas::Canvas(const Point & size):
renderArea(Point(0,0), size),
surface(CSDL_Ext::newSurface(size.x, size.y))
{
CSDL_Ext::fillSurface(surface, CSDL_Ext::toSDL(Colors::TRANSPARENCY) );
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
}
Canvas Canvas::createFromSurface(SDL_Surface * surface)
{
return Canvas(surface);
}
void Canvas::applyTransparency(bool on)
{
if (on)
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
else
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
}
void Canvas::applyGrayscale()
{
CSDL_Ext::convertToGrayscale(surface, renderArea);
}
Canvas::~Canvas()
{
SDL_FreeSurface(surface);
}
void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos)
{
assert(image);
if (image)
image->draw(surface, renderArea.x + pos.x, renderArea.y + pos.y);
}
void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos, const Rect & sourceRect)
{
assert(image);
if (image)
image->draw(surface, renderArea.x + pos.x, renderArea.y + pos.y, &sourceRect);
}
void Canvas::draw(const Canvas & image, const Point & pos)
{
CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, renderArea.topLeft() + pos);
}
void Canvas::drawTransparent(const Canvas & image, const Point & pos, double transparency)
{
SDL_BlendMode oldMode;
SDL_GetSurfaceBlendMode(image.surface, &oldMode);
SDL_SetSurfaceBlendMode(image.surface, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(image.surface, 255 * transparency);
CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, renderArea.topLeft() + pos);
SDL_SetSurfaceAlphaMod(image.surface, 255);
SDL_SetSurfaceBlendMode(image.surface, oldMode);
}
void Canvas::drawScaled(const Canvas & image, const Point & pos, const Point & targetSize)
{
SDL_Rect targetRect = CSDL_Ext::toSDL(Rect(pos + renderArea.topLeft(), targetSize));
SDL_BlitScaled(image.surface, nullptr, surface, &targetRect);
}
void Canvas::drawPoint(const Point & dest, const ColorRGBA & color)
{
CSDL_Ext::putPixelWithoutRefreshIfInSurf(surface, dest.x, dest.y, color.r, color.g, color.b, color.a);
}
void Canvas::drawLine(const Point & from, const Point & dest, const ColorRGBA & colorFrom, const ColorRGBA & colorDest)
{
CSDL_Ext::drawLine(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(colorFrom), CSDL_Ext::toSDL(colorDest));
}
void Canvas::drawLineDashed(const Point & from, const Point & dest, const ColorRGBA & color)
{
CSDL_Ext::drawLineDashed(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(color));
}
void Canvas::drawBorder(const Rect & target, const ColorRGBA & color, int width)
{
Rect realTarget = target + renderArea.topLeft();
CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width);
}
void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
{
Rect realTarget = target + renderArea.topLeft();
CSDL_Ext::drawLineDashed(surface, realTarget.topLeft(), realTarget.topRight(), CSDL_Ext::toSDL(color));
CSDL_Ext::drawLineDashed(surface, realTarget.bottomLeft(), realTarget.bottomRight(), CSDL_Ext::toSDL(color));
CSDL_Ext::drawLineDashed(surface, realTarget.topLeft(), realTarget.bottomLeft(), CSDL_Ext::toSDL(color));
CSDL_Ext::drawLineDashed(surface, realTarget.topRight(), realTarget.bottomRight(), CSDL_Ext::toSDL(color));
}
void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::string & text )
{
switch (alignment)
{
case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLeft (surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextRight (surface, text, colorDest, renderArea.topLeft() + position);
}
}
void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text )
{
switch (alignment)
{
case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLinesLeft (surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextLinesRight (surface, text, colorDest, renderArea.topLeft() + position);
}
}
void Canvas::drawColor(const Rect & target, const ColorRGBA & color)
{
Rect realTarget = target + renderArea.topLeft();
CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color));
}
void Canvas::drawColorBlended(const Rect & target, const ColorRGBA & color)
{
Rect realTarget = target + renderArea.topLeft();
CSDL_Ext::fillRectBlended(surface, realTarget, CSDL_Ext::toSDL(color));
}
SDL_Surface * Canvas::getInternalSurface()
{
return surface;
}
Rect Canvas::getRenderArea() const
{
return renderArea;
}