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vcmi/lib/pathfinder/TurnInfo.cpp

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/*
* TurnInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TurnInfo.h"
#include "../TerrainHandler.h"
#include "../VCMI_Lib.h"
#include "../bonuses/BonusList.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/MiscObjects.h"
VCMI_LIB_NAMESPACE_BEGIN
TurnInfo::BonusCache::BonusCache(const TConstBonusListPtr & bl)
{
for(const auto & terrain : VLC->terrainTypeHandler->objects)
{
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auto selector = Selector::typeSubtype(BonusType::NO_TERRAIN_PENALTY, BonusSubtypeID(terrain->getId()));
if (bl->getFirst(selector))
noTerrainPenalty.insert(terrain->getId());
}
freeShipBoarding = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::FREE_SHIP_BOARDING)));
flyingMovement = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::FLYING_MOVEMENT)));
flyingMovementVal = bl->valOfBonuses(Selector::type()(BonusType::FLYING_MOVEMENT));
waterWalking = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::WATER_WALKING)));
waterWalkingVal = bl->valOfBonuses(Selector::type()(BonusType::WATER_WALKING));
pathfindingVal = bl->valOfBonuses(Selector::type()(BonusType::ROUGH_TERRAIN_DISCOUNT));
}
TurnInfo::TurnInfo(const CGHeroInstance * Hero, const int turn):
hero(Hero),
maxMovePointsLand(-1),
maxMovePointsWater(-1),
turn(turn)
{
bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, "");
bonusCache = std::make_unique<BonusCache>(bonuses);
nativeTerrain = hero->getNativeTerrain();
}
bool TurnInfo::isLayerAvailable(const EPathfindingLayer & layer) const
{
switch(layer.toEnum())
{
case EPathfindingLayer::AIR:
if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::AIR)
break;
if(!hasBonusOfType(BonusType::FLYING_MOVEMENT))
return false;
break;
case EPathfindingLayer::WATER:
if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::WATER)
break;
if(!hasBonusOfType(BonusType::WATER_WALKING))
return false;
break;
}
return true;
}
bool TurnInfo::hasBonusOfType(BonusType type) const
{
return hasBonusOfType(type, BonusSubtypeID());
}
bool TurnInfo::hasBonusOfType(BonusType type, BonusSubtypeID subtype) const
{
switch(type)
{
case BonusType::FREE_SHIP_BOARDING:
return bonusCache->freeShipBoarding;
case BonusType::FLYING_MOVEMENT:
return bonusCache->flyingMovement;
case BonusType::WATER_WALKING:
return bonusCache->waterWalking;
case BonusType::NO_TERRAIN_PENALTY:
return bonusCache->noTerrainPenalty.count(subtype.as<TerrainId>());
}
return static_cast<bool>(
bonuses->getFirst(Selector::type()(type).And(Selector::subtype()(subtype))));
}
int TurnInfo::valOfBonuses(BonusType type) const
{
return valOfBonuses(type, BonusSubtypeID());
}
int TurnInfo::valOfBonuses(BonusType type, BonusSubtypeID subtype) const
{
switch(type)
{
case BonusType::FLYING_MOVEMENT:
return bonusCache->flyingMovementVal;
case BonusType::WATER_WALKING:
return bonusCache->waterWalkingVal;
case BonusType::ROUGH_TERRAIN_DISCOUNT:
return bonusCache->pathfindingVal;
}
return bonuses->valOfBonuses(Selector::type()(type).And(Selector::subtype()(subtype)));
}
int TurnInfo::getMaxMovePoints(const EPathfindingLayer & layer) const
{
if(maxMovePointsLand == -1)
maxMovePointsLand = hero->movementPointsLimitCached(true, this);
if(maxMovePointsWater == -1)
maxMovePointsWater = hero->movementPointsLimitCached(false, this);
return layer == EPathfindingLayer::SAIL ? maxMovePointsWater : maxMovePointsLand;
}
void TurnInfo::updateHeroBonuses(BonusType type, const CSelector& sel) const
{
switch(type)
{
case BonusType::FREE_SHIP_BOARDING:
bonusCache->freeShipBoarding = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::FREE_SHIP_BOARDING)));
break;
case BonusType::FLYING_MOVEMENT:
bonusCache->flyingMovement = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::FLYING_MOVEMENT)));
bonusCache->flyingMovementVal = bonuses->valOfBonuses(Selector::type()(BonusType::FLYING_MOVEMENT));
break;
case BonusType::WATER_WALKING:
bonusCache->waterWalking = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::WATER_WALKING)));
bonusCache->waterWalkingVal = bonuses->valOfBonuses(Selector::type()(BonusType::WATER_WALKING));
break;
case BonusType::ROUGH_TERRAIN_DISCOUNT:
bonusCache->pathfindingVal = bonuses->valOfBonuses(Selector::type()(BonusType::ROUGH_TERRAIN_DISCOUNT));
break;
default:
bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, "");
}
}
VCMI_LIB_NAMESPACE_END