mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	Explicitly convert identifier to underlying enumeration
This commit is contained in:
		| @@ -167,7 +167,7 @@ bool CArtifact::isBig() const | ||||
|  | ||||
| bool CArtifact::isTradable() const | ||||
| { | ||||
| 	switch(id) | ||||
| 	switch(id.getNum()) | ||||
| 	{ | ||||
| 	case ArtifactID::SPELLBOOK: | ||||
| 	case ArtifactID::GRAIL: | ||||
|   | ||||
| @@ -686,7 +686,7 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons | ||||
| 	//MODS COMPATIBILITY FOR 0.96 | ||||
| 	if(!ret->produce.nonZero()) | ||||
| 	{ | ||||
| 		switch (ret->bid) { | ||||
| 		switch (ret->bid.getNum()) { | ||||
| 			break; case BuildingID::VILLAGE_HALL: ret->produce[EGameResID::GOLD] = 500; | ||||
| 			break; case BuildingID::TOWN_HALL :   ret->produce[EGameResID::GOLD] = 1000; | ||||
| 			break; case BuildingID::CITY_HALL :   ret->produce[EGameResID::GOLD] = 2000; | ||||
|   | ||||
| @@ -1663,7 +1663,7 @@ SpellID CBattleInfoCallback::getRandomBeneficialSpell(CRandomGenerator & rand, c | ||||
| 		|| !(spellID.toSpell()->canBeCast(this, spells::Mode::CREATURE_ACTIVE, subject))) | ||||
| 			continue; | ||||
|  | ||||
| 		switch (spellID) | ||||
| 		switch (spellID.toEnum()) | ||||
| 		{ | ||||
| 		case SpellID::SHIELD: | ||||
| 		case SpellID::FIRE_SHIELD: // not if all enemy units are shooters | ||||
|   | ||||
| @@ -18,7 +18,7 @@ void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army | ||||
| 	hero = Hero; | ||||
| 	armyObject = Army; | ||||
|  | ||||
| 	switch(armyObject->ID) | ||||
| 	switch(armyObject->ID.toEnum()) | ||||
| 	{ | ||||
| 		case Obj::CREATURE_GENERATOR1: | ||||
| 		case Obj::CREATURE_GENERATOR2: | ||||
|   | ||||
| @@ -931,7 +931,7 @@ void CGameState::initMapObjects() | ||||
| 		if(!obj) | ||||
| 			continue; | ||||
|  | ||||
| 		switch (obj->ID) | ||||
| 		switch (obj->ID.getNum()) | ||||
| 		{ | ||||
| 			case Obj::QUEST_GUARD: | ||||
| 			case Obj::SEER_HUT: | ||||
|   | ||||
| @@ -137,7 +137,7 @@ void CBank::onHeroVisit(const CGHeroInstance * h) const | ||||
| 	cb->sendAndApply(&cov); | ||||
|  | ||||
| 	int banktext = 0; | ||||
| 	switch (ID) | ||||
| 	switch (ID.toEnum()) | ||||
| 	{ | ||||
| 	case Obj::DERELICT_SHIP: | ||||
| 		banktext = 41; | ||||
| @@ -180,7 +180,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const | ||||
|  | ||||
| 	if (bc) | ||||
| 	{ | ||||
| 		switch (ID) | ||||
| 		switch (ID.toEnum()) | ||||
| 		{ | ||||
| 		case Obj::DERELICT_SHIP: | ||||
| 			textID = 43; | ||||
| @@ -203,7 +203,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		switch (ID) | ||||
| 		switch (ID.toEnum()) | ||||
| 		{ | ||||
| 		case Obj::SHIPWRECK: | ||||
| 		case Obj::DERELICT_SHIP: | ||||
| @@ -216,7 +216,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const | ||||
| 			gbonus.bonus.sid = BonusSourceID(ID); | ||||
| 			gbonus.bonus.type = BonusType::MORALE; | ||||
| 			gbonus.bonus.val = -1; | ||||
| 			switch (ID) | ||||
| 			switch (ID.toEnum()) | ||||
| 			{ | ||||
| 			case Obj::SHIPWRECK: | ||||
| 				textID = 123; | ||||
|   | ||||
| @@ -161,7 +161,7 @@ CreatureID CGCreature::getCreature() const | ||||
|  | ||||
| void CGCreature::pickRandomObject(CRandomGenerator & rand) | ||||
| { | ||||
| 	switch(ID) | ||||
| 	switch(ID.toEnum()) | ||||
| 	{ | ||||
| 		case MapObjectID::RANDOM_MONSTER: | ||||
| 			subID = VLC->creh->pickRandomMonster(rand); | ||||
|   | ||||
| @@ -170,7 +170,7 @@ void CGDwelling::pickRandomObject(CRandomGenerator & rand) | ||||
|  | ||||
| void CGDwelling::initObj(CRandomGenerator & rand) | ||||
| { | ||||
| 	switch(ID) | ||||
| 	switch(ID.toEnum()) | ||||
| 	{ | ||||
| 	case Obj::CREATURE_GENERATOR1: | ||||
| 	case Obj::CREATURE_GENERATOR4: | ||||
| @@ -488,7 +488,7 @@ void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) | ||||
|  | ||||
| void CGDwelling::serializeJsonOptions(JsonSerializeFormat & handler) | ||||
| { | ||||
| 	switch (ID) | ||||
| 	switch (ID.toEnum()) | ||||
| 	{ | ||||
| 	case Obj::WAR_MACHINE_FACTORY: | ||||
| 	case Obj::REFUGEE_CAMP: | ||||
|   | ||||
| @@ -173,7 +173,7 @@ void CGObjectInstance::pickRandomObject(CRandomGenerator & rand) | ||||
|  | ||||
| void CGObjectInstance::initObj(CRandomGenerator & rand) | ||||
| { | ||||
| 	switch(ID) | ||||
| 	switch(ID.toEnum()) | ||||
| 	{ | ||||
| 	case Obj::TAVERN: | ||||
| 		blockVisit = true; | ||||
| @@ -302,7 +302,7 @@ std::vector<Component> CGObjectInstance::getPopupComponents(const CGHeroInstance | ||||
|  | ||||
| void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const | ||||
| { | ||||
| 	switch(ID) | ||||
| 	switch(ID.toEnum()) | ||||
| 	{ | ||||
| 	case Obj::SANCTUARY: | ||||
| 		{ | ||||
|   | ||||
| @@ -273,7 +273,7 @@ void CGResource::initObj(CRandomGenerator & rand) | ||||
|  | ||||
| 	if(amount == CGResource::RANDOM_AMOUNT) | ||||
| 	{ | ||||
| 		switch(resourceID()) | ||||
| 		switch(resourceID().toEnum()) | ||||
| 		{ | ||||
| 		case EGameResID::GOLD: | ||||
| 			amount = rand.nextInt(5, 10) * 100; | ||||
| @@ -532,7 +532,7 @@ void CGMonolith::initObj(CRandomGenerator & rand) | ||||
| { | ||||
| 	std::vector<Obj> IDs; | ||||
| 	IDs.push_back(ID); | ||||
| 	switch(ID) | ||||
| 	switch(ID.toEnum()) | ||||
| 	{ | ||||
| 	case Obj::MONOLITH_ONE_WAY_ENTRANCE: | ||||
| 		type = ENTRANCE; | ||||
| @@ -723,7 +723,7 @@ ArtifactID CGArtifact::getArtifact() const | ||||
|  | ||||
| void CGArtifact::pickRandomObject(CRandomGenerator & rand) | ||||
| { | ||||
| 	switch(ID) | ||||
| 	switch(ID.toEnum()) | ||||
| 	{ | ||||
| 		case MapObjectID::RANDOM_ART: | ||||
| 			subID = VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR | CArtifact::ART_RELIC); | ||||
| @@ -786,7 +786,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const | ||||
|  | ||||
| 		if(storedArtifact->artType->canBePutAt(h)) | ||||
| 		{ | ||||
| 			switch (ID) | ||||
| 			switch (ID.toEnum()) | ||||
| 			{ | ||||
| 			case Obj::ARTIFACT: | ||||
| 			{ | ||||
| @@ -821,7 +821,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		switch(ID) | ||||
| 		switch(ID.toEnum()) | ||||
| 		{ | ||||
| 		case Obj::ARTIFACT: | ||||
| 			{ | ||||
|   | ||||
| @@ -1488,7 +1488,7 @@ CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared | ||||
|  | ||||
| CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID) | ||||
| { | ||||
| 	switch(objectTemplate->id) | ||||
| 	switch(objectTemplate->id.toEnum()) | ||||
| 	{ | ||||
| 		case Obj::EVENT: | ||||
| 			return readEvent(mapPosition, objectInstanceID); | ||||
|   | ||||
| @@ -944,7 +944,7 @@ void FoWChange::applyGs(CGameState *gs) | ||||
| 			const CGObjectInstance *o = elem; | ||||
| 			if (o) | ||||
| 			{ | ||||
| 				switch(o->ID) | ||||
| 				switch(o->ID.toEnum()) | ||||
| 				{ | ||||
| 				case Obj::HERO: | ||||
| 				case Obj::MINE: | ||||
|   | ||||
| @@ -302,7 +302,7 @@ bool CPathfinder::isLayerTransitionPossible() const | ||||
| 	if(source.node->action == EPathNodeAction::BATTLE) | ||||
| 		return false; | ||||
|  | ||||
| 	switch(source.node->layer) | ||||
| 	switch(source.node->layer.toEnum()) | ||||
| 	{ | ||||
| 	case ELayer::LAND: | ||||
| 		if(destLayer == ELayer::AIR) | ||||
| @@ -505,7 +505,7 @@ void CPathfinderHelper::updateTurnInfo(const int Turn) | ||||
|  | ||||
| bool CPathfinderHelper::isLayerAvailable(const EPathfindingLayer & layer) const | ||||
| { | ||||
| 	switch(layer) | ||||
| 	switch(layer.getNum()) | ||||
| 	{ | ||||
| 	case EPathfindingLayer::AIR: | ||||
| 		if(!options.useFlying) | ||||
|   | ||||
| @@ -123,7 +123,7 @@ void DestinationActionRule::process( | ||||
| 	EPathNodeAction action = EPathNodeAction::NORMAL; | ||||
| 	const auto * hero = pathfinderHelper->hero; | ||||
|  | ||||
| 	switch(destination.node->layer) | ||||
| 	switch(destination.node->layer.toEnum()) | ||||
| 	{ | ||||
| 	case EPathfindingLayer::LAND: | ||||
| 		if(source.node->layer == EPathfindingLayer::SAIL) | ||||
| @@ -290,7 +290,7 @@ PathfinderBlockingRule::BlockingReason MovementToDestinationRule::getBlockingRea | ||||
| 	if(destination.node->accessible == EPathAccessibility::BLOCKED) | ||||
| 		return BlockingReason::DESTINATION_BLOCKED; | ||||
|  | ||||
| 	switch(destination.node->layer) | ||||
| 	switch(destination.node->layer.toEnum()) | ||||
| 	{ | ||||
| 	case EPathfindingLayer::LAND: | ||||
| 		if(!pathfinderHelper->canMoveBetween(source.coord, destination.coord)) | ||||
| @@ -359,7 +359,7 @@ void LayerTransitionRule::process( | ||||
| 	if(source.node->layer == destination.node->layer) | ||||
| 		return; | ||||
|  | ||||
| 	switch(source.node->layer) | ||||
| 	switch(source.node->layer.toEnum()) | ||||
| 	{ | ||||
| 	case EPathfindingLayer::LAND: | ||||
| 		if(destination.node->layer == EPathfindingLayer::SAIL) | ||||
|   | ||||
| @@ -47,7 +47,7 @@ TurnInfo::TurnInfo(const CGHeroInstance * Hero, const int turn): | ||||
|  | ||||
| bool TurnInfo::isLayerAvailable(const EPathfindingLayer & layer) const | ||||
| { | ||||
| 	switch(layer) | ||||
| 	switch(layer.toEnum()) | ||||
| 	{ | ||||
| 	case EPathfindingLayer::AIR: | ||||
| 		if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::AIR) | ||||
|   | ||||
| @@ -556,7 +556,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		switch (instance->object().ID) | ||||
| 		switch (instance->object().ID.getNum()) | ||||
| 		{ | ||||
| 			case Obj::RANDOM_TREASURE_ART: | ||||
| 			case Obj::RANDOM_MINOR_ART: //In OH3 quest artifacts have higher value than normal arts | ||||
| @@ -586,7 +586,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD | ||||
| 		case Obj::MONOLITH_ONE_WAY_EXIT: | ||||
| 	*/ | ||||
|  | ||||
| 	switch (object.instances().front()->object().ID) | ||||
| 	switch (object.instances().front()->object().ID.getNum()) | ||||
| 	{ | ||||
| 		case Obj::WATER_WHEEL: | ||||
| 			if (auto* m = zone.getModificator<RiverPlacer>()) | ||||
|   | ||||
| @@ -717,7 +717,7 @@ IAdventureSpellMechanics::IAdventureSpellMechanics(const CSpell * s) | ||||
|  | ||||
| std::unique_ptr<IAdventureSpellMechanics> IAdventureSpellMechanics::createMechanics(const CSpell * s) | ||||
| { | ||||
| 	switch (s->id) | ||||
| 	switch (s->id.getNum()) | ||||
| 	{ | ||||
| 	case SpellID::SUMMON_BOAT: | ||||
| 		return std::make_unique<SummonBoatMechanics>(s); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user