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vcmi/AI/Nullkiller/Goals/Composition.h

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/*
* BuildThis.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
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namespace NKAI
{
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namespace Goals
{
class DLL_EXPORT Composition : public ElementarGoal<Composition>
{
private:
std::vector<TGoalVec> subtasks; // things we want to do now
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public:
Composition()
: ElementarGoal(Goals::COMPOSITION), subtasks()
{
}
bool operator==(const Composition & other) const override;
std::string toString() const override;
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void accept(AIGateway * ai) override;
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Composition & addNext(const AbstractGoal & goal);
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Composition & addNext(TSubgoal goal);
Composition & addNextSequence(const TGoalVec & taskSequence);
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TGoalVec decompose(const Nullkiller * ai) const override;
bool isElementar() const override;
int getHeroExchangeCount() const override;
std::vector<ObjectInstanceID> getAffectedObjects() const override;
bool isObjectAffected(ObjectInstanceID id) const override;
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};
}
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}