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vcmi/AI/BattleAI/BattleAI.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="BattleAI" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
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<Target title="Debug-win32-SDL2">
<Option platforms="Windows;" />
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<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
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<Target title="Release-win32-SDL2">
<Option platforms="Windows;" />
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<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-pedantic" />
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add directory="$(#boost.include)" />
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<Add directory="../../include" />
</Compiler>
<Linker>
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<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib32)" />
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<Add directory="../.." />
</Linker>
<Unit filename="BattleAI.cpp" />
<Unit filename="BattleAI.h" />
<Unit filename="StdInc.h">
<Option weight="0" />
</Unit>
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>