2011-06-20 11:41:04 +00:00
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#pragma once
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2011-12-13 21:23:17 +00:00
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2011-06-20 11:41:04 +00:00
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#include "IGameEventsReceiver.h"
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2011-12-13 21:23:17 +00:00
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/*
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* CScriptingModule.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2014-04-20 11:13:37 +04:00
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class IGameEventRealizer;
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class CPrivilagedInfoCallback;
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2011-06-20 11:41:04 +00:00
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class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
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{
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public:
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virtual void executeUserCommand(const std::string &cmd){};
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virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
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virtual void giveActionCB(IGameEventRealizer *cb){};
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virtual void giveInfoCB(CPrivilagedInfoCallback *cb){};
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CScriptingModule(){}
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virtual ~CScriptingModule(){}
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2014-04-19 21:44:21 +04:00
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};
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2014-04-20 12:40:15 +04:00
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