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https://github.com/vcmi/vcmi.git
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Split IGameCallback to reduce memory required to debug compilation.
This commit is contained in:
parent
e2bcac4d27
commit
927eb33c11
@ -1,7 +1,7 @@
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#pragma once
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#include "lib/IGameCallback.h"
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#include "lib/IGameCallback2.h"
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/*
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* CCallback.h, part of VCMI engine
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@ -11,11 +11,11 @@
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#include "HeroBonus.h"
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#include "CCreatureSet.h"
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#include "ConstTransitivePtr.h"
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#include "IGameCallback.h"
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#include "IGameCallback2.h"
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#include "ResourceSet.h"
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#include "int3.h"
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#include "CObjectHandler.h"
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#include "IGameCallback.h"
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//#include "IGameCallback.h"
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#include "CRandomGenerator.h"
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/*
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@ -7,6 +7,7 @@ include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}
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set(lib_SRCS
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StdInc.cpp
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IGameCallback.cpp
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IGameCallback2.cpp
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CGameState.cpp
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CObjectHandler.cpp
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Connection.cpp
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@ -2,7 +2,7 @@
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#include "IGameEventsReceiver.h"
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#include "IGameCallback.h"
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#include "IGameCallback2.h"
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/*
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* CScriptingModule.h, part of VCMI engine
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@ -24,4 +24,4 @@ public:
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CScriptingModule(){}
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virtual ~CScriptingModule(){}
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};
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};
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@ -11,7 +11,7 @@
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#include "StdInc.h"
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#include "IGameCallback.h"
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#include "CGameState.h"
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/*#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CObjectHandler.h"
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#include "CHeroHandler.h"
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@ -20,934 +20,21 @@
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#include "CSpellHandler.h"
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#include "VCMI_Lib.h"
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#include "CTownHandler.h"
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#include "BattleState.h"
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#include "BattleState.h"*/
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#include "NetPacks.h"
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#include "CBuildingHandler.h"
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/*#include "CBuildingHandler.h"
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#include "GameConstants.h"
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#include "CModHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CBonusTypeHandler.h"
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#include "Connection.h"
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#include "Connection.h"*/
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//TODO make clean
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#define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
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/*#define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
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#define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
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#define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
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#define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
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CGameState * CPrivilagedInfoCallback::gameState ()
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{
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return gs;
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}
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PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
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{
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const CGObjectInstance *obj = getObj(heroID);
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ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
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return obj->tempOwner;
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}
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int CGameInfoCallback::getResource(PlayerColor Player, Res::ERes which) const
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{
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const PlayerState *p = getPlayer(Player);
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ERROR_RET_VAL_IF(!p, "No player info!", -1);
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ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
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return p->resources[which];
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}
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const CGHeroInstance* CGameInfoCallback::getSelectedHero( PlayerColor Player ) const
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{
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const PlayerState *p = getPlayer(Player);
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ERROR_RET_VAL_IF(!p, "No player info!", nullptr);
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return getHero(p->currentSelection);
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}
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const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
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{
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return getSelectedHero(gs->currentPlayer);
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}
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const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
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{
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return &gs->scenarioOps->getIthPlayersSettings(color);
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}
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void CPrivilagedInfoCallback::getTilesInRange( std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player/*=uninit*/, int mode/*=0*/ ) const
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{
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if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
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{
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logGlobal->errorStream() << "Illegal call to getTilesInRange!";
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return;
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}
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if (radious == -1) //reveal entire map
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getAllTiles (tiles, player, -1, 0);
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else
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{
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const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
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for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
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{
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for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
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{
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double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
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if(distance <= radious)
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{
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if(!player
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|| (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
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|| (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
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)
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tiles.insert(int3(xd,yd,pos.z));
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}
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}
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}
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}
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}
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void CPrivilagedInfoCallback::getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player/*=uninit*/, int level, int surface ) const
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{
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if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
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{
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logGlobal->errorStream() << "Illegal call to getAllTiles !";
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return;
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}
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bool water = surface == 0 || surface == 2,
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land = surface == 0 || surface == 1;
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std::vector<int> floors;
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if(level == -1)
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{
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for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
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{
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floors.push_back(b);
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}
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}
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else
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floors.push_back(level);
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for (auto zd : floors)
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{
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for (int xd = 0; xd < gs->map->width; xd++)
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{
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for (int yd = 0; yd < gs->map->height; yd++)
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{
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if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water)
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|| (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land))
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tiles.insert(int3(xd,yd,zd));
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}
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}
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}
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}
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void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
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{
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std::vector<int> floors;
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for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
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{
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floors.push_back(b);
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}
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const TerrainTile *tinfo;
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for (auto zd : floors)
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{
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for (int xd = 0; xd < gs->map->width; xd++)
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{
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for (int yd = 0; yd < gs->map->height; yd++)
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{
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tinfo = getTile(int3 (xd,yd,zd));
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if (tinfo->terType != ETerrainType::WATER && !tinfo->blocked) //land and free
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tiles.push_back (int3 (xd,yd,zd));
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}
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}
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}
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}
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bool CGameInfoCallback::isAllowed( int type, int id )
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{
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switch(type)
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{
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case 0:
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return gs->map->allowedSpell[id];
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case 1:
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return gs->map->allowedArtifact[id];
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case 2:
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return gs->map->allowedAbilities[id];
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default:
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ERROR_RET_VAL_IF(1, "Wrong type!", false);
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}
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}
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void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
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{
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for (int j = 0; j < 3 ; j++)
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out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_TREASURE)]);
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for (int j = 0; j < 3 ; j++)
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out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MINOR)]);
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out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MAJOR)]);
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}
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void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
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{
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for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
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{
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const CSpell *spell = SpellID(i).toSpell();
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if (isAllowed (0, spell->id) && spell->level == level)
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{
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out.push_back(spell->id);
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}
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}
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}
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template<typename Loader>
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void CPrivilagedInfoCallback::loadCommonState(Loader &in)
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{
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logGlobal->infoStream() << "Loading lib part of game...";
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in.checkMagicBytes(SAVEGAME_MAGIC);
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CMapHeader dum;
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StartInfo *si;
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logGlobal->infoStream() <<"\tReading header";
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in >> dum;
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logGlobal->infoStream() << "\tReading options";
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in >> si;
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logGlobal->infoStream() <<"\tReading handlers";
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in >> *VLC;
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logGlobal->infoStream() <<"\tReading gamestate";
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in >> gs;
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}
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template<typename Saver>
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void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
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{
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logGlobal->infoStream() << "Saving lib part of game...";
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out.putMagicBytes(SAVEGAME_MAGIC);
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logGlobal->infoStream() <<"\tSaving header";
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out << static_cast<CMapHeader&>(*gs->map);
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logGlobal->infoStream() << "\tSaving options";
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out << gs->scenarioOps;
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logGlobal->infoStream() << "\tSaving handlers";
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out << *VLC;
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logGlobal->infoStream() << "\tSaving gamestate";
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out << gs;
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}
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template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
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template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
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template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
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TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
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{
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if(!gs->map->isInTheMap(pos))
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return nullptr;
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return &gs->map->getTile(pos);
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}
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const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
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{
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ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", nullptr);
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ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", nullptr);
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return &gs->players[color];
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}
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const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
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{
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const PlayerSettings *ps = getPlayerSettings(color);
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ERROR_RET_VAL_IF(!ps, "There is no such player!", nullptr);
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return VLC->townh->factions[ps->castle]->town;
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}
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const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
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{
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ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", nullptr);
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return getObj(gs->map->questIdentifierToId[identifier]);
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}
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/************************************************************************/
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/* */
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/************************************************************************/
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const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
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{
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si32 oid = objid.num;
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if(oid < 0 || oid >= gs->map->objects.size())
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{
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if(verbose)
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logGlobal->errorStream() << "Cannot get object with id " << oid;
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return nullptr;
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}
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const CGObjectInstance *ret = gs->map->objects[oid];
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if(!ret)
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{
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if(verbose)
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logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object was removed.";
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return nullptr;
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}
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if(!isVisible(ret, player))
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{
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if(verbose)
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logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object is not visible.";
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return nullptr;
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}
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return ret;
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}
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const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
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{
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const CGObjectInstance *obj = getObj(objid, false);
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if(obj)
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return dynamic_cast<const CGHeroInstance*>(obj);
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else
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return nullptr;
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}
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const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
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{
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const CGObjectInstance *obj = getObj(objid, false);
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if(obj)
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return dynamic_cast<const CGTownInstance*>(obj);
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else
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return nullptr;
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}
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void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
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ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
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out = gs->getUpgradeInfo(obj->getStack(stackPos));
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//return gs->getUpgradeInfo(obj->getStack(stackPos));
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}
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const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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if(beforeRandomization)
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return gs->initialOpts;
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else
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return gs->scenarioOps;
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}
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int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
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//if there is a battle
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if(gs->curB)
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return gs->curB->battleGetSpellCost(sp, caster);
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//if there is no battle
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return caster->getSpellCost(sp);
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}
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int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
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if(!gs->curB) //no battle
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{
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if (hero) //but we see hero's spellbook
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return gs->curB->calculateSpellDmg(
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sp, hero, nullptr, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
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else
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return 0; //mage guild
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}
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//gs->getHero(gs->currentPlayer)
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//const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
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const CGHeroInstance * ourHero = hero;
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return gs->curB->calculateSpellDmg(
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sp, ourHero, nullptr, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
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}
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void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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ERROR_RET_IF(!obj, "No guild object!");
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ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
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//TODO: advmap object -> check if they're visited by our hero
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if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
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{
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gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
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}
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else if(obj->ID == Obj::DEN_OF_THIEVES)
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{
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gs->obtainPlayersStats(thi, 20);
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}
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}
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int CGameInfoCallback::howManyTowns(PlayerColor Player) const
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{
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ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
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return gs->players[Player].towns.size();
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}
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bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
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{
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ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
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bool detailed = hasAccess(town->tempOwner);
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//TODO vision support
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if(town->ID == Obj::TOWN)
|
||||
dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
|
||||
else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
|
||||
dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
|
||||
else
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
|
||||
{
|
||||
ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
|
||||
return gs->guardingCreaturePosition(pos);
|
||||
}
|
||||
|
||||
std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
|
||||
{
|
||||
ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
|
||||
std::vector<const CGObjectInstance*> ret;
|
||||
for(auto cr : gs->guardingCreatures(pos))
|
||||
{
|
||||
ret.push_back(cr);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
|
||||
{
|
||||
const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
|
||||
|
||||
ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
|
||||
ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
|
||||
|
||||
//TODO vision support
|
||||
dest.initFromHero(h, hasAccess(h->tempOwner));
|
||||
return true;
|
||||
}
|
||||
|
||||
int CGameInfoCallback::getDate(Date::EDateType mode) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return gs->getDate(mode);
|
||||
}
|
||||
std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
std::vector<std::string> ret;
|
||||
const TerrainTile *t = getTile(pos);
|
||||
ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
|
||||
|
||||
|
||||
for(const CGObjectInstance * obj : t->blockingObjects)
|
||||
ret.push_back(obj->getHoverText());
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible(int3 pos) const
|
||||
{
|
||||
return isVisible(pos, player);
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> Player ) const
|
||||
{
|
||||
return gs->isVisible(obj, Player);
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
|
||||
{
|
||||
return isVisible(obj, player);
|
||||
}
|
||||
// const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
|
||||
// {
|
||||
// //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
// if()
|
||||
// const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
|
||||
// if(!armi)
|
||||
// return nullptr;
|
||||
// else
|
||||
// return armi;
|
||||
// }
|
||||
|
||||
std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
|
||||
{
|
||||
std::vector<const CGObjectInstance *> ret;
|
||||
const TerrainTile *t = getTile(pos);
|
||||
ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
||||
|
||||
for(const CGObjectInstance * obj : t->blockingObjects)
|
||||
ret.push_back(obj);
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
|
||||
{
|
||||
std::vector<const CGObjectInstance *> ret;
|
||||
const TerrainTile *t = getTile(pos, verbose);
|
||||
ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
|
||||
|
||||
for(const CGObjectInstance * obj : t->visitableObjects)
|
||||
{
|
||||
if(player < nullptr || obj->ID != Obj::EVENT) //hide events from players
|
||||
ret.push_back(obj);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
|
||||
{
|
||||
return vstd::backOrNull(getVisitableObjs(pos));
|
||||
}
|
||||
|
||||
std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
|
||||
{
|
||||
std::vector<const CGObjectInstance *> ret;
|
||||
const TerrainTile *t = getTile(pos);
|
||||
ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
||||
for(const CGObjectInstance *obj : t->blockingObjects)
|
||||
if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
|
||||
ret.push_back(obj);
|
||||
// const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
|
||||
// for(size_t b=0; b<objs.size(); ++b)
|
||||
// {
|
||||
// if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
|
||||
// ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
|
||||
// }
|
||||
return ret;
|
||||
}
|
||||
|
||||
int3 CGameInfoCallback::getMapSize() const
|
||||
{
|
||||
return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
|
||||
}
|
||||
|
||||
std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
|
||||
{
|
||||
ASSERT_IF_CALLED_WITH_PLAYER
|
||||
std::vector<const CGHeroInstance *> ret;
|
||||
//ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
|
||||
//TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
|
||||
range::copy(gs->players[*player].availableHeroes, std::back_inserter(ret));
|
||||
vstd::erase_if(ret, [](const CGHeroInstance *h) { return h == nullptr; });
|
||||
return ret;
|
||||
}
|
||||
|
||||
const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
|
||||
{
|
||||
ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", nullptr);
|
||||
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return &gs->map->getTile(tile);
|
||||
}
|
||||
|
||||
EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
|
||||
{
|
||||
ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
|
||||
|
||||
if(!t->town->buildings.count(ID))
|
||||
return EBuildingState::BUILDING_ERROR;
|
||||
|
||||
const CBuilding * building = t->town->buildings.at(ID);
|
||||
|
||||
|
||||
if(t->hasBuilt(ID)) //already built
|
||||
return EBuildingState::ALREADY_PRESENT;
|
||||
|
||||
//can we build it?
|
||||
if(vstd::contains(t->forbiddenBuildings, ID))
|
||||
return EBuildingState::FORBIDDEN; //forbidden
|
||||
|
||||
if(ID == BuildingID::CAPITOL)
|
||||
{
|
||||
const PlayerState *ps = getPlayer(t->tempOwner);
|
||||
if(ps)
|
||||
{
|
||||
for(const CGTownInstance *t : ps->towns)
|
||||
{
|
||||
if(t->hasBuilt(BuildingID::CAPITOL))
|
||||
{
|
||||
return EBuildingState::HAVE_CAPITAL; //no more than one capitol
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(ID == BuildingID::SHIPYARD)
|
||||
{
|
||||
const TerrainTile *tile = getTile(t->bestLocation(), false);
|
||||
|
||||
if(!tile || tile->terType != ETerrainType::WATER)
|
||||
return EBuildingState::NO_WATER; //lack of water
|
||||
}
|
||||
|
||||
auto buildTest = [&](const BuildingID & id)
|
||||
{
|
||||
return t->hasBuilt(id);
|
||||
};
|
||||
|
||||
if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
|
||||
return EBuildingState::CANT_BUILD_TODAY; //building limit
|
||||
|
||||
if (!building->requirements.test(buildTest))
|
||||
return EBuildingState::PREREQUIRES;
|
||||
|
||||
if (building->upgrade != BuildingID::NONE && !t->hasBuilt(building->upgrade))
|
||||
return EBuildingState::MISSING_BASE;
|
||||
|
||||
//checking resources
|
||||
if(!building->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
|
||||
return EBuildingState::NO_RESOURCES; //lack of res
|
||||
|
||||
return EBuildingState::ALLOWED;
|
||||
}
|
||||
|
||||
const CMapHeader * CGameInfoCallback::getMapHeader() const
|
||||
{
|
||||
return gs->map;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
|
||||
{
|
||||
return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
|
||||
}
|
||||
|
||||
EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
|
||||
{
|
||||
const PlayerState *ps = gs->getPlayer(player, verbose);
|
||||
ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!ps, verbose, "No such player!", EPlayerStatus::WRONG);
|
||||
|
||||
return ps->status;
|
||||
}
|
||||
|
||||
std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
|
||||
{
|
||||
return "GOSSIP TEST";
|
||||
}
|
||||
|
||||
PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
|
||||
{
|
||||
return gs->getPlayerRelations(color1, color2);
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
|
||||
{
|
||||
return !obj || hasAccess(obj->tempOwner);
|
||||
}
|
||||
|
||||
int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
|
||||
{
|
||||
int ret = 0;
|
||||
const PlayerState *p = gs->getPlayer(player);
|
||||
ERROR_RET_VAL_IF(!p, "No such player!", -1);
|
||||
|
||||
if(includeGarrisoned)
|
||||
return p->heroes.size();
|
||||
else
|
||||
for(auto & elem : p->heroes)
|
||||
if(!elem->inTownGarrison)
|
||||
ret++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
|
||||
{
|
||||
if(canGetFullInfo(obj))
|
||||
return true;
|
||||
|
||||
const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
|
||||
const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
|
||||
return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
|
||||
}
|
||||
|
||||
PlayerColor CGameInfoCallback::getCurrentPlayer() const
|
||||
{
|
||||
return gs->currentPlayer;
|
||||
}
|
||||
|
||||
CGameInfoCallback::CGameInfoCallback()
|
||||
{
|
||||
}
|
||||
|
||||
CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player)
|
||||
{
|
||||
gs = GS;
|
||||
player = Player;
|
||||
}
|
||||
|
||||
const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return gs->getPlayerTeam(*player)->fogOfWarMap;
|
||||
}
|
||||
|
||||
int CPlayerSpecificInfoCallback::howManyTowns() const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
|
||||
return CGameInfoCallback::howManyTowns(*player);
|
||||
}
|
||||
|
||||
std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
|
||||
for(const auto & i : gs->players)
|
||||
{
|
||||
for(const auto & town : i.second.towns)
|
||||
{
|
||||
if (i.first==player || (isVisible(town, player) && !onlyOur))
|
||||
{
|
||||
ret.push_back(town);
|
||||
}
|
||||
}
|
||||
} // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
|
||||
return ret;
|
||||
}
|
||||
std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
std::vector < const CGHeroInstance *> ret;
|
||||
for(auto hero : gs->map->heroesOnMap)
|
||||
{
|
||||
if( !player || (hero->tempOwner == *player) ||
|
||||
(isVisible(hero->getPosition(false), player) && !onlyOur) )
|
||||
{
|
||||
ret.push_back(hero);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
|
||||
int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
|
||||
{
|
||||
if (hero->inTownGarrison && !includeGarrisoned)
|
||||
return -1;
|
||||
|
||||
size_t index = 0;
|
||||
auto & heroes = gs->players[*player].heroes;
|
||||
|
||||
for (auto & heroe : heroes)
|
||||
{
|
||||
if (includeGarrisoned || !(heroe)->inTownGarrison)
|
||||
index++;
|
||||
|
||||
if (heroe == hero)
|
||||
return index;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
|
||||
{
|
||||
if (!player || CGObelisk::obeliskCount == 0)
|
||||
{
|
||||
outKnownRatio = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
|
||||
}
|
||||
return gs->map->grailPos;
|
||||
}
|
||||
|
||||
std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
|
||||
{
|
||||
std::vector < const CGObjectInstance * > ret;
|
||||
for(const CGObjectInstance * obj : gs->map->objects)
|
||||
{
|
||||
if(obj && obj->tempOwner == player)
|
||||
ret.push_back(obj);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
|
||||
{
|
||||
ASSERT_IF_CALLED_WITH_PLAYER
|
||||
std::vector < const CGDwelling * > ret;
|
||||
for(CGDwelling * dw : gs->getPlayer(*player)->dwellings)
|
||||
{
|
||||
ret.push_back(dw);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
|
||||
{
|
||||
std::vector <QuestInfo> ret;
|
||||
for (auto quest : gs->getPlayer(*player)->quests)
|
||||
{
|
||||
ret.push_back (quest);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
|
||||
return getHeroCount(*player,includeGarrisoned);
|
||||
}
|
||||
|
||||
const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
|
||||
{
|
||||
ASSERT_IF_CALLED_WITH_PLAYER
|
||||
const PlayerState *p = getPlayer(*player);
|
||||
ERROR_RET_VAL_IF(!p, "No player info", nullptr);
|
||||
|
||||
if (!includeGarrisoned)
|
||||
{
|
||||
for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
|
||||
if(p->heroes[i]->inTownGarrison)
|
||||
serialId++;
|
||||
}
|
||||
ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", nullptr);
|
||||
return p->heroes[serialId];
|
||||
}
|
||||
|
||||
const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
|
||||
{
|
||||
ASSERT_IF_CALLED_WITH_PLAYER
|
||||
const PlayerState *p = getPlayer(*player);
|
||||
ERROR_RET_VAL_IF(!p, "No player info", nullptr);
|
||||
ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", nullptr);
|
||||
return p->towns[serialId];
|
||||
}
|
||||
|
||||
int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
|
||||
return getResource(*player, type);
|
||||
}
|
||||
|
||||
TResources CPlayerSpecificInfoCallback::getResourceAmount() const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
|
||||
return gs->players[*player].resources;
|
||||
}
|
||||
|
||||
CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
|
||||
{
|
||||
return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
|
||||
}
|
||||
|
||||
CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
|
||||
{
|
||||
return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
|
||||
}
|
||||
|
||||
TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
|
||||
{
|
||||
return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
|
||||
}
|
||||
|
||||
TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
|
||||
{
|
||||
return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
|
||||
}
|
||||
|
||||
PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
|
||||
{
|
||||
return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
|
||||
}
|
||||
|
||||
CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
|
||||
{
|
||||
return gs->map->artInstances[aid.num];
|
||||
}
|
||||
|
||||
CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
|
||||
{
|
||||
return gs->map->objects[oid.num];
|
||||
}
|
||||
|
||||
const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
|
||||
{
|
||||
ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << teamID, nullptr);
|
||||
const TeamState *ret = &gs->teams[teamID];
|
||||
ERROR_RET_VAL_IF(!!player && !vstd::contains(ret->players, *player), "Illegal attempt to access team data!", nullptr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
|
||||
{
|
||||
const PlayerState * ps = getPlayer(color);
|
||||
if (ps)
|
||||
return getTeam(ps->team);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
|
||||
{
|
||||
for(const CGHeroInstance *h : gs->map->heroesOnMap)
|
||||
if(h->subID == subid)
|
||||
return h;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PlayerColor CGameInfoCallback::getLocalPlayer() const
|
||||
{
|
||||
return getCurrentPlayer();
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isInTheMap(const int3 &pos) const
|
||||
{
|
||||
return gs->map->isInTheMap(pos);
|
||||
}
|
||||
|
||||
const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
|
||||
{
|
||||
return gs->map->artInstances[aid.num];
|
||||
}
|
||||
|
||||
const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
|
||||
{
|
||||
return gs->map->objects[oid.num];
|
||||
}
|
||||
|
||||
void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
|
||||
{
|
||||
commitPackage(iw);
|
||||
}
|
||||
|
||||
void IGameEventRealizer::showInfoDialog(const std::string &msg, PlayerColor player)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = player;
|
||||
iw.text << msg;
|
||||
showInfoDialog(&iw);
|
||||
}
|
||||
|
||||
void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 val)
|
||||
{
|
||||
SetObjectProperty sob;
|
||||
sob.id = objid;
|
||||
sob.what = prop;
|
||||
sob.val = static_cast<ui32>(val);
|
||||
commitPackage(&sob);
|
||||
}
|
||||
#define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)*/
|
||||
|
||||
const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
|
||||
{
|
||||
|
@ -1,11 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "IGameCallback2.h" // for CPrivilagedInfoCallback, IGameEventCallback
|
||||
|
||||
#include "BattleHex.h"
|
||||
/*#include "BattleHex.h"
|
||||
#include "ResourceSet.h"
|
||||
#include "int3.h"
|
||||
#include "GameConstants.h"
|
||||
#include "CBattleCallback.h"
|
||||
#include "CBattleCallback.h"*/
|
||||
|
||||
/*
|
||||
* IGameCallback.h, part of VCMI engine
|
||||
@ -17,7 +18,7 @@
|
||||
*
|
||||
*/
|
||||
|
||||
struct SetMovePoints;
|
||||
/*struct SetMovePoints;
|
||||
struct GiveBonus;
|
||||
class CGObjectInstance;
|
||||
class CGTownInstance;
|
||||
@ -55,210 +56,10 @@ class CCreatureSet;
|
||||
class CCreature;
|
||||
class CStackBasicDescriptor;
|
||||
struct TeamState;
|
||||
struct QuestInfo;
|
||||
struct QuestInfo;*/
|
||||
class CGCreature;
|
||||
class CSaveFile;
|
||||
class CLoadFile;
|
||||
|
||||
class DLL_LINKAGE CGameInfoCallback : public virtual CCallbackBase
|
||||
{
|
||||
protected:
|
||||
CGameInfoCallback();
|
||||
CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player);
|
||||
bool hasAccess(boost::optional<PlayerColor> playerId) const;
|
||||
bool isVisible(int3 pos, boost::optional<PlayerColor> Player) const;
|
||||
bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> Player) const;
|
||||
bool isVisible(const CGObjectInstance *obj) const;
|
||||
|
||||
bool canGetFullInfo(const CGObjectInstance *obj) const; //true we player owns obj or ally owns obj or privileged mode
|
||||
bool isOwnedOrVisited(const CGObjectInstance *obj) const;
|
||||
|
||||
public:
|
||||
//various
|
||||
int getDate(Date::EDateType mode=Date::DAY)const; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
|
||||
const StartInfo * getStartInfo(bool beforeRandomization = false)const;
|
||||
bool isAllowed(int type, int id); //type: 0 - spell; 1- artifact; 2 - secondary skill
|
||||
|
||||
//player
|
||||
const PlayerState * getPlayer(PlayerColor color, bool verbose = true) const;
|
||||
int getResource(PlayerColor Player, Res::ERes which) const;
|
||||
bool isVisible(int3 pos) const;
|
||||
PlayerRelations::PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const;
|
||||
void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj); //get thieves' guild info obtainable while visiting given object
|
||||
EPlayerStatus::EStatus getPlayerStatus(PlayerColor player, bool verbose = true) const; //-1 if no such player
|
||||
PlayerColor getCurrentPlayer() const; //player that currently makes move // TODO synchronous turns
|
||||
virtual PlayerColor getLocalPlayer() const; //player that is currently owning given client (if not a client, then returns current player)
|
||||
const PlayerSettings * getPlayerSettings(PlayerColor color) const;
|
||||
|
||||
|
||||
//armed object
|
||||
void getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
|
||||
|
||||
//hero
|
||||
const CGHeroInstance* getHero(ObjectInstanceID objid) const;
|
||||
const CGHeroInstance* getHeroWithSubid(int subid) const;
|
||||
int getHeroCount(PlayerColor player, bool includeGarrisoned) const;
|
||||
bool getHeroInfo(const CGObjectInstance *hero, InfoAboutHero &dest) const;
|
||||
int getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //when called during battle, takes into account creatures' spell cost reduction
|
||||
int estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const; //estimates damage of given spell; returns 0 if spell causes no dmg
|
||||
const CGHeroInstance* getSelectedHero(PlayerColor player) const; //nullptr if no hero is selected
|
||||
const CGHeroInstance* getSelectedHero() const; //of current (active) player
|
||||
const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const;
|
||||
const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const;
|
||||
|
||||
//objects
|
||||
const CGObjectInstance* getObj(ObjectInstanceID objid, bool verbose = true) const;
|
||||
std::vector <const CGObjectInstance * > getBlockingObjs(int3 pos)const;
|
||||
std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true)const;
|
||||
std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
|
||||
const CGObjectInstance * getTopObj (int3 pos) const;
|
||||
std::vector <std::string > getObjDescriptions(int3 pos)const; //returns descriptions of objects at pos in order from the lowest to the highest
|
||||
PlayerColor getOwner(ObjectInstanceID heroID) const;
|
||||
const CGObjectInstance *getObjByQuestIdentifier(int identifier) const; //nullptr if object has been removed (eg. killed)
|
||||
|
||||
//map
|
||||
int3 guardingCreaturePosition (int3 pos) const;
|
||||
std::vector<const CGObjectInstance*> getGuardingCreatures (int3 pos) const;
|
||||
const CMapHeader * getMapHeader()const;
|
||||
int3 getMapSize() const; //returns size of map - z is 1 for one - level map and 2 for two level map
|
||||
const TerrainTile * getTile(int3 tile, bool verbose = true) const;
|
||||
bool isInTheMap(const int3 &pos) const;
|
||||
|
||||
//town
|
||||
const CGTownInstance* getTown(ObjectInstanceID objid) const;
|
||||
int howManyTowns(PlayerColor Player) const;
|
||||
const CGTownInstance * getTownInfo(int val, bool mode)const; //mode = 0 -> val = player town serial; mode = 1 -> val = object id (serial)
|
||||
std::vector<const CGHeroInstance *> getAvailableHeroes(const CGObjectInstance * townOrTavern) const; //heroes that can be recruited
|
||||
std::string getTavernGossip(const CGObjectInstance * townOrTavern) const;
|
||||
EBuildingState::EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID);//// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
|
||||
virtual bool getTownInfo(const CGObjectInstance *town, InfoAboutTown &dest) const;
|
||||
const CTown *getNativeTown(PlayerColor color) const;
|
||||
|
||||
//from gs
|
||||
const TeamState *getTeam(TeamID teamID) const;
|
||||
const TeamState *getPlayerTeam(PlayerColor color) const;
|
||||
EBuildingState::EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID) const;// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
|
||||
};
|
||||
|
||||
|
||||
class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
|
||||
{
|
||||
public:
|
||||
int howManyTowns() const;
|
||||
int howManyHeroes(bool includeGarrisoned = true) const;
|
||||
int3 getGrailPos(double &outKnownRatio);
|
||||
boost::optional<PlayerColor> getMyColor() const;
|
||||
|
||||
std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
|
||||
int getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned=true) const;
|
||||
const CGTownInstance* getTownBySerial(int serialId) const; // serial id is [0, number of towns)
|
||||
const CGHeroInstance* getHeroBySerial(int serialId, bool includeGarrisoned=true) const; // serial id is [0, number of heroes)
|
||||
std::vector <const CGHeroInstance *> getHeroesInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
|
||||
std::vector <const CGDwelling *> getMyDwellings() const; //returns all dwellings that belong to player
|
||||
std::vector <const CGObjectInstance * > getMyObjects() const; //returns all objects flagged by belonging player
|
||||
std::vector <QuestInfo> getMyQuests() const;
|
||||
|
||||
int getResourceAmount(Res::ERes type) const;
|
||||
TResources getResourceAmount() const;
|
||||
const std::vector< std::vector< std::vector<ui8> > > & getVisibilityMap()const; //returns visibility map
|
||||
const PlayerSettings * getPlayerSettings(PlayerColor color) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CPrivilagedInfoCallback : public CGameInfoCallback
|
||||
{
|
||||
public:
|
||||
CGameState * gameState();
|
||||
void getFreeTiles (std::vector<int3> &tiles) const; //used for random spawns
|
||||
void getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(), int mode=0) const; //mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only unrevealed
|
||||
void getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(), int level=-1, int surface=0) const; //returns all tiles on given level (-1 - both levels, otherwise number of level); surface: 0 - land and water, 1 - only land, 2 - only water
|
||||
void pickAllowedArtsSet(std::vector<const CArtifact*> &out); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
|
||||
void getAllowedSpells(std::vector<SpellID> &out, ui16 level);
|
||||
|
||||
template<typename Saver>
|
||||
void saveCommonState(Saver &out) const; //stores GS and VLC
|
||||
|
||||
template<typename Loader>
|
||||
void loadCommonState(Loader &in); //loads GS and VLC
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilagedInfoCallback
|
||||
{
|
||||
public:
|
||||
PlayerState *getPlayer(PlayerColor color, bool verbose = true);
|
||||
TeamState *getTeam(TeamID teamID);//get team by team ID
|
||||
TeamState *getPlayerTeam(PlayerColor color);// get team by player color
|
||||
CGHeroInstance *getHero(ObjectInstanceID objid);
|
||||
CGTownInstance *getTown(ObjectInstanceID objid);
|
||||
TerrainTile * getTile(int3 pos);
|
||||
CArtifactInstance * getArtInstance(ArtifactInstanceID aid);
|
||||
CGObjectInstance * getObjInstance(ObjectInstanceID oid);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IGameEventRealizer
|
||||
{
|
||||
public:
|
||||
virtual void commitPackage(CPackForClient *pack) = 0;
|
||||
|
||||
virtual void showInfoDialog(InfoWindow *iw);
|
||||
virtual void setObjProperty(ObjectInstanceID objid, int prop, si64 val);
|
||||
|
||||
|
||||
virtual void showInfoDialog(const std::string &msg, PlayerColor player);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IGameEventCallback : public IGameEventRealizer
|
||||
{
|
||||
public:
|
||||
virtual void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells)=0;
|
||||
virtual bool removeObject(const CGObjectInstance * obj)=0;
|
||||
virtual void setBlockVis(ObjectInstanceID objid, bool bv)=0;
|
||||
virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0;
|
||||
virtual void setHoverName(const CGObjectInstance * obj, MetaString * name)=0;
|
||||
virtual void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false)=0;
|
||||
virtual void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false)=0;
|
||||
virtual void showBlockingDialog(BlockingDialog *iw) =0;
|
||||
virtual void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) =0; //cb will be called when player closes garrison window
|
||||
virtual void showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId) =0;
|
||||
virtual void giveResource(PlayerColor player, Res::ERes which, int val)=0;
|
||||
virtual void giveResources(PlayerColor player, TResources resources)=0;
|
||||
|
||||
virtual void giveCreatures(const CArmedInstance *objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) =0;
|
||||
virtual void takeCreatures(ObjectInstanceID objid, const std::vector<CStackBasicDescriptor> &creatures) =0;
|
||||
virtual bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false) =0;
|
||||
virtual bool changeStackType(const StackLocation &sl, CCreature *c) =0;
|
||||
virtual bool insertNewStack(const StackLocation &sl, const CCreature *c, TQuantity count = -1) =0; //count -1 => moves whole stack
|
||||
virtual bool eraseStack(const StackLocation &sl, bool forceRemoval = false) =0;
|
||||
virtual bool swapStacks(const StackLocation &sl1, const StackLocation &sl2) =0;
|
||||
virtual bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) =0; //makes new stack or increases count of already existing
|
||||
virtual void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) =0; //merges army from src do dst or opens a garrison window
|
||||
virtual bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count) = 0;
|
||||
|
||||
virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
||||
|
||||
virtual void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) = 0;
|
||||
virtual void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) = 0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
|
||||
virtual void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) = 0;
|
||||
virtual void removeArtifact(const ArtifactLocation &al) = 0;
|
||||
virtual bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;
|
||||
virtual void synchronizeArtifactHandlerLists() = 0;
|
||||
|
||||
virtual void showCompInfo(ShowInInfobox * comp)=0;
|
||||
virtual void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero)=0;
|
||||
virtual void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero)=0;
|
||||
virtual void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr)=0; //use hero=nullptr for no hero
|
||||
virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false)=0; //if any of armies is hero, hero will be used
|
||||
virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false)=0; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
|
||||
virtual void setAmount(ObjectInstanceID objid, ui32 val)=0;
|
||||
virtual bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL)=0;
|
||||
virtual void giveHeroBonus(GiveBonus * bonus)=0;
|
||||
virtual void setMovePoints(SetMovePoints * smp)=0;
|
||||
virtual void setManaPoints(ObjectInstanceID hid, int val)=0;
|
||||
virtual void giveHero(ObjectInstanceID id, PlayerColor player)=0;
|
||||
virtual void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags)=0;
|
||||
virtual void sendAndApply(CPackForClient * info)=0;
|
||||
virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map
|
||||
virtual void addQuest(int player, QuestInfo & quest){};
|
||||
};
|
||||
/*class CSaveFile;
|
||||
class CLoadFile;*/
|
||||
|
||||
/// Interface class for handling general game logic and actions
|
||||
class DLL_LINKAGE IGameCallback : public CPrivilagedInfoCallback, public IGameEventCallback
|
||||
@ -277,3 +78,4 @@ public:
|
||||
friend struct CPackForClient;
|
||||
friend struct CPackForServer;
|
||||
};
|
||||
|
||||
|
951
lib/IGameCallback2.cpp
Normal file
951
lib/IGameCallback2.cpp
Normal file
@ -0,0 +1,951 @@
|
||||
/*
|
||||
* IGameCallback.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "IGameCallback2.h"
|
||||
|
||||
#include "CGameState.h"
|
||||
/*#include "mapping/CMap.h"*/
|
||||
#include "CObjectHandler.h"
|
||||
#include "CHeroHandler.h"
|
||||
#include "StartInfo.h"
|
||||
/*#include "CArtHandler.h"*/
|
||||
#include "CSpellHandler.h"
|
||||
/*#include "VCMI_Lib.h"
|
||||
#include "CTownHandler.h"*/
|
||||
#include "BattleState.h"
|
||||
#include "NetPacks.h"
|
||||
/*#include "CBuildingHandler.h"
|
||||
#include "GameConstants.h"
|
||||
#include "CModHandler.h"
|
||||
#include "CDefObjInfoHandler.h"*/
|
||||
#include "CBonusTypeHandler.h"
|
||||
|
||||
#include "Connection.h"
|
||||
|
||||
//TODO make clean
|
||||
/*#define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)*/
|
||||
#define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
|
||||
#define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
|
||||
#define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
|
||||
|
||||
CGameState * CPrivilagedInfoCallback::gameState ()
|
||||
{
|
||||
return gs;
|
||||
}
|
||||
|
||||
PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
|
||||
{
|
||||
const CGObjectInstance *obj = getObj(heroID);
|
||||
ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
|
||||
return obj->tempOwner;
|
||||
}
|
||||
|
||||
int CGameInfoCallback::getResource(PlayerColor Player, Res::ERes which) const
|
||||
{
|
||||
const PlayerState *p = getPlayer(Player);
|
||||
ERROR_RET_VAL_IF(!p, "No player info!", -1);
|
||||
ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
|
||||
return p->resources[which];
|
||||
}
|
||||
|
||||
const CGHeroInstance* CGameInfoCallback::getSelectedHero( PlayerColor Player ) const
|
||||
{
|
||||
const PlayerState *p = getPlayer(Player);
|
||||
ERROR_RET_VAL_IF(!p, "No player info!", nullptr);
|
||||
return getHero(p->currentSelection);
|
||||
}
|
||||
|
||||
const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
|
||||
{
|
||||
return getSelectedHero(gs->currentPlayer);
|
||||
}
|
||||
|
||||
const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
|
||||
{
|
||||
return &gs->scenarioOps->getIthPlayersSettings(color);
|
||||
}
|
||||
|
||||
void CPrivilagedInfoCallback::getTilesInRange( std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player/*=uninit*/, int mode/*=0*/ ) const
|
||||
{
|
||||
if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
|
||||
{
|
||||
logGlobal->errorStream() << "Illegal call to getTilesInRange!";
|
||||
return;
|
||||
}
|
||||
if (radious == -1) //reveal entire map
|
||||
getAllTiles (tiles, player, -1, 0);
|
||||
else
|
||||
{
|
||||
const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
|
||||
for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
|
||||
{
|
||||
for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
|
||||
{
|
||||
double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
|
||||
if(distance <= radious)
|
||||
{
|
||||
if(!player
|
||||
|| (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
|
||||
|| (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
|
||||
)
|
||||
tiles.insert(int3(xd,yd,pos.z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CPrivilagedInfoCallback::getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player/*=uninit*/, int level, int surface ) const
|
||||
{
|
||||
if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
|
||||
{
|
||||
logGlobal->errorStream() << "Illegal call to getAllTiles !";
|
||||
return;
|
||||
}
|
||||
bool water = surface == 0 || surface == 2,
|
||||
land = surface == 0 || surface == 1;
|
||||
|
||||
std::vector<int> floors;
|
||||
if(level == -1)
|
||||
{
|
||||
for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
|
||||
{
|
||||
floors.push_back(b);
|
||||
}
|
||||
}
|
||||
else
|
||||
floors.push_back(level);
|
||||
|
||||
for (auto zd : floors)
|
||||
{
|
||||
|
||||
for (int xd = 0; xd < gs->map->width; xd++)
|
||||
{
|
||||
for (int yd = 0; yd < gs->map->height; yd++)
|
||||
{
|
||||
if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water)
|
||||
|| (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land))
|
||||
tiles.insert(int3(xd,yd,zd));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
|
||||
{
|
||||
std::vector<int> floors;
|
||||
for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
|
||||
{
|
||||
floors.push_back(b);
|
||||
}
|
||||
const TerrainTile *tinfo;
|
||||
for (auto zd : floors)
|
||||
{
|
||||
|
||||
for (int xd = 0; xd < gs->map->width; xd++)
|
||||
{
|
||||
for (int yd = 0; yd < gs->map->height; yd++)
|
||||
{
|
||||
tinfo = getTile(int3 (xd,yd,zd));
|
||||
if (tinfo->terType != ETerrainType::WATER && !tinfo->blocked) //land and free
|
||||
tiles.push_back (int3 (xd,yd,zd));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isAllowed( int type, int id )
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case 0:
|
||||
return gs->map->allowedSpell[id];
|
||||
case 1:
|
||||
return gs->map->allowedArtifact[id];
|
||||
case 2:
|
||||
return gs->map->allowedAbilities[id];
|
||||
default:
|
||||
ERROR_RET_VAL_IF(1, "Wrong type!", false);
|
||||
}
|
||||
}
|
||||
|
||||
void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
|
||||
{
|
||||
for (int j = 0; j < 3 ; j++)
|
||||
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_TREASURE)]);
|
||||
for (int j = 0; j < 3 ; j++)
|
||||
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MINOR)]);
|
||||
|
||||
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MAJOR)]);
|
||||
}
|
||||
|
||||
void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
|
||||
{
|
||||
for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
|
||||
{
|
||||
|
||||
const CSpell *spell = SpellID(i).toSpell();
|
||||
if (isAllowed (0, spell->id) && spell->level == level)
|
||||
{
|
||||
out.push_back(spell->id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template<typename Loader>
|
||||
void CPrivilagedInfoCallback::loadCommonState(Loader &in)
|
||||
{
|
||||
logGlobal->infoStream() << "Loading lib part of game...";
|
||||
in.checkMagicBytes(SAVEGAME_MAGIC);
|
||||
|
||||
CMapHeader dum;
|
||||
StartInfo *si;
|
||||
|
||||
logGlobal->infoStream() <<"\tReading header";
|
||||
in >> dum;
|
||||
|
||||
logGlobal->infoStream() << "\tReading options";
|
||||
in >> si;
|
||||
|
||||
logGlobal->infoStream() <<"\tReading handlers";
|
||||
in >> *VLC;
|
||||
|
||||
logGlobal->infoStream() <<"\tReading gamestate";
|
||||
in >> gs;
|
||||
}
|
||||
|
||||
template<typename Saver>
|
||||
void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
|
||||
{
|
||||
logGlobal->infoStream() << "Saving lib part of game...";
|
||||
out.putMagicBytes(SAVEGAME_MAGIC);
|
||||
logGlobal->infoStream() <<"\tSaving header";
|
||||
out << static_cast<CMapHeader&>(*gs->map);
|
||||
logGlobal->infoStream() << "\tSaving options";
|
||||
out << gs->scenarioOps;
|
||||
logGlobal->infoStream() << "\tSaving handlers";
|
||||
out << *VLC;
|
||||
logGlobal->infoStream() << "\tSaving gamestate";
|
||||
out << gs;
|
||||
}
|
||||
|
||||
template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
|
||||
template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
|
||||
template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
|
||||
|
||||
TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
|
||||
{
|
||||
if(!gs->map->isInTheMap(pos))
|
||||
return nullptr;
|
||||
return &gs->map->getTile(pos);
|
||||
}
|
||||
|
||||
const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
|
||||
{
|
||||
ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", nullptr);
|
||||
ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", nullptr);
|
||||
return &gs->players[color];
|
||||
}
|
||||
|
||||
const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
|
||||
{
|
||||
const PlayerSettings *ps = getPlayerSettings(color);
|
||||
ERROR_RET_VAL_IF(!ps, "There is no such player!", nullptr);
|
||||
return VLC->townh->factions[ps->castle]->town;
|
||||
}
|
||||
|
||||
const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
|
||||
{
|
||||
ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", nullptr);
|
||||
return getObj(gs->map->questIdentifierToId[identifier]);
|
||||
}
|
||||
|
||||
/************************************************************************/
|
||||
/* */
|
||||
/************************************************************************/
|
||||
|
||||
const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
|
||||
{
|
||||
si32 oid = objid.num;
|
||||
if(oid < 0 || oid >= gs->map->objects.size())
|
||||
{
|
||||
if(verbose)
|
||||
logGlobal->errorStream() << "Cannot get object with id " << oid;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const CGObjectInstance *ret = gs->map->objects[oid];
|
||||
if(!ret)
|
||||
{
|
||||
if(verbose)
|
||||
logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object was removed.";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if(!isVisible(ret, player))
|
||||
{
|
||||
if(verbose)
|
||||
logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object is not visible.";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
|
||||
{
|
||||
const CGObjectInstance *obj = getObj(objid, false);
|
||||
if(obj)
|
||||
return dynamic_cast<const CGHeroInstance*>(obj);
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
|
||||
{
|
||||
const CGObjectInstance *obj = getObj(objid, false);
|
||||
if(obj)
|
||||
return dynamic_cast<const CGTownInstance*>(obj);
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
|
||||
ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
|
||||
out = gs->getUpgradeInfo(obj->getStack(stackPos));
|
||||
//return gs->getUpgradeInfo(obj->getStack(stackPos));
|
||||
}
|
||||
|
||||
const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
if(beforeRandomization)
|
||||
return gs->initialOpts;
|
||||
else
|
||||
return gs->scenarioOps;
|
||||
}
|
||||
|
||||
int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
|
||||
//if there is a battle
|
||||
if(gs->curB)
|
||||
return gs->curB->battleGetSpellCost(sp, caster);
|
||||
|
||||
//if there is no battle
|
||||
return caster->getSpellCost(sp);
|
||||
}
|
||||
|
||||
int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
|
||||
ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
|
||||
if(!gs->curB) //no battle
|
||||
{
|
||||
if (hero) //but we see hero's spellbook
|
||||
return gs->curB->calculateSpellDmg(
|
||||
sp, hero, nullptr, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
|
||||
else
|
||||
return 0; //mage guild
|
||||
}
|
||||
//gs->getHero(gs->currentPlayer)
|
||||
//const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
|
||||
const CGHeroInstance * ourHero = hero;
|
||||
return gs->curB->calculateSpellDmg(
|
||||
sp, ourHero, nullptr, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
|
||||
}
|
||||
|
||||
void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_IF(!obj, "No guild object!");
|
||||
ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
|
||||
//TODO: advmap object -> check if they're visited by our hero
|
||||
|
||||
if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
|
||||
{
|
||||
gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
|
||||
}
|
||||
else if(obj->ID == Obj::DEN_OF_THIEVES)
|
||||
{
|
||||
gs->obtainPlayersStats(thi, 20);
|
||||
}
|
||||
}
|
||||
|
||||
int CGameInfoCallback::howManyTowns(PlayerColor Player) const
|
||||
{
|
||||
ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
|
||||
return gs->players[Player].towns.size();
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
|
||||
{
|
||||
ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
|
||||
bool detailed = hasAccess(town->tempOwner);
|
||||
|
||||
//TODO vision support
|
||||
if(town->ID == Obj::TOWN)
|
||||
dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
|
||||
else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
|
||||
dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
|
||||
else
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
|
||||
{
|
||||
ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
|
||||
return gs->guardingCreaturePosition(pos);
|
||||
}
|
||||
|
||||
std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
|
||||
{
|
||||
ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
|
||||
std::vector<const CGObjectInstance*> ret;
|
||||
for(auto cr : gs->guardingCreatures(pos))
|
||||
{
|
||||
ret.push_back(cr);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
|
||||
{
|
||||
const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
|
||||
|
||||
ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
|
||||
ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
|
||||
|
||||
//TODO vision support
|
||||
dest.initFromHero(h, hasAccess(h->tempOwner));
|
||||
return true;
|
||||
}
|
||||
|
||||
int CGameInfoCallback::getDate(Date::EDateType mode) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return gs->getDate(mode);
|
||||
}
|
||||
std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
std::vector<std::string> ret;
|
||||
const TerrainTile *t = getTile(pos);
|
||||
ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
|
||||
|
||||
|
||||
for(const CGObjectInstance * obj : t->blockingObjects)
|
||||
ret.push_back(obj->getHoverText());
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible(int3 pos) const
|
||||
{
|
||||
return isVisible(pos, player);
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> Player ) const
|
||||
{
|
||||
return gs->isVisible(obj, Player);
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
|
||||
{
|
||||
return isVisible(obj, player);
|
||||
}
|
||||
// const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
|
||||
// {
|
||||
// //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
// if()
|
||||
// const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
|
||||
// if(!armi)
|
||||
// return nullptr;
|
||||
// else
|
||||
// return armi;
|
||||
// }
|
||||
|
||||
std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
|
||||
{
|
||||
std::vector<const CGObjectInstance *> ret;
|
||||
const TerrainTile *t = getTile(pos);
|
||||
ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
||||
|
||||
for(const CGObjectInstance * obj : t->blockingObjects)
|
||||
ret.push_back(obj);
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
|
||||
{
|
||||
std::vector<const CGObjectInstance *> ret;
|
||||
const TerrainTile *t = getTile(pos, verbose);
|
||||
ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
|
||||
|
||||
for(const CGObjectInstance * obj : t->visitableObjects)
|
||||
{
|
||||
if(player < nullptr || obj->ID != Obj::EVENT) //hide events from players
|
||||
ret.push_back(obj);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
|
||||
{
|
||||
return vstd::backOrNull(getVisitableObjs(pos));
|
||||
}
|
||||
|
||||
std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
|
||||
{
|
||||
std::vector<const CGObjectInstance *> ret;
|
||||
const TerrainTile *t = getTile(pos);
|
||||
ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
||||
for(const CGObjectInstance *obj : t->blockingObjects)
|
||||
if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
|
||||
ret.push_back(obj);
|
||||
// const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
|
||||
// for(size_t b=0; b<objs.size(); ++b)
|
||||
// {
|
||||
// if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
|
||||
// ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
|
||||
// }
|
||||
return ret;
|
||||
}
|
||||
|
||||
int3 CGameInfoCallback::getMapSize() const
|
||||
{
|
||||
return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
|
||||
}
|
||||
|
||||
std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
|
||||
{
|
||||
ASSERT_IF_CALLED_WITH_PLAYER
|
||||
std::vector<const CGHeroInstance *> ret;
|
||||
//ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
|
||||
//TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
|
||||
range::copy(gs->players[*player].availableHeroes, std::back_inserter(ret));
|
||||
vstd::erase_if(ret, [](const CGHeroInstance *h) { return h == nullptr; });
|
||||
return ret;
|
||||
}
|
||||
|
||||
const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
|
||||
{
|
||||
ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", nullptr);
|
||||
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return &gs->map->getTile(tile);
|
||||
}
|
||||
|
||||
EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
|
||||
{
|
||||
ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
|
||||
|
||||
if(!t->town->buildings.count(ID))
|
||||
return EBuildingState::BUILDING_ERROR;
|
||||
|
||||
const CBuilding * building = t->town->buildings.at(ID);
|
||||
|
||||
|
||||
if(t->hasBuilt(ID)) //already built
|
||||
return EBuildingState::ALREADY_PRESENT;
|
||||
|
||||
//can we build it?
|
||||
if(vstd::contains(t->forbiddenBuildings, ID))
|
||||
return EBuildingState::FORBIDDEN; //forbidden
|
||||
|
||||
if(ID == BuildingID::CAPITOL)
|
||||
{
|
||||
const PlayerState *ps = getPlayer(t->tempOwner);
|
||||
if(ps)
|
||||
{
|
||||
for(const CGTownInstance *t : ps->towns)
|
||||
{
|
||||
if(t->hasBuilt(BuildingID::CAPITOL))
|
||||
{
|
||||
return EBuildingState::HAVE_CAPITAL; //no more than one capitol
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(ID == BuildingID::SHIPYARD)
|
||||
{
|
||||
const TerrainTile *tile = getTile(t->bestLocation(), false);
|
||||
|
||||
if(!tile || tile->terType != ETerrainType::WATER)
|
||||
return EBuildingState::NO_WATER; //lack of water
|
||||
}
|
||||
|
||||
auto buildTest = [&](const BuildingID & id)
|
||||
{
|
||||
return t->hasBuilt(id);
|
||||
};
|
||||
|
||||
if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
|
||||
return EBuildingState::CANT_BUILD_TODAY; //building limit
|
||||
|
||||
if (!building->requirements.test(buildTest))
|
||||
return EBuildingState::PREREQUIRES;
|
||||
|
||||
if (building->upgrade != BuildingID::NONE && !t->hasBuilt(building->upgrade))
|
||||
return EBuildingState::MISSING_BASE;
|
||||
|
||||
//checking resources
|
||||
if(!building->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
|
||||
return EBuildingState::NO_RESOURCES; //lack of res
|
||||
|
||||
return EBuildingState::ALLOWED;
|
||||
}
|
||||
|
||||
const CMapHeader * CGameInfoCallback::getMapHeader() const
|
||||
{
|
||||
return gs->map;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
|
||||
{
|
||||
return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
|
||||
}
|
||||
|
||||
EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
|
||||
{
|
||||
const PlayerState *ps = gs->getPlayer(player, verbose);
|
||||
ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!ps, verbose, "No such player!", EPlayerStatus::WRONG);
|
||||
|
||||
return ps->status;
|
||||
}
|
||||
|
||||
std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
|
||||
{
|
||||
return "GOSSIP TEST";
|
||||
}
|
||||
|
||||
PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
|
||||
{
|
||||
return gs->getPlayerRelations(color1, color2);
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
|
||||
{
|
||||
return !obj || hasAccess(obj->tempOwner);
|
||||
}
|
||||
|
||||
int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
|
||||
{
|
||||
int ret = 0;
|
||||
const PlayerState *p = gs->getPlayer(player);
|
||||
ERROR_RET_VAL_IF(!p, "No such player!", -1);
|
||||
|
||||
if(includeGarrisoned)
|
||||
return p->heroes.size();
|
||||
else
|
||||
for(auto & elem : p->heroes)
|
||||
if(!elem->inTownGarrison)
|
||||
ret++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
|
||||
{
|
||||
if(canGetFullInfo(obj))
|
||||
return true;
|
||||
|
||||
const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
|
||||
const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
|
||||
return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
|
||||
}
|
||||
|
||||
PlayerColor CGameInfoCallback::getCurrentPlayer() const
|
||||
{
|
||||
return gs->currentPlayer;
|
||||
}
|
||||
|
||||
CGameInfoCallback::CGameInfoCallback()
|
||||
{
|
||||
}
|
||||
|
||||
CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player)
|
||||
{
|
||||
gs = GS;
|
||||
player = Player;
|
||||
}
|
||||
|
||||
const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return gs->getPlayerTeam(*player)->fogOfWarMap;
|
||||
}
|
||||
|
||||
int CPlayerSpecificInfoCallback::howManyTowns() const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
|
||||
return CGameInfoCallback::howManyTowns(*player);
|
||||
}
|
||||
|
||||
std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
|
||||
for(const auto & i : gs->players)
|
||||
{
|
||||
for(const auto & town : i.second.towns)
|
||||
{
|
||||
if (i.first==player || (isVisible(town, player) && !onlyOur))
|
||||
{
|
||||
ret.push_back(town);
|
||||
}
|
||||
}
|
||||
} // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
|
||||
return ret;
|
||||
}
|
||||
std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
std::vector < const CGHeroInstance *> ret;
|
||||
for(auto hero : gs->map->heroesOnMap)
|
||||
{
|
||||
if( !player || (hero->tempOwner == *player) ||
|
||||
(isVisible(hero->getPosition(false), player) && !onlyOur) )
|
||||
{
|
||||
ret.push_back(hero);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
|
||||
int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
|
||||
{
|
||||
if (hero->inTownGarrison && !includeGarrisoned)
|
||||
return -1;
|
||||
|
||||
size_t index = 0;
|
||||
auto & heroes = gs->players[*player].heroes;
|
||||
|
||||
for (auto & heroe : heroes)
|
||||
{
|
||||
if (includeGarrisoned || !(heroe)->inTownGarrison)
|
||||
index++;
|
||||
|
||||
if (heroe == hero)
|
||||
return index;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
|
||||
{
|
||||
if (!player || CGObelisk::obeliskCount == 0)
|
||||
{
|
||||
outKnownRatio = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
|
||||
}
|
||||
return gs->map->grailPos;
|
||||
}
|
||||
|
||||
std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
|
||||
{
|
||||
std::vector < const CGObjectInstance * > ret;
|
||||
for(const CGObjectInstance * obj : gs->map->objects)
|
||||
{
|
||||
if(obj && obj->tempOwner == player)
|
||||
ret.push_back(obj);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
|
||||
{
|
||||
ASSERT_IF_CALLED_WITH_PLAYER
|
||||
std::vector < const CGDwelling * > ret;
|
||||
for(CGDwelling * dw : gs->getPlayer(*player)->dwellings)
|
||||
{
|
||||
ret.push_back(dw);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
|
||||
{
|
||||
std::vector <QuestInfo> ret;
|
||||
for (auto quest : gs->getPlayer(*player)->quests)
|
||||
{
|
||||
ret.push_back (quest);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
|
||||
return getHeroCount(*player,includeGarrisoned);
|
||||
}
|
||||
|
||||
const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
|
||||
{
|
||||
ASSERT_IF_CALLED_WITH_PLAYER
|
||||
const PlayerState *p = getPlayer(*player);
|
||||
ERROR_RET_VAL_IF(!p, "No player info", nullptr);
|
||||
|
||||
if (!includeGarrisoned)
|
||||
{
|
||||
for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
|
||||
if(p->heroes[i]->inTownGarrison)
|
||||
serialId++;
|
||||
}
|
||||
ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", nullptr);
|
||||
return p->heroes[serialId];
|
||||
}
|
||||
|
||||
const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
|
||||
{
|
||||
ASSERT_IF_CALLED_WITH_PLAYER
|
||||
const PlayerState *p = getPlayer(*player);
|
||||
ERROR_RET_VAL_IF(!p, "No player info", nullptr);
|
||||
ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", nullptr);
|
||||
return p->towns[serialId];
|
||||
}
|
||||
|
||||
int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
|
||||
return getResource(*player, type);
|
||||
}
|
||||
|
||||
TResources CPlayerSpecificInfoCallback::getResourceAmount() const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
|
||||
return gs->players[*player].resources;
|
||||
}
|
||||
|
||||
CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
|
||||
{
|
||||
return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
|
||||
}
|
||||
|
||||
CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
|
||||
{
|
||||
return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
|
||||
}
|
||||
|
||||
TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
|
||||
{
|
||||
return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
|
||||
}
|
||||
|
||||
TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
|
||||
{
|
||||
return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
|
||||
}
|
||||
|
||||
PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
|
||||
{
|
||||
return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
|
||||
}
|
||||
|
||||
CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
|
||||
{
|
||||
return gs->map->artInstances[aid.num];
|
||||
}
|
||||
|
||||
CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
|
||||
{
|
||||
return gs->map->objects[oid.num];
|
||||
}
|
||||
|
||||
const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
|
||||
{
|
||||
ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << teamID, nullptr);
|
||||
const TeamState *ret = &gs->teams[teamID];
|
||||
ERROR_RET_VAL_IF(!!player && !vstd::contains(ret->players, *player), "Illegal attempt to access team data!", nullptr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
|
||||
{
|
||||
const PlayerState * ps = getPlayer(color);
|
||||
if (ps)
|
||||
return getTeam(ps->team);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
|
||||
{
|
||||
for(const CGHeroInstance *h : gs->map->heroesOnMap)
|
||||
if(h->subID == subid)
|
||||
return h;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PlayerColor CGameInfoCallback::getLocalPlayer() const
|
||||
{
|
||||
return getCurrentPlayer();
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isInTheMap(const int3 &pos) const
|
||||
{
|
||||
return gs->map->isInTheMap(pos);
|
||||
}
|
||||
|
||||
const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
|
||||
{
|
||||
return gs->map->artInstances[aid.num];
|
||||
}
|
||||
|
||||
const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
|
||||
{
|
||||
return gs->map->objects[oid.num];
|
||||
}
|
||||
|
||||
void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
|
||||
{
|
||||
commitPackage(iw);
|
||||
}
|
||||
|
||||
void IGameEventRealizer::showInfoDialog(const std::string &msg, PlayerColor player)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = player;
|
||||
iw.text << msg;
|
||||
showInfoDialog(&iw);
|
||||
}
|
||||
|
||||
void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 val)
|
||||
{
|
||||
SetObjectProperty sob;
|
||||
sob.id = objid;
|
||||
sob.what = prop;
|
||||
sob.val = static_cast<ui32>(val);
|
||||
commitPackage(&sob);
|
||||
}
|
||||
|
262
lib/IGameCallback2.h
Normal file
262
lib/IGameCallback2.h
Normal file
@ -0,0 +1,262 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
/*#include "BattleHex.h"*/
|
||||
#include "ResourceSet.h"
|
||||
#include "int3.h"
|
||||
/*#include "GameConstants.h"*/
|
||||
#include "CBattleCallback.h" //for CCallbackBase
|
||||
|
||||
/*
|
||||
* IGameCallback.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
struct SetMovePoints;
|
||||
struct GiveBonus;
|
||||
class CGObjectInstance;
|
||||
/*class CGTownInstance;
|
||||
class CGHeroInstance;*/
|
||||
struct BlockingDialog;
|
||||
struct InfoWindow;
|
||||
struct MetaString;
|
||||
struct ShowInInfobox;
|
||||
/*struct BattleResult;
|
||||
struct Component;
|
||||
class CGameState;*/
|
||||
struct PlayerSettings;
|
||||
struct CPackForClient;
|
||||
/*class CArtHandler;
|
||||
class CArtifact;
|
||||
class CArmedInstance;*/
|
||||
struct TerrainTile;
|
||||
struct PlayerState;
|
||||
class CTown;
|
||||
struct StackLocation;
|
||||
struct ArtifactLocation;
|
||||
/*class CArtifactInstance;*/
|
||||
struct StartInfo;
|
||||
struct InfoAboutTown;
|
||||
struct UpgradeInfo;
|
||||
struct SThievesGuildInfo;
|
||||
/*struct CPath;*/
|
||||
class CGDwelling;
|
||||
/*struct InfoAboutHero;*/
|
||||
class CMapHeader;
|
||||
/*struct BattleAction;
|
||||
class CStack;
|
||||
class CSpell;*/
|
||||
class CCreatureSet;
|
||||
/*class CCreature;*/
|
||||
class CStackBasicDescriptor;
|
||||
struct TeamState;
|
||||
struct QuestInfo;
|
||||
/*class CGCreature;
|
||||
class CSaveFile;
|
||||
class CLoadFile;
|
||||
*/
|
||||
class DLL_LINKAGE CGameInfoCallback : public virtual CCallbackBase
|
||||
{
|
||||
protected:
|
||||
CGameInfoCallback();
|
||||
CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player);
|
||||
bool hasAccess(boost::optional<PlayerColor> playerId) const;
|
||||
bool isVisible(int3 pos, boost::optional<PlayerColor> Player) const;
|
||||
bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> Player) const;
|
||||
bool isVisible(const CGObjectInstance *obj) const;
|
||||
|
||||
bool canGetFullInfo(const CGObjectInstance *obj) const; //true we player owns obj or ally owns obj or privileged mode
|
||||
bool isOwnedOrVisited(const CGObjectInstance *obj) const;
|
||||
|
||||
public:
|
||||
//various
|
||||
int getDate(Date::EDateType mode=Date::DAY)const; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
|
||||
const StartInfo * getStartInfo(bool beforeRandomization = false)const;
|
||||
bool isAllowed(int type, int id); //type: 0 - spell; 1- artifact; 2 - secondary skill
|
||||
|
||||
//player
|
||||
const PlayerState * getPlayer(PlayerColor color, bool verbose = true) const;
|
||||
int getResource(PlayerColor Player, Res::ERes which) const;
|
||||
bool isVisible(int3 pos) const;
|
||||
PlayerRelations::PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const;
|
||||
void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj); //get thieves' guild info obtainable while visiting given object
|
||||
EPlayerStatus::EStatus getPlayerStatus(PlayerColor player, bool verbose = true) const; //-1 if no such player
|
||||
PlayerColor getCurrentPlayer() const; //player that currently makes move // TODO synchronous turns
|
||||
virtual PlayerColor getLocalPlayer() const; //player that is currently owning given client (if not a client, then returns current player)
|
||||
const PlayerSettings * getPlayerSettings(PlayerColor color) const;
|
||||
|
||||
|
||||
//armed object
|
||||
void getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
|
||||
|
||||
//hero
|
||||
const CGHeroInstance* getHero(ObjectInstanceID objid) const;
|
||||
const CGHeroInstance* getHeroWithSubid(int subid) const;
|
||||
int getHeroCount(PlayerColor player, bool includeGarrisoned) const;
|
||||
bool getHeroInfo(const CGObjectInstance *hero, InfoAboutHero &dest) const;
|
||||
int getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //when called during battle, takes into account creatures' spell cost reduction
|
||||
int estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const; //estimates damage of given spell; returns 0 if spell causes no dmg
|
||||
const CGHeroInstance* getSelectedHero(PlayerColor player) const; //nullptr if no hero is selected
|
||||
const CGHeroInstance* getSelectedHero() const; //of current (active) player
|
||||
const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const;
|
||||
const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const;
|
||||
|
||||
//objects
|
||||
const CGObjectInstance* getObj(ObjectInstanceID objid, bool verbose = true) const;
|
||||
std::vector <const CGObjectInstance * > getBlockingObjs(int3 pos)const;
|
||||
std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true)const;
|
||||
std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
|
||||
const CGObjectInstance * getTopObj (int3 pos) const;
|
||||
std::vector <std::string > getObjDescriptions(int3 pos)const; //returns descriptions of objects at pos in order from the lowest to the highest
|
||||
PlayerColor getOwner(ObjectInstanceID heroID) const;
|
||||
const CGObjectInstance *getObjByQuestIdentifier(int identifier) const; //nullptr if object has been removed (eg. killed)
|
||||
|
||||
//map
|
||||
int3 guardingCreaturePosition (int3 pos) const;
|
||||
std::vector<const CGObjectInstance*> getGuardingCreatures (int3 pos) const;
|
||||
const CMapHeader * getMapHeader()const;
|
||||
int3 getMapSize() const; //returns size of map - z is 1 for one - level map and 2 for two level map
|
||||
const TerrainTile * getTile(int3 tile, bool verbose = true) const;
|
||||
bool isInTheMap(const int3 &pos) const;
|
||||
|
||||
//town
|
||||
const CGTownInstance* getTown(ObjectInstanceID objid) const;
|
||||
int howManyTowns(PlayerColor Player) const;
|
||||
const CGTownInstance * getTownInfo(int val, bool mode)const; //mode = 0 -> val = player town serial; mode = 1 -> val = object id (serial)
|
||||
std::vector<const CGHeroInstance *> getAvailableHeroes(const CGObjectInstance * townOrTavern) const; //heroes that can be recruited
|
||||
std::string getTavernGossip(const CGObjectInstance * townOrTavern) const;
|
||||
EBuildingState::EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID);//// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
|
||||
virtual bool getTownInfo(const CGObjectInstance *town, InfoAboutTown &dest) const;
|
||||
const CTown *getNativeTown(PlayerColor color) const;
|
||||
|
||||
//from gs
|
||||
const TeamState *getTeam(TeamID teamID) const;
|
||||
const TeamState *getPlayerTeam(PlayerColor color) const;
|
||||
EBuildingState::EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID) const;// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
|
||||
};
|
||||
|
||||
|
||||
class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
|
||||
{
|
||||
public:
|
||||
int howManyTowns() const;
|
||||
int howManyHeroes(bool includeGarrisoned = true) const;
|
||||
int3 getGrailPos(double &outKnownRatio);
|
||||
boost::optional<PlayerColor> getMyColor() const;
|
||||
|
||||
std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
|
||||
int getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned=true) const;
|
||||
const CGTownInstance* getTownBySerial(int serialId) const; // serial id is [0, number of towns)
|
||||
const CGHeroInstance* getHeroBySerial(int serialId, bool includeGarrisoned=true) const; // serial id is [0, number of heroes)
|
||||
std::vector <const CGHeroInstance *> getHeroesInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
|
||||
std::vector <const CGDwelling *> getMyDwellings() const; //returns all dwellings that belong to player
|
||||
std::vector <const CGObjectInstance * > getMyObjects() const; //returns all objects flagged by belonging player
|
||||
std::vector <QuestInfo> getMyQuests() const;
|
||||
|
||||
int getResourceAmount(Res::ERes type) const;
|
||||
TResources getResourceAmount() const;
|
||||
const std::vector< std::vector< std::vector<ui8> > > & getVisibilityMap()const; //returns visibility map
|
||||
const PlayerSettings * getPlayerSettings(PlayerColor color) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CPrivilagedInfoCallback : public CGameInfoCallback
|
||||
{
|
||||
public:
|
||||
CGameState * gameState();
|
||||
void getFreeTiles (std::vector<int3> &tiles) const; //used for random spawns
|
||||
void getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(), int mode=0) const; //mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only unrevealed
|
||||
void getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(), int level=-1, int surface=0) const; //returns all tiles on given level (-1 - both levels, otherwise number of level); surface: 0 - land and water, 1 - only land, 2 - only water
|
||||
void pickAllowedArtsSet(std::vector<const CArtifact*> &out); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
|
||||
void getAllowedSpells(std::vector<SpellID> &out, ui16 level);
|
||||
|
||||
template<typename Saver>
|
||||
void saveCommonState(Saver &out) const; //stores GS and VLC
|
||||
|
||||
template<typename Loader>
|
||||
void loadCommonState(Loader &in); //loads GS and VLC
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilagedInfoCallback
|
||||
{
|
||||
public:
|
||||
PlayerState *getPlayer(PlayerColor color, bool verbose = true);
|
||||
TeamState *getTeam(TeamID teamID);//get team by team ID
|
||||
TeamState *getPlayerTeam(PlayerColor color);// get team by player color
|
||||
CGHeroInstance *getHero(ObjectInstanceID objid);
|
||||
CGTownInstance *getTown(ObjectInstanceID objid);
|
||||
TerrainTile * getTile(int3 pos);
|
||||
CArtifactInstance * getArtInstance(ArtifactInstanceID aid);
|
||||
CGObjectInstance * getObjInstance(ObjectInstanceID oid);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IGameEventRealizer
|
||||
{
|
||||
public:
|
||||
virtual void commitPackage(CPackForClient *pack) = 0;
|
||||
|
||||
virtual void showInfoDialog(InfoWindow *iw);
|
||||
virtual void setObjProperty(ObjectInstanceID objid, int prop, si64 val);
|
||||
|
||||
|
||||
virtual void showInfoDialog(const std::string &msg, PlayerColor player);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IGameEventCallback : public IGameEventRealizer
|
||||
{
|
||||
public:
|
||||
virtual void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells)=0;
|
||||
virtual bool removeObject(const CGObjectInstance * obj)=0;
|
||||
virtual void setBlockVis(ObjectInstanceID objid, bool bv)=0;
|
||||
virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0;
|
||||
virtual void setHoverName(const CGObjectInstance * obj, MetaString * name)=0;
|
||||
virtual void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false)=0;
|
||||
virtual void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false)=0;
|
||||
virtual void showBlockingDialog(BlockingDialog *iw) =0;
|
||||
virtual void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) =0; //cb will be called when player closes garrison window
|
||||
virtual void showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId) =0;
|
||||
virtual void giveResource(PlayerColor player, Res::ERes which, int val)=0;
|
||||
virtual void giveResources(PlayerColor player, TResources resources)=0;
|
||||
|
||||
virtual void giveCreatures(const CArmedInstance *objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) =0;
|
||||
virtual void takeCreatures(ObjectInstanceID objid, const std::vector<CStackBasicDescriptor> &creatures) =0;
|
||||
virtual bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false) =0;
|
||||
virtual bool changeStackType(const StackLocation &sl, CCreature *c) =0;
|
||||
virtual bool insertNewStack(const StackLocation &sl, const CCreature *c, TQuantity count = -1) =0; //count -1 => moves whole stack
|
||||
virtual bool eraseStack(const StackLocation &sl, bool forceRemoval = false) =0;
|
||||
virtual bool swapStacks(const StackLocation &sl1, const StackLocation &sl2) =0;
|
||||
virtual bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) =0; //makes new stack or increases count of already existing
|
||||
virtual void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) =0; //merges army from src do dst or opens a garrison window
|
||||
virtual bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count) = 0;
|
||||
|
||||
virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
||||
|
||||
virtual void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) = 0;
|
||||
virtual void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) = 0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
|
||||
virtual void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) = 0;
|
||||
virtual void removeArtifact(const ArtifactLocation &al) = 0;
|
||||
virtual bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;
|
||||
virtual void synchronizeArtifactHandlerLists() = 0;
|
||||
|
||||
virtual void showCompInfo(ShowInInfobox * comp)=0;
|
||||
virtual void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero)=0;
|
||||
virtual void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero)=0;
|
||||
virtual void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr)=0; //use hero=nullptr for no hero
|
||||
virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false)=0; //if any of armies is hero, hero will be used
|
||||
virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false)=0; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
|
||||
virtual void setAmount(ObjectInstanceID objid, ui32 val)=0;
|
||||
virtual bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL)=0;
|
||||
virtual void giveHeroBonus(GiveBonus * bonus)=0;
|
||||
virtual void setMovePoints(SetMovePoints * smp)=0;
|
||||
virtual void setManaPoints(ObjectInstanceID hid, int val)=0;
|
||||
virtual void giveHero(ObjectInstanceID id, PlayerColor player)=0;
|
||||
virtual void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags)=0;
|
||||
virtual void sendAndApply(CPackForClient * info)=0;
|
||||
virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map
|
||||
virtual void addQuest(int player, QuestInfo & quest){};
|
||||
};
|
||||
|
@ -55,7 +55,7 @@ si64 CFileInputStream::seek(si64 position)
|
||||
|
||||
si64 CFileInputStream::tell()
|
||||
{
|
||||
return fileStream.tellg() - dataStart;
|
||||
return static_cast<si64>(fileStream.tellg()) - dataStart;
|
||||
}
|
||||
|
||||
si64 CFileInputStream::skip(si64 delta)
|
||||
|
@ -547,6 +547,7 @@ bool ERMInterpreter::isATrigger( const ERM::TLine & line )
|
||||
break;
|
||||
}
|
||||
assert(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
ERM::EVOtions ERMInterpreter::getExpType( const ERM::TVOption & opt )
|
||||
|
Loading…
Reference in New Issue
Block a user