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vcmi/launcher/settingsView/csettingsview_moc.h

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/*
* csettingsview_moc.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../StdInc.h"
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namespace Ui
{
class CSettingsView;
}
class CSettingsView : public QWidget
{
Q_OBJECT
public:
explicit CSettingsView(QWidget * parent = 0);
~CSettingsView();
void loadSettings();
void setDisplayList();
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private slots:
void on_checkBoxFullScreen_stateChanged(int state);
void on_comboBoxResolution_currentIndexChanged(const QString & arg1);
void on_comboBoxFullScreen_currentIndexChanged(int index);
void on_comboBoxPlayerAI_currentIndexChanged(const QString & arg1);
void on_comboBoxFriendlyAI_currentIndexChanged(const QString & arg1);
void on_comboBoxNeutralAI_currentIndexChanged(const QString & arg1);
void on_comboBoxEnemyAI_currentIndexChanged(const QString & arg1);
void on_spinBoxNetworkPort_valueChanged(int arg1);
void on_plainTextEditRepos_textChanged();
void on_comboBoxEncoding_currentIndexChanged(int index);
void on_openTempDir_clicked();
void on_openUserDataDir_clicked();
void on_openGameDataDir_clicked();
void on_comboBoxShowIntro_currentIndexChanged(int index);
void on_changeGameDataDir_clicked();
void on_comboBoxAutoCheck_currentIndexChanged(int index);
void on_comboBoxDisplayIndex_currentIndexChanged(int index);
void on_comboBoxAutoSave_currentIndexChanged(int index);
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void on_updatesButton_clicked();
private:
Ui::CSettingsView * ui;
};