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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

- Compile fixes part 1

- Project settings for MSVS
This commit is contained in:
DjWarmonger 2016-01-27 21:08:08 +01:00
parent d7c0c3759a
commit 327e95407e
9 changed files with 18 additions and 8 deletions

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@ -73,7 +73,7 @@
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
</ClCompile>
<Link>

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@ -1,6 +1,6 @@
#pragma once
#include "StdInc.h"
#include "../StdInc.h"
#include "../../lib/CConfigHandler.h"
namespace Ui {

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@ -1,6 +1,6 @@
#pragma once
#include "StdInc.h"
#include "../StdInc.h"
namespace Ui {
class CSettingsView;

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@ -188,6 +188,7 @@
<ClCompile Include="CThreadHelper.cpp" />
<ClCompile Include="CTownHandler.cpp" />
<ClCompile Include="CRandomGenerator.cpp" />
<ClCompile Include="filesystem\FileStream.cpp" />
<ClCompile Include="spells\CSpellHandler.cpp" />
<ClCompile Include="spells\ISpellMechanics.cpp" />
<ClCompile Include="spells\AdventureSpellMechanics.cpp" />
@ -310,6 +311,7 @@
<ClInclude Include="filesystem\CInputStream.h" />
<ClInclude Include="filesystem\CMemoryStream.h" />
<ClInclude Include="filesystem\CZipLoader.h" />
<ClInclude Include="filesystem\FileStream.h" />
<ClInclude Include="filesystem\Filesystem.h" />
<ClInclude Include="filesystem\ISimpleResourceLoader.h" />
<ClInclude Include="filesystem\ResourceID.h" />

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@ -233,6 +233,9 @@
<ClCompile Include="registerTypes\TypesMapObjects3.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="filesystem\FileStream.cpp">
<Filter>filesystem</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CCreatureSet.h">
@ -574,5 +577,8 @@
<ClInclude Include="mapping\CDrawRoadsOperation.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="filesystem\FileStream.h">
<Filter>filesystem</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -95,7 +95,7 @@ std::set<std::string> CFilesystemList::getResourceNames(const ResourceID & resou
auto rn = loader->getResourceName(resourceName);
if(rn)
{
paths.insert(*rn);
paths.insert(rn->string());
}
}
return std::move(paths);

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@ -1,5 +1,6 @@
#include "StdInc.h"
#include "FileStream.h"
#include "../minizip/ioapi.h"
#ifdef USE_SYSTEM_MINIZIP
#include <minizip/unzip.h>
@ -56,8 +57,9 @@ zlib_filefunc64_def* FileStream::GetMinizipFilefunc()
{
static zlib_filefunc64_def MinizipFilefunc;
static bool initialized = false;
if (!initialized) {
fill_fopen64_filefunc((&MinizipFilefunc));
if (!initialized)
{
fill_fopen64_filefunc(&MinizipFilefunc);
MinizipFilefunc.zopen64_file = &MinizipOpenFunc;
initialized = true;
}

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@ -64,7 +64,7 @@ public:
auto rn = getResourceName(resourceName);
if(rn)
{
result.insert(*rn);
result.insert(rn->string());
}
return result;
}

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@ -1129,7 +1129,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
info.occupiedPositions.insert(blockPos);
info.blockedPositions.insert(blockPos);
}
info.occupiedPositions.insert(visitablePos);
info.occupiedPositions.insert(visitablePos + oi.templ.getVisitableOffset());
currentValue += oi.value;