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vcmi/server/queries/BattleQueries.cpp

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/*
* BattleQueries.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleQueries.h"
#include "MapQueries.h"
#include "../CGameHandler.h"
#include "../battles/BattleProcessor.h"
#include "../../lib/battle/BattleInfo.h"
void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
{
if(result)
objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
}
CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
CGhQuery(owner)
{
belligerents[0] = Bi->sides[0].armyObject;
belligerents[1] = Bi->sides[1].armyObject;
bi = Bi;
for(auto & side : bi->sides)
addPlayer(side.color);
}
CBattleQuery::CBattleQuery(CGameHandler * owner):
CGhQuery(owner), bi(nullptr)
{
belligerents[0] = belligerents[1] = nullptr;
}
bool CBattleQuery::blocksPack(const CPack * pack) const
{
const char * name = typeid(*pack).name();
return strcmp(name, typeid(MakeAction).name()) != 0;
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}
void CBattleQuery::onRemoval(PlayerColor color)
{
if(result)
gh->battles->battleAfterLevelUp(bi->battleID, *result);
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}
CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi):
CDialogQuery(owner)
{
bi = Bi;
for(auto & side : bi->sides)
addPlayer(side.color);
}
void CBattleDialogQuery::onRemoval(PlayerColor color)
{
assert(answer);
if(*answer == 1)
{
gh->startBattlePrimary(bi->sides[0].armyObject, bi->sides[1].armyObject, bi->tile, bi->sides[0].hero, bi->sides[1].hero, bi->creatureBank, bi->town);
}
else
{
gh->battles->endBattleConfirm(bi->battleID);
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}
}