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Split CQuery file into multiple files
This commit is contained in:
parent
629ca3f13e
commit
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@ -16,7 +16,8 @@
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#include "battles/BattleProcessor.h"
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#include "processors/HeroPoolProcessor.h"
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#include "processors/PlayerMessageProcessor.h"
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#include "queries/CQuery.h"
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#include "queries/QueriesProcessor.h"
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#include "queries/MapQueries.h"
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#include "../lib/ArtifactUtils.h"
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#include "../lib/CArtHandler.h"
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@ -544,7 +545,7 @@ CGameHandler::CGameHandler(CVCMIServer * lobby)
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: lobby(lobby)
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, heroPool(std::make_unique<HeroPoolProcessor>(this))
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, battles(std::make_unique<BattleProcessor>(this))
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, queries(std::make_unique<Queries>())
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, queries(std::make_unique<QueriesProcessor>())
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, playerMessages(std::make_unique<PlayerMessageProcessor>(this))
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, complainNoCreatures("No creatures to split")
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, complainNotEnoughCreatures("Cannot split that stack, not enough creatures!")
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@ -47,7 +47,7 @@ class CVCMIServer;
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class CBaseForGHApply;
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class PlayerMessageProcessor;
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class BattleProcessor;
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class Queries;
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class QueriesProcessor;
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class CObjectVisitQuery;
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struct PlayerStatus
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@ -87,7 +87,7 @@ public:
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std::unique_ptr<HeroPoolProcessor> heroPool;
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std::unique_ptr<BattleProcessor> battles;
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std::unique_ptr<Queries> queries;
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std::unique_ptr<QueriesProcessor> queries;
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//use enums as parameters, because doMove(sth, true, false, true) is not readable
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enum EGuardLook {CHECK_FOR_GUARDS, IGNORE_GUARDS};
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@ -3,7 +3,10 @@ set(server_SRCS
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battles/BattleProcessor.cpp
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queries/BattleQueries.cpp
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queries/CQuery.cpp
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queries/MapQueries.cpp
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queries/QueriesProcessor.cpp
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processors/HeroPoolProcessor.cpp
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processors/PlayerMessageProcessor.cpp
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@ -20,7 +23,10 @@ set(server_HEADERS
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battles/BattleProcessor.h
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queries/BattleQueries.h
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queries/CQuery.h
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queries/MapQueries.h
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queries/QueriesProcessor.h
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processors/HeroPoolProcessor.h
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processors/PlayerMessageProcessor.h
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@ -14,7 +14,7 @@
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#include "battles/BattleProcessor.h"
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#include "processors/HeroPoolProcessor.h"
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#include "processors/PlayerMessageProcessor.h"
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#include "queries/CQuery.h"
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#include "queries/QueriesProcessor.h"
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#include "../lib/IGameCallback.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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@ -11,9 +11,11 @@
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#include "ServerSpellCastEnvironment.h"
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#include "CGameHandler.h"
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#include "queries/QueriesProcessor.h"
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#include "queries/CQuery.h"
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#include "../lib/gameState/CGameState.h"
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#include "../lib/NetPacks.h"
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///ServerSpellCastEnvironment
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ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh)
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@ -13,21 +13,23 @@
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#include "../CGameHandler.h"
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#include "../CVCMIServer.h"
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#include "../processors/HeroPoolProcessor.h"
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#include "../queries/CQuery.h"
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#include "../queries/QueriesProcessor.h"
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#include "../queries/BattleQueries.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/CStack.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/ScopeGuard.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/UnlockGuard.h"
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#include "../../lib/battle/BattleInfo.h"
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#include "../../lib/battle/CUnitState.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/modding/IdentifierStorage.h"
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#include "../../lib/serializer/Cast.h"
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#include "../../lib/spells/AbilityCaster.h"
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#include "../../lib/spells/BonusCaster.h"
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@ -350,7 +352,7 @@ void BattleProcessor::startBattlePrimary(const CArmedInstance *army1, const CArm
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setupBattle(tile, armies, heroes, creatureBank, town); //initializes stacks, places creatures on battlefield, blocks and informs player interfaces
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auto lastBattleQuery = std::dynamic_pointer_cast<CBattleQuery>(gameHandler->queries.topQuery(gameHandler->gameState()->curB->sides[0].color));
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auto lastBattleQuery = std::dynamic_pointer_cast<CBattleQuery>(gameHandler->queries->topQuery(gameHandler->gameState()->curB->sides[0].color));
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//existing battle query for retying auto-combat
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if(lastBattleQuery)
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@ -2001,7 +2003,7 @@ void BattleProcessor::setupBattle(int3 tile, const CArmedInstance *armies[2], co
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engageIntoBattle(bs.info->sides[0].color);
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engageIntoBattle(bs.info->sides[1].color);
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auto lastBattleQuery = std::dynamic_pointer_cast<CBattleQuery>(gameHandler->queries.topQuery(bs.info->sides[0].color));
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auto lastBattleQuery = std::dynamic_pointer_cast<CBattleQuery>(gameHandler->queries->topQuery(bs.info->sides[0].color));
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bs.info->replayAllowed = lastBattleQuery == nullptr && !bs.info->sides[1].color.isValidPlayer();
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gameHandler->sendAndApply(&bs);
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@ -2020,7 +2022,6 @@ void BattleProcessor::checkBattleStateChanges()
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}
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}
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bool BattleProcessor::makeBattleAction(BattleAction &ba)
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{
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bool ok = true;
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@ -16,7 +16,7 @@
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#include "../../lib/serializer/Connection.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/modding/IdentifierStorage.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/NetPacks.h"
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75
server/queries/BattleQueries.cpp
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75
server/queries/BattleQueries.cpp
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@ -0,0 +1,75 @@
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/*
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* BattleQueries.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleQueries.h"
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#include "MapQueries.h"
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#include "../CGameHandler.h"
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#include "../battles/BattleProcessor.h"
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#include "../../lib/battle/BattleInfo.h"
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void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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if(result)
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objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
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CGhQuery(owner)
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{
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belligerents[0] = Bi->sides[0].armyObject;
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belligerents[1] = Bi->sides[1].armyObject;
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bi = Bi;
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for(auto & side : bi->sides)
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addPlayer(side.color);
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner):
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CGhQuery(owner), bi(nullptr)
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{
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belligerents[0] = belligerents[1] = nullptr;
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}
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bool CBattleQuery::blocksPack(const CPack * pack) const
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{
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const char * name = typeid(*pack).name();
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return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
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}
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void CBattleQuery::onRemoval(PlayerColor color)
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{
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if(result)
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gh->battles->battleAfterLevelUp(*result);
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}
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CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi):
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CDialogQuery(owner)
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{
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bi = Bi;
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for(auto & side : bi->sides)
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addPlayer(side.color);
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}
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void CBattleDialogQuery::onRemoval(PlayerColor color)
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{
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assert(answer);
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if(*answer == 1)
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{
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gh->startBattlePrimary(bi->sides[0].armyObject, bi->sides[1].armyObject, bi->tile, bi->sides[0].hero, bi->sides[1].hero, bi->creatureBank, bi->town);
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}
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else
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{
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gh->battles->endBattleConfirm(bi);
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}
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}
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40
server/queries/BattleQueries.h
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40
server/queries/BattleQueries.h
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@ -0,0 +1,40 @@
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/*
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* BattleQueries.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CQuery.h"
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#include "../../lib/NetPacks.h"
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class CBattleQuery : public CGhQuery
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{
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public:
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std::array<const CArmedInstance *,2> belligerents;
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std::array<int, 2> initialHeroMana;
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const BattleInfo *bi;
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std::optional<BattleResult> result;
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CBattleQuery(CGameHandler * owner);
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CBattleQuery(CGameHandler * owner, const BattleInfo * Bi); //TODO
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virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
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virtual bool blocksPack(const CPack *pack) const override;
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virtual void onRemoval(PlayerColor color) override;
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};
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class CBattleDialogQuery : public CDialogQuery
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{
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public:
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CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi);
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const BattleInfo * bi;
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virtual void onRemoval(PlayerColor color) override;
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};
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@ -10,14 +10,12 @@
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#include "StdInc.h"
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#include "CQuery.h"
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#include "QueriesProcessor.h"
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#include "../CGameHandler.h"
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#include "../battles/BattleProcessor.h"
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#include "../../lib/battle/BattleInfo.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/serializer/Cast.h"
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boost::mutex Queries::mx;
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#include "../../lib/NetPacks.h"
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template <typename Container>
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std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
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@ -47,10 +45,10 @@ std::ostream & operator<<(std::ostream & out, QueryPtr query)
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return out << "[" << query.get() << "] " << query->toString();
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}
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CQuery::CQuery(Queries * Owner):
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CQuery::CQuery(QueriesProcessor * Owner):
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owner(Owner)
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{
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boost::unique_lock<boost::mutex> l(Queries::mx);
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boost::unique_lock<boost::mutex> l(QueriesProcessor::mx);
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static QueryID QID = QueryID(0);
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@ -58,7 +56,6 @@ CQuery::CQuery(Queries * Owner):
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logGlobal->trace("Created a new query with id %d", queryID);
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}
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CQuery::~CQuery()
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{
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logGlobal->trace("Destructed the query with id %d", queryID);
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@ -150,349 +147,6 @@ CGhQuery::CGhQuery(CGameHandler * owner):
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}
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CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
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CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
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{
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addPlayer(Hero->tempOwner);
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}
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bool CObjectVisitQuery::blocksPack(const CPack *pack) const
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{
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//During the visit itself ALL actions are blocked.
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//(However, the visit may trigger a query above that'll pass some.)
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return true;
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}
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void CObjectVisitQuery::onRemoval(PlayerColor color)
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{
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gh->objectVisitEnded(*this);
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//TODO or should it be destructor?
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//Can object visit affect 2 players and what would be desired behavior?
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if(removeObjectAfterVisit)
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gh->removeObject(visitedObject);
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}
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void CObjectVisitQuery::onExposure(QueryPtr topQuery)
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{
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//Object may have been removed and deleted.
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if(gh->isValidObject(visitedObject))
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topQuery->notifyObjectAboutRemoval(*this);
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owner->popIfTop(*this);
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}
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void Queries::popQuery(PlayerColor player, QueryPtr query)
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{
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LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
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if(topQuery(player) != query)
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{
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logGlobal->trace("Cannot remove, not a top!");
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return;
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}
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queries[player] -= query;
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auto nextQuery = topQuery(player);
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query->onRemoval(player);
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//Exposure on query below happens only if removal didn't trigger any new query
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if(nextQuery && nextQuery == topQuery(player))
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nextQuery->onExposure(query);
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}
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void Queries::popQuery(const CQuery &query)
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{
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LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
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assert(query.players.size());
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for(auto player : query.players)
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{
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auto top = topQuery(player);
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if(top.get() == &query)
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popQuery(top);
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else
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{
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logGlobal->trace("Cannot remove query %s", query.toString());
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logGlobal->trace("Queries found:");
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for(auto q : queries[player])
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{
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logGlobal->trace(q->toString());
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}
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}
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}
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}
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void Queries::popQuery(QueryPtr query)
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{
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for(auto player : query->players)
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popQuery(player, query);
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}
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void Queries::addQuery(QueryPtr query)
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{
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for(auto player : query->players)
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addQuery(player, query);
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for(auto player : query->players)
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query->onAdded(player);
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}
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void Queries::addQuery(PlayerColor player, QueryPtr query)
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{
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LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
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query->onAdding(player);
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queries[player].push_back(query);
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}
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QueryPtr Queries::topQuery(PlayerColor player)
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{
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return vstd::backOrNull(queries[player]);
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}
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void Queries::popIfTop(QueryPtr query)
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{
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LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
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if(!query)
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logGlobal->error("The query is nullptr! Ignoring.");
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popIfTop(*query);
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}
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void Queries::popIfTop(const CQuery & query)
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{
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for(PlayerColor color : query.players)
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if(topQuery(color).get() == &query)
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popQuery(color, topQuery(color));
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}
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std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
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{
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std::vector<std::shared_ptr<const CQuery>> ret;
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for(auto & playerQueries : queries)
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for(auto & query : playerQueries.second)
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ret.push_back(query);
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return ret;
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}
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std::vector<QueryPtr> Queries::allQueries()
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{
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//TODO code duplication with const function :(
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std::vector<QueryPtr> ret;
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for(auto & playerQueries : queries)
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for(auto & query : playerQueries.second)
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ret.push_back(query);
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return ret;
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}
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QueryPtr Queries::getQuery(QueryID queryID)
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{
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for(auto & playerQueries : queries)
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for(auto & query : playerQueries.second)
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if(query->queryID == queryID)
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return query;
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return nullptr;
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}
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void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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if(result)
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objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
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CGhQuery(owner)
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{
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belligerents[0] = Bi->sides[0].armyObject;
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belligerents[1] = Bi->sides[1].armyObject;
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bi = Bi;
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for(auto & side : bi->sides)
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addPlayer(side.color);
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner):
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CGhQuery(owner), bi(nullptr)
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{
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belligerents[0] = belligerents[1] = nullptr;
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}
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bool CBattleQuery::blocksPack(const CPack * pack) const
|
||||
{
|
||||
const char * name = typeid(*pack).name();
|
||||
return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
|
||||
}
|
||||
|
||||
void CBattleQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
if(result)
|
||||
gh->battles->battleAfterLevelUp(*result);
|
||||
}
|
||||
|
||||
void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
exchangingArmies[0] = up;
|
||||
exchangingArmies[1] = down;
|
||||
|
||||
addPlayer(up->tempOwner);
|
||||
addPlayer(down->tempOwner);
|
||||
}
|
||||
|
||||
bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
|
||||
{
|
||||
std::set<ObjectInstanceID> ourIds;
|
||||
ourIds.insert(this->exchangingArmies[0]->id);
|
||||
ourIds.insert(this->exchangingArmies[1]->id);
|
||||
|
||||
if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
|
||||
return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
|
||||
|
||||
if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
|
||||
return !vstd::contains(ourIds, stacks->srcOwner);
|
||||
|
||||
if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
|
||||
return !vstd::contains(ourIds, stacks->srcOwner);
|
||||
|
||||
if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
|
||||
return !vstd::contains(ourIds, stacks->srcOwner);
|
||||
|
||||
if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
|
||||
return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
|
||||
|
||||
if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
|
||||
{
|
||||
if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))
|
||||
if(!vstd::contains(ourIds, *id1))
|
||||
return true;
|
||||
|
||||
if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))
|
||||
if(!vstd::contains(ourIds, *id2))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
|
||||
return !vstd::contains(ourIds, dismiss->id);
|
||||
|
||||
if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
|
||||
return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
|
||||
|
||||
if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
|
||||
{
|
||||
if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))
|
||||
return !vstd::contains(ourIds, *id);
|
||||
}
|
||||
|
||||
if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
|
||||
return !vstd::contains(ourIds, dismiss->heroID);
|
||||
|
||||
if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
|
||||
return !vstd::contains(ourIds, upgrade->id);
|
||||
|
||||
if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
|
||||
return !vstd::contains(ourIds, formation->hid);
|
||||
|
||||
return CDialogQuery::blocksPack(pack);
|
||||
}
|
||||
|
||||
CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
bi = Bi;
|
||||
|
||||
for(auto & side : bi->sides)
|
||||
addPlayer(side.color);
|
||||
}
|
||||
|
||||
void CBattleDialogQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
if(*answer == 1)
|
||||
{
|
||||
gh->startBattlePrimary(bi->sides[0].armyObject, bi->sides[1].armyObject, bi->tile, bi->sides[0].hero, bi->sides[1].hero, bi->creatureBank, bi->town);
|
||||
}
|
||||
else
|
||||
{
|
||||
gh->battles->endBattleConfirm(bi);
|
||||
}
|
||||
}
|
||||
|
||||
void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
assert(answer);
|
||||
objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
|
||||
}
|
||||
|
||||
CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
this->bd = bd;
|
||||
addPlayer(bd.player);
|
||||
}
|
||||
|
||||
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
// do not change to dynamic_ptr_cast - SIGSEGV!
|
||||
auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
|
||||
if(obj)
|
||||
obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
|
||||
else
|
||||
logGlobal->error("Invalid instance in teleport query");
|
||||
}
|
||||
|
||||
CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
this->td = td;
|
||||
addPlayer(td.player);
|
||||
}
|
||||
|
||||
CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
|
||||
CDialogQuery(owner), hero(Hero)
|
||||
{
|
||||
hlu = Hlu;
|
||||
addPlayer(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
|
||||
gh->levelUpHero(hero, hlu.skills[*answer]);
|
||||
}
|
||||
|
||||
void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
|
||||
CDialogQuery(owner), hero(Hero)
|
||||
{
|
||||
clu = Clu;
|
||||
addPlayer(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
|
||||
gh->levelUpCommander(hero->commander, clu.skills[*answer]);
|
||||
}
|
||||
|
||||
void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
CDialogQuery::CDialogQuery(CGameHandler * owner):
|
||||
CGhQuery(owner)
|
||||
{
|
||||
@ -515,47 +169,7 @@ void CDialogQuery::setReply(const JsonNode & reply)
|
||||
answer = reply.Integer();
|
||||
}
|
||||
|
||||
CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
|
||||
CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
|
||||
{
|
||||
players.push_back(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CHeroMovementQuery::onExposure(QueryPtr topQuery)
|
||||
{
|
||||
assert(players.size() == 1);
|
||||
|
||||
if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
|
||||
//TODO what if there were H4-like escape? we should also check pos
|
||||
{
|
||||
logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
|
||||
//finish movement
|
||||
visitDestAfterVictory = false;
|
||||
gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
|
||||
}
|
||||
|
||||
owner->popIfTop(*this);
|
||||
}
|
||||
|
||||
void CHeroMovementQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
PlayerBlocked pb;
|
||||
pb.player = color;
|
||||
pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
|
||||
pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
|
||||
gh->sendAndApply(&pb);
|
||||
}
|
||||
|
||||
void CHeroMovementQuery::onAdding(PlayerColor color)
|
||||
{
|
||||
PlayerBlocked pb;
|
||||
pb.player = color;
|
||||
pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
|
||||
pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
|
||||
gh->sendAndApply(&pb);
|
||||
}
|
||||
|
||||
CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
|
||||
CGenericQuery::CGenericQuery(QueriesProcessor * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
|
||||
CQuery(Owner), callback(Callback)
|
||||
{
|
||||
addPlayer(color);
|
||||
|
@ -10,21 +10,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../lib/GameConstants.h"
|
||||
#include "../../lib/NetPacks.h"
|
||||
#include "../../lib/JsonNode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonNode;
|
||||
class CGObjectInstance;
|
||||
class CGHeroInstance;
|
||||
class CArmedInstance;
|
||||
struct CPack;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CGameHandler;
|
||||
class CObjectVisitQuery;
|
||||
class QueriesProcessor;
|
||||
class CQuery;
|
||||
class Queries;
|
||||
|
||||
using QueryPtr = std::shared_ptr<CQuery>;
|
||||
|
||||
@ -42,7 +38,7 @@ public:
|
||||
std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
|
||||
QueryID queryID;
|
||||
|
||||
CQuery(Queries * Owner);
|
||||
CQuery(QueriesProcessor * Owner);
|
||||
|
||||
|
||||
virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
|
||||
@ -60,7 +56,7 @@ public:
|
||||
|
||||
virtual ~CQuery();
|
||||
protected:
|
||||
Queries * owner;
|
||||
QueriesProcessor * owner;
|
||||
void addPlayer(PlayerColor color);
|
||||
bool blockAllButReply(const CPack * pack) const;
|
||||
};
|
||||
@ -76,55 +72,6 @@ protected:
|
||||
CGameHandler * gh;
|
||||
};
|
||||
|
||||
//Created when hero visits object.
|
||||
//Removed when query above is resolved (or immediately after visit if no queries were created)
|
||||
class CObjectVisitQuery : public CGhQuery
|
||||
{
|
||||
public:
|
||||
const CGObjectInstance *visitedObject;
|
||||
const CGHeroInstance *visitingHero;
|
||||
int3 tile; //may be different than hero pos -> eg. visit via teleport
|
||||
bool removeObjectAfterVisit;
|
||||
|
||||
CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
|
||||
|
||||
virtual bool blocksPack(const CPack *pack) const override;
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
virtual void onExposure(QueryPtr topQuery) override;
|
||||
};
|
||||
|
||||
class CBattleQuery : public CGhQuery
|
||||
{
|
||||
public:
|
||||
std::array<const CArmedInstance *,2> belligerents;
|
||||
std::array<int, 2> initialHeroMana;
|
||||
|
||||
const BattleInfo *bi;
|
||||
std::optional<BattleResult> result;
|
||||
|
||||
CBattleQuery(CGameHandler * owner);
|
||||
CBattleQuery(CGameHandler * owner, const BattleInfo * Bi); //TODO
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
virtual bool blocksPack(const CPack *pack) const override;
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
};
|
||||
|
||||
//Created when hero attempts move and something happens
|
||||
//(not necessarily position change, could be just an object interaction).
|
||||
class CHeroMovementQuery : public CGhQuery
|
||||
{
|
||||
public:
|
||||
TryMoveHero tmh;
|
||||
bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
|
||||
const CGHeroInstance *hero;
|
||||
|
||||
virtual void onExposure(QueryPtr topQuery) override;
|
||||
|
||||
CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
|
||||
virtual void onAdding(PlayerColor color) override;
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
};
|
||||
|
||||
class CDialogQuery : public CGhQuery
|
||||
{
|
||||
public:
|
||||
@ -136,75 +83,10 @@ protected:
|
||||
std::optional<ui32> answer;
|
||||
};
|
||||
|
||||
class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
|
||||
{
|
||||
public:
|
||||
std::array<const CArmedInstance *,2> exchangingArmies;
|
||||
|
||||
CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
virtual bool blocksPack(const CPack *pack) const override;
|
||||
};
|
||||
|
||||
class CBattleDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi);
|
||||
|
||||
const BattleInfo * bi;
|
||||
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
};
|
||||
|
||||
//yes/no and component selection dialogs
|
||||
class CBlockingDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
BlockingDialog bd; //copy of pack... debug purposes
|
||||
|
||||
CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
|
||||
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
};
|
||||
|
||||
class CTeleportDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
TeleportDialog td; //copy of pack... debug purposes
|
||||
|
||||
CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
|
||||
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
};
|
||||
|
||||
class CHeroLevelUpDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
|
||||
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
|
||||
HeroLevelUp hlu;
|
||||
const CGHeroInstance * hero;
|
||||
};
|
||||
|
||||
class CCommanderLevelUpDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
|
||||
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
|
||||
CommanderLevelUp clu;
|
||||
const CGHeroInstance * hero;
|
||||
};
|
||||
|
||||
class CGenericQuery : public CQuery
|
||||
{
|
||||
public:
|
||||
CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback);
|
||||
CGenericQuery(QueriesProcessor * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback);
|
||||
|
||||
bool blocksPack(const CPack * pack) const override;
|
||||
bool endsByPlayerAnswer() const override;
|
||||
@ -215,28 +97,3 @@ private:
|
||||
std::function<void(const JsonNode &)> callback;
|
||||
JsonNode reply;
|
||||
};
|
||||
|
||||
class Queries
|
||||
{
|
||||
private:
|
||||
void addQuery(PlayerColor player, QueryPtr query);
|
||||
void popQuery(PlayerColor player, QueryPtr query);
|
||||
|
||||
std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
|
||||
|
||||
public:
|
||||
static boost::mutex mx;
|
||||
|
||||
void addQuery(QueryPtr query);
|
||||
void popQuery(const CQuery &query);
|
||||
void popQuery(QueryPtr query);
|
||||
void popIfTop(const CQuery &query); //removes this query if it is at the top (otherwise, do nothing)
|
||||
void popIfTop(QueryPtr query); //removes this query if it is at the top (otherwise, do nothing)
|
||||
|
||||
QueryPtr topQuery(PlayerColor player);
|
||||
|
||||
std::vector<std::shared_ptr<const CQuery>> allQueries() const;
|
||||
std::vector<QueryPtr> allQueries();
|
||||
QueryPtr getQuery(QueryID queryID);
|
||||
//void removeQuery
|
||||
};
|
||||
|
227
server/queries/MapQueries.cpp
Normal file
227
server/queries/MapQueries.cpp
Normal file
@ -0,0 +1,227 @@
|
||||
/*
|
||||
* MapQueries.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "MapQueries.h"
|
||||
|
||||
#include "QueriesProcessor.h"
|
||||
#include "../CGameHandler.h"
|
||||
#include "../../lib/mapObjects/MiscObjects.h"
|
||||
#include "../../lib/serializer/Cast.h"
|
||||
|
||||
CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
|
||||
CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
|
||||
{
|
||||
addPlayer(Hero->tempOwner);
|
||||
}
|
||||
|
||||
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
|
||||
{
|
||||
//During the visit itself ALL actions are blocked.
|
||||
//(However, the visit may trigger a query above that'll pass some.)
|
||||
return true;
|
||||
}
|
||||
|
||||
void CObjectVisitQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
gh->objectVisitEnded(*this);
|
||||
|
||||
//TODO or should it be destructor?
|
||||
//Can object visit affect 2 players and what would be desired behavior?
|
||||
if(removeObjectAfterVisit)
|
||||
gh->removeObject(visitedObject);
|
||||
}
|
||||
|
||||
void CObjectVisitQuery::onExposure(QueryPtr topQuery)
|
||||
{
|
||||
//Object may have been removed and deleted.
|
||||
if(gh->isValidObject(visitedObject))
|
||||
topQuery->notifyObjectAboutRemoval(*this);
|
||||
|
||||
owner->popIfTop(*this);
|
||||
}
|
||||
|
||||
void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
exchangingArmies[0] = up;
|
||||
exchangingArmies[1] = down;
|
||||
|
||||
addPlayer(up->tempOwner);
|
||||
addPlayer(down->tempOwner);
|
||||
}
|
||||
|
||||
bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
|
||||
{
|
||||
std::set<ObjectInstanceID> ourIds;
|
||||
ourIds.insert(this->exchangingArmies[0]->id);
|
||||
ourIds.insert(this->exchangingArmies[1]->id);
|
||||
|
||||
if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
|
||||
return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
|
||||
|
||||
if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
|
||||
return !vstd::contains(ourIds, stacks->srcOwner);
|
||||
|
||||
if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
|
||||
return !vstd::contains(ourIds, stacks->srcOwner);
|
||||
|
||||
if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
|
||||
return !vstd::contains(ourIds, stacks->srcOwner);
|
||||
|
||||
if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
|
||||
return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
|
||||
|
||||
if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
|
||||
{
|
||||
if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))
|
||||
if(!vstd::contains(ourIds, *id1))
|
||||
return true;
|
||||
|
||||
if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))
|
||||
if(!vstd::contains(ourIds, *id2))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
|
||||
return !vstd::contains(ourIds, dismiss->id);
|
||||
|
||||
if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
|
||||
return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
|
||||
|
||||
if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
|
||||
{
|
||||
if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))
|
||||
return !vstd::contains(ourIds, *id);
|
||||
}
|
||||
|
||||
if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
|
||||
return !vstd::contains(ourIds, dismiss->heroID);
|
||||
|
||||
if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
|
||||
return !vstd::contains(ourIds, upgrade->id);
|
||||
|
||||
if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
|
||||
return !vstd::contains(ourIds, formation->hid);
|
||||
|
||||
return CDialogQuery::blocksPack(pack);
|
||||
}
|
||||
|
||||
void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
assert(answer);
|
||||
objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
|
||||
}
|
||||
|
||||
CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
this->bd = bd;
|
||||
addPlayer(bd.player);
|
||||
}
|
||||
|
||||
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
// do not change to dynamic_ptr_cast - SIGSEGV!
|
||||
auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
|
||||
if(obj)
|
||||
obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
|
||||
else
|
||||
logGlobal->error("Invalid instance in teleport query");
|
||||
}
|
||||
|
||||
CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
this->td = td;
|
||||
addPlayer(td.player);
|
||||
}
|
||||
|
||||
CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
|
||||
CDialogQuery(owner), hero(Hero)
|
||||
{
|
||||
hlu = Hlu;
|
||||
addPlayer(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
|
||||
gh->levelUpHero(hero, hlu.skills[*answer]);
|
||||
}
|
||||
|
||||
void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
|
||||
CDialogQuery(owner), hero(Hero)
|
||||
{
|
||||
clu = Clu;
|
||||
addPlayer(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
|
||||
gh->levelUpCommander(hero->commander, clu.skills[*answer]);
|
||||
}
|
||||
|
||||
void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
|
||||
CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
|
||||
{
|
||||
players.push_back(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CHeroMovementQuery::onExposure(QueryPtr topQuery)
|
||||
{
|
||||
assert(players.size() == 1);
|
||||
|
||||
if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
|
||||
//TODO what if there were H4-like escape? we should also check pos
|
||||
{
|
||||
logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
|
||||
//finish movement
|
||||
visitDestAfterVictory = false;
|
||||
gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
|
||||
}
|
||||
|
||||
owner->popIfTop(*this);
|
||||
}
|
||||
|
||||
void CHeroMovementQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
PlayerBlocked pb;
|
||||
pb.player = color;
|
||||
pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
|
||||
pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
|
||||
gh->sendAndApply(&pb);
|
||||
}
|
||||
|
||||
void CHeroMovementQuery::onAdding(PlayerColor color)
|
||||
{
|
||||
PlayerBlocked pb;
|
||||
pb.player = color;
|
||||
pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
|
||||
pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
|
||||
gh->sendAndApply(&pb);
|
||||
}
|
103
server/queries/MapQueries.h
Normal file
103
server/queries/MapQueries.h
Normal file
@ -0,0 +1,103 @@
|
||||
/*
|
||||
* MapQueries.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CQuery.h"
|
||||
|
||||
#include "../../lib/NetPacks.h"
|
||||
|
||||
//Created when hero visits object.
|
||||
//Removed when query above is resolved (or immediately after visit if no queries were created)
|
||||
class CObjectVisitQuery : public CGhQuery
|
||||
{
|
||||
public:
|
||||
const CGObjectInstance *visitedObject;
|
||||
const CGHeroInstance *visitingHero;
|
||||
int3 tile; //may be different than hero pos -> eg. visit via teleport
|
||||
bool removeObjectAfterVisit;
|
||||
|
||||
CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
|
||||
|
||||
virtual bool blocksPack(const CPack *pack) const override;
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
virtual void onExposure(QueryPtr topQuery) override;
|
||||
};
|
||||
|
||||
//Created when hero attempts move and something happens
|
||||
//(not necessarily position change, could be just an object interaction).
|
||||
class CHeroMovementQuery : public CGhQuery
|
||||
{
|
||||
public:
|
||||
TryMoveHero tmh;
|
||||
bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
|
||||
const CGHeroInstance *hero;
|
||||
|
||||
virtual void onExposure(QueryPtr topQuery) override;
|
||||
|
||||
CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
|
||||
virtual void onAdding(PlayerColor color) override;
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
};
|
||||
|
||||
|
||||
class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
|
||||
{
|
||||
public:
|
||||
std::array<const CArmedInstance *,2> exchangingArmies;
|
||||
|
||||
CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
virtual bool blocksPack(const CPack *pack) const override;
|
||||
};
|
||||
|
||||
//yes/no and component selection dialogs
|
||||
class CBlockingDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
BlockingDialog bd; //copy of pack... debug purposes
|
||||
|
||||
CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
|
||||
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
};
|
||||
|
||||
class CTeleportDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
TeleportDialog td; //copy of pack... debug purposes
|
||||
|
||||
CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
|
||||
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
};
|
||||
|
||||
class CHeroLevelUpDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
|
||||
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
|
||||
HeroLevelUp hlu;
|
||||
const CGHeroInstance * hero;
|
||||
};
|
||||
|
||||
class CCommanderLevelUpDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
|
||||
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
|
||||
CommanderLevelUp clu;
|
||||
const CGHeroInstance * hero;
|
||||
};
|
129
server/queries/QueriesProcessor.cpp
Normal file
129
server/queries/QueriesProcessor.cpp
Normal file
@ -0,0 +1,129 @@
|
||||
/*
|
||||
* CQuery.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "QueriesProcessor.h"
|
||||
|
||||
#include "CQuery.h"
|
||||
|
||||
boost::mutex QueriesProcessor::mx;
|
||||
|
||||
void QueriesProcessor::popQuery(PlayerColor player, QueryPtr query)
|
||||
{
|
||||
LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
|
||||
if(topQuery(player) != query)
|
||||
{
|
||||
logGlobal->trace("Cannot remove, not a top!");
|
||||
return;
|
||||
}
|
||||
|
||||
queries[player] -= query;
|
||||
auto nextQuery = topQuery(player);
|
||||
|
||||
query->onRemoval(player);
|
||||
|
||||
//Exposure on query below happens only if removal didn't trigger any new query
|
||||
if(nextQuery && nextQuery == topQuery(player))
|
||||
nextQuery->onExposure(query);
|
||||
}
|
||||
|
||||
void QueriesProcessor::popQuery(const CQuery &query)
|
||||
{
|
||||
LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
|
||||
|
||||
assert(query.players.size());
|
||||
for(auto player : query.players)
|
||||
{
|
||||
auto top = topQuery(player);
|
||||
if(top.get() == &query)
|
||||
popQuery(top);
|
||||
else
|
||||
{
|
||||
logGlobal->trace("Cannot remove query %s", query.toString());
|
||||
logGlobal->trace("Queries found:");
|
||||
for(auto q : queries[player])
|
||||
{
|
||||
logGlobal->trace(q->toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QueriesProcessor::popQuery(QueryPtr query)
|
||||
{
|
||||
for(auto player : query->players)
|
||||
popQuery(player, query);
|
||||
}
|
||||
|
||||
void QueriesProcessor::addQuery(QueryPtr query)
|
||||
{
|
||||
for(auto player : query->players)
|
||||
addQuery(player, query);
|
||||
|
||||
for(auto player : query->players)
|
||||
query->onAdded(player);
|
||||
}
|
||||
|
||||
void QueriesProcessor::addQuery(PlayerColor player, QueryPtr query)
|
||||
{
|
||||
LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
|
||||
query->onAdding(player);
|
||||
queries[player].push_back(query);
|
||||
}
|
||||
|
||||
QueryPtr QueriesProcessor::topQuery(PlayerColor player)
|
||||
{
|
||||
return vstd::backOrNull(queries[player]);
|
||||
}
|
||||
|
||||
void QueriesProcessor::popIfTop(QueryPtr query)
|
||||
{
|
||||
LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
|
||||
if(!query)
|
||||
logGlobal->error("The query is nullptr! Ignoring.");
|
||||
|
||||
popIfTop(*query);
|
||||
}
|
||||
|
||||
void QueriesProcessor::popIfTop(const CQuery & query)
|
||||
{
|
||||
for(PlayerColor color : query.players)
|
||||
if(topQuery(color).get() == &query)
|
||||
popQuery(color, topQuery(color));
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<const CQuery>> QueriesProcessor::allQueries() const
|
||||
{
|
||||
std::vector<std::shared_ptr<const CQuery>> ret;
|
||||
for(auto & playerQueries : queries)
|
||||
for(auto & query : playerQueries.second)
|
||||
ret.push_back(query);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<QueryPtr> QueriesProcessor::allQueries()
|
||||
{
|
||||
//TODO code duplication with const function :(
|
||||
std::vector<QueryPtr> ret;
|
||||
for(auto & playerQueries : queries)
|
||||
for(auto & query : playerQueries.second)
|
||||
ret.push_back(query);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
QueryPtr QueriesProcessor::getQuery(QueryID queryID)
|
||||
{
|
||||
for(auto & playerQueries : queries)
|
||||
for(auto & query : playerQueries.second)
|
||||
if(query->queryID == queryID)
|
||||
return query;
|
||||
return nullptr;
|
||||
}
|
40
server/queries/QueriesProcessor.h
Normal file
40
server/queries/QueriesProcessor.h
Normal file
@ -0,0 +1,40 @@
|
||||
/*
|
||||
* QueriesProcessor.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../../lib/GameConstants.h"
|
||||
|
||||
class CQuery;
|
||||
using QueryPtr = std::shared_ptr<CQuery>;
|
||||
|
||||
class QueriesProcessor
|
||||
{
|
||||
private:
|
||||
void addQuery(PlayerColor player, QueryPtr query);
|
||||
void popQuery(PlayerColor player, QueryPtr query);
|
||||
|
||||
std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
|
||||
|
||||
public:
|
||||
static boost::mutex mx;
|
||||
|
||||
void addQuery(QueryPtr query);
|
||||
void popQuery(const CQuery &query);
|
||||
void popQuery(QueryPtr query);
|
||||
void popIfTop(const CQuery &query); //removes this query if it is at the top (otherwise, do nothing)
|
||||
void popIfTop(QueryPtr query); //removes this query if it is at the top (otherwise, do nothing)
|
||||
|
||||
QueryPtr topQuery(PlayerColor player);
|
||||
|
||||
std::vector<std::shared_ptr<const CQuery>> allQueries() const;
|
||||
std::vector<QueryPtr> allQueries();
|
||||
QueryPtr getQuery(QueryID queryID);
|
||||
//void removeQuery
|
||||
};
|
Loading…
Reference in New Issue
Block a user