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vcmi/lib/rmg/RmgArea.cpp

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/*
* RmgArea.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RmgArea.h"
#include "CMapGenerator.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace rmg
{
void toAbsolute(Tileset & tiles, const int3 & position)
{
std::vector vec(tiles.begin(), tiles.end());
tiles.clear();
std::transform(vec.begin(), vec.end(), vstd::set_inserter(tiles), [position](const int3 & tile)
{
return tile + position;
});
}
void toRelative(Tileset & tiles, const int3 & position)
{
toAbsolute(tiles, -position);
}
Area::Area(const Area & area): dTiles(area.dTiles), dTotalShiftCache(area.dTotalShiftCache)
{
}
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Area::Area(Area && area) noexcept: dTiles(std::move(area.dTiles)), dTotalShiftCache(area.dTotalShiftCache)
{
}
Area & Area::operator=(const Area & area)
{
clear();
dTiles = area.dTiles;
dTotalShiftCache = area.dTotalShiftCache;
return *this;
}
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Area::Area(Tileset tiles): dTiles(std::move(tiles))
{
}
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Area::Area(Tileset relative, const int3 & position): dTiles(std::move(relative)), dTotalShiftCache(position)
{
}
void Area::invalidate()
{
getTiles();
dTilesVectorCache.clear();
dBorderCache.clear();
dBorderOutsideCache.clear();
}
bool Area::connected(bool noDiagonals) const
{
std::list<int3> queue({*dTiles.begin()});
Tileset connected = dTiles; //use invalidated cache - ok
while(!queue.empty())
{
auto t = queue.front();
connected.erase(t);
queue.pop_front();
if (noDiagonals)
{
for (auto& i : dirs4)
{
if (connected.count(t + i))
{
queue.push_back(t + i);
}
}
}
else
{
for (auto& i : int3::getDirs())
{
if (connected.count(t + i))
{
queue.push_back(t + i);
}
}
}
}
return connected.empty();
}
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std::list<Area> connectedAreas(const Area & area, bool disableDiagonalConnections)
{
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auto allDirs = int3::getDirs();
std::vector<int3> dirs(allDirs.begin(), allDirs.end());
if(disableDiagonalConnections)
dirs.assign(rmg::dirs4.begin(), rmg::dirs4.end());
std::list<Area> result;
Tileset connected = area.getTiles();
while(!connected.empty())
{
result.emplace_back();
std::list<int3> queue({*connected.begin()});
std::set<int3> queueSet({*connected.begin()});
while(!queue.empty())
{
auto t = queue.front();
connected.erase(t);
result.back().add(t);
queue.pop_front();
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for(auto & i : dirs)
{
auto tile = t + i;
if(!queueSet.count(tile) && connected.count(tile) && !result.back().contains(tile))
{
queueSet.insert(tile);
queue.push_back(tile);
}
}
}
}
return result;
}
const Tileset & Area::getTiles() const
{
if(dTotalShiftCache != int3())
{
toAbsolute(dTiles, dTotalShiftCache);
dTotalShiftCache = int3();
}
return dTiles;
}
const std::vector<int3> & Area::getTilesVector() const
{
if(dTilesVectorCache.empty())
{
getTiles();
dTilesVectorCache.assign(dTiles.begin(), dTiles.end());
}
return dTilesVectorCache;
}
const Tileset & Area::getBorder() const
{
if(!dBorderCache.empty())
return dBorderCache;
//compute border cache
dBorderCache.reserve(dTiles.bucket_count());
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for(const auto & t : dTiles)
{
for(auto & i : int3::getDirs())
{
if(!dTiles.count(t + i))
{
dBorderCache.insert(t + dTotalShiftCache);
break;
}
}
}
return dBorderCache;
}
const Tileset & Area::getBorderOutside() const
{
if(!dBorderOutsideCache.empty())
return dBorderOutsideCache;
//compute outside border cache
dBorderOutsideCache.reserve(dBorderCache.bucket_count() * 2);
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for(const auto & t : dTiles)
{
for(auto & i : int3::getDirs())
{
if(!dTiles.count(t + i))
dBorderOutsideCache.insert(t + i + dTotalShiftCache);
}
}
return dBorderOutsideCache;
}
DistanceMap Area::computeDistanceMap(std::map<int, Tileset> & reverseDistanceMap) const
{
reverseDistanceMap.clear();
DistanceMap result;
auto area = *this;
int distance = 0;
while(!area.empty())
{
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for(const auto & tile : area.getBorder())
result[tile] = distance;
reverseDistanceMap[distance++] = area.getBorder();
area.subtract(area.getBorder());
}
return result;
}
bool Area::empty() const
{
return dTiles.empty();
}
bool Area::contains(const int3 & tile) const
{
return dTiles.count(tile - dTotalShiftCache);
}
bool Area::contains(const std::vector<int3> & tiles) const
{
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for(const auto & t : tiles)
{
if(!contains(t))
return false;
}
return true;
}
bool Area::contains(const Area & area) const
{
return contains(area.getTilesVector());
}
bool Area::overlap(const std::vector<int3> & tiles) const
{
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// Important: Make sure that tiles.size < area.size
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for(const auto & t : tiles)
{
if(contains(t))
return true;
}
return false;
}
bool Area::overlap(const Area & area) const
{
return overlap(area.getTilesVector());
}
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int Area::distance(const int3 & tile) const
{
return nearest(tile).dist2d(tile);
}
int Area::distanceSqr(const int3 & tile) const
{
return nearest(tile).dist2dSQ(tile);
}
int Area::distanceSqr(const Area & area) const
{
int dist = std::numeric_limits<int>::max();
int3 nearTile = *getTilesVector().begin();
int3 otherNearTile = area.nearest(nearTile);
while(dist != otherNearTile.dist2dSQ(nearTile))
{
dist = otherNearTile.dist2dSQ(nearTile);
nearTile = nearest(otherNearTile);
otherNearTile = area.nearest(nearTile);
}
return dist;
}
int3 Area::nearest(const int3 & tile) const
{
return findClosestTile(getTilesVector(), tile);
}
int3 Area::nearest(const Area & area) const
{
int dist = std::numeric_limits<int>::max();
int3 nearTile = *getTilesVector().begin();
int3 otherNearTile = area.nearest(nearTile);
while(dist != otherNearTile.dist2dSQ(nearTile))
{
dist = otherNearTile.dist2dSQ(nearTile);
nearTile = nearest(otherNearTile);
otherNearTile = area.nearest(nearTile);
}
return nearTile;
}
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Area Area::getSubarea(const std::function<bool(const int3 &)> & filter) const
{
Area subset;
subset.dTiles.reserve(getTilesVector().size());
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vstd::copy_if(getTilesVector(), vstd::set_inserter(subset.dTiles), filter);
return subset;
}
void Area::clear()
{
dTiles.clear();
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dTilesVectorCache.clear();
dTotalShiftCache = int3();
invalidate();
}
void Area::assign(const Tileset tiles)
{
clear();
dTiles = tiles;
}
void Area::add(const int3 & tile)
{
invalidate();
dTiles.insert(tile);
}
void Area::erase(const int3 & tile)
{
invalidate();
dTiles.erase(tile);
}
void Area::unite(const Area & area)
{
invalidate();
const auto & vec = area.getTilesVector();
dTiles.reserve(dTiles.size() + vec.size());
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dTiles.insert(vec.begin(), vec.end());
}
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void Area::intersect(const Area & area)
{
invalidate();
Tileset result;
result.reserve(std::max(dTiles.size(), area.getTilesVector().size()));
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for(const auto & t : area.getTilesVector())
{
if(dTiles.count(t))
result.insert(t);
}
dTiles = result;
}
void Area::subtract(const Area & area)
{
invalidate();
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for(const auto & t : area.getTilesVector())
{
dTiles.erase(t);
}
}
void Area::translate(const int3 & shift)
{
dBorderCache.clear();
dBorderOutsideCache.clear();
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if(dTilesVectorCache.empty())
{
getTilesVector();
}
//avoid recomputation within std::set, use vector instead
dTotalShiftCache += shift;
for(auto & t : dTilesVectorCache)
{
t += shift;
}
}
void Area::erase_if(std::function<bool(const int3&)> predicate)
{
invalidate();
vstd::erase_if(dTiles, predicate);
}
Area operator- (const Area & l, const int3 & r)
{
Area result(l);
result.translate(-r);
return result;
}
Area operator+ (const Area & l, const int3 & r)
{
Area result(l);
result.translate(r);
return result;
}
Area operator+ (const Area & l, const Area & r)
{
Area result;
const auto & lTiles = l.getTilesVector();
const auto & rTiles = r.getTilesVector();
result.dTiles.reserve(lTiles.size() + rTiles.size());
result.dTiles.insert(lTiles.begin(), lTiles.end());
result.dTiles.insert(rTiles.begin(), rTiles.end());
return result;
}
Area operator- (const Area & l, const Area & r)
{
Area result(l);
result.subtract(r);
return result;
}
Area operator* (const Area & l, const Area & r)
{
Area result(l);
result.intersect(r);
return result;
}
bool operator== (const Area & l, const Area & r)
{
return l.getTilesVector() == r.getTilesVector();
}
}
VCMI_LIB_NAMESPACE_END