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/*
* ModManager . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
# include "StdInc.h"
# include "ModManager.h"
# include "ModDescription.h"
# include "ModScope.h"
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# include "../constants/StringConstants.h"
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# include "../filesystem/Filesystem.h"
# include "../json/JsonNode.h"
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# include "../texts/CGeneralTextHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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static std : : string getModDirectory ( const TModID & modName )
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{
std : : string result = modName ;
boost : : to_upper ( result ) ;
boost : : algorithm : : replace_all ( result , " . " , " /MODS/ " ) ;
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return " MODS/ " + result ;
}
static std : : string getModSettingsDirectory ( const TModID & modName )
{
return getModDirectory ( modName ) + " /MODS/ " ;
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}
static JsonPath getModDescriptionFile ( const TModID & modName )
{
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return JsonPath : : builtin ( getModDirectory ( modName ) + " /mod " ) ;
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}
ModsState : : ModsState ( )
{
modList . push_back ( ModScope : : scopeBuiltin ( ) ) ;
std : : vector < TModID > testLocations = scanModsDirectory ( " MODS/ " ) ;
while ( ! testLocations . empty ( ) )
{
std : : string target = testLocations . back ( ) ;
testLocations . pop_back ( ) ;
modList . push_back ( boost : : algorithm : : to_lower_copy ( target ) ) ;
for ( const auto & submod : scanModsDirectory ( getModSettingsDirectory ( target ) ) )
testLocations . push_back ( target + ' . ' + submod ) ;
}
}
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TModList ModsState : : getInstalledMods ( ) const
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{
return modList ;
}
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uint32_t ModsState : : computeChecksum ( const TModID & modName ) const
{
boost : : crc_32_type modChecksum ;
// first - add current VCMI version into checksum to force re-validation on VCMI updates
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modChecksum . process_bytes ( static_cast < const void * > ( GameConstants : : VCMI_VERSION . data ( ) ) , GameConstants : : VCMI_VERSION . size ( ) ) ;
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// second - add mod.json into checksum because filesystem does not contains this file
// FIXME: remove workaround for core mod
if ( modName ! = ModScope : : scopeBuiltin ( ) )
{
auto modConfFile = getModDescriptionFile ( modName ) ;
ui32 configChecksum = CResourceHandler : : get ( " initial " ) - > load ( modConfFile ) - > calculateCRC32 ( ) ;
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modChecksum . process_bytes ( static_cast < const void * > ( & configChecksum ) , sizeof ( configChecksum ) ) ;
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}
// third - add all detected text files from this mod into checksum
const auto & filesystem = CResourceHandler : : get ( modName ) ;
auto files = filesystem - > getFilteredFiles ( [ ] ( const ResourcePath & resID )
{
return resID . getType ( ) = = EResType : : JSON & & boost : : starts_with ( resID . getName ( ) , " CONFIG " ) ;
} ) ;
for ( const ResourcePath & file : files )
{
ui32 fileChecksum = filesystem - > load ( file ) - > calculateCRC32 ( ) ;
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modChecksum . process_bytes ( static_cast < const void * > ( & fileChecksum ) , sizeof ( fileChecksum ) ) ;
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}
return modChecksum . checksum ( ) ;
}
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double ModsState : : getInstalledModSizeMegabytes ( const TModID & modName ) const
{
ResourcePath resDir ( getModDirectory ( modName ) , EResType : : DIRECTORY ) ;
std : : string path = CResourceHandler : : get ( ) - > getResourceName ( resDir ) - > string ( ) ;
size_t sizeBytes = 0 ;
for ( boost : : filesystem : : recursive_directory_iterator it ( path ) ; it ! = boost : : filesystem : : recursive_directory_iterator ( ) ; + + it )
{
if ( ! boost : : filesystem : : is_directory ( * it ) )
sizeBytes + = boost : : filesystem : : file_size ( * it ) ;
}
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double sizeMegabytes = sizeBytes / static_cast < double > ( 1024 * 1024 ) ;
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return sizeMegabytes ;
}
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std : : vector < TModID > ModsState : : scanModsDirectory ( const std : : string & modDir ) const
{
size_t depth = boost : : range : : count ( modDir , ' / ' ) ;
const auto & modScanFilter = [ & ] ( const ResourcePath & id ) - > bool
{
if ( id . getType ( ) ! = EResType : : DIRECTORY )
return false ;
if ( ! boost : : algorithm : : starts_with ( id . getName ( ) , modDir ) )
return false ;
if ( boost : : range : : count ( id . getName ( ) , ' / ' ) ! = depth )
return false ;
return true ;
} ;
auto list = CResourceHandler : : get ( " initial " ) - > getFilteredFiles ( modScanFilter ) ;
//storage for found mods
std : : vector < TModID > foundMods ;
for ( const auto & entry : list )
{
std : : string name = entry . getName ( ) ;
name . erase ( 0 , modDir . size ( ) ) ; //Remove path prefix
if ( name . empty ( ) )
continue ;
if ( name . find ( ' . ' ) ! = std : : string : : npos )
continue ;
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if ( ModScope : : isScopeReserved ( boost : : to_lower_copy ( name ) ) )
continue ;
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if ( ! CResourceHandler : : get ( " initial " ) - > existsResource ( JsonPath : : builtin ( entry . getName ( ) + " /MOD " ) ) )
continue ;
foundMods . push_back ( name ) ;
}
return foundMods ;
}
///////////////////////////////////////////////////////////////////////////////
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ModsPresetState : : ModsPresetState ( )
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{
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static const JsonPath settingsPath = JsonPath : : builtin ( " config/modSettings.json " ) ;
if ( CResourceHandler : : get ( " local " ) - > existsResource ( ResourcePath ( settingsPath ) ) )
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{
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modConfig = JsonNode ( settingsPath ) ;
}
else
{
// Probably new install. Create initial configuration
CResourceHandler : : get ( " local " ) - > createResource ( settingsPath . getOriginalName ( ) + " .json " ) ;
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}
if ( modConfig [ " presets " ] . isNull ( ) )
{
modConfig [ " activePreset " ] = JsonNode ( " default " ) ;
if ( modConfig [ " activeMods " ] . isNull ( ) )
createInitialPreset ( ) ; // new install
else
importInitialPreset ( ) ; // 1.5 format import
}
}
void ModsPresetState : : createInitialPreset ( )
{
// TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
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modConfig [ " presets " ] [ " default " ] [ " mods " ] . Vector ( ) . emplace_back ( " vcmi " ) ;
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}
void ModsPresetState : : importInitialPreset ( )
{
JsonNode preset ;
for ( const auto & mod : modConfig [ " activeMods " ] . Struct ( ) )
{
if ( mod . second [ " active " ] . Bool ( ) )
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preset [ " mods " ] . Vector ( ) . emplace_back ( mod . first ) ;
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for ( const auto & submod : mod . second [ " mods " ] . Struct ( ) )
preset [ " settings " ] [ mod . first ] [ submod . first ] = submod . second [ " active " ] ;
}
modConfig [ " presets " ] [ " default " ] = preset ;
}
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const JsonNode & ModsPresetState : : getActivePresetConfig ( ) const
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{
const std : : string & currentPresetName = modConfig [ " activePreset " ] . String ( ) ;
const JsonNode & currentPreset = modConfig [ " presets " ] [ currentPresetName ] ;
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return currentPreset ;
}
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TModList ModsPresetState : : getActiveRootMods ( ) const
{
const JsonNode & modsToActivateJson = getActivePresetConfig ( ) [ " mods " ] ;
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auto modsToActivate = modsToActivateJson . convertTo < std : : vector < TModID > > ( ) ;
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modsToActivate . push_back ( ModScope : : scopeBuiltin ( ) ) ;
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return modsToActivate ;
}
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std : : map < TModID , bool > ModsPresetState : : getModSettings ( const TModID & modID ) const
{
const JsonNode & modSettingsJson = getActivePresetConfig ( ) [ " settings " ] [ modID ] ;
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auto modSettings = modSettingsJson . convertTo < std : : map < TModID , bool > > ( ) ;
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return modSettings ;
}
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std : : optional < uint32_t > ModsPresetState : : getValidatedChecksum ( const TModID & modName ) const
{
const JsonNode & node = modConfig [ " validatedMods " ] [ modName ] ;
if ( node . isNull ( ) )
return std : : nullopt ;
else
return node . Integer ( ) ;
}
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void ModsPresetState : : setModActive ( const TModID & modID , bool isActive )
{
size_t dotPos = modID . find ( ' . ' ) ;
if ( dotPos ! = std : : string : : npos )
{
std : : string rootMod = modID . substr ( 0 , dotPos ) ;
std : : string settingID = modID . substr ( dotPos + 1 ) ;
setSettingActive ( rootMod , settingID , isActive ) ;
}
else
{
if ( isActive )
addRootMod ( modID ) ;
else
eraseRootMod ( modID ) ;
}
}
void ModsPresetState : : addRootMod ( const TModID & modName )
{
const std : : string & currentPresetName = modConfig [ " activePreset " ] . String ( ) ;
JsonNode & currentPreset = modConfig [ " presets " ] [ currentPresetName ] ;
if ( ! vstd : : contains ( currentPreset [ " mods " ] . Vector ( ) , JsonNode ( modName ) ) )
currentPreset [ " mods " ] . Vector ( ) . emplace_back ( modName ) ;
}
void ModsPresetState : : setSettingActive ( const TModID & modName , const TModID & settingName , bool isActive )
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{
const std : : string & currentPresetName = modConfig [ " activePreset " ] . String ( ) ;
JsonNode & currentPreset = modConfig [ " presets " ] [ currentPresetName ] ;
currentPreset [ " settings " ] [ modName ] [ settingName ] . Bool ( ) = isActive ;
}
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void ModsPresetState : : eraseRootMod ( const TModID & modName )
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{
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const std : : string & currentPresetName = modConfig [ " activePreset " ] . String ( ) ;
JsonNode & currentPreset = modConfig [ " presets " ] [ currentPresetName ] ;
vstd : : erase ( currentPreset [ " mods " ] . Vector ( ) , JsonNode ( modName ) ) ;
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}
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void ModsPresetState : : eraseModSetting ( const TModID & modName , const TModID & settingName )
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{
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const std : : string & currentPresetName = modConfig [ " activePreset " ] . String ( ) ;
JsonNode & currentPreset = modConfig [ " presets " ] [ currentPresetName ] ;
currentPreset [ " settings " ] [ modName ] . Struct ( ) . erase ( modName ) ;
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}
std : : vector < TModID > ModsPresetState : : getActiveMods ( ) const
{
TModList activeRootMods = getActiveRootMods ( ) ;
TModList allActiveMods ;
for ( const auto & activeMod : activeRootMods )
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{
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allActiveMods . push_back ( activeMod ) ;
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for ( const auto & submod : getModSettings ( activeMod ) )
if ( submod . second )
allActiveMods . push_back ( activeMod + ' . ' + submod . first ) ;
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}
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return allActiveMods ;
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}
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void ModsPresetState : : setValidatedChecksum ( const TModID & modName , std : : optional < uint32_t > value )
{
if ( value . has_value ( ) )
modConfig [ " validatedMods " ] [ modName ] . Integer ( ) = * value ;
else
modConfig [ " validatedMods " ] . Struct ( ) . erase ( modName ) ;
}
void ModsPresetState : : saveConfigurationState ( ) const
{
std : : fstream file ( CResourceHandler : : get ( ) - > getResourceName ( ResourcePath ( " config/modSettings.json " ) ) - > c_str ( ) , std : : ofstream : : out | std : : ofstream : : trunc ) ;
file < < modConfig . toCompactString ( ) ;
}
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ModsStorage : : ModsStorage ( const std : : vector < TModID > & modsToLoad , const JsonNode & repositoryList )
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{
JsonNode coreModConfig ( JsonPath : : builtin ( " config/gameConfig.json " ) ) ;
coreModConfig . setModScope ( ModScope : : scopeBuiltin ( ) ) ;
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mods . try_emplace ( ModScope : : scopeBuiltin ( ) , ModScope : : scopeBuiltin ( ) , coreModConfig , JsonNode ( ) ) ;
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for ( auto modID : modsToLoad )
{
if ( ModScope : : isScopeReserved ( modID ) )
continue ;
JsonNode modConfig ( getModDescriptionFile ( modID ) ) ;
modConfig . setModScope ( modID ) ;
if ( modConfig [ " modType " ] . isNull ( ) )
{
logMod - > error ( " Can not load mod %s - invalid mod config file! " , modID ) ;
continue ;
}
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mods . try_emplace ( modID , modID , modConfig , repositoryList [ modID ] ) ;
}
for ( const auto & mod : repositoryList . Struct ( ) )
{
if ( vstd : : contains ( modsToLoad , mod . first ) )
continue ;
if ( mod . second [ " modType " ] . isNull ( ) | | mod . second [ " name " ] . isNull ( ) )
continue ;
mods . try_emplace ( mod . first , mod . first , JsonNode ( ) , mod . second ) ;
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}
}
const ModDescription & ModsStorage : : getMod ( const TModID & fullID ) const
{
return mods . at ( fullID ) ;
}
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TModList ModsStorage : : getAllMods ( ) const
{
TModList result ;
for ( const auto & mod : mods )
result . push_back ( mod . first ) ;
return result ;
}
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ModManager : : ModManager ( )
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: ModManager ( JsonNode ( ) )
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{
}
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ModManager : : ModManager ( const JsonNode & repositoryList )
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: modsState ( std : : make_unique < ModsState > ( ) )
, modsPreset ( std : : make_unique < ModsPresetState > ( ) )
{
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modsStorage = std : : make_unique < ModsStorage > ( modsState - > getInstalledMods ( ) , repositoryList ) ;
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eraseMissingModsFromPreset ( ) ;
addNewModsToPreset ( ) ;
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std : : vector < TModID > desiredModList = modsPreset - > getActiveMods ( ) ;
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depedencyResolver = std : : make_unique < ModDependenciesResolver > ( desiredModList , * modsStorage ) ;
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}
ModManager : : ~ ModManager ( ) = default ;
const ModDescription & ModManager : : getModDescription ( const TModID & modID ) const
{
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assert ( boost : : to_lower_copy ( modID ) = = modID ) ;
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return modsStorage - > getMod ( modID ) ;
}
bool ModManager : : isModActive ( const TModID & modID ) const
{
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return vstd : : contains ( getActiveMods ( ) , modID ) ;
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}
const TModList & ModManager : : getActiveMods ( ) const
{
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return depedencyResolver - > getActiveMods ( ) ;
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}
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uint32_t ModManager : : computeChecksum ( const TModID & modName ) const
{
return modsState - > computeChecksum ( modName ) ;
}
std : : optional < uint32_t > ModManager : : getValidatedChecksum ( const TModID & modName ) const
{
return modsPreset - > getValidatedChecksum ( modName ) ;
}
void ModManager : : setValidatedChecksum ( const TModID & modName , std : : optional < uint32_t > value )
{
modsPreset - > setValidatedChecksum ( modName , value ) ;
}
void ModManager : : saveConfigurationState ( ) const
{
modsPreset - > saveConfigurationState ( ) ;
}
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TModList ModManager : : getAllMods ( ) const
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{
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return modsStorage - > getAllMods ( ) ;
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}
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double ModManager : : getInstalledModSizeMegabytes ( const TModID & modName ) const
{
return modsState - > getInstalledModSizeMegabytes ( modName ) ;
}
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void ModManager : : eraseMissingModsFromPreset ( )
{
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const TModList & installedMods = modsState - > getInstalledMods ( ) ;
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const TModList & rootMods = modsPreset - > getActiveRootMods ( ) ;
for ( const auto & rootMod : rootMods )
{
if ( ! vstd : : contains ( installedMods , rootMod ) )
{
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modsPreset - > eraseRootMod ( rootMod ) ;
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continue ;
}
const auto & modSettings = modsPreset - > getModSettings ( rootMod ) ;
for ( const auto & modSetting : modSettings )
{
TModID fullModID = rootMod + ' . ' + modSetting . first ;
if ( ! vstd : : contains ( installedMods , fullModID ) )
{
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modsPreset - > eraseModSetting ( rootMod , modSetting . first ) ;
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continue ;
}
}
}
}
void ModManager : : addNewModsToPreset ( )
{
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const TModList & installedMods = modsState - > getInstalledMods ( ) ;
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for ( const auto & modID : installedMods )
{
size_t dotPos = modID . find ( ' . ' ) ;
if ( dotPos = = std : : string : : npos )
continue ; // only look up submods aka mod settings
std : : string rootMod = modID . substr ( 0 , dotPos ) ;
std : : string settingID = modID . substr ( dotPos + 1 ) ;
const auto & modSettings = modsPreset - > getModSettings ( rootMod ) ;
if ( ! modSettings . count ( settingID ) )
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modsPreset - > setSettingActive ( rootMod , settingID , modsStorage - > getMod ( modID ) . keepDisabled ( ) ) ;
}
}
TModList ModManager : : collectDependenciesRecursive ( const TModID & modID ) const
{
TModList result ;
TModList toTest ;
toTest . push_back ( modID ) ;
while ( ! toTest . empty ( ) )
{
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TModID currentModID = toTest . back ( ) ;
const auto & currentMod = getModDescription ( currentModID ) ;
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toTest . pop_back ( ) ;
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result . push_back ( currentModID ) ;
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if ( ! currentMod . isInstalled ( ) )
return { } ; // failure. TODO: better handling?
for ( const auto & dependency : currentMod . getDependencies ( ) )
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{
if ( ! vstd : : contains ( result , dependency ) )
toTest . push_back ( dependency ) ;
}
}
return result ;
}
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void ModManager : : tryEnableMods ( const TModList & modList )
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{
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TModList requiredActiveMods ;
TModList additionalActiveMods = getActiveMods ( ) ;
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for ( const auto & modName : modList )
{
for ( const auto & dependency : collectDependenciesRecursive ( modName ) )
if ( ! vstd : : contains ( requiredActiveMods , dependency ) )
requiredActiveMods . push_back ( dependency ) ;
assert ( ! vstd : : contains ( additionalActiveMods , modName ) ) ;
assert ( vstd : : contains ( requiredActiveMods , modName ) ) ; // FIXME: fails on attempt to enable broken mod / translation to other language
}
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ModDependenciesResolver testResolver ( requiredActiveMods , * modsStorage ) ;
assert ( testResolver . getBrokenMods ( ) . empty ( ) ) ;
testResolver . tryAddMods ( additionalActiveMods , * modsStorage ) ;
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for ( const auto & modName : modList )
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{
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assert ( vstd : : contains ( testResolver . getActiveMods ( ) , modName ) ) ;
if ( ! vstd : : contains ( testResolver . getActiveMods ( ) , modName ) )
{
// FIXME: report?
return ;
}
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}
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updatePreset ( testResolver ) ;
}
void ModManager : : tryDisableMod ( const TModID & modName )
{
auto desiredActiveMods = getActiveMods ( ) ;
assert ( vstd : : contains ( desiredActiveMods , modName ) ) ;
vstd : : erase ( desiredActiveMods , modName ) ;
ModDependenciesResolver testResolver ( desiredActiveMods , * modsStorage ) ;
if ( vstd : : contains ( testResolver . getActiveMods ( ) , modName ) )
{
// FIXME: report?
return ;
}
updatePreset ( testResolver ) ;
}
void ModManager : : updatePreset ( const ModDependenciesResolver & testResolver )
{
const auto & newActiveMods = testResolver . getActiveMods ( ) ;
const auto & newBrokenMods = testResolver . getBrokenMods ( ) ;
for ( const auto & modID : newActiveMods )
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{
assert ( vstd : : contains ( modsState - > getInstalledMods ( ) , modID ) ) ;
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modsPreset - > setModActive ( modID , true ) ;
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}
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for ( const auto & modID : newBrokenMods )
modsPreset - > setModActive ( modID , false ) ;
std : : vector < TModID > desiredModList = modsPreset - > getActiveMods ( ) ;
depedencyResolver = std : : make_unique < ModDependenciesResolver > ( desiredModList , * modsStorage ) ;
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// TODO: check activation status of submods of new mods
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modsPreset - > saveConfigurationState ( ) ;
}
ModDependenciesResolver : : ModDependenciesResolver ( const TModList & modsToResolve , const ModsStorage & storage )
{
tryAddMods ( modsToResolve , storage ) ;
}
const TModList & ModDependenciesResolver : : getActiveMods ( ) const
{
return activeMods ;
}
const TModList & ModDependenciesResolver : : getBrokenMods ( ) const
{
return brokenMods ;
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}
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void ModDependenciesResolver : : tryAddMods ( TModList modsToResolve , const ModsStorage & storage )
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{
// Topological sort algorithm.
boost : : range : : sort ( modsToResolve ) ; // Sort mods per name
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std : : vector < TModID > sortedValidMods ( activeMods . begin ( ) , activeMods . end ( ) ) ; // Vector keeps order of elements (LIFO)
std : : set < TModID > resolvedModIDs ( activeMods . begin ( ) , activeMods . end ( ) ) ; // Use a set for validation for performance reason, but set does not keep order of elements
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std : : set < TModID > notResolvedModIDs ( modsToResolve . begin ( ) , modsToResolve . end ( ) ) ; // Use a set for validation for performance reason
// Mod is resolved if it has no dependencies or all its dependencies are already resolved
auto isResolved = [ & ] ( const ModDescription & mod ) - > bool
{
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if ( mod . isTranslation ( ) & & CGeneralTextHandler : : getPreferredLanguage ( ) ! = mod . getBaseLanguage ( ) )
return false ;
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if ( mod . getDependencies ( ) . size ( ) > resolvedModIDs . size ( ) )
return false ;
for ( const TModID & dependency : mod . getDependencies ( ) )
if ( ! vstd : : contains ( resolvedModIDs , dependency ) )
return false ;
for ( const TModID & softDependency : mod . getSoftDependencies ( ) )
if ( vstd : : contains ( notResolvedModIDs , softDependency ) )
return false ;
for ( const TModID & conflict : mod . getConflicts ( ) )
if ( vstd : : contains ( resolvedModIDs , conflict ) )
return false ;
for ( const TModID & reverseConflict : resolvedModIDs )
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if ( vstd : : contains ( storage . getMod ( reverseConflict ) . getConflicts ( ) , mod . getID ( ) ) )
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return false ;
return true ;
} ;
while ( true )
{
std : : set < TModID > resolvedOnCurrentTreeLevel ;
for ( auto it = modsToResolve . begin ( ) ; it ! = modsToResolve . end ( ) ; ) // One iteration - one level of mods tree
{
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if ( isResolved ( storage . getMod ( * it ) ) )
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{
resolvedOnCurrentTreeLevel . insert ( * it ) ; // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
sortedValidMods . push_back ( * it ) ;
it = modsToResolve . erase ( it ) ;
continue ;
}
it + + ;
}
if ( ! resolvedOnCurrentTreeLevel . empty ( ) )
{
resolvedModIDs . insert ( resolvedOnCurrentTreeLevel . begin ( ) , resolvedOnCurrentTreeLevel . end ( ) ) ;
for ( const auto & it : resolvedOnCurrentTreeLevel )
notResolvedModIDs . erase ( it ) ;
continue ;
}
// If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
break ;
}
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assert ( ! sortedValidMods . empty ( ) ) ;
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activeMods = sortedValidMods ;
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brokenMods . insert ( brokenMods . end ( ) , modsToResolve . begin ( ) , modsToResolve . end ( ) ) ;
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}
VCMI_LIB_NAMESPACE_END