1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/AI/Nullkiller/Behaviors/DefenceBehavior.h

48 lines
889 B
C++
Raw Normal View History

2021-05-16 12:53:32 +02:00
/*
* DefenceBehavior.h, part of VCMI engine
2021-05-16 12:53:32 +02:00
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "lib/VCMI_Lib.h"
#include "../Goals/CGoal.h"
2021-05-16 12:53:32 +02:00
#include "../AIUtility.h"
2022-09-26 20:01:07 +02:00
namespace NKAI
{
struct HitMapInfo;
namespace Goals
2021-05-16 12:53:32 +02:00
{
class DefenceBehavior : public CGoal<DefenceBehavior>
2021-05-16 12:53:32 +02:00
{
public:
DefenceBehavior()
2021-05-16 13:38:53 +02:00
:CGoal(DEFENCE)
{
}
2021-05-16 12:53:32 +02:00
Goals::TGoalVec decompose() const override;
std::string toString() const override;
2021-05-16 12:53:32 +02:00
bool operator==(const DefenceBehavior & other) const override
{
return true;
}
private:
void evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town) const;
void evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & threat, const CGTownInstance * town) const;
};
}
2021-05-16 12:53:32 +02:00
2022-09-26 20:01:07 +02:00
}