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vcmi/AI/Nullkiller/Engine/Nullkiller.cpp

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#include "StdInc.h"
#include "Nullkiller.h"
#include "../VCAI.h"
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#include "../AIHelper.h"
#include "../Behaviors/CaptureObjectsBehavior.h"
#include "../Behaviors/RecruitHeroBehavior.h"
#include "../Goals/Invalid.h"
extern boost::thread_specific_ptr<CCallback> cb;
extern boost::thread_specific_ptr<VCAI> ai;
Nullkiller::Nullkiller()
{
priorityEvaluator.reset(new PriorityEvaluator());
}
Goals::TSubgoal Nullkiller::choseBestTask(Goals::TGoalVec tasks)
{
Goals::TSubgoal bestTask = *vstd::maxElementByFun(tasks, [](Goals::TSubgoal goal) -> float
{
return goal->priority;
});
return bestTask;
}
Goals::TSubgoal Nullkiller::choseBestTask(Behavior & behavior)
{
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logAi->debug("Checking behavior %s", behavior.toString());
auto tasks = behavior.getTasks();
if(tasks.empty())
{
logAi->debug("Behavior %s found no tasks", behavior.toString());
return Goals::sptr(Goals::Invalid());
}
for(auto task : tasks)
{
task->setpriority(priorityEvaluator->evaluate(task));
}
auto task = choseBestTask(tasks);
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logAi->debug("Behavior %s returns %s(%s), priority %f", behavior.toString(), task->name(), task->tile.toString(), task->priority);
return task;
}
void Nullkiller::makeTurn()
{
while(true)
{
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ai->ah->updatePaths(ai->getMyHeroes(), true);
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Goals::TGoalVec bestTasks = {
choseBestTask(CaptureObjectsBehavior()),
choseBestTask(RecruitHeroBehavior())
};
Goals::TSubgoal bestTask = choseBestTask(bestTasks);
if(bestTask->invalid())
{
logAi->trace("No goals found. Ending turn.");
return;
}
logAi->debug("Trying to realize %s (value %2.3f)", bestTask->name(), bestTask->priority);
try
{
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activeHero = bestTask->hero;
bestTask->accept(ai.get());
}
catch(goalFulfilledException &)
{
logAi->trace(bestTask->completeMessage());
}
catch(std::exception & e)
{
logAi->debug("Failed to realize subgoal of type %s, I will stop.", bestTask->name());
logAi->debug("The error message was: %s", e.what());
return;
}
}
}