1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00
Files
vcmi/AI/Nullkiller/Pathfinding/Actions/BoatActions.h

95 lines
2.3 KiB
C++
Raw Normal View History

2021-05-15 19:22:44 +03:00
/*
* BoatActions.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
2021-05-16 14:38:53 +03:00
#include "SpecialAction.h"
2021-05-15 19:22:44 +03:00
#include "../../../../lib/mapObjects/MapObjects.h"
2022-09-26 21:01:07 +03:00
namespace NKAI
{
2021-05-15 19:22:44 +03:00
namespace AIPathfinding
{
2021-05-16 14:38:53 +03:00
class VirtualBoatAction : public SpecialAction
2021-05-15 19:22:44 +03:00
{
};
class SummonBoatAction : public VirtualBoatAction
{
SpellID usedSpell;
2021-05-15 19:22:44 +03:00
public:
SummonBoatAction(SpellID usedSpell)
: usedSpell(usedSpell)
{
}
2024-03-31 18:39:00 +03:00
void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
2021-05-15 19:22:44 +03:00
virtual void applyOnDestination(
const CGHeroInstance * hero,
CDestinationNodeInfo & destination,
const PathNodeInfo & source,
AIPathNode * dstMode,
const AIPathNode * srcNode) const override;
2025-08-13 14:41:15 +02:00
bool canAct(const Nullkiller2 * ai, const AIPathNode * source) const override;
2021-05-15 19:22:44 +03:00
const ChainActor * getActor(const ChainActor * sourceActor) const override;
2021-05-15 19:22:49 +03:00
std::string toString() const override;
2021-05-16 14:38:53 +03:00
2021-05-15 19:22:44 +03:00
private:
2023-09-16 12:33:02 +03:00
int32_t getManaCost(const CGHeroInstance * hero) const;
2021-05-15 19:22:44 +03:00
};
class BuildBoatAction : public VirtualBoatAction
{
private:
const IShipyard * shipyard;
const CPlayerSpecificInfoCallback * cb;
2021-05-15 19:22:44 +03:00
public:
BuildBoatAction(const CPlayerSpecificInfoCallback * cb, const IShipyard * shipyard)
: cb(cb), shipyard(shipyard)
2021-05-15 19:22:44 +03:00
{
}
2025-08-13 14:41:15 +02:00
bool canAct(const Nullkiller2 * ai, const AIPathNode * source) const override;
bool canAct(const Nullkiller2 * ai, const AIPathNodeInfo & source) const override;
bool canAct(const Nullkiller2 * ai, const CGHeroInstance * hero, const TResources & reservedResources) const;
2021-05-16 14:38:53 +03:00
2024-03-31 18:39:00 +03:00
void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
2021-05-16 14:38:53 +03:00
2025-08-13 14:41:15 +02:00
Goals::TSubgoal decompose(const Nullkiller2 * ai, const CGHeroInstance * hero) const override;
2021-05-15 19:22:49 +03:00
const ChainActor * getActor(const ChainActor * sourceActor) const override;
2021-05-16 14:38:53 +03:00
std::string toString() const override;
const CGObjectInstance * targetObject() const override;
2021-05-15 19:22:44 +03:00
};
class BuildBoatActionFactory : public ISpecialActionFactory
{
ObjectInstanceID shipyard;
public:
BuildBoatActionFactory(ObjectInstanceID shipyard)
:shipyard(shipyard)
{
}
2025-08-13 14:41:15 +02:00
std::shared_ptr<SpecialAction> create(const Nullkiller2 * ai) override;
};
2022-09-22 11:49:55 +03:00
}
2022-09-26 21:01:07 +03:00
}