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* started making creature info window
* callback for buttons/lists based on boost::function * new file AdventureMapButton.cpp - update your project files
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@ -807,39 +807,38 @@ CAdvMapInt::CAdvMapInt(int Player)
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:player(Player),
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statusbar(7,556),
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kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second,
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&CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF", this,false,NULL,true),
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boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", false,NULL,true),
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underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second,
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&CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", this, false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
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boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
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questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second,
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&CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF", this,false,NULL,true),
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boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", false,NULL,true),
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sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second,
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&CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF", this,false,NULL,true),
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boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", false,NULL,true),
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moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second,
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&CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF", this,false,NULL,true),
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boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", false,NULL,true),
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spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second,
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&CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF", this,false,NULL,true),
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boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", false,NULL,true),
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advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second,
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&CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF", this,false,NULL,true),
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boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", false,NULL,true),
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sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second,
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&CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF", this,false,NULL,true),
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boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", false,NULL,true),
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nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second,
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&CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF", this,false,NULL,true),
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boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", false,NULL,true),
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endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second,
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&CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF", this,false,NULL,true),
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boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", false,NULL,true),
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townList(5,&genRect(192,48,747,196),747,196,747,372)
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{
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townList.owner = this;
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townList.fun = &CAdvMapInt::selectionChanged;
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townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
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LOCPLINT->adventureInt=this;
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bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
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blueToPlayersAdv(bg,player);
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