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	* started making creature info window
* callback for buttons/lists based on boost::function * new file AdventureMapButton.cpp - update your project files
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							| @@ -0,0 +1,262 @@ | |||||||
|  | #include "CAdvmapInterface.h" | ||||||
|  | #include "SDL_Extensions.h" | ||||||
|  | #include "hch\CDefHandler.h" | ||||||
|  | #include "CGameInfo.h" | ||||||
|  | #include "hch\CLodHandler.h" | ||||||
|  | #include "hch\CPreGameTextHandler.h" | ||||||
|  | #include "hch/CTownHandler.h" | ||||||
|  | #include "CLua.h" | ||||||
|  | #include "CCallback.h" | ||||||
|  | AdventureMapButton::AdventureMapButton () | ||||||
|  | { | ||||||
|  | 	type=2; | ||||||
|  | 	abs=true; | ||||||
|  | 	active=false; | ||||||
|  | 	ourObj=NULL; | ||||||
|  | 	state=0; | ||||||
|  | 	actOnDown = false; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | AdventureMapButton::AdventureMapButton | ||||||
|  | ( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ,  std::vector<std::string> * add, bool playerColoredButton ) | ||||||
|  | { | ||||||
|  | 	callback = Callback; | ||||||
|  | 	actOnDown = false; | ||||||
|  | 	type=2; | ||||||
|  | 	abs=true; | ||||||
|  | 	active=false; | ||||||
|  | 	ourObj=NULL; | ||||||
|  | 	state=0; | ||||||
|  | 	name=Name; | ||||||
|  | 	helpBox=HelpBox; | ||||||
|  | 	colorChange = playerColoredButton; | ||||||
|  | 	int est = LOCPLINT->playerID; | ||||||
|  | 	CDefHandler * temp = CGI->spriteh->giveDef(defName);  | ||||||
|  | 	temp->notFreeImgs = true; | ||||||
|  | 	for (int i=0;i<temp->ourImages.size();i++) | ||||||
|  | 	{ | ||||||
|  | 		imgs.resize(1); | ||||||
|  | 		imgs[0].push_back(temp->ourImages[i].bitmap); | ||||||
|  | 		if(playerColoredButton) | ||||||
|  | 			CSDL_Ext::blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID); | ||||||
|  | 	} | ||||||
|  | 	delete temp; | ||||||
|  | 	if (add) | ||||||
|  | 	{ | ||||||
|  | 		imgs.resize(imgs.size()+add->size()); | ||||||
|  | 		for (int i=0; i<add->size();i++) | ||||||
|  | 		{ | ||||||
|  | 			temp = CGI->spriteh->giveDef((*add)[i]); | ||||||
|  | 			temp->notFreeImgs = true; | ||||||
|  | 			for (int j=0;j<temp->ourImages.size();j++) | ||||||
|  | 			{ | ||||||
|  | 				imgs[i+1].push_back(temp->ourImages[j].bitmap); | ||||||
|  | 				if(playerColoredButton) | ||||||
|  | 					CSDL_Ext::blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID); | ||||||
|  | 			} | ||||||
|  | 			delete temp; | ||||||
|  | 		} | ||||||
|  | 		delete add; | ||||||
|  | 	} | ||||||
|  | 	pos.x=x; | ||||||
|  | 	pos.y=y; | ||||||
|  | 	pos.w = imgs[curimg][0]->w; | ||||||
|  | 	pos.h = imgs[curimg][0]->h  -1; | ||||||
|  | 	if (activ) | ||||||
|  | 		activate(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void AdventureMapButton::clickLeft (tribool down) | ||||||
|  | { | ||||||
|  | 	if (down) | ||||||
|  | 	{ | ||||||
|  | 		state=1; | ||||||
|  | 	} | ||||||
|  | 	else  | ||||||
|  | 	{ | ||||||
|  | 		state=0; | ||||||
|  | 	} | ||||||
|  | 	show(); | ||||||
|  | 	if (actOnDown && down) | ||||||
|  | 	{ | ||||||
|  | 		pressedL=state; | ||||||
|  | 		callback(); | ||||||
|  | 	} | ||||||
|  | 	else if (pressedL && (down==false)) | ||||||
|  | 	{ | ||||||
|  | 		pressedL=state; | ||||||
|  | 		callback(); | ||||||
|  | 	} | ||||||
|  | 	else | ||||||
|  | 	{ | ||||||
|  | 		pressedL=state; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void AdventureMapButton::clickRight (tribool down) | ||||||
|  | { | ||||||
|  | 	if(helpBox.size()) //there is no point to show window with nothing inside... | ||||||
|  | 		LOCPLINT->adventureInt->handleRightClick(helpBox,down,this); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void AdventureMapButton::hover (bool on) | ||||||
|  | { | ||||||
|  | 	Hoverable::hover(on); | ||||||
|  | 	if(name.size()) //if there is no name, there is nohing to display also | ||||||
|  | 	{ | ||||||
|  | 		if (on) | ||||||
|  | 			LOCPLINT->statusbar->print(name); | ||||||
|  | 		else if (LOCPLINT->statusbar->getCurrent()==name) | ||||||
|  | 			LOCPLINT->statusbar->clear(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void AdventureMapButton::activate() | ||||||
|  | { | ||||||
|  | 	if (active) return; | ||||||
|  | 	active=true; | ||||||
|  | 	ClickableL::activate(); | ||||||
|  | 	ClickableR::activate(); | ||||||
|  | 	Hoverable::activate(); | ||||||
|  | 	KeyInterested::activate(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key) | ||||||
|  | { | ||||||
|  | 	//TODO: check if it's shortcut | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void AdventureMapButton::deactivate() | ||||||
|  | { | ||||||
|  | 	if (!active) return; | ||||||
|  | 	active=false; | ||||||
|  | 	ClickableL::deactivate(); | ||||||
|  | 	ClickableR::deactivate(); | ||||||
|  | 	Hoverable::deactivate(); | ||||||
|  | 	KeyInterested::deactivate(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void CSlider::sliderClicked() | ||||||
|  | { | ||||||
|  | 	if(!moving) | ||||||
|  | 	{ | ||||||
|  | 		MotionInterested::activate(); | ||||||
|  | 		moving = true; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CSlider::mouseMoved (SDL_MouseMotionEvent & sEvent) | ||||||
|  | { | ||||||
|  | 	float v = sEvent.x - pos.x - 24; | ||||||
|  | 	v/= (pos.w - 48); | ||||||
|  | 	v*=amount; | ||||||
|  | 	if(v!=value) | ||||||
|  | 	{ | ||||||
|  | 		moveTo(v); | ||||||
|  | 		redrawSlider(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CSlider::redrawSlider() | ||||||
|  | { | ||||||
|  | 	slider.show(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CSlider::moveLeft() | ||||||
|  | { | ||||||
|  | 	moveTo(value-1); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CSlider::moveRight() | ||||||
|  | { | ||||||
|  | 	moveTo(value+1); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CSlider::moveTo(int to) | ||||||
|  | { | ||||||
|  | 	if(to<0) | ||||||
|  | 		to=0; | ||||||
|  | 	else if(to>amount) | ||||||
|  | 		to=amount; | ||||||
|  | 	value = to; | ||||||
|  | 	float part = (float)to/amount; | ||||||
|  | 	part*=(pos.w-48); | ||||||
|  | 	slider.pos.x = part + pos.x + 16; | ||||||
|  | 	moved(to); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CSlider::activate() // makes button active | ||||||
|  | { | ||||||
|  | 	left.activate(); | ||||||
|  | 	right.activate(); | ||||||
|  | 	slider.activate(); | ||||||
|  | 	ClickableL::activate(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CSlider::deactivate() // makes button inactive (but doesn't delete) | ||||||
|  | { | ||||||
|  | 	left.deactivate(); | ||||||
|  | 	right.deactivate(); | ||||||
|  | 	slider.deactivate(); | ||||||
|  | 	ClickableL::deactivate(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CSlider::clickLeft (tribool down) | ||||||
|  | { | ||||||
|  | 	if(down) | ||||||
|  | 	{ | ||||||
|  | 		float pw = LOCPLINT->current->motion.x-pos.x-16; | ||||||
|  | 		float rw = pw / ((float)(pos.w-32)); | ||||||
|  | 		if (rw>1) return; | ||||||
|  | 		if (rw<0) return; | ||||||
|  | 		moveTo(rw*amount); | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  | 	if(moving) | ||||||
|  | 	{ | ||||||
|  | 		MotionInterested::deactivate(); | ||||||
|  | 		moving = false; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CSlider::show(SDL_Surface * to) | ||||||
|  | { | ||||||
|  | 	left.show(); | ||||||
|  | 	right.show(); | ||||||
|  | 	slider.show(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | CSlider::~CSlider() | ||||||
|  | { | ||||||
|  | 	delete imgs; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal) | ||||||
|  | :capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved) | ||||||
|  | { | ||||||
|  | 	moving = false; | ||||||
|  | 	strongInterest = true; | ||||||
|  | 	imgs = CGI->spriteh->giveDefEss("IGPCRDIV.DEF"); | ||||||
|  |  | ||||||
|  | 	left.pos.y = slider.pos.y = right.pos.y = pos.y = y; | ||||||
|  | 	left.pos.x = pos.x = x; | ||||||
|  | 	right.pos.x = x + totalw - 16; | ||||||
|  |  | ||||||
|  | 	//left.owner = right.owner = slider.owner = this; | ||||||
|  | 	//left.function = &CSlider::moveLeft; | ||||||
|  | 	//right.function = &CSlider::moveRight; | ||||||
|  | 	//slider.function = &CSlider::sliderClicked; | ||||||
|  | 	left.callback = boost::bind(&CSlider::moveLeft,this); | ||||||
|  | 	left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16; | ||||||
|  | 	pos.w = totalw; | ||||||
|  | 	left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1); | ||||||
|  | 	left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap); | ||||||
|  | 	right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap); | ||||||
|  | 	slider.imgs[0].push_back(imgs->ourImages[4].bitmap); | ||||||
|  | 	left.notFreeButton = right.notFreeButton = slider.notFreeButton = true; | ||||||
|  | 	slider.actOnDown = true; | ||||||
|  |  | ||||||
|  | 	moveTo(value); | ||||||
|  | } | ||||||
| @@ -1,13 +1,7 @@ | |||||||
| #pragma once | #pragma once | ||||||
| #include "SDL_Extensions.h" |  | ||||||
| #include "hch\CDefHandler.h" |  | ||||||
| #include "CGameInfo.h" |  | ||||||
| #include "hch\CLodHandler.h" |  | ||||||
| #include "hch\CPreGameTextHandler.h" |  | ||||||
| #include "hch/CTownHandler.h" |  | ||||||
| #include "CLua.h" |  | ||||||
| #include "CPlayerInterface.h" | #include "CPlayerInterface.h" | ||||||
| template <typename T=CAdvMapInt> | #include <boost/function.hpp> | ||||||
|  | #include <boost/bind.hpp> | ||||||
| class AdventureMapButton  | class AdventureMapButton  | ||||||
| 	: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public CButtonBase | 	: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public CButtonBase | ||||||
| { | { | ||||||
| @@ -15,8 +9,7 @@ public: | |||||||
| 	std::string name; //for status bar  | 	std::string name; //for status bar  | ||||||
| 	std::string helpBox; //for right-click help | 	std::string helpBox; //for right-click help | ||||||
| 	char key; //key shortcut | 	char key; //key shortcut | ||||||
| 	T* owner; | 	boost::function<void()> callback; | ||||||
| 	void (T::*function)(); //function in CAdvMapInt called when this button is pressed, different for each button |  | ||||||
| 	bool colorChange, | 	bool colorChange, | ||||||
| 		actOnDown; //runs when mouse is pressed down over it, not when up | 		actOnDown; //runs when mouse is pressed down over it, not when up | ||||||
|  |  | ||||||
| @@ -28,368 +21,24 @@ public: | |||||||
| 	void deactivate(); // makes button inactive (but doesn't delete) | 	void deactivate(); // makes button inactive (but doesn't delete) | ||||||
|  |  | ||||||
| 	AdventureMapButton(); //c-tor | 	AdventureMapButton(); //c-tor | ||||||
| 	AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ=false,  std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor | 	AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ=false,  std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor | ||||||
| }; | }; | ||||||
|  |  | ||||||
| template <typename T> |  | ||||||
| AdventureMapButton<T>::AdventureMapButton () |  | ||||||
| { |  | ||||||
| 	type=2; |  | ||||||
| 	abs=true; |  | ||||||
| 	active=false; |  | ||||||
| 	ourObj=NULL; |  | ||||||
| 	state=0; |  | ||||||
| 	actOnDown = false; |  | ||||||
| } |  | ||||||
| template <typename T> |  | ||||||
| AdventureMapButton<T>::AdventureMapButton |  | ||||||
| ( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ, std::vector<std::string> * add, bool playerColoredButton ) |  | ||||||
| { |  | ||||||
| 	actOnDown = false; |  | ||||||
| 	owner = Owner; |  | ||||||
| 	type=2; |  | ||||||
| 	abs=true; |  | ||||||
| 	active=false; |  | ||||||
| 	ourObj=NULL; |  | ||||||
| 	state=0; |  | ||||||
| 	name=Name; |  | ||||||
| 	helpBox=HelpBox; |  | ||||||
| 	colorChange = playerColoredButton; |  | ||||||
| 	int est = LOCPLINT->playerID; |  | ||||||
| 	CDefHandler * temp = CGI->spriteh->giveDef(defName);  |  | ||||||
| 	temp->notFreeImgs = true; |  | ||||||
| 	for (int i=0;i<temp->ourImages.size();i++) |  | ||||||
| 	{ |  | ||||||
| 		imgs.resize(1); |  | ||||||
| 		imgs[0].push_back(temp->ourImages[i].bitmap); |  | ||||||
| 		if(playerColoredButton) |  | ||||||
| 			CSDL_Ext::blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID); |  | ||||||
| 	} |  | ||||||
| 	delete temp; |  | ||||||
| 	if (add) |  | ||||||
| 	{ |  | ||||||
| 		imgs.resize(imgs.size()+add->size()); |  | ||||||
| 		for (int i=0; i<add->size();i++) |  | ||||||
| 		{ |  | ||||||
| 			temp = CGI->spriteh->giveDef((*add)[i]); |  | ||||||
| 			temp->notFreeImgs = true; |  | ||||||
| 			for (int j=0;j<temp->ourImages.size();j++) |  | ||||||
| 			{ |  | ||||||
| 				imgs[i+1].push_back(temp->ourImages[j].bitmap); |  | ||||||
| 				if(playerColoredButton) |  | ||||||
| 					CSDL_Ext::blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID); |  | ||||||
| 			} |  | ||||||
| 			delete temp; |  | ||||||
| 		} |  | ||||||
| 		delete add; |  | ||||||
| 	} |  | ||||||
| 	function = Function; |  | ||||||
| 	pos.x=x; |  | ||||||
| 	pos.y=y; |  | ||||||
| 	pos.w = imgs[curimg][0]->w; |  | ||||||
| 	pos.h = imgs[curimg][0]->h  -1; |  | ||||||
| 	if (activ) |  | ||||||
| 		activate(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| template <typename T> | //template<typename T> | ||||||
| void AdventureMapButton<T>::clickLeft (tribool down) |  | ||||||
| { |  | ||||||
| 	if (down) |  | ||||||
| 	{ |  | ||||||
| 		state=1; |  | ||||||
| 	} |  | ||||||
| 	else  |  | ||||||
| 	{ |  | ||||||
| 		state=0; |  | ||||||
| 	} |  | ||||||
| 	show(); |  | ||||||
| 	if (actOnDown && down) |  | ||||||
| 	{ |  | ||||||
| 		pressedL=state; |  | ||||||
| 		(owner->*function)(); |  | ||||||
| 	} |  | ||||||
| 	else if (pressedL && (down==false)) |  | ||||||
| 	{ |  | ||||||
| 		pressedL=state; |  | ||||||
| 		(owner->*function)(); |  | ||||||
| 	} |  | ||||||
| 	else |  | ||||||
| 	{ |  | ||||||
| 		pressedL=state; |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| template <typename T> |  | ||||||
| void AdventureMapButton<T>::clickRight (tribool down) |  | ||||||
| { |  | ||||||
| 	if(helpBox.size()) //there is no point to show window with nothing inside... |  | ||||||
| 		LOCPLINT->adventureInt->handleRightClick(helpBox,down,this); |  | ||||||
| } |  | ||||||
| template <typename T> |  | ||||||
| void AdventureMapButton<T>::hover (bool on) |  | ||||||
| { |  | ||||||
| 	Hoverable::hover(on); |  | ||||||
| 	if(name.size()) //if there is no name, there is nohing to display also |  | ||||||
| 	{ |  | ||||||
| 		if (on) |  | ||||||
| 			LOCPLINT->statusbar->print(name); |  | ||||||
| 		else if (LOCPLINT->statusbar->getCurrent()==name) |  | ||||||
| 			LOCPLINT->statusbar->clear(); |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| template <typename T> |  | ||||||
| void AdventureMapButton<T>::activate() |  | ||||||
| { |  | ||||||
| 	if (active) return; |  | ||||||
| 	active=true; |  | ||||||
| 	ClickableL::activate(); |  | ||||||
| 	ClickableR::activate(); |  | ||||||
| 	Hoverable::activate(); |  | ||||||
| 	KeyInterested::activate(); |  | ||||||
| } |  | ||||||
| template <typename T> |  | ||||||
| void AdventureMapButton<T>::keyPressed (SDL_KeyboardEvent & key) |  | ||||||
| { |  | ||||||
| 	//TODO: check if it's shortcut |  | ||||||
| } |  | ||||||
| template <typename T> |  | ||||||
| void AdventureMapButton<T>::deactivate() |  | ||||||
| { |  | ||||||
| 	if (!active) return; |  | ||||||
| 	active=false; |  | ||||||
| 	ClickableL::deactivate(); |  | ||||||
| 	ClickableR::deactivate(); |  | ||||||
| 	Hoverable::deactivate(); |  | ||||||
| 	KeyInterested::deactivate(); |  | ||||||
| } |  | ||||||
| template <typename T> |  | ||||||
| CTownList<T>::~CTownList() |  | ||||||
| { |  | ||||||
| 	delete arrup; |  | ||||||
| 	delete arrdo; |  | ||||||
| } |  | ||||||
| template <typename T> |  | ||||||
| CTownList<T>::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy) |  | ||||||
| :CList(Size) |  | ||||||
| { |  | ||||||
| 	pos = *Pos; |  | ||||||
| 	arrup = CGI->spriteh->giveDef("IAM014.DEF"); |  | ||||||
| 	arrdo = CGI->spriteh->giveDef("IAM015.DEF"); |  | ||||||
|  |  | ||||||
| 	arrupp.x=arupx; |  | ||||||
| 	arrupp.y=arupy; |  | ||||||
| 	arrupp.w=arrup->ourImages[0].bitmap->w; |  | ||||||
| 	arrupp.h=arrup->ourImages[0].bitmap->h; |  | ||||||
| 	arrdop.x=ardox; |  | ||||||
| 	arrdop.y=ardoy; |  | ||||||
| 	arrdop.w=arrdo->ourImages[0].bitmap->w; |  | ||||||
| 	arrdop.h=arrdo->ourImages[0].bitmap->h; |  | ||||||
| 	posporx = arrdop.x; |  | ||||||
| 	pospory = arrupp.y + arrupp.h; |  | ||||||
|  |  | ||||||
| 	pressed = indeterminate; |  | ||||||
|  |  | ||||||
| 	from = 0; |  | ||||||
| 	 |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CTownList<T>::genList() |  | ||||||
| { |  | ||||||
| 	int howMany = LOCPLINT->cb->howManyTowns(); |  | ||||||
| 	for (int i=0;i<howMany;i++) |  | ||||||
| 	{ |  | ||||||
| 		items.push_back(LOCPLINT->cb->getTownInfo(i,0)); |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CTownList<T>::select(int which) |  | ||||||
| { |  | ||||||
| 	if (which>=items.size())  |  | ||||||
| 		return; |  | ||||||
| 	selected = which; |  | ||||||
| 	if(owner) |  | ||||||
| 		(owner->*fun)(); |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent) |  | ||||||
| { |  | ||||||
| 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) |  | ||||||
| 	{ |  | ||||||
| 		if (from>0) |  | ||||||
| 			LOCPLINT->statusbar->print(CGI->preth->zelp[306].first); |  | ||||||
| 		else |  | ||||||
| 			LOCPLINT->statusbar->clear(); |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) |  | ||||||
| 	{ |  | ||||||
| 		if ((items.size()-from)  >  SIZE) |  | ||||||
| 			LOCPLINT->statusbar->print(CGI->preth->zelp[307].first); |  | ||||||
| 		else |  | ||||||
| 			LOCPLINT->statusbar->clear(); |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| 	//if not buttons then towns |  | ||||||
| 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; |  | ||||||
| 	hx-=pos.x; |  | ||||||
| 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; |  | ||||||
| 	int ny = hy/32; |  | ||||||
| 	if ((ny>SIZE || ny<0) || (from+ny>=items.size())) |  | ||||||
| 	{ |  | ||||||
| 		LOCPLINT->statusbar->clear(); |  | ||||||
| 		return; |  | ||||||
| 	}; |  | ||||||
| 	LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny]))); |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CTownList<T>::clickLeft(tribool down) |  | ||||||
| { |  | ||||||
| 	if (down) |  | ||||||
| 	{ |  | ||||||
| 		/***************************ARROWS*****************************************/ |  | ||||||
| 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) |  | ||||||
| 		{ |  | ||||||
| 			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y); |  | ||||||
| 			pressed = true; |  | ||||||
| 			return; |  | ||||||
| 		} |  | ||||||
| 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE)) |  | ||||||
| 		{ |  | ||||||
| 			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y); |  | ||||||
| 			pressed = false; |  | ||||||
| 			return; |  | ||||||
| 		} |  | ||||||
| 		/***************************TOWNS*****************************************/ |  | ||||||
| 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; |  | ||||||
| 		hx-=pos.x; |  | ||||||
| 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; |  | ||||||
| 		int ny = hy/32; |  | ||||||
| 		if (ny>SIZE || ny<0) |  | ||||||
| 			return; |  | ||||||
| 		if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE)) |  | ||||||
| 			LOCPLINT->openTownWindow(items[selected]);//print town screen |  | ||||||
| 		else |  | ||||||
| 			select(ny+from); |  | ||||||
| 	} |  | ||||||
| 	else |  | ||||||
| 	{ |  | ||||||
| 		if (indeterminate(pressed)) |  | ||||||
| 			return; |  | ||||||
| 		if (pressed) //up |  | ||||||
| 		{ |  | ||||||
| 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); |  | ||||||
| 			pressed = indeterminate; |  | ||||||
| 			if (!down) |  | ||||||
| 			{ |  | ||||||
| 				from--; |  | ||||||
| 				if (from<0) |  | ||||||
| 					from=0; |  | ||||||
| 				draw(); |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 		else if (!pressed) //down |  | ||||||
| 		{ |  | ||||||
| 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); |  | ||||||
| 			pressed = indeterminate; |  | ||||||
| 			if (!down) |  | ||||||
| 			{ |  | ||||||
| 				from++; |  | ||||||
| 				//if (from<items.size()-5) |  | ||||||
| 				//	from=items.size()-5; |  | ||||||
| 				draw(); |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 		else |  | ||||||
| 			throw 0; |  | ||||||
|  |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CTownList<T>::clickRight(tribool down) |  | ||||||
| {	 |  | ||||||
| 	if (down) |  | ||||||
| 	{ |  | ||||||
| 		/***************************ARROWS*****************************************/ |  | ||||||
| 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) |  | ||||||
| 		{ |  | ||||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this); |  | ||||||
| 		} |  | ||||||
| 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5)) |  | ||||||
| 		{ |  | ||||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this); |  | ||||||
| 		} |  | ||||||
| 		//if not buttons then towns |  | ||||||
| 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; |  | ||||||
| 		hx-=pos.x; |  | ||||||
| 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; |  | ||||||
| 		int ny = hy/32; |  | ||||||
| 		if ((ny>5 || ny<0) || (from+ny>=items.size())) |  | ||||||
| 		{ |  | ||||||
| 			return; |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		//show popup |  | ||||||
| 		CInfoPopup * ip = new CInfoPopup(LOCPLINT->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->townWins[items[from+ny]->identifier]->h,false); |  | ||||||
| 		ip->activate(); |  | ||||||
| 	} |  | ||||||
| 	else |  | ||||||
| 	{ |  | ||||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this); |  | ||||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this); |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CTownList<T>::hover (bool on) |  | ||||||
| { |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CTownList<T>::keyPressed (SDL_KeyboardEvent & key) |  | ||||||
| { |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CTownList<T>::draw() |  | ||||||
| {	 |  | ||||||
| 	for (int iT=0+from;iT<SIZE+from;iT++) |  | ||||||
| 	{ |  | ||||||
| 		int i = iT-from; |  | ||||||
| 		if (iT>=items.size()) |  | ||||||
| 		{ |  | ||||||
| 			blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32); |  | ||||||
| 			continue; |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32); |  | ||||||
|  |  | ||||||
| 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE)) |  | ||||||
| 		{ |  | ||||||
| 			blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32); |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| 	if (from>0) |  | ||||||
| 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); |  | ||||||
| 	else |  | ||||||
| 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y); |  | ||||||
|  |  | ||||||
| 	if (items.size()-from>SIZE) |  | ||||||
| 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); |  | ||||||
| 	else |  | ||||||
| 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y); |  | ||||||
| } |  | ||||||
|  |  | ||||||
|  |  | ||||||
| template<typename T> |  | ||||||
| class CSlider : public IShowable, public MotionInterested, public ClickableL | class CSlider : public IShowable, public MotionInterested, public ClickableL | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	AdventureMapButton<CSlider> left, right, slider; //if vertical then left=up | 	AdventureMapButton left, right, slider; //if vertical then left=up | ||||||
| 	int capacity,//how many elements can be active at same time | 	int capacity,//how many elements can be active at same time | ||||||
| 		amount, //how many elements | 		amount, //how many elements | ||||||
| 		value; //first active element | 		value; //first active element | ||||||
| 	bool horizontal, moving; | 	bool horizontal, moving; | ||||||
| 	CDefEssential *imgs ; | 	CDefEssential *imgs ; | ||||||
|  |  | ||||||
| 	T* owner; | 	boost::function<void(int)> moved; | ||||||
| 	void(T::*moved)(int to); | 	//void(T::*moved)(int to); | ||||||
|  | 	//T* owner; | ||||||
|  |  | ||||||
| 	void redrawSlider();  | 	void redrawSlider();  | ||||||
|  |  | ||||||
| @@ -402,130 +51,7 @@ public: | |||||||
| 	void activate(); // makes button active | 	void activate(); // makes button active | ||||||
| 	void deactivate(); // makes button inactive (but doesn't delete) | 	void deactivate(); // makes button inactive (but doesn't delete) | ||||||
| 	void show(SDL_Surface * to = NULL); | 	void show(SDL_Surface * to = NULL); | ||||||
| 	CSlider(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount,  | 	CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount,  | ||||||
| 		int Value=0, bool Horizontal=true); | 		int Value=0, bool Horizontal=true); | ||||||
| 	~CSlider(); | 	~CSlider(); | ||||||
| };	 | };	 | ||||||
|  |  | ||||||
| template<typename T> |  | ||||||
| void CSlider<T>::sliderClicked() |  | ||||||
| { |  | ||||||
| 	if(!moving) |  | ||||||
| 	{ |  | ||||||
| 		MotionInterested::activate(); |  | ||||||
| 		moving = true; |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CSlider<T>::mouseMoved (SDL_MouseMotionEvent & sEvent) |  | ||||||
| { |  | ||||||
| 	float v = sEvent.x - pos.x - 24; |  | ||||||
| 	v/= (pos.w - 48); |  | ||||||
| 	v*=amount; |  | ||||||
| 	if(v!=value) |  | ||||||
| 	{ |  | ||||||
| 		moveTo(v); |  | ||||||
| 		redrawSlider(); |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CSlider<T>::redrawSlider() |  | ||||||
| { |  | ||||||
| 	slider.show(); |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CSlider<T>::moveLeft() |  | ||||||
| { |  | ||||||
| 	moveTo(value-1); |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CSlider<T>::moveRight() |  | ||||||
| { |  | ||||||
| 	moveTo(value+1); |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CSlider<T>::moveTo(int to) |  | ||||||
| { |  | ||||||
| 	if(to<0) |  | ||||||
| 		to=0; |  | ||||||
| 	else if(to>amount) |  | ||||||
| 		to=amount; |  | ||||||
| 	value = to; |  | ||||||
| 	float part = (float)to/amount; |  | ||||||
| 	part*=(pos.w-48); |  | ||||||
| 	slider.pos.x = part + pos.x + 16; |  | ||||||
| 	(owner->*moved)(to); |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CSlider<T>::activate() // makes button active |  | ||||||
| { |  | ||||||
| 	left.activate(); |  | ||||||
| 	right.activate(); |  | ||||||
| 	slider.activate(); |  | ||||||
| 	ClickableL::activate(); |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CSlider<T>::deactivate() // makes button inactive (but doesn't delete) |  | ||||||
| { |  | ||||||
| 	left.deactivate(); |  | ||||||
| 	right.deactivate(); |  | ||||||
| 	slider.deactivate(); |  | ||||||
| 	ClickableL::deactivate(); |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CSlider<T>::clickLeft (tribool down) |  | ||||||
| { |  | ||||||
| 	if(down) |  | ||||||
| 	{ |  | ||||||
| 		float pw = LOCPLINT->current->motion.x-pos.x-16; |  | ||||||
| 		float rw = pw / ((float)(pos.w-32)); |  | ||||||
| 		if (rw>1) return; |  | ||||||
| 		if (rw<0) return; |  | ||||||
| 		moveTo(rw*amount); |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| 	if(moving) |  | ||||||
| 	{ |  | ||||||
| 		MotionInterested::deactivate(); |  | ||||||
| 		moving = false; |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| void CSlider<T>::show(SDL_Surface * to) |  | ||||||
| { |  | ||||||
| 	left.show(); |  | ||||||
| 	right.show(); |  | ||||||
| 	slider.show(); |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| CSlider<T>::CSlider(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount, int Value, bool Horizontal) |  | ||||||
| :capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved), owner(Owner) |  | ||||||
| { |  | ||||||
| 	moving = false; |  | ||||||
| 	strongInterest = true; |  | ||||||
| 	imgs = CGI->spriteh->giveDefEss("IGPCRDIV.DEF"); |  | ||||||
|  |  | ||||||
| 	left.pos.y = slider.pos.y = right.pos.y = pos.y = y; |  | ||||||
| 	left.pos.x = pos.x = x; |  | ||||||
| 	right.pos.x = x + totalw - 16; |  | ||||||
|  |  | ||||||
| 	left.owner = right.owner = slider.owner = this; |  | ||||||
| 	left.function = &CSlider::moveLeft; |  | ||||||
| 	right.function = &CSlider::moveRight; |  | ||||||
| 	slider.function = &CSlider::sliderClicked; |  | ||||||
| 	left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16; |  | ||||||
| 	pos.w = totalw; |  | ||||||
| 	left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1); |  | ||||||
| 	left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap); |  | ||||||
| 	right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap); |  | ||||||
| 	slider.imgs[0].push_back(imgs->ourImages[4].bitmap); |  | ||||||
| 	left.notFreeButton = right.notFreeButton = slider.notFreeButton = true; |  | ||||||
| 	slider.actOnDown = true; |  | ||||||
|  |  | ||||||
| 	moveTo(value); |  | ||||||
| } |  | ||||||
| template<typename T> |  | ||||||
| CSlider<T>::~CSlider() |  | ||||||
| { |  | ||||||
| 	delete imgs; |  | ||||||
| } |  | ||||||
| @@ -807,39 +807,38 @@ CAdvMapInt::CAdvMapInt(int Player) | |||||||
| :player(Player), | :player(Player), | ||||||
| statusbar(7,556), | statusbar(7,556), | ||||||
| kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second, | kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second, | ||||||
| 			 &CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF", this,false,NULL,true), | 			 boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", false,NULL,true), | ||||||
|  |  | ||||||
| underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second, | underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second, | ||||||
| 		   &CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", this, false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true), | 			boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true), | ||||||
|  |  | ||||||
| questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second, | questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second, | ||||||
| 		 &CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF", this,false,NULL,true), | 		 boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", false,NULL,true), | ||||||
|  |  | ||||||
| sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second, | sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second, | ||||||
| 		  &CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF", this,false,NULL,true), | 		  boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", false,NULL,true), | ||||||
|  |  | ||||||
| moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second, | moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second, | ||||||
| 		  &CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF", this,false,NULL,true), | 		  boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", false,NULL,true), | ||||||
|  |  | ||||||
| spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second, | spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second, | ||||||
| 		  &CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF", this,false,NULL,true), | 		  boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", false,NULL,true), | ||||||
|  |  | ||||||
| advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second, | advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second, | ||||||
| 		  &CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF", this,false,NULL,true), | 		  boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", false,NULL,true), | ||||||
|  |  | ||||||
| sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second, | sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second, | ||||||
| 		  &CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF", this,false,NULL,true), | 		  boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", false,NULL,true), | ||||||
|  |  | ||||||
| nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second, | nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second, | ||||||
| 		  &CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF", this,false,NULL,true), | 		  boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", false,NULL,true), | ||||||
|  |  | ||||||
| endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second, | endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second, | ||||||
| 		  &CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF", this,false,NULL,true), | 		  boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", false,NULL,true), | ||||||
|  |  | ||||||
| townList(5,&genRect(192,48,747,196),747,196,747,372) | townList(5,&genRect(192,48,747,196),747,196,747,372) | ||||||
| { | { | ||||||
| 	townList.owner = this; | 	townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this); | ||||||
| 	townList.fun = &CAdvMapInt::selectionChanged; |  | ||||||
| 	LOCPLINT->adventureInt=this; | 	LOCPLINT->adventureInt=this; | ||||||
| 	bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp"); | 	bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp"); | ||||||
| 	blueToPlayersAdv(bg,player); | 	blueToPlayersAdv(bg,player); | ||||||
|   | |||||||
| @@ -121,7 +121,7 @@ public: | |||||||
|  |  | ||||||
|  |  | ||||||
| 	SDL_Surface * bg; | 	SDL_Surface * bg; | ||||||
| 	AdventureMapButton<> kingOverview,//- kingdom overview | 	AdventureMapButton kingOverview,//- kingdom overview | ||||||
| 		underground,//- underground switch | 		underground,//- underground switch | ||||||
| 		questlog,//- questlog | 		questlog,//- questlog | ||||||
| 		sleepWake, //- sleep/wake hero | 		sleepWake, //- sleep/wake hero | ||||||
| @@ -139,7 +139,7 @@ public: | |||||||
| 	CResDataBar resdatabar; | 	CResDataBar resdatabar; | ||||||
| 	 | 	 | ||||||
| 	CHeroList heroList; | 	CHeroList heroList; | ||||||
| 	CTownList<CAdvMapInt> townList;	 | 	CTownList townList;	 | ||||||
| 	CInfoBar infoBar; | 	CInfoBar infoBar; | ||||||
|  |  | ||||||
| 	CHeroWindow * heroWindow; | 	CHeroWindow * heroWindow; | ||||||
|   | |||||||
| @@ -60,15 +60,15 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C | |||||||
| 	CSDL_Ext::update(); | 	CSDL_Ext::update(); | ||||||
| 	 | 	 | ||||||
| 	//preparing buttons and console | 	//preparing buttons and console | ||||||
| 	bOptions = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bOptionsf, 3, 561, "icm003.def", this, false, NULL, false); | 	bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", false, NULL, false); | ||||||
| 	bSurrender = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSurrenderf, 54, 561, "icm001.def", this, false, NULL, false); | 	bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", false, NULL, false); | ||||||
| 	bFlee = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bFleef, 105, 561, "icm002.def", this, false, NULL, false); | 	bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", false, NULL, false); | ||||||
| 	bAutofight  = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bAutofightf, 157, 561, "icm004.def", this, false, NULL, false); | 	bAutofight  = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", false, NULL, false); | ||||||
| 	bSpell = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSpellf, 645, 561, "icm005.def", this, false, NULL, false); | 	bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", false, NULL, false); | ||||||
| 	bWait = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bWaitf, 696, 561, "icm006.def", this, false, NULL, false); | 	bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", false, NULL, false); | ||||||
| 	bDefence = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bDefencef, 747, 561, "icm007.def", this, false, NULL, false); | 	bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", false, NULL, false); | ||||||
| 	bConsoleUp = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bConsoleUpf, 624, 561, "ComSlide.def", this, false, NULL, false); | 	bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", false, NULL, false); | ||||||
| 	bConsoleDown = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bConsoleDownf, 624, 580, "ComSlide.def", this, false, NULL, false); | 	bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", false, NULL, false); | ||||||
| 	bConsoleDown->bitmapOffset = 2; | 	bConsoleDown->bitmapOffset = 2; | ||||||
| 	console = new CBattleConsole(); | 	console = new CBattleConsole(); | ||||||
| 	console->pos.x = 211; | 	console->pos.x = 211; | ||||||
|   | |||||||
| @@ -7,7 +7,7 @@ class CGHeroInstance; | |||||||
| class CDefHandler; | class CDefHandler; | ||||||
| class CStack; | class CStack; | ||||||
| class CCallback; | class CCallback; | ||||||
| template <typename T> class AdventureMapButton; | class AdventureMapButton; | ||||||
|  |  | ||||||
| class CBattleHero : public IShowable, public CIntObject | class CBattleHero : public IShowable, public CIntObject | ||||||
| { | { | ||||||
| @@ -68,7 +68,7 @@ class CBattleInterface : public IActivable, public IShowable | |||||||
| { | { | ||||||
| private: | private: | ||||||
| 	SDL_Surface * background, * menu, * amountBasic, * amountNormal; | 	SDL_Surface * background, * menu, * amountBasic, * amountNormal; | ||||||
| 	AdventureMapButton<CBattleInterface> * bOptions, * bSurrender, * bFlee, * bAutofight, * bSpell, | 	AdventureMapButton * bOptions, * bSurrender, * bFlee, * bAutofight, * bSpell, | ||||||
| 		* bWait, * bDefence, * bConsoleUp, * bConsoleDown; | 		* bWait, * bDefence, * bConsoleUp, * bConsoleDown; | ||||||
| 	CBattleConsole * console; | 	CBattleConsole * console; | ||||||
| 	CBattleHero * attackingHero, * defendingHero; | 	CBattleHero * attackingHero, * defendingHero; | ||||||
|   | |||||||
| @@ -211,15 +211,14 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate) | |||||||
| 	//garrison | 	//garrison | ||||||
| 	garr = new CGarrisonInt(305,387,4,32,townInt,243,13,town,town->visitingHero); | 	garr = new CGarrisonInt(305,387,4,32,townInt,243,13,town,town->visitingHero); | ||||||
|  |  | ||||||
| 	townlist = new CTownList<CCastleInterface>(3,&genRect(128,48,744,414),744,414,744,526); | 	townlist = new CTownList(3,&genRect(128,48,744,414),744,414,744,526); | ||||||
| 	exit = new AdventureMapButton<CCastleInterface> | 	exit = new AdventureMapButton | ||||||
| 		(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,false,NULL,false); | 		(CGI->townh->tcommands[8],"",boost::bind(&CCastleInterface::close,this),744,544,"TSBTNS.DEF",false,NULL,false); | ||||||
| 	split = new AdventureMapButton<CGarrisonInt> | 	split = new AdventureMapButton | ||||||
| 		(CGI->townh->tcommands[3],"",&CGarrisonInt::splitClick,744,382,"TSBTNS.DEF",garr,false,NULL,false); | 		(CGI->townh->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),744,382,"TSBTNS.DEF",false,NULL,false); | ||||||
| 	statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732); | 	statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732); | ||||||
|  |  | ||||||
| 	townlist->owner = this; | 	townlist->fun = boost::bind(&CCastleInterface::townChange,this); | ||||||
| 	townlist->fun = &CCastleInterface::townChange; |  | ||||||
| 	townlist->genList(); | 	townlist->genList(); | ||||||
| 	townlist->selected = getIndexOf(townlist->items,Town); | 	townlist->selected = getIndexOf(townlist->items,Town); | ||||||
| 	if((townlist->selected+1) > townlist->SIZE) | 	if((townlist->selected+1) > townlist->SIZE) | ||||||
| @@ -716,8 +715,8 @@ CHallInterface::CHallInterface(CCastleInterface * owner) | |||||||
| 	CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID); | 	CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID); | ||||||
| 	bars = CGI->spriteh->giveDefEss("TPTHBAR.DEF"); | 	bars = CGI->spriteh->giveDefEss("TPTHBAR.DEF"); | ||||||
| 	status = CGI->spriteh->giveDefEss("TPTHCHK.DEF"); | 	status = CGI->spriteh->giveDefEss("TPTHCHK.DEF"); | ||||||
| 	exit = new AdventureMapButton<CHallInterface> | 	exit = new AdventureMapButton | ||||||
| 		(CGI->townh->tcommands[8],"",&CHallInterface::close,748,556,"TPMAGE1.DEF",this,false,NULL,false); | 		(CGI->townh->tcommands[8],"",boost::bind(&CHallInterface::close,this),748,556,"TPMAGE1.DEF",false,NULL,false); | ||||||
|  |  | ||||||
| 	//preparing boxes with buildings// | 	//preparing boxes with buildings// | ||||||
| 	boxes.resize(5); | 	boxes.resize(5); | ||||||
| @@ -989,10 +988,10 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod | |||||||
| 	} | 	} | ||||||
| 	if(!mode) | 	if(!mode) | ||||||
| 	{ | 	{ | ||||||
| 		buy = new AdventureMapButton<CBuildWindow> | 		buy = new AdventureMapButton | ||||||
| 			("","",&CBuildWindow::Buy,pos.x+45,pos.y+446,"IBUY30.DEF",this,false,NULL,false); | 			("","",boost::bind(&CBuildWindow::Buy,this),pos.x+45,pos.y+446,"IBUY30.DEF",false,NULL,false); | ||||||
| 		cancel = new AdventureMapButton<CBuildWindow> | 		cancel = new AdventureMapButton | ||||||
| 			("","",&CBuildWindow::close,pos.x+290,pos.y+445,"ICANCEL.DEF",this,false,NULL,false); | 			("","",boost::bind(&CBuildWindow::close,this),pos.x+290,pos.y+445,"ICANCEL.DEF",false,NULL,false); | ||||||
| 		if(state!=7) | 		if(state!=7) | ||||||
| 			buy->state=2; | 			buy->state=2; | ||||||
| 	} | 	} | ||||||
|   | |||||||
| @@ -7,7 +7,7 @@ class CGTownInstance; | |||||||
| class CTownHandler; | class CTownHandler; | ||||||
| class CHallInterface; | class CHallInterface; | ||||||
| struct Structure; | struct Structure; | ||||||
| template <typename T> class AdventureMapButton; | class AdventureMapButton; | ||||||
| class CBuildingRect : public Hoverable, public MotionInterested, public ClickableL, public ClickableR//, public TimeInterested | class CBuildingRect : public Hoverable, public MotionInterested, public ClickableL, public ClickableR//, public TimeInterested | ||||||
| { | { | ||||||
| public: | public: | ||||||
| @@ -41,11 +41,11 @@ public: | |||||||
|  |  | ||||||
| 	CDefHandler *hall,*fort, *flag; | 	CDefHandler *hall,*fort, *flag; | ||||||
| 	CDefEssential* bicons; //150x70 buildings imgs | 	CDefEssential* bicons; //150x70 buildings imgs | ||||||
| 	CTownList<CCastleInterface> * townlist; | 	CTownList * townlist; | ||||||
|  |  | ||||||
| 	CGarrisonInt * garr; | 	CGarrisonInt * garr; | ||||||
| 	AdventureMapButton<CCastleInterface> * exit; | 	AdventureMapButton *exit; | ||||||
| 	AdventureMapButton<CGarrisonInt>*split; | 	AdventureMapButton *split; | ||||||
|  |  | ||||||
| 	std::vector<CBuildingRect*> buildings; //building id, building def, structure struct, border, filling | 	std::vector<CBuildingRect*> buildings; //building id, building def, structure struct, border, filling | ||||||
|  |  | ||||||
| @@ -101,7 +101,7 @@ public: | |||||||
| 		int tid, bid, state; //town id, building id, state | 		int tid, bid, state; //town id, building id, state | ||||||
| 		bool mode; // 0 - normal (with buttons), 1 - r-click popup | 		bool mode; // 0 - normal (with buttons), 1 - r-click popup | ||||||
| 		SDL_Surface * bitmap; //main window bitmap, with blitted res/text, without buttons/subtitle in "statusbar" | 		SDL_Surface * bitmap; //main window bitmap, with blitted res/text, without buttons/subtitle in "statusbar" | ||||||
| 		AdventureMapButton<CBuildWindow> *buy, *cancel; | 		AdventureMapButton *buy, *cancel; | ||||||
|  |  | ||||||
| 		void activate(); | 		void activate(); | ||||||
| 		void deactivate(); | 		void deactivate(); | ||||||
| @@ -118,7 +118,7 @@ public: | |||||||
| 		*status; //0 - already, 1 - can't, 2 - lack of resources | 		*status; //0 - already, 1 - can't, 2 - lack of resources | ||||||
| 	std::vector< std::vector<CBuildingBox*> >boxes; | 	std::vector< std::vector<CBuildingBox*> >boxes; | ||||||
|  |  | ||||||
| 	AdventureMapButton<CHallInterface> * exit; | 	AdventureMapButton *exit; | ||||||
|  |  | ||||||
| 	SDL_Surface * bg; | 	SDL_Surface * bg; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,7 +1,7 @@ | |||||||
| #ifndef CGAMEINTERFACE_H | #ifndef CGAMEINTERFACE_H | ||||||
| #define CGAMEINTERFACE_H | #define CGAMEINTERFACE_H | ||||||
| #include "global.h" | #include "global.h" | ||||||
| //#include "CCallback.h" | #include <set> | ||||||
| #include <vector> | #include <vector> | ||||||
| BOOST_TRIBOOL_THIRD_STATE(outOfRange) | BOOST_TRIBOOL_THIRD_STATE(outOfRange) | ||||||
|  |  | ||||||
| @@ -32,6 +32,16 @@ struct BattleAction | |||||||
| 	int destinationTile;  | 	int destinationTile;  | ||||||
| 	int additionalInfo; // e.g. spell number if type is 1 || 10 | 	int additionalInfo; // e.g. spell number if type is 1 || 10 | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | struct StackState | ||||||
|  | { | ||||||
|  | 	int attackBonus, defenseBonus, healthBonus, speedBonus; | ||||||
|  | 	int currentHealth; | ||||||
|  | 	int shotsLeft; | ||||||
|  | 	std::set<int> effects;  | ||||||
|  | 	int morale, luck; | ||||||
|  | }; | ||||||
|  |  | ||||||
| class CGameInterface | class CGameInterface | ||||||
| { | { | ||||||
| public: | public: | ||||||
|   | |||||||
| @@ -34,17 +34,17 @@ CHeroWindow::CHeroWindow(int playerColor): | |||||||
| 	garInt = NULL; | 	garInt = NULL; | ||||||
| 	ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660); | 	ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660); | ||||||
|  |  | ||||||
| 	quitButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[17], std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this, false, NULL, false); | 	quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::bind(&CHeroWindow::quit,this), 674, 524, "hsbtns.def", false, NULL, false); | ||||||
| 	dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[28], &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this, false, NULL, false); | 	dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false); | ||||||
| 	questlogButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[0], std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this, false, NULL, false); | 	questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false); | ||||||
|  |  | ||||||
| 	gar1button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this, false, NULL, false); | 	gar1button = new AdventureMapButton(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], boost::bind(&CHeroWindow::gar1,this), 546, 491, "hsbtns6.def", false, NULL, false); | ||||||
| 	gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this, false, NULL, false); | 	gar2button = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::gar2,this), 604, 491, "hsbtns8.def", false, NULL, false); | ||||||
| 	gar3button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this, false, NULL, false); | 	gar3button = new AdventureMapButton(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], boost::bind(&CHeroWindow::gar3,this), 546, 527, "hsbtns7.def", false, NULL, false); | ||||||
| 	gar4button = new AdventureMapButton<CGarrisonInt>(std::string(), CGI->generaltexth->heroscrn[32], &CGarrisonInt::splitClick, 604, 527, "hsbtns9.def", garInt, false, NULL, false); | 	gar4button = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garInt), 604, 527, "hsbtns9.def", false, NULL, false); | ||||||
|  |  | ||||||
| 	leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this, false, NULL, false); | 	leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false); | ||||||
| 	rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this, false, NULL, false); | 	rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false); | ||||||
|  |  | ||||||
| 	for(int g=0; g<8; ++g) | 	for(int g=0; g<8; ++g) | ||||||
| 	{ | 	{ | ||||||
| @@ -202,7 +202,7 @@ void CHeroWindow::setHero(const CGHeroInstance *hero) | |||||||
| 	portraitArea->text = hero->biography; | 	portraitArea->text = hero->biography; | ||||||
|  |  | ||||||
| 	delete garInt; | 	delete garInt; | ||||||
| 	gar4button->owner = garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero); | 	/*gar4button->owner = */garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero); | ||||||
| 	garInt->update = false; | 	garInt->update = false; | ||||||
| 	for(int g=0; g<primSkillAreas.size(); ++g) | 	for(int g=0; g<primSkillAreas.size(); ++g) | ||||||
| 	{ | 	{ | ||||||
|   | |||||||
| @@ -1,7 +1,7 @@ | |||||||
| #pragma once | #pragma once | ||||||
| #include "CPlayerInterface.h" | #include "CPlayerInterface.h" | ||||||
|  |  | ||||||
| template <typename T> class AdventureMapButton; | class AdventureMapButton; | ||||||
| struct SDL_Surface; | struct SDL_Surface; | ||||||
| class CGHeroInstance; | class CGHeroInstance; | ||||||
| class CDefHandler; | class CDefHandler; | ||||||
| @@ -91,10 +91,10 @@ class CHeroWindow: public IActivable, public IShowable, public virtual CIntObjec | |||||||
| 	CDefHandler * skillpics, *flags; | 	CDefHandler * skillpics, *flags; | ||||||
|  |  | ||||||
| 	//buttons | 	//buttons | ||||||
| 	AdventureMapButton<CHeroWindow> * quitButton, * dismissButton, * questlogButton, //general | 	AdventureMapButton * quitButton, * dismissButton, * questlogButton, //general | ||||||
| 		* gar1button, * gar2button, * gar3button, //garrison / formation handling | 		* gar1button, * gar2button, * gar3button, //garrison / formation handling | ||||||
| 		* leftArtRoll, * rightArtRoll; | 		* leftArtRoll, * rightArtRoll; | ||||||
| 	AdventureMapButton<CGarrisonInt> * gar4button; //splitting | 	AdventureMapButton * gar4button; //splitting | ||||||
| 	//std::vector< AdventureMapButton<CHeroWindow> * > heroList; //list of heroes | 	//std::vector< AdventureMapButton<CHeroWindow> * > heroList; //list of heroes | ||||||
| 	std::vector<LClickableAreaHero *> heroListMi; //new better list of heroes | 	std::vector<LClickableAreaHero *> heroListMi; //new better list of heroes | ||||||
|  |  | ||||||
|   | |||||||
| @@ -23,6 +23,7 @@ | |||||||
| #include <boost/algorithm/string/replace.hpp> | #include <boost/algorithm/string/replace.hpp> | ||||||
| #include "hch\CPreGameTextHandler.h" | #include "hch\CPreGameTextHandler.h" | ||||||
| #include "CBattleInterface.h" | #include "CBattleInterface.h" | ||||||
|  | #include "CLua.h" | ||||||
| using namespace CSDL_Ext; | using namespace CSDL_Ext; | ||||||
|  |  | ||||||
| extern TTF_Font * GEOR16; | extern TTF_Font * GEOR16; | ||||||
| @@ -103,6 +104,8 @@ void CGarrisonSlot::hover (bool on) | |||||||
| } | } | ||||||
| void CGarrisonSlot::clickRight (tribool down) | void CGarrisonSlot::clickRight (tribool down) | ||||||
| { | { | ||||||
|  | 	//if(down && creature) | ||||||
|  | 		//(new CCreInfoWindow(creature->idNumber,0))->activate(); | ||||||
| } | } | ||||||
| void CGarrisonSlot::clickLeft(tribool down) | void CGarrisonSlot::clickLeft(tribool down) | ||||||
| { | { | ||||||
| @@ -113,13 +116,15 @@ void CGarrisonSlot::clickLeft(tribool down) | |||||||
| 	} | 	} | ||||||
| 	if(down) | 	if(down) | ||||||
| 	{ | 	{ | ||||||
|  | 		bool refr = false; | ||||||
| 		if(owner->highlighted) | 		if(owner->highlighted) | ||||||
| 		{ | 		{ | ||||||
| 			if(owner->highlighted == this) | 			if(owner->highlighted == this) //view info | ||||||
| 			{ | 			{ | ||||||
| 				//TODO: view creature info | 				//TODO: view creature info | ||||||
| 				owner->highlighted = NULL; | 				owner->highlighted = NULL; | ||||||
| 				show(); | 				show(); | ||||||
|  | 				refr = true; | ||||||
| 			} | 			} | ||||||
| 			else if( !creature && owner->splitting)//split | 			else if( !creature && owner->splitting)//split | ||||||
| 			{ | 			{ | ||||||
| @@ -129,6 +134,7 @@ void CGarrisonSlot::clickLeft(tribool down) | |||||||
| 				LOCPLINT->curint->deactivate(); | 				LOCPLINT->curint->deactivate(); | ||||||
| 				CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner); | 				CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner); | ||||||
| 				spw->activate(); | 				spw->activate(); | ||||||
|  | 				refr = true; | ||||||
| 			} | 			} | ||||||
| 			else if(creature != owner->highlighted->creature) //swap | 			else if(creature != owner->highlighted->creature) //swap | ||||||
| 			{ | 			{ | ||||||
| @@ -137,7 +143,7 @@ void CGarrisonSlot::clickLeft(tribool down) | |||||||
| 					(!owner->highlighted->upg)?(owner->oup):(owner->odown), | 					(!owner->highlighted->upg)?(owner->oup):(owner->odown), | ||||||
| 					ID,owner->highlighted->ID); | 					ID,owner->highlighted->ID); | ||||||
| 			} | 			} | ||||||
| 			else | 			else //merge | ||||||
| 			{ | 			{ | ||||||
| 				LOCPLINT->cb->mergeStacks( | 				LOCPLINT->cb->mergeStacks( | ||||||
| 					(!owner->highlighted->upg)?(owner->oup):(owner->odown), | 					(!owner->highlighted->upg)?(owner->oup):(owner->odown), | ||||||
| @@ -145,12 +151,14 @@ void CGarrisonSlot::clickLeft(tribool down) | |||||||
| 					owner->highlighted->ID,ID); | 					owner->highlighted->ID,ID); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 		else | 		else //highlight | ||||||
| 		{ | 		{ | ||||||
| 			if(creature) | 			if(creature) | ||||||
| 				owner->highlighted = this; | 				owner->highlighted = this; | ||||||
| 			show(); | 			show(); | ||||||
|  | 			refr = true; | ||||||
| 		} | 		} | ||||||
|  | 		if(refr) {hover(false);	hover(true); } //to refresh statusbar | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| void CGarrisonSlot::activate() | void CGarrisonSlot::activate() | ||||||
| @@ -2401,6 +2409,223 @@ void CHeroList::draw() | |||||||
| 	else | 	else | ||||||
| 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y); | 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y); | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | CTownList::~CTownList() | ||||||
|  | { | ||||||
|  | 	delete arrup; | ||||||
|  | 	delete arrdo; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | CTownList::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy) | ||||||
|  | :CList(Size) | ||||||
|  | { | ||||||
|  | 	pos = *Pos; | ||||||
|  | 	arrup = CGI->spriteh->giveDef("IAM014.DEF"); | ||||||
|  | 	arrdo = CGI->spriteh->giveDef("IAM015.DEF"); | ||||||
|  |  | ||||||
|  | 	arrupp.x=arupx; | ||||||
|  | 	arrupp.y=arupy; | ||||||
|  | 	arrupp.w=arrup->ourImages[0].bitmap->w; | ||||||
|  | 	arrupp.h=arrup->ourImages[0].bitmap->h; | ||||||
|  | 	arrdop.x=ardox; | ||||||
|  | 	arrdop.y=ardoy; | ||||||
|  | 	arrdop.w=arrdo->ourImages[0].bitmap->w; | ||||||
|  | 	arrdop.h=arrdo->ourImages[0].bitmap->h; | ||||||
|  | 	posporx = arrdop.x; | ||||||
|  | 	pospory = arrupp.y + arrupp.h; | ||||||
|  |  | ||||||
|  | 	pressed = indeterminate; | ||||||
|  |  | ||||||
|  | 	from = 0; | ||||||
|  | 	 | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CTownList::genList() | ||||||
|  | { | ||||||
|  | 	int howMany = LOCPLINT->cb->howManyTowns(); | ||||||
|  | 	for (int i=0;i<howMany;i++) | ||||||
|  | 	{ | ||||||
|  | 		items.push_back(LOCPLINT->cb->getTownInfo(i,0)); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CTownList::select(int which) | ||||||
|  | { | ||||||
|  | 	if (which>=items.size())  | ||||||
|  | 		return; | ||||||
|  | 	selected = which; | ||||||
|  | 	if(!fun.empty()) | ||||||
|  | 		fun(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent) | ||||||
|  | { | ||||||
|  | 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) | ||||||
|  | 	{ | ||||||
|  | 		if (from>0) | ||||||
|  | 			LOCPLINT->statusbar->print(CGI->preth->zelp[306].first); | ||||||
|  | 		else | ||||||
|  | 			LOCPLINT->statusbar->clear(); | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  | 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) | ||||||
|  | 	{ | ||||||
|  | 		if ((items.size()-from)  >  SIZE) | ||||||
|  | 			LOCPLINT->statusbar->print(CGI->preth->zelp[307].first); | ||||||
|  | 		else | ||||||
|  | 			LOCPLINT->statusbar->clear(); | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  | 	//if not buttons then towns | ||||||
|  | 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||||
|  | 	hx-=pos.x; | ||||||
|  | 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||||
|  | 	int ny = hy/32; | ||||||
|  | 	if ((ny>SIZE || ny<0) || (from+ny>=items.size())) | ||||||
|  | 	{ | ||||||
|  | 		LOCPLINT->statusbar->clear(); | ||||||
|  | 		return; | ||||||
|  | 	}; | ||||||
|  | 	LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny]))); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CTownList::clickLeft(tribool down) | ||||||
|  | { | ||||||
|  | 	if (down) | ||||||
|  | 	{ | ||||||
|  | 		/***************************ARROWS*****************************************/ | ||||||
|  | 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) | ||||||
|  | 		{ | ||||||
|  | 			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y); | ||||||
|  | 			pressed = true; | ||||||
|  | 			return; | ||||||
|  | 		} | ||||||
|  | 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE)) | ||||||
|  | 		{ | ||||||
|  | 			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y); | ||||||
|  | 			pressed = false; | ||||||
|  | 			return; | ||||||
|  | 		} | ||||||
|  | 		/***************************TOWNS*****************************************/ | ||||||
|  | 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||||
|  | 		hx-=pos.x; | ||||||
|  | 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||||
|  | 		int ny = hy/32; | ||||||
|  | 		if (ny>SIZE || ny<0) | ||||||
|  | 			return; | ||||||
|  | 		if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE)) | ||||||
|  | 			LOCPLINT->openTownWindow(items[selected]);//print town screen | ||||||
|  | 		else | ||||||
|  | 			select(ny+from); | ||||||
|  | 	} | ||||||
|  | 	else | ||||||
|  | 	{ | ||||||
|  | 		if (indeterminate(pressed)) | ||||||
|  | 			return; | ||||||
|  | 		if (pressed) //up | ||||||
|  | 		{ | ||||||
|  | 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); | ||||||
|  | 			pressed = indeterminate; | ||||||
|  | 			if (!down) | ||||||
|  | 			{ | ||||||
|  | 				from--; | ||||||
|  | 				if (from<0) | ||||||
|  | 					from=0; | ||||||
|  | 				draw(); | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 		else if (!pressed) //down | ||||||
|  | 		{ | ||||||
|  | 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); | ||||||
|  | 			pressed = indeterminate; | ||||||
|  | 			if (!down) | ||||||
|  | 			{ | ||||||
|  | 				from++; | ||||||
|  | 				//if (from<items.size()-5) | ||||||
|  | 				//	from=items.size()-5; | ||||||
|  | 				draw(); | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 		else | ||||||
|  | 			throw 0; | ||||||
|  |  | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CTownList::clickRight(tribool down) | ||||||
|  | {	 | ||||||
|  | 	if (down) | ||||||
|  | 	{ | ||||||
|  | 		/***************************ARROWS*****************************************/ | ||||||
|  | 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) | ||||||
|  | 		{ | ||||||
|  | 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this); | ||||||
|  | 		} | ||||||
|  | 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5)) | ||||||
|  | 		{ | ||||||
|  | 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this); | ||||||
|  | 		} | ||||||
|  | 		//if not buttons then towns | ||||||
|  | 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||||
|  | 		hx-=pos.x; | ||||||
|  | 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||||
|  | 		int ny = hy/32; | ||||||
|  | 		if ((ny>5 || ny<0) || (from+ny>=items.size())) | ||||||
|  | 		{ | ||||||
|  | 			return; | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		//show popup | ||||||
|  | 		CInfoPopup * ip = new CInfoPopup(LOCPLINT->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->townWins[items[from+ny]->identifier]->h,false); | ||||||
|  | 		ip->activate(); | ||||||
|  | 	} | ||||||
|  | 	else | ||||||
|  | 	{ | ||||||
|  | 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this); | ||||||
|  | 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CTownList::hover (bool on) | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CTownList::keyPressed (SDL_KeyboardEvent & key) | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void CTownList::draw() | ||||||
|  | {	 | ||||||
|  | 	for (int iT=0+from;iT<SIZE+from;iT++) | ||||||
|  | 	{ | ||||||
|  | 		int i = iT-from; | ||||||
|  | 		if (iT>=items.size()) | ||||||
|  | 		{ | ||||||
|  | 			blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32); | ||||||
|  | 			continue; | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32); | ||||||
|  |  | ||||||
|  | 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE)) | ||||||
|  | 		{ | ||||||
|  | 			blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 	if (from>0) | ||||||
|  | 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); | ||||||
|  | 	else | ||||||
|  | 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y); | ||||||
|  |  | ||||||
|  | 	if (items.size()-from>SIZE) | ||||||
|  | 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); | ||||||
|  | 	else | ||||||
|  | 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y); | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
| void CRecrutationWindow::close() | void CRecrutationWindow::close() | ||||||
| { | { | ||||||
| 	deactivate(); | 	deactivate(); | ||||||
| @@ -2503,7 +2728,7 @@ void CRecrutationWindow::show(SDL_Surface * to) | |||||||
| 	{ | 	{ | ||||||
| 		blitAt(CGI->creh->backgrounds[CGI->creh->creatures[creatures[i].ID].faction],curx-50,pos.y+130-65); | 		blitAt(CGI->creh->backgrounds[CGI->creh->creatures[creatures[i].ID].faction],curx-50,pos.y+130-65); | ||||||
| 		SDL_Rect dst = genRect(130,100,curx-50,pos.y+130-65); | 		SDL_Rect dst = genRect(130,100,curx-50,pos.y+130-65); | ||||||
| 		creatures[i].anim->nextFrameMiddle(screen,curx+20,pos.y+110,true,!(c%2),&dst); | 		creatures[i].anim->nextFrameMiddle(screen,curx+20,pos.y+110,true,!(c%2),false,&dst); | ||||||
| 		curx += 120; | 		curx += 120; | ||||||
| 	} | 	} | ||||||
| 	c++; | 	c++; | ||||||
| @@ -2533,7 +2758,7 @@ CRecrutationWindow::CRecrutationWindow(std::vector<std::pair<int,int> > &Creatur | |||||||
| 	pos.y = screen->h/2 - bitmap->h/2; | 	pos.y = screen->h/2 - bitmap->h/2; | ||||||
| 	pos.w = bitmap->w; | 	pos.w = bitmap->w; | ||||||
| 	pos.h = bitmap->h; | 	pos.h = bitmap->h; | ||||||
| 	slider = new CSlider<CRecrutationWindow>(pos.x+176,pos.y+279,135,this,&CRecrutationWindow::sliderMoved,1,std::min(amounts[0],creatures[0].amount),0,true); | 	slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true); | ||||||
| 	std::string pom; | 	std::string pom; | ||||||
| 	printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t | 	printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t | ||||||
| 	printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t | 	printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t | ||||||
| @@ -2562,9 +2787,9 @@ CRecrutationWindow::CRecrutationWindow(std::vector<std::pair<int,int> > &Creatur | |||||||
| 		curx += 120; | 		curx += 120; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	max = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Max,pos.x+134,pos.y+313,"IRCBTNS.DEF",this); | 	max = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF"); | ||||||
| 	buy = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Buy,pos.x+212,pos.y+313,"IBY6432.DEF",this); | 	buy = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF"); | ||||||
| 	cancel = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Cancel,pos.x+290,pos.y+313,"ICN6432.DEF",this); | 	cancel = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF"); | ||||||
| 	LOCPLINT->curint->deactivate(); | 	LOCPLINT->curint->deactivate(); | ||||||
| 	//AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(),  | 	//AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(),  | ||||||
| 	//int x, int y, std::string defName, T* Owner, bool activ=false,  std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor | 	//int x, int y, std::string defName, T* Owner, bool activ=false,  std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor | ||||||
| @@ -2586,9 +2811,9 @@ CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner) | |||||||
| 	pos.y = screen->h/2 - bitmap->h/2; | 	pos.y = screen->h/2 - bitmap->h/2; | ||||||
| 	pos.w = bitmap->w; | 	pos.w = bitmap->w; | ||||||
| 	pos.h = bitmap->h; | 	pos.h = bitmap->h; | ||||||
| 	ok = new AdventureMapButton<CSplitWindow>("","",&CSplitWindow::split,pos.x+20,pos.y+263,"IOK6432.DEF",this); | 	ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF"); | ||||||
| 	cancel = new AdventureMapButton<CSplitWindow>("","",&CSplitWindow::close,pos.x+214,pos.y+263,"ICN6432.DEF",this); | 	cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF"); | ||||||
| 	slider = new CSlider<CSplitWindow>(pos.x+21,pos.y+194,257,this,&CSplitWindow::sliderMoved,1,max,0,true); | 	slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,max,0,true); | ||||||
| 	a1 = max; | 	a1 = max; | ||||||
| 	a2 = 0; | 	a2 = 0; | ||||||
| 	anim = new CCreatureAnimation(CGI->creh->creatures[cid].animDefName); | 	anim = new CCreatureAnimation(CGI->creh->creatures[cid].animDefName); | ||||||
| @@ -2661,3 +2886,86 @@ void CSplitWindow::keyPressed (SDL_KeyboardEvent & key) | |||||||
| { | { | ||||||
| 	//TODO: zeby sie dalo recznie wpisywac | 	//TODO: zeby sie dalo recznie wpisywac | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void CCreInfoWindow::show(SDL_Surface * to) | ||||||
|  | { | ||||||
|  | 	char pom[15]; | ||||||
|  | 	blitAt(bitmap,pos.x,pos.y,screen); | ||||||
|  | 	blitAt(CGI->creh->backgrounds[c->faction],pos.x+21,pos.y+48,screen); | ||||||
|  | 	anim->nextFrameMiddle(screen,pos.x+90,pos.y+95,true,false,false); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | CCreInfoWindow::CCreInfoWindow(int Cid, int Type, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm) | ||||||
|  | :ok(0),dismiss(0),upgrade(0),type(Type) | ||||||
|  | { | ||||||
|  | 	c = &CGI->creh->creatures[Cid]; | ||||||
|  | 	bitmap = CGI->bitmaph->loadBitmap("CRSTKPU.bmp"); | ||||||
|  | 	pos.x = screen->w/2 - bitmap->w/2; | ||||||
|  | 	pos.y = screen->h/2 - bitmap->h/2; | ||||||
|  | 	pos.w = bitmap->w; | ||||||
|  | 	pos.h = bitmap->h; | ||||||
|  | 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); | ||||||
|  | 	anim = new CCreatureAnimation(c->animDefName); | ||||||
|  | 	anim->setType(1); | ||||||
|  |  | ||||||
|  | 	printAtMiddle(c->namePl,149,30,GEOR13,zwykly,bitmap); | ||||||
|  |  | ||||||
|  | 	printAt(CGI->preth->zelp[435].first,155,48,GEOR13,zwykly,bitmap); | ||||||
|  | 	printAt(CGI->preth->zelp[436].first,155,67,GEOR13,zwykly,bitmap); | ||||||
|  | 	if(c->shots) | ||||||
|  | 		printAt(CGI->preth->zelp[437].first,155,86,GEOR13,zwykly,bitmap); | ||||||
|  | 	printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap); | ||||||
|  | 	printAt(CGI->preth->zelp[439].first,155,124,GEOR13,zwykly,bitmap); | ||||||
|  | 	//printAt(CGI->preth->zelp[440].first,155,143,GEOR13,zwykly,bitmap); | ||||||
|  | 	printAt(CGI->preth->zelp[441].first,155,162,GEOR13,zwykly,bitmap); | ||||||
|  | } | ||||||
|  | CCreInfoWindow::~CCreInfoWindow() | ||||||
|  | { | ||||||
|  | 	SDL_FreeSurface(bitmap); | ||||||
|  | 	delete anim; | ||||||
|  | } | ||||||
|  | void CCreInfoWindow::activate() | ||||||
|  | { | ||||||
|  | 	ClickableR::activate(); | ||||||
|  | 	LOCPLINT->objsToBlit.push_back(this); | ||||||
|  | 	if(ok) | ||||||
|  | 		ok->activate(); | ||||||
|  | 	if(dismiss) | ||||||
|  | 		dismiss->activate(); | ||||||
|  | 	if(upgrade) | ||||||
|  | 		upgrade->activate(); | ||||||
|  | } | ||||||
|  | void CCreInfoWindow::close() | ||||||
|  | { | ||||||
|  | 	deactivate(); | ||||||
|  | 	delete this; | ||||||
|  |  | ||||||
|  | 	if(type) | ||||||
|  | 	{ | ||||||
|  | 		LOCPLINT->curint->activate(); | ||||||
|  | 		CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint); | ||||||
|  | 		if(c) c->showAll(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | void CCreInfoWindow::clickRight(boost::logic::tribool down) | ||||||
|  | { | ||||||
|  | 	if(down) | ||||||
|  | 		return; | ||||||
|  | 	close(); | ||||||
|  | } | ||||||
|  | void CCreInfoWindow::keyPressed (SDL_KeyboardEvent & key) | ||||||
|  | { | ||||||
|  | } | ||||||
|  | void CCreInfoWindow::deactivate() | ||||||
|  | { | ||||||
|  | 	ClickableR::deactivate();  | ||||||
|  | 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this)); | ||||||
|  | 	if(ok) | ||||||
|  | 		ok->deactivate(); | ||||||
|  | 	if(dismiss) | ||||||
|  | 		dismiss->deactivate(); | ||||||
|  | 	if(upgrade) | ||||||
|  | 		upgrade->deactivate(); | ||||||
|  | } | ||||||
| @@ -4,9 +4,10 @@ | |||||||
| #include "CGameInterface.h" | #include "CGameInterface.h" | ||||||
| #include "SDL_framerate.h" | #include "SDL_framerate.h" | ||||||
| #include <map> | #include <map> | ||||||
|  | #include <boost/function.hpp> | ||||||
|  |  | ||||||
| class CDefEssential; | class CDefEssential; | ||||||
| template <typename T> class AdventureMapButton; | class AdventureMapButton; | ||||||
| class CDefHandler; | class CDefHandler; | ||||||
| struct HeroMoveDetails; | struct HeroMoveDetails; | ||||||
| class CDefEssential; | class CDefEssential; | ||||||
| @@ -22,7 +23,7 @@ class CCreatureAnimation; | |||||||
| class CSelectableComponent; | class CSelectableComponent; | ||||||
| class CCreatureSet; | class CCreatureSet; | ||||||
| class CGObjectInstance; | class CGObjectInstance; | ||||||
| template<typename T>class CSlider; | class CSlider; | ||||||
|  |  | ||||||
| class IShowable | class IShowable | ||||||
| { | { | ||||||
| @@ -424,13 +425,12 @@ public: | |||||||
| 	void draw(); | 	void draw(); | ||||||
| 	void init(); | 	void init(); | ||||||
| }; | }; | ||||||
| template<typename T> |  | ||||||
| class CTownList  | class CTownList  | ||||||
| 	: public CList | 	: public CList | ||||||
| { | { | ||||||
| public:  | public:  | ||||||
| 	T* owner; | 	boost::function<void()> fun; | ||||||
| 	void(T::*fun)(); |  | ||||||
| 	std::vector<const CGTownInstance*> items; | 	std::vector<const CGTownInstance*> items; | ||||||
| 	int posporx,pospory; | 	int posporx,pospory; | ||||||
|  |  | ||||||
| @@ -465,8 +465,8 @@ public: | |||||||
| 	std::vector<int> amounts; //how many creatures we can afford | 	std::vector<int> amounts; //how many creatures we can afford | ||||||
| 	std::vector<creinfo> creatures; | 	std::vector<creinfo> creatures; | ||||||
| 	IRecruit *rec; | 	IRecruit *rec; | ||||||
| 	CSlider<CRecrutationWindow> *slider; | 	CSlider *slider; | ||||||
| 	AdventureMapButton<CRecrutationWindow> *max, *buy, *cancel; | 	AdventureMapButton *max, *buy, *cancel; | ||||||
| 	SDL_Surface *bitmap; | 	SDL_Surface *bitmap; | ||||||
| 	int which; //which creature is active | 	int which; //which creature is active | ||||||
|  |  | ||||||
| @@ -487,9 +487,9 @@ class CSplitWindow : public IShowable, public KeyInterested | |||||||
| { | { | ||||||
| public: | public: | ||||||
| 	CGarrisonInt *gar; | 	CGarrisonInt *gar; | ||||||
| 	CSlider<CSplitWindow> *slider; | 	CSlider *slider; | ||||||
| 	CCreatureAnimation *anim; | 	CCreatureAnimation *anim; | ||||||
| 	AdventureMapButton<CSplitWindow> *ok, *cancel; | 	AdventureMapButton *ok, *cancel; | ||||||
| 	SDL_Surface *bitmap; | 	SDL_Surface *bitmap; | ||||||
| 	int a1, a2, c; | 	int a1, a2, c; | ||||||
| 	bool which; | 	bool which; | ||||||
| @@ -505,4 +505,24 @@ public: | |||||||
| 	void sliderMoved(int to); | 	void sliderMoved(int to); | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | class CCreInfoWindow : public IShowable, public KeyInterested, public ClickableR | ||||||
|  | { | ||||||
|  | public: | ||||||
|  | 	int type;//0 - rclick popup; 1 - normal window | ||||||
|  | 	SDL_Surface *bitmap; | ||||||
|  |  | ||||||
|  | 	CCreatureAnimation *anim; | ||||||
|  | 	CCreature *c; | ||||||
|  |  | ||||||
|  | 	AdventureMapButton *dismiss, *upgrade, *ok; | ||||||
|  | 	CCreInfoWindow(int Cid, int Type, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm); | ||||||
|  | 	~CCreInfoWindow(); | ||||||
|  | 	void activate();  | ||||||
|  | 	void close(); | ||||||
|  | 	void clickRight(boost::logic::tribool down); | ||||||
|  | 	void keyPressed (SDL_KeyboardEvent & key); | ||||||
|  | 	void deactivate(); | ||||||
|  | 	void show(SDL_Surface * to = NULL); | ||||||
|  | }; | ||||||
|  |  | ||||||
| #endif //CPLAYERINTERFACE_H | #endif //CPLAYERINTERFACE_H | ||||||
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