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	* started making creature info window
* callback for buttons/lists based on boost::function * new file AdventureMapButton.cpp - update your project files
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							| @@ -0,0 +1,262 @@ | ||||
| #include "CAdvmapInterface.h" | ||||
| #include "SDL_Extensions.h" | ||||
| #include "hch\CDefHandler.h" | ||||
| #include "CGameInfo.h" | ||||
| #include "hch\CLodHandler.h" | ||||
| #include "hch\CPreGameTextHandler.h" | ||||
| #include "hch/CTownHandler.h" | ||||
| #include "CLua.h" | ||||
| #include "CCallback.h" | ||||
| AdventureMapButton::AdventureMapButton () | ||||
| { | ||||
| 	type=2; | ||||
| 	abs=true; | ||||
| 	active=false; | ||||
| 	ourObj=NULL; | ||||
| 	state=0; | ||||
| 	actOnDown = false; | ||||
| } | ||||
|  | ||||
| AdventureMapButton::AdventureMapButton | ||||
| ( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ,  std::vector<std::string> * add, bool playerColoredButton ) | ||||
| { | ||||
| 	callback = Callback; | ||||
| 	actOnDown = false; | ||||
| 	type=2; | ||||
| 	abs=true; | ||||
| 	active=false; | ||||
| 	ourObj=NULL; | ||||
| 	state=0; | ||||
| 	name=Name; | ||||
| 	helpBox=HelpBox; | ||||
| 	colorChange = playerColoredButton; | ||||
| 	int est = LOCPLINT->playerID; | ||||
| 	CDefHandler * temp = CGI->spriteh->giveDef(defName);  | ||||
| 	temp->notFreeImgs = true; | ||||
| 	for (int i=0;i<temp->ourImages.size();i++) | ||||
| 	{ | ||||
| 		imgs.resize(1); | ||||
| 		imgs[0].push_back(temp->ourImages[i].bitmap); | ||||
| 		if(playerColoredButton) | ||||
| 			CSDL_Ext::blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID); | ||||
| 	} | ||||
| 	delete temp; | ||||
| 	if (add) | ||||
| 	{ | ||||
| 		imgs.resize(imgs.size()+add->size()); | ||||
| 		for (int i=0; i<add->size();i++) | ||||
| 		{ | ||||
| 			temp = CGI->spriteh->giveDef((*add)[i]); | ||||
| 			temp->notFreeImgs = true; | ||||
| 			for (int j=0;j<temp->ourImages.size();j++) | ||||
| 			{ | ||||
| 				imgs[i+1].push_back(temp->ourImages[j].bitmap); | ||||
| 				if(playerColoredButton) | ||||
| 					CSDL_Ext::blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID); | ||||
| 			} | ||||
| 			delete temp; | ||||
| 		} | ||||
| 		delete add; | ||||
| 	} | ||||
| 	pos.x=x; | ||||
| 	pos.y=y; | ||||
| 	pos.w = imgs[curimg][0]->w; | ||||
| 	pos.h = imgs[curimg][0]->h  -1; | ||||
| 	if (activ) | ||||
| 		activate(); | ||||
| } | ||||
|  | ||||
|  | ||||
| void AdventureMapButton::clickLeft (tribool down) | ||||
| { | ||||
| 	if (down) | ||||
| 	{ | ||||
| 		state=1; | ||||
| 	} | ||||
| 	else  | ||||
| 	{ | ||||
| 		state=0; | ||||
| 	} | ||||
| 	show(); | ||||
| 	if (actOnDown && down) | ||||
| 	{ | ||||
| 		pressedL=state; | ||||
| 		callback(); | ||||
| 	} | ||||
| 	else if (pressedL && (down==false)) | ||||
| 	{ | ||||
| 		pressedL=state; | ||||
| 		callback(); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		pressedL=state; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void AdventureMapButton::clickRight (tribool down) | ||||
| { | ||||
| 	if(helpBox.size()) //there is no point to show window with nothing inside... | ||||
| 		LOCPLINT->adventureInt->handleRightClick(helpBox,down,this); | ||||
| } | ||||
|  | ||||
| void AdventureMapButton::hover (bool on) | ||||
| { | ||||
| 	Hoverable::hover(on); | ||||
| 	if(name.size()) //if there is no name, there is nohing to display also | ||||
| 	{ | ||||
| 		if (on) | ||||
| 			LOCPLINT->statusbar->print(name); | ||||
| 		else if (LOCPLINT->statusbar->getCurrent()==name) | ||||
| 			LOCPLINT->statusbar->clear(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void AdventureMapButton::activate() | ||||
| { | ||||
| 	if (active) return; | ||||
| 	active=true; | ||||
| 	ClickableL::activate(); | ||||
| 	ClickableR::activate(); | ||||
| 	Hoverable::activate(); | ||||
| 	KeyInterested::activate(); | ||||
| } | ||||
|  | ||||
| void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key) | ||||
| { | ||||
| 	//TODO: check if it's shortcut | ||||
| } | ||||
|  | ||||
| void AdventureMapButton::deactivate() | ||||
| { | ||||
| 	if (!active) return; | ||||
| 	active=false; | ||||
| 	ClickableL::deactivate(); | ||||
| 	ClickableR::deactivate(); | ||||
| 	Hoverable::deactivate(); | ||||
| 	KeyInterested::deactivate(); | ||||
| } | ||||
|  | ||||
|  | ||||
| void CSlider::sliderClicked() | ||||
| { | ||||
| 	if(!moving) | ||||
| 	{ | ||||
| 		MotionInterested::activate(); | ||||
| 		moving = true; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CSlider::mouseMoved (SDL_MouseMotionEvent & sEvent) | ||||
| { | ||||
| 	float v = sEvent.x - pos.x - 24; | ||||
| 	v/= (pos.w - 48); | ||||
| 	v*=amount; | ||||
| 	if(v!=value) | ||||
| 	{ | ||||
| 		moveTo(v); | ||||
| 		redrawSlider(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CSlider::redrawSlider() | ||||
| { | ||||
| 	slider.show(); | ||||
| } | ||||
|  | ||||
| void CSlider::moveLeft() | ||||
| { | ||||
| 	moveTo(value-1); | ||||
| } | ||||
|  | ||||
| void CSlider::moveRight() | ||||
| { | ||||
| 	moveTo(value+1); | ||||
| } | ||||
|  | ||||
| void CSlider::moveTo(int to) | ||||
| { | ||||
| 	if(to<0) | ||||
| 		to=0; | ||||
| 	else if(to>amount) | ||||
| 		to=amount; | ||||
| 	value = to; | ||||
| 	float part = (float)to/amount; | ||||
| 	part*=(pos.w-48); | ||||
| 	slider.pos.x = part + pos.x + 16; | ||||
| 	moved(to); | ||||
| } | ||||
|  | ||||
| void CSlider::activate() // makes button active | ||||
| { | ||||
| 	left.activate(); | ||||
| 	right.activate(); | ||||
| 	slider.activate(); | ||||
| 	ClickableL::activate(); | ||||
| } | ||||
|  | ||||
| void CSlider::deactivate() // makes button inactive (but doesn't delete) | ||||
| { | ||||
| 	left.deactivate(); | ||||
| 	right.deactivate(); | ||||
| 	slider.deactivate(); | ||||
| 	ClickableL::deactivate(); | ||||
| } | ||||
|  | ||||
| void CSlider::clickLeft (tribool down) | ||||
| { | ||||
| 	if(down) | ||||
| 	{ | ||||
| 		float pw = LOCPLINT->current->motion.x-pos.x-16; | ||||
| 		float rw = pw / ((float)(pos.w-32)); | ||||
| 		if (rw>1) return; | ||||
| 		if (rw<0) return; | ||||
| 		moveTo(rw*amount); | ||||
| 		return; | ||||
| 	} | ||||
| 	if(moving) | ||||
| 	{ | ||||
| 		MotionInterested::deactivate(); | ||||
| 		moving = false; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CSlider::show(SDL_Surface * to) | ||||
| { | ||||
| 	left.show(); | ||||
| 	right.show(); | ||||
| 	slider.show(); | ||||
| } | ||||
|  | ||||
| CSlider::~CSlider() | ||||
| { | ||||
| 	delete imgs; | ||||
| } | ||||
|  | ||||
| CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal) | ||||
| :capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved) | ||||
| { | ||||
| 	moving = false; | ||||
| 	strongInterest = true; | ||||
| 	imgs = CGI->spriteh->giveDefEss("IGPCRDIV.DEF"); | ||||
|  | ||||
| 	left.pos.y = slider.pos.y = right.pos.y = pos.y = y; | ||||
| 	left.pos.x = pos.x = x; | ||||
| 	right.pos.x = x + totalw - 16; | ||||
|  | ||||
| 	//left.owner = right.owner = slider.owner = this; | ||||
| 	//left.function = &CSlider::moveLeft; | ||||
| 	//right.function = &CSlider::moveRight; | ||||
| 	//slider.function = &CSlider::sliderClicked; | ||||
| 	left.callback = boost::bind(&CSlider::moveLeft,this); | ||||
| 	left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16; | ||||
| 	pos.w = totalw; | ||||
| 	left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1); | ||||
| 	left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap); | ||||
| 	right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap); | ||||
| 	slider.imgs[0].push_back(imgs->ourImages[4].bitmap); | ||||
| 	left.notFreeButton = right.notFreeButton = slider.notFreeButton = true; | ||||
| 	slider.actOnDown = true; | ||||
|  | ||||
| 	moveTo(value); | ||||
| } | ||||
| @@ -1,13 +1,7 @@ | ||||
| #pragma once | ||||
| #include "SDL_Extensions.h" | ||||
| #include "hch\CDefHandler.h" | ||||
| #include "CGameInfo.h" | ||||
| #include "hch\CLodHandler.h" | ||||
| #include "hch\CPreGameTextHandler.h" | ||||
| #include "hch/CTownHandler.h" | ||||
| #include "CLua.h" | ||||
| #include "CPlayerInterface.h" | ||||
| template <typename T=CAdvMapInt> | ||||
| #include <boost/function.hpp> | ||||
| #include <boost/bind.hpp> | ||||
| class AdventureMapButton  | ||||
| 	: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public CButtonBase | ||||
| { | ||||
| @@ -15,8 +9,7 @@ public: | ||||
| 	std::string name; //for status bar  | ||||
| 	std::string helpBox; //for right-click help | ||||
| 	char key; //key shortcut | ||||
| 	T* owner; | ||||
| 	void (T::*function)(); //function in CAdvMapInt called when this button is pressed, different for each button | ||||
| 	boost::function<void()> callback; | ||||
| 	bool colorChange, | ||||
| 		actOnDown; //runs when mouse is pressed down over it, not when up | ||||
|  | ||||
| @@ -28,368 +21,24 @@ public: | ||||
| 	void deactivate(); // makes button inactive (but doesn't delete) | ||||
|  | ||||
| 	AdventureMapButton(); //c-tor | ||||
| 	AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ=false,  std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor | ||||
| 	AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ=false,  std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor | ||||
| }; | ||||
|  | ||||
| template <typename T> | ||||
| AdventureMapButton<T>::AdventureMapButton () | ||||
| { | ||||
| 	type=2; | ||||
| 	abs=true; | ||||
| 	active=false; | ||||
| 	ourObj=NULL; | ||||
| 	state=0; | ||||
| 	actOnDown = false; | ||||
| } | ||||
| template <typename T> | ||||
| AdventureMapButton<T>::AdventureMapButton | ||||
| ( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ, std::vector<std::string> * add, bool playerColoredButton ) | ||||
| { | ||||
| 	actOnDown = false; | ||||
| 	owner = Owner; | ||||
| 	type=2; | ||||
| 	abs=true; | ||||
| 	active=false; | ||||
| 	ourObj=NULL; | ||||
| 	state=0; | ||||
| 	name=Name; | ||||
| 	helpBox=HelpBox; | ||||
| 	colorChange = playerColoredButton; | ||||
| 	int est = LOCPLINT->playerID; | ||||
| 	CDefHandler * temp = CGI->spriteh->giveDef(defName);  | ||||
| 	temp->notFreeImgs = true; | ||||
| 	for (int i=0;i<temp->ourImages.size();i++) | ||||
| 	{ | ||||
| 		imgs.resize(1); | ||||
| 		imgs[0].push_back(temp->ourImages[i].bitmap); | ||||
| 		if(playerColoredButton) | ||||
| 			CSDL_Ext::blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID); | ||||
| 	} | ||||
| 	delete temp; | ||||
| 	if (add) | ||||
| 	{ | ||||
| 		imgs.resize(imgs.size()+add->size()); | ||||
| 		for (int i=0; i<add->size();i++) | ||||
| 		{ | ||||
| 			temp = CGI->spriteh->giveDef((*add)[i]); | ||||
| 			temp->notFreeImgs = true; | ||||
| 			for (int j=0;j<temp->ourImages.size();j++) | ||||
| 			{ | ||||
| 				imgs[i+1].push_back(temp->ourImages[j].bitmap); | ||||
| 				if(playerColoredButton) | ||||
| 					CSDL_Ext::blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID); | ||||
| 			} | ||||
| 			delete temp; | ||||
| 		} | ||||
| 		delete add; | ||||
| 	} | ||||
| 	function = Function; | ||||
| 	pos.x=x; | ||||
| 	pos.y=y; | ||||
| 	pos.w = imgs[curimg][0]->w; | ||||
| 	pos.h = imgs[curimg][0]->h  -1; | ||||
| 	if (activ) | ||||
| 		activate(); | ||||
| } | ||||
|  | ||||
| template <typename T> | ||||
| void AdventureMapButton<T>::clickLeft (tribool down) | ||||
| { | ||||
| 	if (down) | ||||
| 	{ | ||||
| 		state=1; | ||||
| 	} | ||||
| 	else  | ||||
| 	{ | ||||
| 		state=0; | ||||
| 	} | ||||
| 	show(); | ||||
| 	if (actOnDown && down) | ||||
| 	{ | ||||
| 		pressedL=state; | ||||
| 		(owner->*function)(); | ||||
| 	} | ||||
| 	else if (pressedL && (down==false)) | ||||
| 	{ | ||||
| 		pressedL=state; | ||||
| 		(owner->*function)(); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		pressedL=state; | ||||
| 	} | ||||
| } | ||||
| template <typename T> | ||||
| void AdventureMapButton<T>::clickRight (tribool down) | ||||
| { | ||||
| 	if(helpBox.size()) //there is no point to show window with nothing inside... | ||||
| 		LOCPLINT->adventureInt->handleRightClick(helpBox,down,this); | ||||
| } | ||||
| template <typename T> | ||||
| void AdventureMapButton<T>::hover (bool on) | ||||
| { | ||||
| 	Hoverable::hover(on); | ||||
| 	if(name.size()) //if there is no name, there is nohing to display also | ||||
| 	{ | ||||
| 		if (on) | ||||
| 			LOCPLINT->statusbar->print(name); | ||||
| 		else if (LOCPLINT->statusbar->getCurrent()==name) | ||||
| 			LOCPLINT->statusbar->clear(); | ||||
| 	} | ||||
| } | ||||
| template <typename T> | ||||
| void AdventureMapButton<T>::activate() | ||||
| { | ||||
| 	if (active) return; | ||||
| 	active=true; | ||||
| 	ClickableL::activate(); | ||||
| 	ClickableR::activate(); | ||||
| 	Hoverable::activate(); | ||||
| 	KeyInterested::activate(); | ||||
| } | ||||
| template <typename T> | ||||
| void AdventureMapButton<T>::keyPressed (SDL_KeyboardEvent & key) | ||||
| { | ||||
| 	//TODO: check if it's shortcut | ||||
| } | ||||
| template <typename T> | ||||
| void AdventureMapButton<T>::deactivate() | ||||
| { | ||||
| 	if (!active) return; | ||||
| 	active=false; | ||||
| 	ClickableL::deactivate(); | ||||
| 	ClickableR::deactivate(); | ||||
| 	Hoverable::deactivate(); | ||||
| 	KeyInterested::deactivate(); | ||||
| } | ||||
| template <typename T> | ||||
| CTownList<T>::~CTownList() | ||||
| { | ||||
| 	delete arrup; | ||||
| 	delete arrdo; | ||||
| } | ||||
| template <typename T> | ||||
| CTownList<T>::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy) | ||||
| :CList(Size) | ||||
| { | ||||
| 	pos = *Pos; | ||||
| 	arrup = CGI->spriteh->giveDef("IAM014.DEF"); | ||||
| 	arrdo = CGI->spriteh->giveDef("IAM015.DEF"); | ||||
|  | ||||
| 	arrupp.x=arupx; | ||||
| 	arrupp.y=arupy; | ||||
| 	arrupp.w=arrup->ourImages[0].bitmap->w; | ||||
| 	arrupp.h=arrup->ourImages[0].bitmap->h; | ||||
| 	arrdop.x=ardox; | ||||
| 	arrdop.y=ardoy; | ||||
| 	arrdop.w=arrdo->ourImages[0].bitmap->w; | ||||
| 	arrdop.h=arrdo->ourImages[0].bitmap->h; | ||||
| 	posporx = arrdop.x; | ||||
| 	pospory = arrupp.y + arrupp.h; | ||||
|  | ||||
| 	pressed = indeterminate; | ||||
|  | ||||
| 	from = 0; | ||||
| 	 | ||||
| } | ||||
| template<typename T> | ||||
| void CTownList<T>::genList() | ||||
| { | ||||
| 	int howMany = LOCPLINT->cb->howManyTowns(); | ||||
| 	for (int i=0;i<howMany;i++) | ||||
| 	{ | ||||
| 		items.push_back(LOCPLINT->cb->getTownInfo(i,0)); | ||||
| 	} | ||||
| } | ||||
| template<typename T> | ||||
| void CTownList<T>::select(int which) | ||||
| { | ||||
| 	if (which>=items.size())  | ||||
| 		return; | ||||
| 	selected = which; | ||||
| 	if(owner) | ||||
| 		(owner->*fun)(); | ||||
| } | ||||
| template<typename T> | ||||
| void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent) | ||||
| { | ||||
| 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) | ||||
| 	{ | ||||
| 		if (from>0) | ||||
| 			LOCPLINT->statusbar->print(CGI->preth->zelp[306].first); | ||||
| 		else | ||||
| 			LOCPLINT->statusbar->clear(); | ||||
| 		return; | ||||
| 	} | ||||
| 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) | ||||
| 	{ | ||||
| 		if ((items.size()-from)  >  SIZE) | ||||
| 			LOCPLINT->statusbar->print(CGI->preth->zelp[307].first); | ||||
| 		else | ||||
| 			LOCPLINT->statusbar->clear(); | ||||
| 		return; | ||||
| 	} | ||||
| 	//if not buttons then towns | ||||
| 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||
| 	hx-=pos.x; | ||||
| 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||
| 	int ny = hy/32; | ||||
| 	if ((ny>SIZE || ny<0) || (from+ny>=items.size())) | ||||
| 	{ | ||||
| 		LOCPLINT->statusbar->clear(); | ||||
| 		return; | ||||
| 	}; | ||||
| 	LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny]))); | ||||
| } | ||||
| template<typename T> | ||||
| void CTownList<T>::clickLeft(tribool down) | ||||
| { | ||||
| 	if (down) | ||||
| 	{ | ||||
| 		/***************************ARROWS*****************************************/ | ||||
| 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) | ||||
| 		{ | ||||
| 			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y); | ||||
| 			pressed = true; | ||||
| 			return; | ||||
| 		} | ||||
| 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE)) | ||||
| 		{ | ||||
| 			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y); | ||||
| 			pressed = false; | ||||
| 			return; | ||||
| 		} | ||||
| 		/***************************TOWNS*****************************************/ | ||||
| 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||
| 		hx-=pos.x; | ||||
| 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||
| 		int ny = hy/32; | ||||
| 		if (ny>SIZE || ny<0) | ||||
| 			return; | ||||
| 		if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE)) | ||||
| 			LOCPLINT->openTownWindow(items[selected]);//print town screen | ||||
| 		else | ||||
| 			select(ny+from); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		if (indeterminate(pressed)) | ||||
| 			return; | ||||
| 		if (pressed) //up | ||||
| 		{ | ||||
| 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); | ||||
| 			pressed = indeterminate; | ||||
| 			if (!down) | ||||
| 			{ | ||||
| 				from--; | ||||
| 				if (from<0) | ||||
| 					from=0; | ||||
| 				draw(); | ||||
| 			} | ||||
| 		} | ||||
| 		else if (!pressed) //down | ||||
| 		{ | ||||
| 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); | ||||
| 			pressed = indeterminate; | ||||
| 			if (!down) | ||||
| 			{ | ||||
| 				from++; | ||||
| 				//if (from<items.size()-5) | ||||
| 				//	from=items.size()-5; | ||||
| 				draw(); | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 			throw 0; | ||||
|  | ||||
| 	} | ||||
| } | ||||
| template<typename T> | ||||
| void CTownList<T>::clickRight(tribool down) | ||||
| {	 | ||||
| 	if (down) | ||||
| 	{ | ||||
| 		/***************************ARROWS*****************************************/ | ||||
| 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) | ||||
| 		{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this); | ||||
| 		} | ||||
| 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5)) | ||||
| 		{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this); | ||||
| 		} | ||||
| 		//if not buttons then towns | ||||
| 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||
| 		hx-=pos.x; | ||||
| 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||
| 		int ny = hy/32; | ||||
| 		if ((ny>5 || ny<0) || (from+ny>=items.size())) | ||||
| 		{ | ||||
| 			return; | ||||
| 		} | ||||
|  | ||||
| 		//show popup | ||||
| 		CInfoPopup * ip = new CInfoPopup(LOCPLINT->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->townWins[items[from+ny]->identifier]->h,false); | ||||
| 		ip->activate(); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this); | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this); | ||||
| 	} | ||||
| } | ||||
| template<typename T> | ||||
| void CTownList<T>::hover (bool on) | ||||
| { | ||||
| } | ||||
| template<typename T> | ||||
| void CTownList<T>::keyPressed (SDL_KeyboardEvent & key) | ||||
| { | ||||
| } | ||||
| template<typename T> | ||||
| void CTownList<T>::draw() | ||||
| {	 | ||||
| 	for (int iT=0+from;iT<SIZE+from;iT++) | ||||
| 	{ | ||||
| 		int i = iT-from; | ||||
| 		if (iT>=items.size()) | ||||
| 		{ | ||||
| 			blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32); | ||||
| 			continue; | ||||
| 		} | ||||
|  | ||||
| 		blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32); | ||||
|  | ||||
| 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE)) | ||||
| 		{ | ||||
| 			blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32); | ||||
| 		} | ||||
| 	} | ||||
| 	if (from>0) | ||||
| 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); | ||||
| 	else | ||||
| 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y); | ||||
|  | ||||
| 	if (items.size()-from>SIZE) | ||||
| 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); | ||||
| 	else | ||||
| 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y); | ||||
| } | ||||
|  | ||||
|  | ||||
| template<typename T> | ||||
| //template<typename T> | ||||
| class CSlider : public IShowable, public MotionInterested, public ClickableL | ||||
| { | ||||
| public: | ||||
| 	AdventureMapButton<CSlider> left, right, slider; //if vertical then left=up | ||||
| 	AdventureMapButton left, right, slider; //if vertical then left=up | ||||
| 	int capacity,//how many elements can be active at same time | ||||
| 		amount, //how many elements | ||||
| 		value; //first active element | ||||
| 	bool horizontal, moving; | ||||
| 	CDefEssential *imgs ; | ||||
|  | ||||
| 	T* owner; | ||||
| 	void(T::*moved)(int to); | ||||
| 	boost::function<void(int)> moved; | ||||
| 	//void(T::*moved)(int to); | ||||
| 	//T* owner; | ||||
|  | ||||
| 	void redrawSlider();  | ||||
|  | ||||
| @@ -402,130 +51,7 @@ public: | ||||
| 	void activate(); // makes button active | ||||
| 	void deactivate(); // makes button inactive (but doesn't delete) | ||||
| 	void show(SDL_Surface * to = NULL); | ||||
| 	CSlider(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount,  | ||||
| 	CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount,  | ||||
| 		int Value=0, bool Horizontal=true); | ||||
| 	~CSlider(); | ||||
| };	 | ||||
|  | ||||
| template<typename T> | ||||
| void CSlider<T>::sliderClicked() | ||||
| { | ||||
| 	if(!moving) | ||||
| 	{ | ||||
| 		MotionInterested::activate(); | ||||
| 		moving = true; | ||||
| 	} | ||||
| } | ||||
| template<typename T> | ||||
| void CSlider<T>::mouseMoved (SDL_MouseMotionEvent & sEvent) | ||||
| { | ||||
| 	float v = sEvent.x - pos.x - 24; | ||||
| 	v/= (pos.w - 48); | ||||
| 	v*=amount; | ||||
| 	if(v!=value) | ||||
| 	{ | ||||
| 		moveTo(v); | ||||
| 		redrawSlider(); | ||||
| 	} | ||||
| } | ||||
| template<typename T> | ||||
| void CSlider<T>::redrawSlider() | ||||
| { | ||||
| 	slider.show(); | ||||
| } | ||||
| template<typename T> | ||||
| void CSlider<T>::moveLeft() | ||||
| { | ||||
| 	moveTo(value-1); | ||||
| } | ||||
| template<typename T> | ||||
| void CSlider<T>::moveRight() | ||||
| { | ||||
| 	moveTo(value+1); | ||||
| } | ||||
| template<typename T> | ||||
| void CSlider<T>::moveTo(int to) | ||||
| { | ||||
| 	if(to<0) | ||||
| 		to=0; | ||||
| 	else if(to>amount) | ||||
| 		to=amount; | ||||
| 	value = to; | ||||
| 	float part = (float)to/amount; | ||||
| 	part*=(pos.w-48); | ||||
| 	slider.pos.x = part + pos.x + 16; | ||||
| 	(owner->*moved)(to); | ||||
| } | ||||
| template<typename T> | ||||
| void CSlider<T>::activate() // makes button active | ||||
| { | ||||
| 	left.activate(); | ||||
| 	right.activate(); | ||||
| 	slider.activate(); | ||||
| 	ClickableL::activate(); | ||||
| } | ||||
| template<typename T> | ||||
| void CSlider<T>::deactivate() // makes button inactive (but doesn't delete) | ||||
| { | ||||
| 	left.deactivate(); | ||||
| 	right.deactivate(); | ||||
| 	slider.deactivate(); | ||||
| 	ClickableL::deactivate(); | ||||
| } | ||||
| template<typename T> | ||||
| void CSlider<T>::clickLeft (tribool down) | ||||
| { | ||||
| 	if(down) | ||||
| 	{ | ||||
| 		float pw = LOCPLINT->current->motion.x-pos.x-16; | ||||
| 		float rw = pw / ((float)(pos.w-32)); | ||||
| 		if (rw>1) return; | ||||
| 		if (rw<0) return; | ||||
| 		moveTo(rw*amount); | ||||
| 		return; | ||||
| 	} | ||||
| 	if(moving) | ||||
| 	{ | ||||
| 		MotionInterested::deactivate(); | ||||
| 		moving = false; | ||||
| 	} | ||||
| } | ||||
| template<typename T> | ||||
| void CSlider<T>::show(SDL_Surface * to) | ||||
| { | ||||
| 	left.show(); | ||||
| 	right.show(); | ||||
| 	slider.show(); | ||||
| } | ||||
| template<typename T> | ||||
| CSlider<T>::CSlider(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount, int Value, bool Horizontal) | ||||
| :capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved), owner(Owner) | ||||
| { | ||||
| 	moving = false; | ||||
| 	strongInterest = true; | ||||
| 	imgs = CGI->spriteh->giveDefEss("IGPCRDIV.DEF"); | ||||
|  | ||||
| 	left.pos.y = slider.pos.y = right.pos.y = pos.y = y; | ||||
| 	left.pos.x = pos.x = x; | ||||
| 	right.pos.x = x + totalw - 16; | ||||
|  | ||||
| 	left.owner = right.owner = slider.owner = this; | ||||
| 	left.function = &CSlider::moveLeft; | ||||
| 	right.function = &CSlider::moveRight; | ||||
| 	slider.function = &CSlider::sliderClicked; | ||||
| 	left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16; | ||||
| 	pos.w = totalw; | ||||
| 	left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1); | ||||
| 	left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap); | ||||
| 	right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap); | ||||
| 	slider.imgs[0].push_back(imgs->ourImages[4].bitmap); | ||||
| 	left.notFreeButton = right.notFreeButton = slider.notFreeButton = true; | ||||
| 	slider.actOnDown = true; | ||||
|  | ||||
| 	moveTo(value); | ||||
| } | ||||
| template<typename T> | ||||
| CSlider<T>::~CSlider() | ||||
| { | ||||
| 	delete imgs; | ||||
| } | ||||
| @@ -807,39 +807,38 @@ CAdvMapInt::CAdvMapInt(int Player) | ||||
| :player(Player), | ||||
| statusbar(7,556), | ||||
| kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second, | ||||
| 			 &CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF", this,false,NULL,true), | ||||
| 			 boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", false,NULL,true), | ||||
|  | ||||
| underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second, | ||||
| 		   &CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", this, false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true), | ||||
| 			boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true), | ||||
|  | ||||
| questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second, | ||||
| 		 &CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF", this,false,NULL,true), | ||||
| 		 boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", false,NULL,true), | ||||
|  | ||||
| sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second, | ||||
| 		  &CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF", this,false,NULL,true), | ||||
| 		  boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", false,NULL,true), | ||||
|  | ||||
| moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second, | ||||
| 		  &CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF", this,false,NULL,true), | ||||
| 		  boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", false,NULL,true), | ||||
|  | ||||
| spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second, | ||||
| 		  &CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF", this,false,NULL,true), | ||||
| 		  boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", false,NULL,true), | ||||
|  | ||||
| advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second, | ||||
| 		  &CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF", this,false,NULL,true), | ||||
| 		  boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", false,NULL,true), | ||||
|  | ||||
| sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second, | ||||
| 		  &CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF", this,false,NULL,true), | ||||
| 		  boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", false,NULL,true), | ||||
|  | ||||
| nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second, | ||||
| 		  &CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF", this,false,NULL,true), | ||||
| 		  boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", false,NULL,true), | ||||
|  | ||||
| endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second, | ||||
| 		  &CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF", this,false,NULL,true), | ||||
| 		  boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", false,NULL,true), | ||||
|  | ||||
| townList(5,&genRect(192,48,747,196),747,196,747,372) | ||||
| { | ||||
| 	townList.owner = this; | ||||
| 	townList.fun = &CAdvMapInt::selectionChanged; | ||||
| 	townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this); | ||||
| 	LOCPLINT->adventureInt=this; | ||||
| 	bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp"); | ||||
| 	blueToPlayersAdv(bg,player); | ||||
|   | ||||
| @@ -121,7 +121,7 @@ public: | ||||
|  | ||||
|  | ||||
| 	SDL_Surface * bg; | ||||
| 	AdventureMapButton<> kingOverview,//- kingdom overview | ||||
| 	AdventureMapButton kingOverview,//- kingdom overview | ||||
| 		underground,//- underground switch | ||||
| 		questlog,//- questlog | ||||
| 		sleepWake, //- sleep/wake hero | ||||
| @@ -139,7 +139,7 @@ public: | ||||
| 	CResDataBar resdatabar; | ||||
| 	 | ||||
| 	CHeroList heroList; | ||||
| 	CTownList<CAdvMapInt> townList;	 | ||||
| 	CTownList townList;	 | ||||
| 	CInfoBar infoBar; | ||||
|  | ||||
| 	CHeroWindow * heroWindow; | ||||
|   | ||||
| @@ -60,15 +60,15 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C | ||||
| 	CSDL_Ext::update(); | ||||
| 	 | ||||
| 	//preparing buttons and console | ||||
| 	bOptions = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bOptionsf, 3, 561, "icm003.def", this, false, NULL, false); | ||||
| 	bSurrender = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSurrenderf, 54, 561, "icm001.def", this, false, NULL, false); | ||||
| 	bFlee = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bFleef, 105, 561, "icm002.def", this, false, NULL, false); | ||||
| 	bAutofight  = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bAutofightf, 157, 561, "icm004.def", this, false, NULL, false); | ||||
| 	bSpell = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSpellf, 645, 561, "icm005.def", this, false, NULL, false); | ||||
| 	bWait = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bWaitf, 696, 561, "icm006.def", this, false, NULL, false); | ||||
| 	bDefence = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bDefencef, 747, 561, "icm007.def", this, false, NULL, false); | ||||
| 	bConsoleUp = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bConsoleUpf, 624, 561, "ComSlide.def", this, false, NULL, false); | ||||
| 	bConsoleDown = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bConsoleDownf, 624, 580, "ComSlide.def", this, false, NULL, false); | ||||
| 	bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", false, NULL, false); | ||||
| 	bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", false, NULL, false); | ||||
| 	bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", false, NULL, false); | ||||
| 	bAutofight  = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", false, NULL, false); | ||||
| 	bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", false, NULL, false); | ||||
| 	bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", false, NULL, false); | ||||
| 	bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", false, NULL, false); | ||||
| 	bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", false, NULL, false); | ||||
| 	bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", false, NULL, false); | ||||
| 	bConsoleDown->bitmapOffset = 2; | ||||
| 	console = new CBattleConsole(); | ||||
| 	console->pos.x = 211; | ||||
|   | ||||
| @@ -7,7 +7,7 @@ class CGHeroInstance; | ||||
| class CDefHandler; | ||||
| class CStack; | ||||
| class CCallback; | ||||
| template <typename T> class AdventureMapButton; | ||||
| class AdventureMapButton; | ||||
|  | ||||
| class CBattleHero : public IShowable, public CIntObject | ||||
| { | ||||
| @@ -68,7 +68,7 @@ class CBattleInterface : public IActivable, public IShowable | ||||
| { | ||||
| private: | ||||
| 	SDL_Surface * background, * menu, * amountBasic, * amountNormal; | ||||
| 	AdventureMapButton<CBattleInterface> * bOptions, * bSurrender, * bFlee, * bAutofight, * bSpell, | ||||
| 	AdventureMapButton * bOptions, * bSurrender, * bFlee, * bAutofight, * bSpell, | ||||
| 		* bWait, * bDefence, * bConsoleUp, * bConsoleDown; | ||||
| 	CBattleConsole * console; | ||||
| 	CBattleHero * attackingHero, * defendingHero; | ||||
|   | ||||
| @@ -211,15 +211,14 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate) | ||||
| 	//garrison | ||||
| 	garr = new CGarrisonInt(305,387,4,32,townInt,243,13,town,town->visitingHero); | ||||
|  | ||||
| 	townlist = new CTownList<CCastleInterface>(3,&genRect(128,48,744,414),744,414,744,526); | ||||
| 	exit = new AdventureMapButton<CCastleInterface> | ||||
| 		(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,false,NULL,false); | ||||
| 	split = new AdventureMapButton<CGarrisonInt> | ||||
| 		(CGI->townh->tcommands[3],"",&CGarrisonInt::splitClick,744,382,"TSBTNS.DEF",garr,false,NULL,false); | ||||
| 	townlist = new CTownList(3,&genRect(128,48,744,414),744,414,744,526); | ||||
| 	exit = new AdventureMapButton | ||||
| 		(CGI->townh->tcommands[8],"",boost::bind(&CCastleInterface::close,this),744,544,"TSBTNS.DEF",false,NULL,false); | ||||
| 	split = new AdventureMapButton | ||||
| 		(CGI->townh->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),744,382,"TSBTNS.DEF",false,NULL,false); | ||||
| 	statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732); | ||||
|  | ||||
| 	townlist->owner = this; | ||||
| 	townlist->fun = &CCastleInterface::townChange; | ||||
| 	townlist->fun = boost::bind(&CCastleInterface::townChange,this); | ||||
| 	townlist->genList(); | ||||
| 	townlist->selected = getIndexOf(townlist->items,Town); | ||||
| 	if((townlist->selected+1) > townlist->SIZE) | ||||
| @@ -716,8 +715,8 @@ CHallInterface::CHallInterface(CCastleInterface * owner) | ||||
| 	CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID); | ||||
| 	bars = CGI->spriteh->giveDefEss("TPTHBAR.DEF"); | ||||
| 	status = CGI->spriteh->giveDefEss("TPTHCHK.DEF"); | ||||
| 	exit = new AdventureMapButton<CHallInterface> | ||||
| 		(CGI->townh->tcommands[8],"",&CHallInterface::close,748,556,"TPMAGE1.DEF",this,false,NULL,false); | ||||
| 	exit = new AdventureMapButton | ||||
| 		(CGI->townh->tcommands[8],"",boost::bind(&CHallInterface::close,this),748,556,"TPMAGE1.DEF",false,NULL,false); | ||||
|  | ||||
| 	//preparing boxes with buildings// | ||||
| 	boxes.resize(5); | ||||
| @@ -989,10 +988,10 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod | ||||
| 	} | ||||
| 	if(!mode) | ||||
| 	{ | ||||
| 		buy = new AdventureMapButton<CBuildWindow> | ||||
| 			("","",&CBuildWindow::Buy,pos.x+45,pos.y+446,"IBUY30.DEF",this,false,NULL,false); | ||||
| 		cancel = new AdventureMapButton<CBuildWindow> | ||||
| 			("","",&CBuildWindow::close,pos.x+290,pos.y+445,"ICANCEL.DEF",this,false,NULL,false); | ||||
| 		buy = new AdventureMapButton | ||||
| 			("","",boost::bind(&CBuildWindow::Buy,this),pos.x+45,pos.y+446,"IBUY30.DEF",false,NULL,false); | ||||
| 		cancel = new AdventureMapButton | ||||
| 			("","",boost::bind(&CBuildWindow::close,this),pos.x+290,pos.y+445,"ICANCEL.DEF",false,NULL,false); | ||||
| 		if(state!=7) | ||||
| 			buy->state=2; | ||||
| 	} | ||||
|   | ||||
| @@ -7,7 +7,7 @@ class CGTownInstance; | ||||
| class CTownHandler; | ||||
| class CHallInterface; | ||||
| struct Structure; | ||||
| template <typename T> class AdventureMapButton; | ||||
| class AdventureMapButton; | ||||
| class CBuildingRect : public Hoverable, public MotionInterested, public ClickableL, public ClickableR//, public TimeInterested | ||||
| { | ||||
| public: | ||||
| @@ -41,11 +41,11 @@ public: | ||||
|  | ||||
| 	CDefHandler *hall,*fort, *flag; | ||||
| 	CDefEssential* bicons; //150x70 buildings imgs | ||||
| 	CTownList<CCastleInterface> * townlist; | ||||
| 	CTownList * townlist; | ||||
|  | ||||
| 	CGarrisonInt * garr; | ||||
| 	AdventureMapButton<CCastleInterface> * exit; | ||||
| 	AdventureMapButton<CGarrisonInt>*split; | ||||
| 	AdventureMapButton *exit; | ||||
| 	AdventureMapButton *split; | ||||
|  | ||||
| 	std::vector<CBuildingRect*> buildings; //building id, building def, structure struct, border, filling | ||||
|  | ||||
| @@ -101,7 +101,7 @@ public: | ||||
| 		int tid, bid, state; //town id, building id, state | ||||
| 		bool mode; // 0 - normal (with buttons), 1 - r-click popup | ||||
| 		SDL_Surface * bitmap; //main window bitmap, with blitted res/text, without buttons/subtitle in "statusbar" | ||||
| 		AdventureMapButton<CBuildWindow> *buy, *cancel; | ||||
| 		AdventureMapButton *buy, *cancel; | ||||
|  | ||||
| 		void activate(); | ||||
| 		void deactivate(); | ||||
| @@ -118,7 +118,7 @@ public: | ||||
| 		*status; //0 - already, 1 - can't, 2 - lack of resources | ||||
| 	std::vector< std::vector<CBuildingBox*> >boxes; | ||||
|  | ||||
| 	AdventureMapButton<CHallInterface> * exit; | ||||
| 	AdventureMapButton *exit; | ||||
|  | ||||
| 	SDL_Surface * bg; | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| #ifndef CGAMEINTERFACE_H | ||||
| #define CGAMEINTERFACE_H | ||||
| #include "global.h" | ||||
| //#include "CCallback.h" | ||||
| #include <set> | ||||
| #include <vector> | ||||
| BOOST_TRIBOOL_THIRD_STATE(outOfRange) | ||||
|  | ||||
| @@ -32,6 +32,16 @@ struct BattleAction | ||||
| 	int destinationTile;  | ||||
| 	int additionalInfo; // e.g. spell number if type is 1 || 10 | ||||
| }; | ||||
|  | ||||
| struct StackState | ||||
| { | ||||
| 	int attackBonus, defenseBonus, healthBonus, speedBonus; | ||||
| 	int currentHealth; | ||||
| 	int shotsLeft; | ||||
| 	std::set<int> effects;  | ||||
| 	int morale, luck; | ||||
| }; | ||||
|  | ||||
| class CGameInterface | ||||
| { | ||||
| public: | ||||
|   | ||||
| @@ -34,17 +34,17 @@ CHeroWindow::CHeroWindow(int playerColor): | ||||
| 	garInt = NULL; | ||||
| 	ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660); | ||||
|  | ||||
| 	quitButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[17], std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this, false, NULL, false); | ||||
| 	dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[28], &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this, false, NULL, false); | ||||
| 	questlogButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[0], std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this, false, NULL, false); | ||||
| 	quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::bind(&CHeroWindow::quit,this), 674, 524, "hsbtns.def", false, NULL, false); | ||||
| 	dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false); | ||||
| 	questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false); | ||||
|  | ||||
| 	gar1button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this, false, NULL, false); | ||||
| 	gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this, false, NULL, false); | ||||
| 	gar3button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this, false, NULL, false); | ||||
| 	gar4button = new AdventureMapButton<CGarrisonInt>(std::string(), CGI->generaltexth->heroscrn[32], &CGarrisonInt::splitClick, 604, 527, "hsbtns9.def", garInt, false, NULL, false); | ||||
| 	gar1button = new AdventureMapButton(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], boost::bind(&CHeroWindow::gar1,this), 546, 491, "hsbtns6.def", false, NULL, false); | ||||
| 	gar2button = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::gar2,this), 604, 491, "hsbtns8.def", false, NULL, false); | ||||
| 	gar3button = new AdventureMapButton(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], boost::bind(&CHeroWindow::gar3,this), 546, 527, "hsbtns7.def", false, NULL, false); | ||||
| 	gar4button = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garInt), 604, 527, "hsbtns9.def", false, NULL, false); | ||||
|  | ||||
| 	leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this, false, NULL, false); | ||||
| 	rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this, false, NULL, false); | ||||
| 	leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false); | ||||
| 	rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false); | ||||
|  | ||||
| 	for(int g=0; g<8; ++g) | ||||
| 	{ | ||||
| @@ -202,7 +202,7 @@ void CHeroWindow::setHero(const CGHeroInstance *hero) | ||||
| 	portraitArea->text = hero->biography; | ||||
|  | ||||
| 	delete garInt; | ||||
| 	gar4button->owner = garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero); | ||||
| 	/*gar4button->owner = */garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero); | ||||
| 	garInt->update = false; | ||||
| 	for(int g=0; g<primSkillAreas.size(); ++g) | ||||
| 	{ | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| #pragma once | ||||
| #include "CPlayerInterface.h" | ||||
|  | ||||
| template <typename T> class AdventureMapButton; | ||||
| class AdventureMapButton; | ||||
| struct SDL_Surface; | ||||
| class CGHeroInstance; | ||||
| class CDefHandler; | ||||
| @@ -91,10 +91,10 @@ class CHeroWindow: public IActivable, public IShowable, public virtual CIntObjec | ||||
| 	CDefHandler * skillpics, *flags; | ||||
|  | ||||
| 	//buttons | ||||
| 	AdventureMapButton<CHeroWindow> * quitButton, * dismissButton, * questlogButton, //general | ||||
| 	AdventureMapButton * quitButton, * dismissButton, * questlogButton, //general | ||||
| 		* gar1button, * gar2button, * gar3button, //garrison / formation handling | ||||
| 		* leftArtRoll, * rightArtRoll; | ||||
| 	AdventureMapButton<CGarrisonInt> * gar4button; //splitting | ||||
| 	AdventureMapButton * gar4button; //splitting | ||||
| 	//std::vector< AdventureMapButton<CHeroWindow> * > heroList; //list of heroes | ||||
| 	std::vector<LClickableAreaHero *> heroListMi; //new better list of heroes | ||||
|  | ||||
|   | ||||
| @@ -23,6 +23,7 @@ | ||||
| #include <boost/algorithm/string/replace.hpp> | ||||
| #include "hch\CPreGameTextHandler.h" | ||||
| #include "CBattleInterface.h" | ||||
| #include "CLua.h" | ||||
| using namespace CSDL_Ext; | ||||
|  | ||||
| extern TTF_Font * GEOR16; | ||||
| @@ -103,6 +104,8 @@ void CGarrisonSlot::hover (bool on) | ||||
| } | ||||
| void CGarrisonSlot::clickRight (tribool down) | ||||
| { | ||||
| 	//if(down && creature) | ||||
| 		//(new CCreInfoWindow(creature->idNumber,0))->activate(); | ||||
| } | ||||
| void CGarrisonSlot::clickLeft(tribool down) | ||||
| { | ||||
| @@ -113,13 +116,15 @@ void CGarrisonSlot::clickLeft(tribool down) | ||||
| 	} | ||||
| 	if(down) | ||||
| 	{ | ||||
| 		bool refr = false; | ||||
| 		if(owner->highlighted) | ||||
| 		{ | ||||
| 			if(owner->highlighted == this) | ||||
| 			if(owner->highlighted == this) //view info | ||||
| 			{ | ||||
| 				//TODO: view creature info | ||||
| 				owner->highlighted = NULL; | ||||
| 				show(); | ||||
| 				refr = true; | ||||
| 			} | ||||
| 			else if( !creature && owner->splitting)//split | ||||
| 			{ | ||||
| @@ -129,6 +134,7 @@ void CGarrisonSlot::clickLeft(tribool down) | ||||
| 				LOCPLINT->curint->deactivate(); | ||||
| 				CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner); | ||||
| 				spw->activate(); | ||||
| 				refr = true; | ||||
| 			} | ||||
| 			else if(creature != owner->highlighted->creature) //swap | ||||
| 			{ | ||||
| @@ -137,7 +143,7 @@ void CGarrisonSlot::clickLeft(tribool down) | ||||
| 					(!owner->highlighted->upg)?(owner->oup):(owner->odown), | ||||
| 					ID,owner->highlighted->ID); | ||||
| 			} | ||||
| 			else | ||||
| 			else //merge | ||||
| 			{ | ||||
| 				LOCPLINT->cb->mergeStacks( | ||||
| 					(!owner->highlighted->upg)?(owner->oup):(owner->odown), | ||||
| @@ -145,12 +151,14 @@ void CGarrisonSlot::clickLeft(tribool down) | ||||
| 					owner->highlighted->ID,ID); | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		else //highlight | ||||
| 		{ | ||||
| 			if(creature) | ||||
| 				owner->highlighted = this; | ||||
| 			show(); | ||||
| 			refr = true; | ||||
| 		} | ||||
| 		if(refr) {hover(false);	hover(true); } //to refresh statusbar | ||||
| 	} | ||||
| } | ||||
| void CGarrisonSlot::activate() | ||||
| @@ -2401,6 +2409,223 @@ void CHeroList::draw() | ||||
| 	else | ||||
| 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y); | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
| CTownList::~CTownList() | ||||
| { | ||||
| 	delete arrup; | ||||
| 	delete arrdo; | ||||
| } | ||||
|  | ||||
| CTownList::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy) | ||||
| :CList(Size) | ||||
| { | ||||
| 	pos = *Pos; | ||||
| 	arrup = CGI->spriteh->giveDef("IAM014.DEF"); | ||||
| 	arrdo = CGI->spriteh->giveDef("IAM015.DEF"); | ||||
|  | ||||
| 	arrupp.x=arupx; | ||||
| 	arrupp.y=arupy; | ||||
| 	arrupp.w=arrup->ourImages[0].bitmap->w; | ||||
| 	arrupp.h=arrup->ourImages[0].bitmap->h; | ||||
| 	arrdop.x=ardox; | ||||
| 	arrdop.y=ardoy; | ||||
| 	arrdop.w=arrdo->ourImages[0].bitmap->w; | ||||
| 	arrdop.h=arrdo->ourImages[0].bitmap->h; | ||||
| 	posporx = arrdop.x; | ||||
| 	pospory = arrupp.y + arrupp.h; | ||||
|  | ||||
| 	pressed = indeterminate; | ||||
|  | ||||
| 	from = 0; | ||||
| 	 | ||||
| } | ||||
|  | ||||
| void CTownList::genList() | ||||
| { | ||||
| 	int howMany = LOCPLINT->cb->howManyTowns(); | ||||
| 	for (int i=0;i<howMany;i++) | ||||
| 	{ | ||||
| 		items.push_back(LOCPLINT->cb->getTownInfo(i,0)); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CTownList::select(int which) | ||||
| { | ||||
| 	if (which>=items.size())  | ||||
| 		return; | ||||
| 	selected = which; | ||||
| 	if(!fun.empty()) | ||||
| 		fun(); | ||||
| } | ||||
|  | ||||
| void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent) | ||||
| { | ||||
| 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) | ||||
| 	{ | ||||
| 		if (from>0) | ||||
| 			LOCPLINT->statusbar->print(CGI->preth->zelp[306].first); | ||||
| 		else | ||||
| 			LOCPLINT->statusbar->clear(); | ||||
| 		return; | ||||
| 	} | ||||
| 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) | ||||
| 	{ | ||||
| 		if ((items.size()-from)  >  SIZE) | ||||
| 			LOCPLINT->statusbar->print(CGI->preth->zelp[307].first); | ||||
| 		else | ||||
| 			LOCPLINT->statusbar->clear(); | ||||
| 		return; | ||||
| 	} | ||||
| 	//if not buttons then towns | ||||
| 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||
| 	hx-=pos.x; | ||||
| 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||
| 	int ny = hy/32; | ||||
| 	if ((ny>SIZE || ny<0) || (from+ny>=items.size())) | ||||
| 	{ | ||||
| 		LOCPLINT->statusbar->clear(); | ||||
| 		return; | ||||
| 	}; | ||||
| 	LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny]))); | ||||
| } | ||||
|  | ||||
| void CTownList::clickLeft(tribool down) | ||||
| { | ||||
| 	if (down) | ||||
| 	{ | ||||
| 		/***************************ARROWS*****************************************/ | ||||
| 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) | ||||
| 		{ | ||||
| 			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y); | ||||
| 			pressed = true; | ||||
| 			return; | ||||
| 		} | ||||
| 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE)) | ||||
| 		{ | ||||
| 			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y); | ||||
| 			pressed = false; | ||||
| 			return; | ||||
| 		} | ||||
| 		/***************************TOWNS*****************************************/ | ||||
| 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||
| 		hx-=pos.x; | ||||
| 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||
| 		int ny = hy/32; | ||||
| 		if (ny>SIZE || ny<0) | ||||
| 			return; | ||||
| 		if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE)) | ||||
| 			LOCPLINT->openTownWindow(items[selected]);//print town screen | ||||
| 		else | ||||
| 			select(ny+from); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		if (indeterminate(pressed)) | ||||
| 			return; | ||||
| 		if (pressed) //up | ||||
| 		{ | ||||
| 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); | ||||
| 			pressed = indeterminate; | ||||
| 			if (!down) | ||||
| 			{ | ||||
| 				from--; | ||||
| 				if (from<0) | ||||
| 					from=0; | ||||
| 				draw(); | ||||
| 			} | ||||
| 		} | ||||
| 		else if (!pressed) //down | ||||
| 		{ | ||||
| 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); | ||||
| 			pressed = indeterminate; | ||||
| 			if (!down) | ||||
| 			{ | ||||
| 				from++; | ||||
| 				//if (from<items.size()-5) | ||||
| 				//	from=items.size()-5; | ||||
| 				draw(); | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 			throw 0; | ||||
|  | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CTownList::clickRight(tribool down) | ||||
| {	 | ||||
| 	if (down) | ||||
| 	{ | ||||
| 		/***************************ARROWS*****************************************/ | ||||
| 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) | ||||
| 		{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this); | ||||
| 		} | ||||
| 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5)) | ||||
| 		{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this); | ||||
| 		} | ||||
| 		//if not buttons then towns | ||||
| 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||
| 		hx-=pos.x; | ||||
| 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||
| 		int ny = hy/32; | ||||
| 		if ((ny>5 || ny<0) || (from+ny>=items.size())) | ||||
| 		{ | ||||
| 			return; | ||||
| 		} | ||||
|  | ||||
| 		//show popup | ||||
| 		CInfoPopup * ip = new CInfoPopup(LOCPLINT->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->townWins[items[from+ny]->identifier]->h,false); | ||||
| 		ip->activate(); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this); | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CTownList::hover (bool on) | ||||
| { | ||||
| } | ||||
|  | ||||
| void CTownList::keyPressed (SDL_KeyboardEvent & key) | ||||
| { | ||||
| } | ||||
|  | ||||
| void CTownList::draw() | ||||
| {	 | ||||
| 	for (int iT=0+from;iT<SIZE+from;iT++) | ||||
| 	{ | ||||
| 		int i = iT-from; | ||||
| 		if (iT>=items.size()) | ||||
| 		{ | ||||
| 			blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32); | ||||
| 			continue; | ||||
| 		} | ||||
|  | ||||
| 		blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32); | ||||
|  | ||||
| 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE)) | ||||
| 		{ | ||||
| 			blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32); | ||||
| 		} | ||||
| 	} | ||||
| 	if (from>0) | ||||
| 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); | ||||
| 	else | ||||
| 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y); | ||||
|  | ||||
| 	if (items.size()-from>SIZE) | ||||
| 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); | ||||
| 	else | ||||
| 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y); | ||||
| } | ||||
|  | ||||
|  | ||||
| void CRecrutationWindow::close() | ||||
| { | ||||
| 	deactivate(); | ||||
| @@ -2503,7 +2728,7 @@ void CRecrutationWindow::show(SDL_Surface * to) | ||||
| 	{ | ||||
| 		blitAt(CGI->creh->backgrounds[CGI->creh->creatures[creatures[i].ID].faction],curx-50,pos.y+130-65); | ||||
| 		SDL_Rect dst = genRect(130,100,curx-50,pos.y+130-65); | ||||
| 		creatures[i].anim->nextFrameMiddle(screen,curx+20,pos.y+110,true,!(c%2),&dst); | ||||
| 		creatures[i].anim->nextFrameMiddle(screen,curx+20,pos.y+110,true,!(c%2),false,&dst); | ||||
| 		curx += 120; | ||||
| 	} | ||||
| 	c++; | ||||
| @@ -2533,7 +2758,7 @@ CRecrutationWindow::CRecrutationWindow(std::vector<std::pair<int,int> > &Creatur | ||||
| 	pos.y = screen->h/2 - bitmap->h/2; | ||||
| 	pos.w = bitmap->w; | ||||
| 	pos.h = bitmap->h; | ||||
| 	slider = new CSlider<CRecrutationWindow>(pos.x+176,pos.y+279,135,this,&CRecrutationWindow::sliderMoved,1,std::min(amounts[0],creatures[0].amount),0,true); | ||||
| 	slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true); | ||||
| 	std::string pom; | ||||
| 	printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t | ||||
| 	printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t | ||||
| @@ -2562,9 +2787,9 @@ CRecrutationWindow::CRecrutationWindow(std::vector<std::pair<int,int> > &Creatur | ||||
| 		curx += 120; | ||||
| 	} | ||||
|  | ||||
| 	max = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Max,pos.x+134,pos.y+313,"IRCBTNS.DEF",this); | ||||
| 	buy = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Buy,pos.x+212,pos.y+313,"IBY6432.DEF",this); | ||||
| 	cancel = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Cancel,pos.x+290,pos.y+313,"ICN6432.DEF",this); | ||||
| 	max = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF"); | ||||
| 	buy = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF"); | ||||
| 	cancel = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF"); | ||||
| 	LOCPLINT->curint->deactivate(); | ||||
| 	//AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(),  | ||||
| 	//int x, int y, std::string defName, T* Owner, bool activ=false,  std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor | ||||
| @@ -2586,9 +2811,9 @@ CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner) | ||||
| 	pos.y = screen->h/2 - bitmap->h/2; | ||||
| 	pos.w = bitmap->w; | ||||
| 	pos.h = bitmap->h; | ||||
| 	ok = new AdventureMapButton<CSplitWindow>("","",&CSplitWindow::split,pos.x+20,pos.y+263,"IOK6432.DEF",this); | ||||
| 	cancel = new AdventureMapButton<CSplitWindow>("","",&CSplitWindow::close,pos.x+214,pos.y+263,"ICN6432.DEF",this); | ||||
| 	slider = new CSlider<CSplitWindow>(pos.x+21,pos.y+194,257,this,&CSplitWindow::sliderMoved,1,max,0,true); | ||||
| 	ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF"); | ||||
| 	cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF"); | ||||
| 	slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,max,0,true); | ||||
| 	a1 = max; | ||||
| 	a2 = 0; | ||||
| 	anim = new CCreatureAnimation(CGI->creh->creatures[cid].animDefName); | ||||
| @@ -2661,3 +2886,86 @@ void CSplitWindow::keyPressed (SDL_KeyboardEvent & key) | ||||
| { | ||||
| 	//TODO: zeby sie dalo recznie wpisywac | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
| void CCreInfoWindow::show(SDL_Surface * to) | ||||
| { | ||||
| 	char pom[15]; | ||||
| 	blitAt(bitmap,pos.x,pos.y,screen); | ||||
| 	blitAt(CGI->creh->backgrounds[c->faction],pos.x+21,pos.y+48,screen); | ||||
| 	anim->nextFrameMiddle(screen,pos.x+90,pos.y+95,true,false,false); | ||||
| } | ||||
|  | ||||
| CCreInfoWindow::CCreInfoWindow(int Cid, int Type, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm) | ||||
| :ok(0),dismiss(0),upgrade(0),type(Type) | ||||
| { | ||||
| 	c = &CGI->creh->creatures[Cid]; | ||||
| 	bitmap = CGI->bitmaph->loadBitmap("CRSTKPU.bmp"); | ||||
| 	pos.x = screen->w/2 - bitmap->w/2; | ||||
| 	pos.y = screen->h/2 - bitmap->h/2; | ||||
| 	pos.w = bitmap->w; | ||||
| 	pos.h = bitmap->h; | ||||
| 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); | ||||
| 	anim = new CCreatureAnimation(c->animDefName); | ||||
| 	anim->setType(1); | ||||
|  | ||||
| 	printAtMiddle(c->namePl,149,30,GEOR13,zwykly,bitmap); | ||||
|  | ||||
| 	printAt(CGI->preth->zelp[435].first,155,48,GEOR13,zwykly,bitmap); | ||||
| 	printAt(CGI->preth->zelp[436].first,155,67,GEOR13,zwykly,bitmap); | ||||
| 	if(c->shots) | ||||
| 		printAt(CGI->preth->zelp[437].first,155,86,GEOR13,zwykly,bitmap); | ||||
| 	printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap); | ||||
| 	printAt(CGI->preth->zelp[439].first,155,124,GEOR13,zwykly,bitmap); | ||||
| 	//printAt(CGI->preth->zelp[440].first,155,143,GEOR13,zwykly,bitmap); | ||||
| 	printAt(CGI->preth->zelp[441].first,155,162,GEOR13,zwykly,bitmap); | ||||
| } | ||||
| CCreInfoWindow::~CCreInfoWindow() | ||||
| { | ||||
| 	SDL_FreeSurface(bitmap); | ||||
| 	delete anim; | ||||
| } | ||||
| void CCreInfoWindow::activate() | ||||
| { | ||||
| 	ClickableR::activate(); | ||||
| 	LOCPLINT->objsToBlit.push_back(this); | ||||
| 	if(ok) | ||||
| 		ok->activate(); | ||||
| 	if(dismiss) | ||||
| 		dismiss->activate(); | ||||
| 	if(upgrade) | ||||
| 		upgrade->activate(); | ||||
| } | ||||
| void CCreInfoWindow::close() | ||||
| { | ||||
| 	deactivate(); | ||||
| 	delete this; | ||||
|  | ||||
| 	if(type) | ||||
| 	{ | ||||
| 		LOCPLINT->curint->activate(); | ||||
| 		CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint); | ||||
| 		if(c) c->showAll(); | ||||
| 	} | ||||
| } | ||||
| void CCreInfoWindow::clickRight(boost::logic::tribool down) | ||||
| { | ||||
| 	if(down) | ||||
| 		return; | ||||
| 	close(); | ||||
| } | ||||
| void CCreInfoWindow::keyPressed (SDL_KeyboardEvent & key) | ||||
| { | ||||
| } | ||||
| void CCreInfoWindow::deactivate() | ||||
| { | ||||
| 	ClickableR::deactivate();  | ||||
| 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this)); | ||||
| 	if(ok) | ||||
| 		ok->deactivate(); | ||||
| 	if(dismiss) | ||||
| 		dismiss->deactivate(); | ||||
| 	if(upgrade) | ||||
| 		upgrade->deactivate(); | ||||
| } | ||||
| @@ -4,9 +4,10 @@ | ||||
| #include "CGameInterface.h" | ||||
| #include "SDL_framerate.h" | ||||
| #include <map> | ||||
| #include <boost/function.hpp> | ||||
|  | ||||
| class CDefEssential; | ||||
| template <typename T> class AdventureMapButton; | ||||
| class AdventureMapButton; | ||||
| class CDefHandler; | ||||
| struct HeroMoveDetails; | ||||
| class CDefEssential; | ||||
| @@ -22,7 +23,7 @@ class CCreatureAnimation; | ||||
| class CSelectableComponent; | ||||
| class CCreatureSet; | ||||
| class CGObjectInstance; | ||||
| template<typename T>class CSlider; | ||||
| class CSlider; | ||||
|  | ||||
| class IShowable | ||||
| { | ||||
| @@ -424,13 +425,12 @@ public: | ||||
| 	void draw(); | ||||
| 	void init(); | ||||
| }; | ||||
| template<typename T> | ||||
|  | ||||
| class CTownList  | ||||
| 	: public CList | ||||
| { | ||||
| public:  | ||||
| 	T* owner; | ||||
| 	void(T::*fun)(); | ||||
| 	boost::function<void()> fun; | ||||
| 	std::vector<const CGTownInstance*> items; | ||||
| 	int posporx,pospory; | ||||
|  | ||||
| @@ -465,8 +465,8 @@ public: | ||||
| 	std::vector<int> amounts; //how many creatures we can afford | ||||
| 	std::vector<creinfo> creatures; | ||||
| 	IRecruit *rec; | ||||
| 	CSlider<CRecrutationWindow> *slider; | ||||
| 	AdventureMapButton<CRecrutationWindow> *max, *buy, *cancel; | ||||
| 	CSlider *slider; | ||||
| 	AdventureMapButton *max, *buy, *cancel; | ||||
| 	SDL_Surface *bitmap; | ||||
| 	int which; //which creature is active | ||||
|  | ||||
| @@ -487,9 +487,9 @@ class CSplitWindow : public IShowable, public KeyInterested | ||||
| { | ||||
| public: | ||||
| 	CGarrisonInt *gar; | ||||
| 	CSlider<CSplitWindow> *slider; | ||||
| 	CSlider *slider; | ||||
| 	CCreatureAnimation *anim; | ||||
| 	AdventureMapButton<CSplitWindow> *ok, *cancel; | ||||
| 	AdventureMapButton *ok, *cancel; | ||||
| 	SDL_Surface *bitmap; | ||||
| 	int a1, a2, c; | ||||
| 	bool which; | ||||
| @@ -505,4 +505,24 @@ public: | ||||
| 	void sliderMoved(int to); | ||||
| }; | ||||
|  | ||||
| class CCreInfoWindow : public IShowable, public KeyInterested, public ClickableR | ||||
| { | ||||
| public: | ||||
| 	int type;//0 - rclick popup; 1 - normal window | ||||
| 	SDL_Surface *bitmap; | ||||
|  | ||||
| 	CCreatureAnimation *anim; | ||||
| 	CCreature *c; | ||||
|  | ||||
| 	AdventureMapButton *dismiss, *upgrade, *ok; | ||||
| 	CCreInfoWindow(int Cid, int Type, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm); | ||||
| 	~CCreInfoWindow(); | ||||
| 	void activate();  | ||||
| 	void close(); | ||||
| 	void clickRight(boost::logic::tribool down); | ||||
| 	void keyPressed (SDL_KeyboardEvent & key); | ||||
| 	void deactivate(); | ||||
| 	void show(SDL_Surface * to = NULL); | ||||
| }; | ||||
|  | ||||
| #endif //CPLAYERINTERFACE_H | ||||
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