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wait while audio playing; no audio on custom campaigns

This commit is contained in:
Laserlicht 2023-09-11 14:04:44 +02:00 committed by GitHub
parent fc1ce85a72
commit 00f07f93d1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 16 additions and 2 deletions

View File

@ -190,6 +190,8 @@ int CSoundHandler::playSound(const AudioPath & sound, int repeats, bool cache)
initCallback(channel);
else
initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
channelPlaying[channel] = true;
}
else
channel = -1;
@ -209,6 +211,11 @@ void CSoundHandler::stopSound(int handler)
Mix_HaltChannel(handler);
}
bool CSoundHandler::isSoundPlaying(int handler)
{
return initialized && handler != -1 && channelPlaying[handler];
}
// Sets the sound volume, from 0 (mute) to 100
void CSoundHandler::setVolume(ui32 percent)
{
@ -252,6 +259,8 @@ void CSoundHandler::setCallback(int channel, std::function<void()> function)
void CSoundHandler::soundFinishedCallback(int channel)
{
channelPlaying[channel] = false;
boost::mutex::scoped_lock lockGuard(mutexCallbacks);
if (callbacks.count(channel) == 0)

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@ -60,6 +60,7 @@ private:
std::map<AudioPath, int> ambientChannels;
std::map<int, int> channelVolumes;
std::map<int, bool> channelPlaying;
void initCallback(int channel, const std::function<void()> & function);
void initCallback(int channel);
@ -78,6 +79,7 @@ public:
int playSound(const AudioPath & sound, int repeats=0, bool cache=false);
int playSoundFromSet(std::vector<soundBase::soundID> &sound_vec);
void stopSound(int handler);
bool isSoundPlaying(int handler);
void setCallback(int channel, std::function<void()> function);
void soundFinishedCallback(int channel);

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@ -50,7 +50,7 @@ void CPrologEpilogVideo::show(Canvas & to)
else
text->showAll(to); // blit text over video, if needed
if(text->textSize.y + 100 < positionCounter / 5)
if(text->textSize.y + 100 < positionCounter / 5 && !CCS->soundh->isSoundPlaying(voiceSoundHandle))
clickPressed(GH.getCursorPosition());
}

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@ -404,10 +404,13 @@ CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader
ret.hasPrologEpilog = reader.readUInt8();
if(ret.hasPrologEpilog)
{
std::string originalCampaigns[] = { "DATA/GOOD1", "DATA/EVIL1", "DATA/GOOD2", "DATA/NEUTRAL1", "DATA/EVIL2", "DATA/GOOD3", "DATA/SECRET1", "DATA/AB", "DATA/BLOOD", "DATA/SLAYER", "DATA/FESTIVAL", "DATA/FIRE", "DATA/FOOL", "DATA/GEM", "DATA/GELU", "DATA/CRAG", "DATA/SANDRO", "DATA/YOG", "DATA/FINAL", "DATA/SECRET" };
bool isOriginalCampaign = std::find(std::begin(originalCampaigns), std::end(originalCampaigns), header.getFilename()) != std::end(originalCampaigns);
ui8 index = reader.readUInt8();
ret.prologVideo = CampaignHandler::prologVideoName(index);
ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
ret.prologVoice = CampaignHandler::prologVoiceName(index);
ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
}
return ret;