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wait while audio playing; no audio on custom campaigns
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@ -50,7 +50,7 @@ void CPrologEpilogVideo::show(Canvas & to)
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else
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text->showAll(to); // blit text over video, if needed
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if(text->textSize.y + 100 < positionCounter / 5)
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if(text->textSize.y + 100 < positionCounter / 5 && !CCS->soundh->isSoundPlaying(voiceSoundHandle))
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clickPressed(GH.getCursorPosition());
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}
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