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CPathfinder: get rid of curPos and pass on initializeGraph

This commit is contained in:
ArseniyShestakov 2015-10-26 20:17:10 +03:00
parent 68bd37aa45
commit 01257efc02
2 changed files with 12 additions and 13 deletions

View File

@ -3273,20 +3273,20 @@ TeamState::TeamState()
void CPathfinder::initializeGraph()
{
int3 pos;
CGPathNode ***graph = out.nodes;
for(size_t i=0; i < out.sizes.x; ++i)
for(pos.x=0; pos.x < out.sizes.x; ++pos.x)
{
for(size_t j=0; j < out.sizes.y; ++j)
for(pos.y=0; pos.y < out.sizes.y; ++pos.y)
{
for(size_t k=0; k < out.sizes.z; ++k)
for(pos.z=0; pos.z < out.sizes.z; ++pos.z)
{
curPos = int3(i,j,k);
const TerrainTile *tinfo = &gs->map->getTile(curPos);
CGPathNode &node = graph[i][j][k];
node.accessible = evaluateAccessibility(tinfo);
const TerrainTile *tinfo = &gs->map->getTile(pos);
CGPathNode &node = graph[pos.x][pos.y][pos.z];
node.accessible = evaluateAccessibility(pos, tinfo);
node.turns = 0xff;
node.moveRemains = 0;
node.coord = curPos;
node.coord = pos;
node.land = tinfo->terType != ETerrainType::WATER;
node.theNodeBefore = nullptr;
}
@ -3518,12 +3518,12 @@ bool CPathfinder::canMoveBetween(const int3 &a, const int3 &b) const
return gs->checkForVisitableDir(a, b);
}
CGPathNode::EAccessibility CPathfinder::evaluateAccessibility(const TerrainTile *tinfo) const
CGPathNode::EAccessibility CPathfinder::evaluateAccessibility(const int3 &pos, const TerrainTile *tinfo) const
{
CGPathNode::EAccessibility ret = (tinfo->blocked ? CGPathNode::BLOCKED : CGPathNode::ACCESSIBLE);
if(tinfo->terType == ETerrainType::ROCK || !FoW[curPos.x][curPos.y][curPos.z])
if(tinfo->terType == ETerrainType::ROCK || !FoW[pos.x][pos.y][pos.z])
return CGPathNode::BLOCKED;
if(tinfo->visitable)
@ -3551,7 +3551,7 @@ CGPathNode::EAccessibility CPathfinder::evaluateAccessibility(const TerrainTile
}
}
}
else if(gs->map->guardingCreaturePositions[curPos.x][curPos.y][curPos.z].valid()
else if(gs->map->guardingCreaturePositions[pos.x][pos.y][pos.z].valid()
&& !tinfo->blocked)
{
// Monster close by; blocked visit for battle.

View File

@ -301,7 +301,6 @@ private:
std::vector<int3> neighbours;
int3 curPos;
CGPathNode *cp; //current (source) path node -> we took it from the queue
CGPathNode *dp; //destination node -> it's a neighbour of cp that we consider
const TerrainTile *ct, *dt; //tile info for both nodes
@ -322,7 +321,7 @@ private:
bool checkDestinationTile();
CGPathNode::EAccessibility evaluateAccessibility(const TerrainTile *tinfo) const;
CGPathNode::EAccessibility evaluateAccessibility(const int3 &pos, const TerrainTile *tinfo) const;
bool canMoveBetween(const int3 &a, const int3 &b) const; //checks only for visitable objects that may make moving between tiles impossible, not other conditions (like tiles itself accessibility)
bool addTeleportTwoWay(const CGTeleport * obj) const;