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Support for MAXED_SPELL special (Melodia, Daremyth)
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@@ -4402,7 +4402,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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sendAndApply(&StartAction(ba)); //start spell casting
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handleSpellCasting(ba.additionalInfo, skill, ba.destinationTile, ba.side, h->tempOwner, h, secondHero, h->getPrimSkillLevel(2));
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handleSpellCasting (ba.additionalInfo, skill, ba.destinationTile, ba.side, h->tempOwner, h, secondHero, h->getPrimSkillLevel(2));
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sendAndApply(&EndAction());
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if( !gs->curB->getStack(gs->curB->activeStack, false)->alive() )
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