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Android: possible solution for sdl2 colors problem
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@ -406,6 +406,16 @@ int main(int argc, char** argv)
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logGlobal->errorStream()<<"Something was wrong: "<< SDL_GetError();
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exit(-1);
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}
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#ifdef VCMI_ANDROID
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// manually setting egl pixel format, as a possible solution for sdl2<->android problem
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// https://bugzilla.libsdl.org/show_bug.cgi?id=2291
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
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#endif // VCMI_ANDROID
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GH.mainFPSmng->init(); //(!)init here AFTER SDL_Init() while using SDL for FPS management
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SDL_LogSetOutputFunction(&SDLLogCallback, nullptr);
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