mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-10 22:31:40 +02:00
Remove artifact from slot as reward
This commit is contained in:
@@ -756,6 +756,7 @@ public:
|
||||
|
||||
DLL_LINKAGE static si32 decode(const std::string & identifier);
|
||||
DLL_LINKAGE static std::string encode(const si32 index);
|
||||
DLL_LINKAGE static std::string entityType();
|
||||
};
|
||||
|
||||
class ArtifactPosition : public StaticIdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>
|
||||
|
@@ -235,6 +235,20 @@ int32_t ArtifactPositionBase::decode(const std::string & slotName)
|
||||
return PRE_FIRST;
|
||||
}
|
||||
|
||||
std::string ArtifactPositionBase::encode(int32_t index)
|
||||
{
|
||||
#define ART_POS(x) #x ,
|
||||
const std::vector<std::string> artSlots = { ART_POS_LIST };
|
||||
#undef ART_POS
|
||||
|
||||
return artSlots.at(index);
|
||||
}
|
||||
|
||||
std::string ArtifactPositionBase::entityType()
|
||||
{
|
||||
return "artifactSlot";
|
||||
}
|
||||
|
||||
void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
|
||||
{
|
||||
static const std::vector<ArtifactPosition> miscSlots =
|
||||
|
@@ -113,6 +113,12 @@ JsonRandomizationException::JsonRandomizationException(const std::string & messa
|
||||
return loadVariable(IdentifierType::entityType(), value.String(), variables, IdentifierType::NONE);
|
||||
}
|
||||
|
||||
template<>
|
||||
ArtifactPosition JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
|
||||
{
|
||||
return ArtifactPosition::decode(value.String());
|
||||
}
|
||||
|
||||
template<>
|
||||
PlayerColor JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
|
||||
{
|
||||
@@ -420,6 +426,21 @@ JsonRandomizationException::JsonRandomizationException(const std::string & messa
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<ArtifactPosition> JsonRandom::loadArtifactSlots(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
|
||||
{
|
||||
std::set<ArtifactPosition> allowedSlots;
|
||||
for(ArtifactPosition pos(0); pos < ArtifactPosition::BACKPACK_START; ++pos)
|
||||
allowedSlots.insert(pos);
|
||||
|
||||
std::vector<ArtifactPosition> ret;
|
||||
for (const JsonNode & entry : value.Vector())
|
||||
{
|
||||
std::set<ArtifactPosition> potentialPicks = filterKeys(entry, allowedSlots, variables);
|
||||
ret.push_back(*RandomGeneratorUtil::nextItem(potentialPicks, rng));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
SpellID JsonRandom::loadSpell(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
|
||||
{
|
||||
std::set<SpellID> defaultSpells;
|
||||
|
@@ -75,6 +75,7 @@ public:
|
||||
|
||||
ArtifactID loadArtifact(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
|
||||
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
|
||||
std::vector<ArtifactPosition> loadArtifactSlots(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
|
||||
|
||||
SpellID loadSpell(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
|
||||
std::vector<SpellID> loadSpells(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
|
||||
|
@@ -164,6 +164,8 @@ void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd:
|
||||
reward.resources = randomizer.loadResources(source["resources"], rng, variables);
|
||||
|
||||
reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
|
||||
reward.unitExperience = randomizer.loadValue(source["unitExperience"], rng, variables);
|
||||
reward.commanderExperience = randomizer.loadValue(source["commanderExperience"], rng, variables);
|
||||
reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
|
||||
|
||||
reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables);
|
||||
@@ -184,6 +186,7 @@ void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd:
|
||||
|
||||
reward.grantedArtifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
|
||||
reward.takenArtifacts = randomizer.loadArtifacts(source["takenArtifacts"], rng, variables);
|
||||
reward.takenArtifactSlots = randomizer.loadArtifactSlots(source["takenArtifactsSlots"], rng, variables);
|
||||
reward.scrolls = randomizer.loadSpells(source["scrolls"], rng, variables);
|
||||
reward.spells = randomizer.loadSpells(source["spells"], rng, variables);
|
||||
reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
|
||||
|
@@ -184,6 +184,16 @@ void Rewardable::Interface::grantRewardAfterLevelup(const Rewardable::VisitInfo
|
||||
cb->removeArtifact(ArtifactLocation(hero->id, hero->getArtPos(art, false)));
|
||||
}
|
||||
|
||||
for(const ArtifactPosition & slot : info.reward.takenArtifactSlots)
|
||||
{
|
||||
const auto & slotContent = hero->getSlot(slot);
|
||||
|
||||
if (!slotContent->locked && slotContent->artifactID.hasValue())
|
||||
cb->removeArtifact(ArtifactLocation(hero->id, slot));
|
||||
|
||||
// TODO: handle locked slots?
|
||||
}
|
||||
|
||||
for(const SpellID & spell : info.reward.scrolls)
|
||||
cb->giveHeroNewScroll(hero, spell, ArtifactPosition::FIRST_AVAILABLE);
|
||||
|
||||
|
@@ -77,6 +77,12 @@ struct DLL_LINKAGE Limiter final : public Serializeable
|
||||
/// creatures that hero needs to have
|
||||
std::vector<CStackBasicDescriptor> creatures;
|
||||
|
||||
/// creatures that hero needs to have
|
||||
std::vector<CStackBasicDescriptor> canLoseCreatures;
|
||||
|
||||
/// creatures that hero needs to have
|
||||
std::vector<CStackBasicDescriptor> canReceiveCreatures;
|
||||
|
||||
/// only heroes/hero classes from list could pass limiter
|
||||
std::vector<HeroTypeID> heroes;
|
||||
std::vector<HeroClassID> heroClasses;
|
||||
|
@@ -117,6 +117,16 @@ void Rewardable::Reward::loadComponents(std::vector<Component> & comps, const CG
|
||||
for(const auto & entry : takenArtifacts)
|
||||
comps.emplace_back(ComponentType::ARTIFACT, entry);
|
||||
|
||||
for(const auto & entry : takenArtifactSlots)
|
||||
{
|
||||
if (h)
|
||||
{
|
||||
const auto & slotContent = h->getSlot(entry);
|
||||
if (slotContent->artifactID.hasValue())
|
||||
comps.emplace_back(ComponentType::ARTIFACT, slotContent->getArt()->getTypeId());
|
||||
}
|
||||
}
|
||||
|
||||
for(const SpellID & spell : scrolls)
|
||||
comps.emplace_back(ComponentType::SPELL, spell);
|
||||
|
||||
@@ -149,6 +159,7 @@ void Rewardable::Reward::serializeJson(JsonSerializeFormat & handler)
|
||||
handler.serializeInt("movePoints", movePoints);
|
||||
handler.serializeIdArray("artifacts", grantedArtifacts);
|
||||
handler.serializeIdArray("takenArtifacts", takenArtifacts);
|
||||
handler.serializeIdArray("takenArtifactSlots", takenArtifactSlots);
|
||||
handler.serializeIdArray("scrolls", scrolls);
|
||||
handler.serializeIdArray("spells", spells);
|
||||
handler.enterArray("creatures").serializeStruct(creatures);
|
||||
|
@@ -66,7 +66,7 @@ struct DLL_LINKAGE Reward final
|
||||
/// received experience
|
||||
si32 heroExperience;
|
||||
si32 commanderExperience;
|
||||
si32 unitsExperience;
|
||||
si32 unitExperience;
|
||||
/// received levels (converted into XP during grant)
|
||||
si32 heroLevel;
|
||||
|
||||
@@ -105,6 +105,7 @@ struct DLL_LINKAGE Reward final
|
||||
std::vector<SpellID> scrolls;
|
||||
std::vector<SpellID> spells;
|
||||
std::vector<CStackBasicDescriptor> creatures;
|
||||
std::vector<CStackBasicDescriptor> takenCreatures;
|
||||
|
||||
/// actions that hero may execute and object caster. Pair of spellID and school level
|
||||
std::pair<SpellID, int> spellCast;
|
||||
@@ -140,7 +141,7 @@ struct DLL_LINKAGE Reward final
|
||||
if (h.version >= Handler::Version::REWARDABLE_EXTENSIONS)
|
||||
{
|
||||
h & commanderExperience;
|
||||
h & unitsExperience;
|
||||
h & unitExperience;
|
||||
}
|
||||
h & heroLevel;
|
||||
h & manaDiff;
|
||||
@@ -162,6 +163,8 @@ struct DLL_LINKAGE Reward final
|
||||
}
|
||||
h & spells;
|
||||
h & creatures;
|
||||
if (h.version >= Handler::Version::REWARDABLE_EXTENSIONS)
|
||||
h & takenCreatures;
|
||||
h & creaturesChange;
|
||||
h & revealTiles;
|
||||
h & spellCast;
|
||||
|
Reference in New Issue
Block a user