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artifact utils
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@@ -14,6 +14,7 @@
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#include "CMap.h"
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#include "MapReaderH3M.h"
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#include "../ArtifactUtils.h"
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#include "../CCreatureHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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@@ -864,7 +865,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
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// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
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// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
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// Artifact seems to be missing in game, so skip artifacts that don't fit target slot
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auto * artifact = CArtifactInstance::createArtifact(map, artifactID);
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auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
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auto artifactPos = ArtifactPosition(slot);
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if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
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{
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@@ -1111,7 +1112,7 @@ CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::sh
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artID = ArtifactID(objectTemplate->subid);
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}
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object->storedArtifact = CArtifactInstance::createArtifact(map, artID, spellID);
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object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID);
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return object;
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}
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