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add info for not implemented replay; reorder button code; fix exit position
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@ -13,13 +13,14 @@
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"vcmi.adventureMap.monsterThreat.levels.10" : "Deadly",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Impossible",
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"vcmi.adventureMap.confirmRestartGame" : "Are you sure you want to restart the game?",
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"vcmi.adventureMap.noTownWithMarket" : "There are no available marketplaces!",
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"vcmi.adventureMap.noTownWithTavern" : "There are no available towns with taverns!",
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"vcmi.adventureMap.spellUnknownProblem" : "There is an unknown problem with this spell! No more information is available.",
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"vcmi.adventureMap.playerAttacked" : "Player has been attacked: %s",
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"vcmi.adventureMap.moveCostDetails" : "Movement points - Cost: %TURNS turns + %POINTS points, Remaining points: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Movement points - Cost: %POINTS points, Remaining points: %REMAINING",
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"vcmi.adventureMap.confirmRestartGame" : "Are you sure you want to restart the game?",
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"vcmi.adventureMap.noTownWithMarket" : "There are no available marketplaces!",
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"vcmi.adventureMap.noTownWithTavern" : "There are no available towns with taverns!",
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"vcmi.adventureMap.spellUnknownProblem" : "There is an unknown problem with this spell! No more information is available.",
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"vcmi.adventureMap.playerAttacked" : "Player has been attacked: %s",
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"vcmi.adventureMap.moveCostDetails" : "Movement points - Cost: %TURNS turns + %POINTS points, Remaining points: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Movement points - Cost: %POINTS points, Remaining points: %REMAINING",
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"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Sorry, replay opponent turn is not implemented yet!",
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"vcmi.capitalColors.0" : "Red",
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"vcmi.capitalColors.1" : "Blue",
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@ -72,7 +73,6 @@
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"vcmi.lobby.noUnderground" : "no underground",
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"vcmi.lobby.sortDate" : "Sorts maps by change date",
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"vcmi.client.errors.invalidMap" : "{Invalid map or campaign}\n\nFailed to start game! Selected map or campaign might be invalid or corrupted. Reason:\n%s",
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"vcmi.client.errors.missingCampaigns" : "{Missing data files}\n\nCampaigns data files were not found! You may be using incomplete or corrupted Heroes 3 data files. Please reinstall game data.",
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"vcmi.server.errors.existingProcess" : "Another VCMI server process is running. Please terminate it before starting a new game.",
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"vcmi.server.errors.modsToEnable" : "{Following mods are required}",
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@ -171,8 +171,10 @@
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"vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Show heroes statistics windows",
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.",
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"vcmi.battleOptions.endWithAutocombat.hover": "Ends battle",
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"vcmi.battleOptions.endWithAutocombat.help": "{Ends battle}\n\nAuto-Combat plays battle to end instant",
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"vcmi.adventureMap.revisitObject.hover" : "Revisit Object",
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"vcmi.adventureMap.revisitObject.help" : "{Revisit Object}\n\nIf a hero currently stands on a Map Object, he can revisit the location.",
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@ -233,8 +235,6 @@
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"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
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"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.",
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"vcmi.tavernWindow.inviteHero" : "Invite hero",
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"vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?",
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"vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view",
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@ -13,13 +13,14 @@
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"vcmi.adventureMap.monsterThreat.levels.10" : "Tödlich",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Unmöglich",
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"vcmi.adventureMap.confirmRestartGame" : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
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"vcmi.adventureMap.noTownWithMarket" : "Kein Marktplatz verfügbar!",
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"vcmi.adventureMap.noTownWithTavern" : "Keine Stadt mit Taverne verfügbar!",
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"vcmi.adventureMap.spellUnknownProblem" : "Unbekanntes Problem mit diesem Zauberspruch, keine weiteren Informationen verfügbar.",
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"vcmi.adventureMap.playerAttacked" : "Spieler wurde attackiert: %s",
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"vcmi.adventureMap.moveCostDetails" : "Bewegungspunkte - Kosten: %TURNS Runden + %POINTS Punkte, Verbleibende Punkte: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Bewegungspunkte - Kosten: %POINTS Punkte, Verbleibende Punkte: %REMAINING",
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"vcmi.adventureMap.confirmRestartGame" : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
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"vcmi.adventureMap.noTownWithMarket" : "Kein Marktplatz verfügbar!",
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"vcmi.adventureMap.noTownWithTavern" : "Keine Stadt mit Taverne verfügbar!",
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"vcmi.adventureMap.spellUnknownProblem" : "Unbekanntes Problem mit diesem Zauberspruch, keine weiteren Informationen verfügbar.",
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"vcmi.adventureMap.playerAttacked" : "Spieler wurde attackiert: %s",
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"vcmi.adventureMap.moveCostDetails" : "Bewegungspunkte - Kosten: %TURNS Runden + %POINTS Punkte, Verbleibende Punkte: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Bewegungspunkte - Kosten: %POINTS Punkte, Verbleibende Punkte: %REMAINING",
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"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Das Wiederholen des gegnerischen Zuges ist aktuell noch nicht implementiert!",
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"vcmi.capitalColors.0" : "Rot",
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"vcmi.capitalColors.1" : "Blau",
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@ -171,6 +172,8 @@
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Statistikfenster für Helden anzeigen}\n\nDauerhaftes Einschalten des Statistikfenster für Helden, das die primären Werte und Zauberpunkte anzeigt.",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Intro-Musik überspringen",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Intro-Musik überspringen}\n\n Überspringe die kurze Musik, die zu Beginn eines jeden Kampfes gespielt wird, bevor die Action beginnt. Kann auch durch Drücken der ESC-Taste übersprungen werden.",
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"vcmi.battleOptions.endWithAutocombat.hover": "Kampf beenden",
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"vcmi.battleOptions.endWithAutocombat.help": "{Kampf beenden}\n\nAutokampf spielt den Kampf sofort zu Ende",
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"vcmi.adventureMap.revisitObject.hover" : "Objekt erneut besuchen",
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"vcmi.adventureMap.revisitObject.help" : "{Objekt erneut besuchen}\n\nSteht ein Held gerade auf einem Kartenobjekt, kann er den Ort erneut aufsuchen.",
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@ -232,8 +235,6 @@
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"vcmi.heroWindow.openBackpack.hover" : "Artefakt-Rucksack-Fenster öffnen",
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"vcmi.heroWindow.openBackpack.help" : "Öffnet ein Fenster, das die Verwaltung des Artefakt-Rucksacks erleichtert",
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"vcmi.tavernWindow.inviteHero" : "Helden einladen",
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"vcmi.commanderWindow.artifactMessage" : "Möchtet Ihr diesen Artefakt dem Helden zurückgeben?",
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"vcmi.creatureWindow.showBonuses.hover" : "Wechsle zur Bonus-Ansicht",
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@ -23,6 +23,7 @@
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#include "../../CCallback.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/CGeneralTextHandler.h"
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AdventureOptions::AdventureOptions()
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin("ADVOPTS"))
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@ -30,12 +31,7 @@ AdventureOptions::AdventureOptions()
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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viewWorld = std::make_shared<CButton>(Point(24, 23), AnimationPath::builtin("ADVVIEW.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
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viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
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exit = std::make_shared<CButton>(Point(204, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
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scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
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scenInfo->addCallback(AdventureOptions::showScenarioInfo);
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viewWorld->addCallback([] { LOCPLINT->viewWorldMap(); });
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puzzle = std::make_shared<CButton>(Point(24, 81), AnimationPath::builtin("ADVPUZ.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
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puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
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@ -45,6 +41,14 @@ AdventureOptions::AdventureOptions()
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dig->addCallback(std::bind(&CPlayerInterface::tryDigging, LOCPLINT, h));
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else
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dig->block(true);
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scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
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scenInfo->addCallback(AdventureOptions::showScenarioInfo);
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replay = std::make_shared<CButton>(Point(24, 257), AnimationPath::builtin("ADVTURN.DEF"), CButton::tooltip(), [&](){ close(); });
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replay->addCallback([]{ LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.replayOpponentTurnNotImplemented")); });
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exit = std::make_shared<CButton>(Point(203, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
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}
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void AdventureOptions::showScenarioInfo()
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@ -21,7 +21,7 @@ class AdventureOptions : public CWindowObject
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std::shared_ptr<CButton> puzzle;
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std::shared_ptr<CButton> dig;
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std::shared_ptr<CButton> scenInfo;
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/*std::shared_ptr<CButton> replay*/
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std::shared_ptr<CButton> replay;
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public:
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AdventureOptions();
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