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add info for not implemented replay; reorder button code; fix exit position
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@@ -21,7 +21,7 @@ class AdventureOptions : public CWindowObject
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std::shared_ptr<CButton> puzzle;
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std::shared_ptr<CButton> dig;
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std::shared_ptr<CButton> scenInfo;
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/*std::shared_ptr<CButton> replay*/
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std::shared_ptr<CButton> replay;
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public:
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AdventureOptions();
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