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pozostałe teksty do wybierania scenariusza (tym razem to już wszystkie)
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@@ -359,6 +359,42 @@ void CPreGameTextHandler::loadTexts()
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{
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loadToIt(singleConstNHumanTeams[vv], buf, i, 1);
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}
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loadToIt(singleConstRandomHumanTeams, buf, i, 1);
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loadToIt(singleConstComputerPositionsLabel, buf, i, 1);
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loadToIt(singleConstNoComputers, buf, i, 1);
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for(int vv=0; vv<7; ++vv)
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{
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loadToIt(singleConstNComputers[vv], buf, i, 1);
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}
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loadToIt(singleConstRandomComputers, buf, i, 1);
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loadToIt(singleConstComputerTeamsLabel, buf, i, 1);
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loadToIt(singleConstNoComputerTeams, buf, i, 1);
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for(int vv=0; vv<6; ++vv)
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{
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loadToIt(singleConstNComputerTeams[vv], buf, i, 1);
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}
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loadToIt(singleConstRandomComputerTeams, buf, i, 1);
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loadToIt(singleConstWaterLabel, buf, i, 1);
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loadToIt(singleConstNoWater, buf, i, 1);
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loadToIt(singleConstNormalWater, buf, i, 1);
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loadToIt(singleConstIslands, buf, i, 1);
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loadToIt(singleConstRandomWater, buf, i, 1);
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loadToIt(singleConstMonsterStrengthLabel, buf, i, 1);
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loadToIt(singleConstWeakMonsters, buf, i, 1);
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loadToIt(singleConstNormalMonsters, buf, i, 1);
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loadToIt(singleConstStrongMonsters, buf, i, 1);
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loadToIt(singleConstRandomMonsters, buf, i, 1);
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loadToIt(singleConstShowSavedRandomMaps, buf, i, 1);
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loadToIt(singleSliderChatWindow, buf, i, 1);
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loadToIt(singleSliderFileMenu, buf, i, 1);
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loadToIt(singleSliderDuration, buf, i, 1);
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loadToIt(singlePlayerHandicapHeaderID, buf, i, 0);
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loadToIt(singleTurnDurationHeaderID, buf, i, 0);
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loadToIt(singleStartingTownHeaderID, buf, i, 0);
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loadToIt(singleStartingTownHeaderWConfluxID, buf, i, 0);
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loadToIt(singleStartingHeroHeaderID, buf, i, 0);
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loadToIt(singleStartingBonusHeaderID, buf, i, 0);
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}
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void CPreGameTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
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