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pozostałe teksty do wybierania scenariusza (tym razem to już wszystkie)

This commit is contained in:
mateuszb
2007-06-19 20:16:14 +00:00
parent a096360953
commit 027fbccdef
2 changed files with 42 additions and 0 deletions

View File

@@ -359,6 +359,42 @@ void CPreGameTextHandler::loadTexts()
{
loadToIt(singleConstNHumanTeams[vv], buf, i, 1);
}
loadToIt(singleConstRandomHumanTeams, buf, i, 1);
loadToIt(singleConstComputerPositionsLabel, buf, i, 1);
loadToIt(singleConstNoComputers, buf, i, 1);
for(int vv=0; vv<7; ++vv)
{
loadToIt(singleConstNComputers[vv], buf, i, 1);
}
loadToIt(singleConstRandomComputers, buf, i, 1);
loadToIt(singleConstComputerTeamsLabel, buf, i, 1);
loadToIt(singleConstNoComputerTeams, buf, i, 1);
for(int vv=0; vv<6; ++vv)
{
loadToIt(singleConstNComputerTeams[vv], buf, i, 1);
}
loadToIt(singleConstRandomComputerTeams, buf, i, 1);
loadToIt(singleConstWaterLabel, buf, i, 1);
loadToIt(singleConstNoWater, buf, i, 1);
loadToIt(singleConstNormalWater, buf, i, 1);
loadToIt(singleConstIslands, buf, i, 1);
loadToIt(singleConstRandomWater, buf, i, 1);
loadToIt(singleConstMonsterStrengthLabel, buf, i, 1);
loadToIt(singleConstWeakMonsters, buf, i, 1);
loadToIt(singleConstNormalMonsters, buf, i, 1);
loadToIt(singleConstStrongMonsters, buf, i, 1);
loadToIt(singleConstRandomMonsters, buf, i, 1);
loadToIt(singleConstShowSavedRandomMaps, buf, i, 1);
loadToIt(singleSliderChatWindow, buf, i, 1);
loadToIt(singleSliderFileMenu, buf, i, 1);
loadToIt(singleSliderDuration, buf, i, 1);
loadToIt(singlePlayerHandicapHeaderID, buf, i, 0);
loadToIt(singleTurnDurationHeaderID, buf, i, 0);
loadToIt(singleStartingTownHeaderID, buf, i, 0);
loadToIt(singleStartingTownHeaderWConfluxID, buf, i, 0);
loadToIt(singleStartingHeroHeaderID, buf, i, 0);
loadToIt(singleStartingBonusHeaderID, buf, i, 0);
}
void CPreGameTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)