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trochę więcej tekstów. niektóre zawierają pojedynczą spację na końcu - lepiej będzie ją zostawić (była w pliku źródłowym) czy usunąć? usunięcie to dla mnie kwestia zmiany kilku jedynek na zera... więc ty decyduj
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@ -270,6 +270,95 @@ void CPreGameTextHandler::loadTexts()
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loadToIt(singleLFilter, buf, i, 1);
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loadToIt(singleXLFilter, buf, i, 1);
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loadToIt(singleAllFilter, buf, i, 1);
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for(int vv=0; vv<18; ++vv)
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{
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loadToIt(singleScenarioNameNr[vv], buf, i, 1);
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}
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for(int vv=0; vv<18; ++vv)
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{
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loadToIt(singleEntryScenarioNameNr[vv], buf, i, 1);
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}
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std::string ff = singleEntryScenarioNameNr[4];
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loadToIt(singleTurnDuration, buf, i, 1);
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loadToIt(singleChatText, buf, i, 0);
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loadToIt(singleChatEntry, buf, i, 0);
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loadToIt(singleChatPlug, buf, i, 0);
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loadToIt(singleChatPlayer, buf, i, 0);
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loadToIt(singleChatPlayerSlider, buf, i, 0);
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loadToIt(singleRollover, buf, i, 0);
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loadToIt(singleNext, buf, i, 0);
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loadToIt(singleBegin, buf, i, 0);
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loadToIt(singleBack, buf, i, 0);
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loadToIt(singleSSExit, buf, i, 0);
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loadToIt(singleWhichMap, buf, i, 0);
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loadToIt(singleSortNumber, buf, i, 0);
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loadToIt(singleSortSize, buf, i, 0);
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loadToIt(singleSortVersion, buf, i, 0);
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loadToIt(singleSortAlpha, buf, i, 0);
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loadToIt(singleSortVictory, buf, i, 0);
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loadToIt(singleSortLoss, buf, i, 1);
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loadToIt(singleBriefing, buf, i, 1);
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loadToIt(singleSSHero, buf, i, 1);
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loadToIt(singleGoldpic, buf, i, 1);
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleHumanCPU[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleHandicap[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleTownLeft[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleTownRite[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleHeroLeft[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleHeroRite[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleResLeft[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleResRite[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleHeroSetting[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleTownSetting[vv], buf, i, 1);
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}
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loadToIt(singleConstCreateMap, buf, i, 1);
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loadToIt(singleConstMapSizeLabel, buf, i, 1);
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loadToIt(singleConstSmallMap, buf, i, 1);
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loadToIt(singleConstMediumMap, buf, i, 1);
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loadToIt(singleConstLargeMap, buf, i, 1);
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loadToIt(singleConstHugeMap, buf, i, 1);
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loadToIt(singleConstMapLevels, buf, i, 1);
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loadToIt(singleConstHumanPositionsLabel, buf, i, 1);
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleConstNHumans[vv], buf, i, 1);
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}
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loadToIt(singleConstRandomHumans, buf, i, 1);
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loadToIt(singleConstHumanTeamsLabel, buf, i, 1);
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loadToIt(singleConstNoHumanTeams, buf, i, 1);
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for(int vv=0; vv<7; ++vv)
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{
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loadToIt(singleConstNHumanTeams[vv], buf, i, 1);
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}
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}
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void CPreGameTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
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@ -12,10 +12,17 @@ public:
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std::string singleAllyFlag[8], singleEnemyFlag[8];
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std::string singleViewHideScenarioList, singleViewHideAdvOptions, singlePlayRandom, singleChatDesc, singleMapDifficulty, singleRating, singleMapPossibleDifficulties, singleVicCon, singleLossCon;
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std::string singleSFilter, singleMFilter, singleLFilter, singleXLFilter, singleAllFilter;
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std::string singleScenarioNameNr[18], singleEntryScenarioNameNr[18];
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std::string singleTurnDuration, singleChatText, singleChatEntry, singleChatPlug, singleChatPlayer, singleChatPlayerSlider, singleRollover, singleNext, singleBegin, singleBack, singleSSExit, singleWhichMap, singleSortNumber, singleSortSize, singleSortVersion, singleSortAlpha, singleSortVictory, singleSortLoss, singleBriefing, singleSSHero, singleGoldpic;
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std::string singleHumanCPU[8], singleHandicap[8], singleTownLeft[8], singleTownRite[8], singleHeroLeft[8], singleHeroRite[8], singleResLeft[8], singleResRite[8], singleHeroSetting[8], singleTownSetting[8];
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std::string singleConstCreateMap, singleConstMapSizeLabel, singleConstSmallMap, singleConstMediumMap, singleConstLargeMap, singleConstHugeMap, singleConstMapLevels, singleConstHumanPositionsLabel;
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std::string singleConstNHumans[8];
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std::string singleConstRandomHumans, singleConstHumanTeamsLabel, singleConstNoHumanTeams;
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std::string singleConstNHumanTeams[7];
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std::string getTitle(std::string text);
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std::string getDescr(std::string text);
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void loadTexts();
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void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, destto tab, dump to eol //mode 1 - dump to tab, src to eol
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void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, dest to tab, dump to eol //mode 1 - dump to tab, src to eol
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};
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