1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/CPreGameTextHandler.h

29 lines
2.2 KiB
C++

#ifndef CPREGAMETEXTHANDLER_H
#define CPREGAMETEXTHANDLER_H
#include <string>
class CPreGameTextHandler //handles pre - game texts
{
public:
std::string mainNewGame, mainLoadGame, mainHighScores, mainCredits, mainQuit; //right - click texts in main menu
std::string ngSingleScenario, ngCampain, ngMultiplayer, ngTutorial, ngBack; //right - click texts in new game menu
std::string singleChooseScenario, singleSetAdvOptions, singleRandomMap, singleScenarioName, singleDescriptionTitle, singleDescriptionText, singleEasy, singleNormal, singleHard, singleExpert, singleImpossible; //main single scenario texts
std::string singleAllyFlag[8], singleEnemyFlag[8];
std::string singleViewHideScenarioList, singleViewHideAdvOptions, singlePlayRandom, singleChatDesc, singleMapDifficulty, singleRating, singleMapPossibleDifficulties, singleVicCon, singleLossCon;
std::string singleSFilter, singleMFilter, singleLFilter, singleXLFilter, singleAllFilter;
std::string singleScenarioNameNr[18], singleEntryScenarioNameNr[18];
std::string singleTurnDuration, singleChatText, singleChatEntry, singleChatPlug, singleChatPlayer, singleChatPlayerSlider, singleRollover, singleNext, singleBegin, singleBack, singleSSExit, singleWhichMap, singleSortNumber, singleSortSize, singleSortVersion, singleSortAlpha, singleSortVictory, singleSortLoss, singleBriefing, singleSSHero, singleGoldpic;
std::string singleHumanCPU[8], singleHandicap[8], singleTownLeft[8], singleTownRite[8], singleHeroLeft[8], singleHeroRite[8], singleResLeft[8], singleResRite[8], singleHeroSetting[8], singleTownSetting[8];
std::string singleConstCreateMap, singleConstMapSizeLabel, singleConstSmallMap, singleConstMediumMap, singleConstLargeMap, singleConstHugeMap, singleConstMapLevels, singleConstHumanPositionsLabel;
std::string singleConstNHumans[8];
std::string singleConstRandomHumans, singleConstHumanTeamsLabel, singleConstNoHumanTeams;
std::string singleConstNHumanTeams[7];
std::string getTitle(std::string text);
std::string getDescr(std::string text);
void loadTexts();
void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, dest to tab, dump to eol //mode 1 - dump to tab, src to eol
};
#endif //CPREGAMETEXTHANDLER_H