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	Only play sound in lobby for global channels if lobby UI is active
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		| @@ -171,7 +171,7 @@ void GlobalLobbyClient::receiveChatMessage(const JsonNode & json) | ||||
| 		lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName); | ||||
| 		lobbyWindowPtr->refreshChatText(); | ||||
|  | ||||
| 		if(channelType == "player" || lobbyWindowPtr->isChannelOpen(channelType, channelName)) | ||||
| 		if(channelType == "player" || (lobbyWindowPtr->isChannelOpen(channelType, channelName) && lobbyWindowPtr->isActive())) | ||||
| 			CCS->soundh->playSound(AudioPath::builtin("CHAT")); | ||||
| 	} | ||||
| } | ||||
|   | ||||
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