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Only play sound in lobby for global channels if lobby UI is active
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@@ -171,7 +171,7 @@ void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
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lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
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lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
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lobbyWindowPtr->refreshChatText();
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lobbyWindowPtr->refreshChatText();
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if(channelType == "player" || lobbyWindowPtr->isChannelOpen(channelType, channelName))
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if(channelType == "player" || (lobbyWindowPtr->isChannelOpen(channelType, channelName) && lobbyWindowPtr->isActive()))
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CCS->soundh->playSound(AudioPath::builtin("CHAT"));
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CCS->soundh->playSound(AudioPath::builtin("CHAT"));
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}
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}
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}
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}
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