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Correctly reset UI on aborting Clone/Sacrifice
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@ -128,6 +128,7 @@ void BattleActionsController::endCastingSpell()
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if(owner.stacksController->getActiveStack())
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if(owner.stacksController->getActiveStack())
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possibleActions = getPossibleActionsForStack(owner.stacksController->getActiveStack()); //restore actions after they were cleared
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possibleActions = getPossibleActionsForStack(owner.stacksController->getActiveStack()); //restore actions after they were cleared
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selectedStack = nullptr;
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GH.fakeMouseMove();
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GH.fakeMouseMove();
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}
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}
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