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Stacks #5: giving creatures, practically finished (many fixes needed).

This commit is contained in:
Michał W. Urbańczyk 2010-12-12 23:44:16 +00:00
parent fc6d6e02a3
commit 02e4ef507e
10 changed files with 96 additions and 106 deletions

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@ -3589,7 +3589,7 @@ void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
if(hovered && strictHovered) //print attacked creature to console
{
if(myInterface->console->alterTxt.size() == 0 && myInterface->curInt->cb->battleGetStackByID(myNumber) != NULL &&
if(myInterface->console->alterTxt.size() == 0 && myInterface->curInt->cb->battleGetStackByPos(myNumber) != NULL &&
myInterface->curInt->cb->battleGetStackByPos(myNumber)->owner != myInterface->curInt->playerID &&
myInterface->curInt->cb->battleGetStackByPos(myNumber)->alive())
{

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@ -110,7 +110,7 @@ public:
void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb){};
void showThievesGuildWindow(int requestingObjId){};
void giveResource(int player, int which, int val){};
void giveCreatures (int objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) {};
void giveCreatures (const CArmedInstance * objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) {};
void takeCreatures (int objid, TSlots creatures){};
void takeCreatures (int objid, std::vector<CStackBasicDescriptor> creatures){};
bool changeStackType(const StackLocation &sl, CCreature *c){return false;};
@ -119,7 +119,7 @@ public:
bool eraseStack(const StackLocation &sl, bool forceRemoval = false){return false;};
bool swapStacks(const StackLocation &sl1, const StackLocation &sl2){return false;}
bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count){return false;}
void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished){}
void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging){}
bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count = -1){return false;}
void showCompInfo(ShowInInfobox * comp){};
void heroVisitCastle(int obj, int heroID){};

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@ -3106,7 +3106,7 @@ void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) co
if(cost)
cb->giveResource(h->tempOwner,6,-cost);
cb->tryJoiningArmy(this, h, true);
cb->tryJoiningArmy(this, h, true, false);
// int slot = h->getSlotFor(subID);
// if(slot >= 0) //there is place
// {
@ -4461,7 +4461,7 @@ void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
{
CCreatureSet creatures;
creatures.setCreature(0, rID, rVal);
cb->giveCreatures(id, h, creatures, false);
cb->giveCreatures(this, h, creatures, false);
}
break;
default:
@ -5029,7 +5029,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
iw.text.addReplacement(h->name);
cb->showInfoDialog(&iw);
cb->giveCreatures (id, h, creatures, true);
cb->giveCreatures(this, h, creatures, true);
//boost::bind(&CGPandoraBox::endBattle, this, h, _1)
}
if(!afterBattle && message.size())
@ -5909,7 +5909,7 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
iw.text.addReplacement(loot.buildList());
iw.text.addReplacement(h->name);
cb->showInfoDialog(&iw);
cb->giveCreatures (id, h, ourArmy, false);
cb->giveCreatures(this, h, ourArmy, false);
}
cb->setObjProperty (id, 15, 0); //bc = NULL
}

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@ -675,7 +675,7 @@ public:
}
};
class DLL_EXPORT CGSeerHut : public CGObjectInstance, public CQuest
class DLL_EXPORT CGSeerHut : public CArmedInstance, public CQuest //army is used when giving reward
{
public:
ui8 rewardType; //type of reward: 0 - no reward; 1 - experience; 2 - mana points; 3 - morale bonus; 4 - luck bonus; 5 - resources; 6 - main ability bonus (attak, defence etd.); 7 - secondary ability gain; 8 - artifact; 9 - spell; 10 - creature

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@ -345,17 +345,32 @@ void CCreatureSet::setStackType(TSlot slot, const CCreature *type)
s->setType(type->idNumber);
}
bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs) const
bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks) const
{
std::set<const CCreature*> cres;
if(!allowMergingStacks)
{
int freeSlots = stacksCount() - ARMY_SIZE;
std::set<const CCreature*> cresToAdd;
for(TSlots::const_iterator i = cs.slots.begin(); i != cs.slots.end(); i++)
{
TSlot dest = getSlotFor(i->second->type);
if(dest < 0 || hasStackAtSlot(dest))
cresToAdd.insert(i->second->type);
}
return cresToAdd.size() <= freeSlots;
}
else
{
std::set<const CCreature*> cres;
//get types of creatures that need their own slot
for(TSlots::const_iterator i = cs.slots.begin(); i != cs.slots.end(); i++)
cres.insert(i->second->type);
for(TSlots::const_iterator i = slots.begin(); i != slots.end(); i++)
cres.insert(i->second->type);
//get types of creatures that need their own slot
for(TSlots::const_iterator i = cs.slots.begin(); i != cs.slots.end(); i++)
cres.insert(i->second->type);
for(TSlots::const_iterator i = slots.begin(); i != slots.end(); i++)
cres.insert(i->second->type);
return cres.size() <= ARMY_SIZE;
return cres.size() <= ARMY_SIZE;
}
}
bool CCreatureSet::hasStackAtSlot(TSlot slot) const

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@ -124,7 +124,7 @@ public:
bool hasStackAtSlot(TSlot slot) const;
bool contains(const CStackInstance *stack) const;
bool canBeMergedWith(const CCreatureSet &cs) const;
bool canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks = true) const;
template <typename Handler> void serialize(Handler &h, const int version)
{

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@ -87,7 +87,7 @@ public:
virtual void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb) =0; //cb will be called when player closes garrison window
virtual void showThievesGuildWindow(int requestingObjId) =0;
virtual void giveResource(int player, int which, int val)=0;
virtual void giveCreatures (int objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) =0;
virtual void giveCreatures (const CArmedInstance *objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) =0;
//virtual void takeCreatures (int objid, TSlots creatures) =0;
virtual void takeCreatures (int objid, std::vector<CStackBasicDescriptor> creatures) =0;
virtual bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false) =0;
@ -96,7 +96,7 @@ public:
virtual bool eraseStack(const StackLocation &sl, bool forceRemoval = false) =0;
virtual bool swapStacks(const StackLocation &sl1, const StackLocation &sl2) =0;
virtual bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) =0; //makes new stack or increases count of already existing
virtual void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished) =0; //merges army from src do dst or opens a garrison window
virtual void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) =0; //merges army from src do dst or opens a garrison window
virtual bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count) = 0;
virtual void showCompInfo(ShowInInfobox * comp)=0;
virtual void heroVisitCastle(int obj, int heroID)=0;

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@ -1439,7 +1439,7 @@ void Mapa::readObjects( const unsigned char * bufor, int &i)
CStackInstance *hlp = new CStackInstance();
hlp->count = readNormalNr(bufor,i, 2); i+=2;
//type will be set during initialization
cre->slots[0] = hlp;
cre->putStack(0, hlp);
cre->character = bufor[i]; ++i;
bool isMesTre = bufor[i]; ++i; //true if there is message or treasury

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@ -24,6 +24,7 @@
#include <boost/assign/list_of.hpp>
#include <boost/random/linear_congruential.hpp>
#include <fstream>
#include <boost/lexical_cast.hpp>
#include <boost/system/system_error.hpp>
/*
@ -50,6 +51,7 @@ extern bool end2;
#undef max
#endif
#define COMPLAIN_RET_IF(cond, txt) do {if(cond){complain(txt); return;}} while(0)
#define COMPLAIN_RET(txt) {complain(txt); return false;}
#define NEW_ROUND BattleNextRound bnr;\
bnr.round = gs->curB->round + 1;\
@ -2062,41 +2064,25 @@ void CGameHandler::giveResource(int player, int which, int val)
sr.val = gs->players.find(player)->second.resources[which]+val;
sendAndApply(&sr);
}
void CGameHandler::giveCreatures (int objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove)
void CGameHandler::giveCreatures(const CArmedInstance *obj, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove)
{
assert(0);
// if (creatures.stacksCount() <= 0)
// return;
// CCreatureSet heroArmy = h->getArmy();
// std::set<int> takenSlots;
// for (TSlots::const_iterator it = creatures.Slots().begin(); it != creatures.Slots().end(); it++)
// {
// int slot = heroArmy.getSlotFor(it->second->type->idNumber);
// if (slot >= 0)
// {
// heroArmy.addToSlot(slot, it->second); //move all matching creatures to hero's army
// takenSlots.insert(it->first); //slot id
// }
// }
// for (std::set<int>::iterator it = takenSlots.begin(); it != takenSlots.end(); it++)
// creatures.eraseStack(*it); //delete them from used army
//
// SetGarrisons sg;
// sg.garrs[h->id] = heroArmy;
// sg.garrs[objid] = creatures;
// sendAndApply (&sg);
//
// if (remove) //show garrison window and let player pick remaining creatures
// {
// if (creatures.stacksCount()) //Pandora needs to exist until we close garrison window
// {
// showGarrisonDialog (objid, h->id, true, boost::bind(&CGameHandler::removeObject, this, objid));
// }
// else
// removeObject(objid);
// }
// else if (creatures.stacksCount())
// showGarrisonDialog (objid, h->id, true, 0);
boost::function<void()> removeOrNot = 0;
if(remove)
removeOrNot = boost::bind(&CGameHandler::removeObject, this, obj->id);
COMPLAIN_RET_IF(!creatures.stacksCount(), "Strange, giveCreatures called without args!");
COMPLAIN_RET_IF(obj->stacksCount(), "Cannot give creatures from not-cleared object!");
COMPLAIN_RET_IF(creatures.stacksCount() > ARMY_SIZE, "Too many stacks to give!");
//first we move creatures to give to make them army of object-source
for(int i = 0; creatures.stacksCount(); i++)
{
TSlots::const_iterator stack = creatures.Slots().begin();
addToSlot(StackLocation(obj, i), stack->second->type, stack->second->count);
}
tryJoiningArmy(obj, h, remove, false);
}
void CGameHandler::takeCreatures(int objid, std::vector<CStackBasicDescriptor> creatures)
@ -2994,6 +2980,38 @@ bool CGameHandler::changeStackType(const StackLocation &sl, CCreature *c)
return true;
}
void CGameHandler::moveArmy(const CArmedInstance *src, const CArmedInstance *dst, bool allowMerging)
{
assert(src->canBeMergedWith(*dst, allowMerging));
while(!src->stacksCount())//while there are unmoved creatures
{
TSlots::const_iterator i = src->Slots().begin(); //iterator to stack to move
StackLocation sl(src, i->first); //location of stack to move
TSlot pos = dst->getSlotFor(i->second->type);
if(pos < 0)
{
//try to merge two other stacks to make place
std::pair<TSlot, TSlot> toMerge;
if(dst->mergableStacks(toMerge, i->first) && allowMerging)
{
moveStack(StackLocation(dst, toMerge.first), StackLocation(dst, toMerge.second)); //merge toMerge.first into toMerge.second
assert(!dst->hasStackAtSlot(toMerge.first)); //we have now a new free slot
moveStack(sl, StackLocation(dst, toMerge.first)); //move stack to freed slot
}
else
{
complain("Unexpected failure during an attempt to move army from " + src->nodeName() + " to " + dst->nodeName() + "!");
return;
}
}
else
{
moveStack(sl, StackLocation(dst, pos));
}
}
}
bool CGameHandler::garrisonSwap( si32 tid )
{
CGTownInstance *town = gs->getTown(tid);
@ -3005,36 +3023,8 @@ bool CGameHandler::garrisonSwap( si32 tid )
complain("Cannot make garrison swap, not enough free slots!");
return false;
}
const CCreatureSet &cso = *town;
const CCreatureSet &csn = *town->visitingHero;
while(!cso.slots.empty())//while there are unmoved creatures
{
TSlots::const_iterator i = cso.slots.begin(); //iterator to stack to move
StackLocation sl(town, i->first); //location of stack to move
TSlot pos = csn.getSlotFor(i->second->type);
if(pos < 0)
{
//try to merge two other stacks to make place
std::pair<TSlot, TSlot> toMerge;
if(csn.mergableStacks(toMerge, i->first))
{
moveStack(StackLocation(town->visitingHero, toMerge.first), StackLocation(town->visitingHero, toMerge.second)); //merge toMerge.first into toMerge.second
moveStack(sl, StackLocation(town->visitingHero, toMerge.first)); //move stack to freed slot
}
else
{
complain("Unexpected failure during an attempt to merge town and visiting hero armies!");
return false;
}
}
else
{
moveStack(sl, StackLocation(town->visitingHero, pos));
}
}
moveArmy(town, town->visitingHero, true);
SetHeroesInTown intown;
intown.tid = tid;
@ -5274,15 +5264,14 @@ bool CGameHandler::addToSlot(const StackLocation &sl, const CCreature *c, TQuant
changeStackCount(sl, count);
else
{
tlog1 << "Cannot add " << c->namePl << " to slot " << sl.slot << std::endl;
COMPLAIN_RET("Cannot add stack to slot!");
COMPLAIN_RET("Cannot add " + c->namePl + " to slot " + boost::lexical_cast<std::string>(sl.slot) + "!");
}
return true;
}
void CGameHandler::tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished)
void CGameHandler::tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging)
{
if(!dst->canBeMergedWith(*src))
if(!dst->canBeMergedWith(*src, allowMerging))
{
boost::function<void()> removeOrNot = 0;
if(removeObjWhenFinished)
@ -5291,22 +5280,7 @@ void CGameHandler::tryJoiningArmy(const CArmedInstance *src, const CArmedInstanc
}
else //merge
{
while(src->slots.size()) //there are not moved cres
{
TSlots::const_iterator i = src->slots.begin();
TSlot dstSlot = dst->getSlotFor(i->second->type);
if(dstSlot >= 0) //there is place
{
moveStack(StackLocation(src, i->first), StackLocation(dst, dstSlot), i->second->count);
}
else
{
tlog1 << "Unexpected Failure on merging armies!\n";
return;
}
}
moveArmy(src, dst, allowMerging);
if(removeObjWhenFinished)
removeObject(src->id);
}

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@ -148,7 +148,7 @@ public:
void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb);
void showThievesGuildWindow(int requestingObjId); //TODO: make something more general?
void giveResource(int player, int which, int val);
void giveCreatures (int objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove);
void giveCreatures (const CArmedInstance *objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove);
void takeCreatures (int objid, std::vector<CStackBasicDescriptor> creatures);
bool changeStackType(const StackLocation &sl, CCreature *c);
bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false);
@ -156,7 +156,7 @@ public:
bool eraseStack(const StackLocation &sl, bool forceRemoval = false);
bool swapStacks(const StackLocation &sl1, const StackLocation &sl2);
bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count);
void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished);
void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging);
bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count = -1);
void showCompInfo(ShowInInfobox * comp);
void heroVisitCastle(int obj, int heroID);
@ -221,6 +221,7 @@ public:
void engageIntoBattle( ui8 player );
bool dig(const CGHeroInstance *h);
bool castSpell(const CGHeroInstance *h, int spellID, const int3 &pos);
void moveArmy(const CArmedInstance *src, const CArmedInstance *dst, bool allowMerging);
template <typename Handler> void serialize(Handler &h, const int version)
{