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Stacks #5: giving creatures, practically finished (many fixes needed).
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@ -110,7 +110,7 @@ public:
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void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb){};
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void showThievesGuildWindow(int requestingObjId){};
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void giveResource(int player, int which, int val){};
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void giveCreatures (int objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) {};
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void giveCreatures (const CArmedInstance * objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) {};
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void takeCreatures (int objid, TSlots creatures){};
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void takeCreatures (int objid, std::vector<CStackBasicDescriptor> creatures){};
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bool changeStackType(const StackLocation &sl, CCreature *c){return false;};
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@ -119,7 +119,7 @@ public:
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bool eraseStack(const StackLocation &sl, bool forceRemoval = false){return false;};
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bool swapStacks(const StackLocation &sl1, const StackLocation &sl2){return false;}
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bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count){return false;}
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void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished){}
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void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging){}
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bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count = -1){return false;}
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void showCompInfo(ShowInInfobox * comp){};
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void heroVisitCastle(int obj, int heroID){};
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