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Stacks #5: giving creatures, practically finished (many fixes needed).

This commit is contained in:
Michał W. Urbańczyk
2010-12-12 23:44:16 +00:00
parent fc6d6e02a3
commit 02e4ef507e
10 changed files with 96 additions and 106 deletions

View File

@ -24,6 +24,7 @@
#include <boost/assign/list_of.hpp>
#include <boost/random/linear_congruential.hpp>
#include <fstream>
#include <boost/lexical_cast.hpp>
#include <boost/system/system_error.hpp>
/*
@ -50,6 +51,7 @@ extern bool end2;
#undef max
#endif
#define COMPLAIN_RET_IF(cond, txt) do {if(cond){complain(txt); return;}} while(0)
#define COMPLAIN_RET(txt) {complain(txt); return false;}
#define NEW_ROUND BattleNextRound bnr;\
bnr.round = gs->curB->round + 1;\
@ -2062,41 +2064,25 @@ void CGameHandler::giveResource(int player, int which, int val)
sr.val = gs->players.find(player)->second.resources[which]+val;
sendAndApply(&sr);
}
void CGameHandler::giveCreatures (int objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove)
void CGameHandler::giveCreatures(const CArmedInstance *obj, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove)
{
assert(0);
// if (creatures.stacksCount() <= 0)
// return;
// CCreatureSet heroArmy = h->getArmy();
// std::set<int> takenSlots;
// for (TSlots::const_iterator it = creatures.Slots().begin(); it != creatures.Slots().end(); it++)
// {
// int slot = heroArmy.getSlotFor(it->second->type->idNumber);
// if (slot >= 0)
// {
// heroArmy.addToSlot(slot, it->second); //move all matching creatures to hero's army
// takenSlots.insert(it->first); //slot id
// }
// }
// for (std::set<int>::iterator it = takenSlots.begin(); it != takenSlots.end(); it++)
// creatures.eraseStack(*it); //delete them from used army
//
// SetGarrisons sg;
// sg.garrs[h->id] = heroArmy;
// sg.garrs[objid] = creatures;
// sendAndApply (&sg);
//
// if (remove) //show garrison window and let player pick remaining creatures
// {
// if (creatures.stacksCount()) //Pandora needs to exist until we close garrison window
// {
// showGarrisonDialog (objid, h->id, true, boost::bind(&CGameHandler::removeObject, this, objid));
// }
// else
// removeObject(objid);
// }
// else if (creatures.stacksCount())
// showGarrisonDialog (objid, h->id, true, 0);
boost::function<void()> removeOrNot = 0;
if(remove)
removeOrNot = boost::bind(&CGameHandler::removeObject, this, obj->id);
COMPLAIN_RET_IF(!creatures.stacksCount(), "Strange, giveCreatures called without args!");
COMPLAIN_RET_IF(obj->stacksCount(), "Cannot give creatures from not-cleared object!");
COMPLAIN_RET_IF(creatures.stacksCount() > ARMY_SIZE, "Too many stacks to give!");
//first we move creatures to give to make them army of object-source
for(int i = 0; creatures.stacksCount(); i++)
{
TSlots::const_iterator stack = creatures.Slots().begin();
addToSlot(StackLocation(obj, i), stack->second->type, stack->second->count);
}
tryJoiningArmy(obj, h, remove, false);
}
void CGameHandler::takeCreatures(int objid, std::vector<CStackBasicDescriptor> creatures)
@ -2994,6 +2980,38 @@ bool CGameHandler::changeStackType(const StackLocation &sl, CCreature *c)
return true;
}
void CGameHandler::moveArmy(const CArmedInstance *src, const CArmedInstance *dst, bool allowMerging)
{
assert(src->canBeMergedWith(*dst, allowMerging));
while(!src->stacksCount())//while there are unmoved creatures
{
TSlots::const_iterator i = src->Slots().begin(); //iterator to stack to move
StackLocation sl(src, i->first); //location of stack to move
TSlot pos = dst->getSlotFor(i->second->type);
if(pos < 0)
{
//try to merge two other stacks to make place
std::pair<TSlot, TSlot> toMerge;
if(dst->mergableStacks(toMerge, i->first) && allowMerging)
{
moveStack(StackLocation(dst, toMerge.first), StackLocation(dst, toMerge.second)); //merge toMerge.first into toMerge.second
assert(!dst->hasStackAtSlot(toMerge.first)); //we have now a new free slot
moveStack(sl, StackLocation(dst, toMerge.first)); //move stack to freed slot
}
else
{
complain("Unexpected failure during an attempt to move army from " + src->nodeName() + " to " + dst->nodeName() + "!");
return;
}
}
else
{
moveStack(sl, StackLocation(dst, pos));
}
}
}
bool CGameHandler::garrisonSwap( si32 tid )
{
CGTownInstance *town = gs->getTown(tid);
@ -3005,36 +3023,8 @@ bool CGameHandler::garrisonSwap( si32 tid )
complain("Cannot make garrison swap, not enough free slots!");
return false;
}
const CCreatureSet &cso = *town;
const CCreatureSet &csn = *town->visitingHero;
while(!cso.slots.empty())//while there are unmoved creatures
{
TSlots::const_iterator i = cso.slots.begin(); //iterator to stack to move
StackLocation sl(town, i->first); //location of stack to move
TSlot pos = csn.getSlotFor(i->second->type);
if(pos < 0)
{
//try to merge two other stacks to make place
std::pair<TSlot, TSlot> toMerge;
if(csn.mergableStacks(toMerge, i->first))
{
moveStack(StackLocation(town->visitingHero, toMerge.first), StackLocation(town->visitingHero, toMerge.second)); //merge toMerge.first into toMerge.second
moveStack(sl, StackLocation(town->visitingHero, toMerge.first)); //move stack to freed slot
}
else
{
complain("Unexpected failure during an attempt to merge town and visiting hero armies!");
return false;
}
}
else
{
moveStack(sl, StackLocation(town->visitingHero, pos));
}
}
moveArmy(town, town->visitingHero, true);
SetHeroesInTown intown;
intown.tid = tid;
@ -5274,15 +5264,14 @@ bool CGameHandler::addToSlot(const StackLocation &sl, const CCreature *c, TQuant
changeStackCount(sl, count);
else
{
tlog1 << "Cannot add " << c->namePl << " to slot " << sl.slot << std::endl;
COMPLAIN_RET("Cannot add stack to slot!");
COMPLAIN_RET("Cannot add " + c->namePl + " to slot " + boost::lexical_cast<std::string>(sl.slot) + "!");
}
return true;
}
void CGameHandler::tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished)
void CGameHandler::tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging)
{
if(!dst->canBeMergedWith(*src))
if(!dst->canBeMergedWith(*src, allowMerging))
{
boost::function<void()> removeOrNot = 0;
if(removeObjWhenFinished)
@ -5291,22 +5280,7 @@ void CGameHandler::tryJoiningArmy(const CArmedInstance *src, const CArmedInstanc
}
else //merge
{
while(src->slots.size()) //there are not moved cres
{
TSlots::const_iterator i = src->slots.begin();
TSlot dstSlot = dst->getSlotFor(i->second->type);
if(dstSlot >= 0) //there is place
{
moveStack(StackLocation(src, i->first), StackLocation(dst, dstSlot), i->second->count);
}
else
{
tlog1 << "Unexpected Failure on merging armies!\n";
return;
}
}
moveArmy(src, dst, allowMerging);
if(removeObjWhenFinished)
removeObject(src->id);
}