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Stacks #5: giving creatures, practically finished (many fixes needed).
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@ -24,6 +24,7 @@
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#include <boost/assign/list_of.hpp>
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#include <boost/random/linear_congruential.hpp>
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#include <fstream>
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#include <boost/lexical_cast.hpp>
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#include <boost/system/system_error.hpp>
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/*
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@ -50,6 +51,7 @@ extern bool end2;
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#undef max
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#endif
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#define COMPLAIN_RET_IF(cond, txt) do {if(cond){complain(txt); return;}} while(0)
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#define COMPLAIN_RET(txt) {complain(txt); return false;}
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#define NEW_ROUND BattleNextRound bnr;\
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bnr.round = gs->curB->round + 1;\
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@ -2062,41 +2064,25 @@ void CGameHandler::giveResource(int player, int which, int val)
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sr.val = gs->players.find(player)->second.resources[which]+val;
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sendAndApply(&sr);
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}
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void CGameHandler::giveCreatures (int objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove)
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void CGameHandler::giveCreatures(const CArmedInstance *obj, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove)
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{
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assert(0);
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// if (creatures.stacksCount() <= 0)
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// return;
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// CCreatureSet heroArmy = h->getArmy();
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// std::set<int> takenSlots;
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// for (TSlots::const_iterator it = creatures.Slots().begin(); it != creatures.Slots().end(); it++)
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// {
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// int slot = heroArmy.getSlotFor(it->second->type->idNumber);
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// if (slot >= 0)
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// {
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// heroArmy.addToSlot(slot, it->second); //move all matching creatures to hero's army
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// takenSlots.insert(it->first); //slot id
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// }
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// }
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// for (std::set<int>::iterator it = takenSlots.begin(); it != takenSlots.end(); it++)
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// creatures.eraseStack(*it); //delete them from used army
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//
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// SetGarrisons sg;
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// sg.garrs[h->id] = heroArmy;
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// sg.garrs[objid] = creatures;
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// sendAndApply (&sg);
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//
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// if (remove) //show garrison window and let player pick remaining creatures
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// {
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// if (creatures.stacksCount()) //Pandora needs to exist until we close garrison window
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// {
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// showGarrisonDialog (objid, h->id, true, boost::bind(&CGameHandler::removeObject, this, objid));
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// }
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// else
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// removeObject(objid);
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// }
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// else if (creatures.stacksCount())
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// showGarrisonDialog (objid, h->id, true, 0);
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boost::function<void()> removeOrNot = 0;
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if(remove)
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removeOrNot = boost::bind(&CGameHandler::removeObject, this, obj->id);
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COMPLAIN_RET_IF(!creatures.stacksCount(), "Strange, giveCreatures called without args!");
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COMPLAIN_RET_IF(obj->stacksCount(), "Cannot give creatures from not-cleared object!");
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COMPLAIN_RET_IF(creatures.stacksCount() > ARMY_SIZE, "Too many stacks to give!");
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//first we move creatures to give to make them army of object-source
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for(int i = 0; creatures.stacksCount(); i++)
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{
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TSlots::const_iterator stack = creatures.Slots().begin();
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addToSlot(StackLocation(obj, i), stack->second->type, stack->second->count);
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}
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tryJoiningArmy(obj, h, remove, false);
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}
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void CGameHandler::takeCreatures(int objid, std::vector<CStackBasicDescriptor> creatures)
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@ -2994,6 +2980,38 @@ bool CGameHandler::changeStackType(const StackLocation &sl, CCreature *c)
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return true;
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}
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void CGameHandler::moveArmy(const CArmedInstance *src, const CArmedInstance *dst, bool allowMerging)
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{
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assert(src->canBeMergedWith(*dst, allowMerging));
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while(!src->stacksCount())//while there are unmoved creatures
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{
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TSlots::const_iterator i = src->Slots().begin(); //iterator to stack to move
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StackLocation sl(src, i->first); //location of stack to move
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TSlot pos = dst->getSlotFor(i->second->type);
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if(pos < 0)
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{
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//try to merge two other stacks to make place
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std::pair<TSlot, TSlot> toMerge;
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if(dst->mergableStacks(toMerge, i->first) && allowMerging)
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{
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moveStack(StackLocation(dst, toMerge.first), StackLocation(dst, toMerge.second)); //merge toMerge.first into toMerge.second
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assert(!dst->hasStackAtSlot(toMerge.first)); //we have now a new free slot
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moveStack(sl, StackLocation(dst, toMerge.first)); //move stack to freed slot
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}
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else
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{
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complain("Unexpected failure during an attempt to move army from " + src->nodeName() + " to " + dst->nodeName() + "!");
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return;
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}
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}
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else
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{
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moveStack(sl, StackLocation(dst, pos));
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}
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}
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}
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bool CGameHandler::garrisonSwap( si32 tid )
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{
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CGTownInstance *town = gs->getTown(tid);
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@ -3005,36 +3023,8 @@ bool CGameHandler::garrisonSwap( si32 tid )
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complain("Cannot make garrison swap, not enough free slots!");
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return false;
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}
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const CCreatureSet &cso = *town;
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const CCreatureSet &csn = *town->visitingHero;
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while(!cso.slots.empty())//while there are unmoved creatures
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{
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TSlots::const_iterator i = cso.slots.begin(); //iterator to stack to move
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StackLocation sl(town, i->first); //location of stack to move
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TSlot pos = csn.getSlotFor(i->second->type);
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if(pos < 0)
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{
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//try to merge two other stacks to make place
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std::pair<TSlot, TSlot> toMerge;
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if(csn.mergableStacks(toMerge, i->first))
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{
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moveStack(StackLocation(town->visitingHero, toMerge.first), StackLocation(town->visitingHero, toMerge.second)); //merge toMerge.first into toMerge.second
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moveStack(sl, StackLocation(town->visitingHero, toMerge.first)); //move stack to freed slot
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}
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else
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{
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complain("Unexpected failure during an attempt to merge town and visiting hero armies!");
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return false;
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}
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}
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else
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{
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moveStack(sl, StackLocation(town->visitingHero, pos));
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}
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}
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moveArmy(town, town->visitingHero, true);
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SetHeroesInTown intown;
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intown.tid = tid;
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@ -5274,15 +5264,14 @@ bool CGameHandler::addToSlot(const StackLocation &sl, const CCreature *c, TQuant
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changeStackCount(sl, count);
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else
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{
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tlog1 << "Cannot add " << c->namePl << " to slot " << sl.slot << std::endl;
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COMPLAIN_RET("Cannot add stack to slot!");
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COMPLAIN_RET("Cannot add " + c->namePl + " to slot " + boost::lexical_cast<std::string>(sl.slot) + "!");
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}
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return true;
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}
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void CGameHandler::tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished)
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void CGameHandler::tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging)
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{
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if(!dst->canBeMergedWith(*src))
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if(!dst->canBeMergedWith(*src, allowMerging))
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{
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boost::function<void()> removeOrNot = 0;
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if(removeObjWhenFinished)
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@ -5291,22 +5280,7 @@ void CGameHandler::tryJoiningArmy(const CArmedInstance *src, const CArmedInstanc
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}
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else //merge
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{
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while(src->slots.size()) //there are not moved cres
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{
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TSlots::const_iterator i = src->slots.begin();
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TSlot dstSlot = dst->getSlotFor(i->second->type);
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if(dstSlot >= 0) //there is place
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{
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moveStack(StackLocation(src, i->first), StackLocation(dst, dstSlot), i->second->count);
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}
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else
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{
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tlog1 << "Unexpected Failure on merging armies!\n";
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return;
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}
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}
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moveArmy(src, dst, allowMerging);
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if(removeObjWhenFinished)
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removeObject(src->id);
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}
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