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Remove artifact assembly check for commanders
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9e366df70f
commit
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@ -96,6 +96,18 @@ static bool objectBlitOrderSorter(const TerrainTileObject & a, const TerrainTil
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return CMapHandler::compareObjectBlitOrder(a.obj, b.obj);
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}
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struct HeroObjectRetriever : boost::static_visitor<const CGHeroInstance *>
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{
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const CGHeroInstance * operator()(const ConstTransitivePtr<CGHeroInstance> &h) const
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{
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return h;
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}
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const CGHeroInstance * operator()(const ConstTransitivePtr<CStackInstance> &s) const
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{
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return nullptr;
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}
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};
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CPlayerInterface::CPlayerInterface(PlayerColor Player)
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{
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logGlobal->traceStream() << "\tHuman player interface for player " << Player << " being constructed";
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@ -2511,11 +2523,11 @@ void CPlayerInterface::stacksRebalanced(const StackLocation &src, const StackLoc
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void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
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{
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auto hero = dynamic_cast<const CGHeroInstance*>(al.relatedObj());
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if (hero)
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auto hero = boost::apply_visitor(HeroObjectRetriever(), al.artHolder);
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if(hero)
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{
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auto art = hero->getArt(al.slot);
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if (art == nullptr)
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if(art == nullptr)
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{
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logGlobal->error("artifact location %d points to nothing",
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al.slot.num);
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