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vcmi: make int3 as constexpr class
This allows us to calculate distances and check const vector validity at compile time
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parent
b30d23d278
commit
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6
Global.h
6
Global.h
@ -746,6 +746,12 @@ namespace vstd
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}
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return std::to_string(number) + *iter;
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}
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///compile-time version of std::abs for ints for int3, in clang++15 std::abs is constexpr
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static constexpr int abs(int i) {
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if(i < 0) return -i;
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return i;
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}
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}
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using vstd::operator-=;
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65
lib/int3.h
65
lib/int3.h
@ -18,48 +18,41 @@ public:
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si32 x, y, z;
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//c-tor: x, y, z initialized to 0
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int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.
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constexpr int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.
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//c-tor: x, y, z initialized to i
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explicit int3(const si32 i) : x(i), y(i), z(i) {}
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explicit constexpr int3(const si32 i) : x(i), y(i), z(i) {}
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//c-tor: x, y, z initialized to X, Y, Z
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int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {}
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int3(const int3 & c) : x(c.x), y(c.y), z(c.z) {} // Should be set to default (C++11)?
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constexpr int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {}
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constexpr int3(const int3 & c) = default;
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int3 & operator=(const int3 & c) // Should be set to default (C++11)?
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{
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x = c.x;
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y = c.y;
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z = c.z;
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constexpr int3 & operator=(const int3 & c) = default;
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constexpr int3 operator-() const { return int3(-x, -y, -z); }
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return *this;
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}
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int3 operator-() const { return int3(-x, -y, -z); }
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int3 operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); }
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int3 operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); }
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constexpr int3 operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); }
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constexpr int3 operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); }
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//returns int3 with coordinates increased by given number
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int3 operator+(const si32 i) const { return int3(x + i, y + i, z + i); }
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constexpr int3 operator+(const si32 i) const { return int3(x + i, y + i, z + i); }
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//returns int3 with coordinates decreased by given number
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int3 operator-(const si32 i) const { return int3(x - i, y - i, z - i); }
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constexpr int3 operator-(const si32 i) const { return int3(x - i, y - i, z - i); }
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//returns int3 with coordinates multiplied by given number
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int3 operator*(const double i) const { return int3((int)(x * i), (int)(y * i), (int)(z * i)); }
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constexpr int3 operator*(const double i) const { return int3((int)(x * i), (int)(y * i), (int)(z * i)); }
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//returns int3 with coordinates divided by given number
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int3 operator/(const double i) const { return int3((int)(x / i), (int)(y / i), (int)(z / i)); }
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constexpr int3 operator/(const double i) const { return int3((int)(x / i), (int)(y / i), (int)(z / i)); }
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//returns int3 with coordinates multiplied by given number
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int3 operator*(const si32 i) const { return int3(x * i, y * i, z * i); }
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constexpr int3 operator*(const si32 i) const { return int3(x * i, y * i, z * i); }
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//returns int3 with coordinates divided by given number
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int3 operator/(const si32 i) const { return int3(x / i, y / i, z / i); }
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constexpr int3 operator/(const si32 i) const { return int3(x / i, y / i, z / i); }
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int3 & operator+=(const int3 & i)
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constexpr int3 & operator+=(const int3 & i)
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{
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x += i.x;
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y += i.y;
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z += i.z;
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return *this;
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}
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int3 & operator-=(const int3 & i)
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constexpr int3 & operator-=(const int3 & i)
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{
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x -= i.x;
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y -= i.y;
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@ -68,7 +61,7 @@ public:
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}
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//increases all coordinates by given number
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int3 & operator+=(const si32 i)
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constexpr int3 & operator+=(const si32 i)
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{
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x += i;
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y += i;
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@ -76,7 +69,7 @@ public:
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return *this;
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}
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//decreases all coordinates by given number
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int3 & operator-=(const si32 i)
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constexpr int3 & operator-=(const si32 i)
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{
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x -= i;
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y -= i;
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@ -84,10 +77,10 @@ public:
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return *this;
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}
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bool operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); }
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bool operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); }
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constexpr bool operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); }
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constexpr bool operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); }
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bool operator<(const int3 & i) const
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constexpr bool operator<(const int3 & i) const
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{
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if (z < i.z)
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return true;
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@ -130,7 +123,7 @@ public:
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}
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//returns squared distance on Oxy plane (z coord is not used)
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ui32 dist2dSQ(const int3 & o) const
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constexpr ui32 dist2dSQ(const int3 & o) const
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{
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const si32 dx = (x - o.x);
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const si32 dy = (y - o.y);
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@ -142,17 +135,17 @@ public:
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return std::sqrt((double)dist2dSQ(o));
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}
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//manhattan distance used for patrol radius (z coord is not used)
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double mandist2d(const int3 & o) const
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constexpr double mandist2d(const int3 & o) const
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{
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return abs(o.x - x) + abs(o.y - y);
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return vstd::abs(o.x - x) + vstd::abs(o.y - y);
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}
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//chebyshev distance used for ambient sounds (z coord is not used)
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double chebdist2d(const int3 & o) const
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constexpr double chebdist2d(const int3 & o) const
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{
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return std::max(std::abs(o.x - x), std::abs(o.y - y));
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return std::max(vstd::abs(o.x - x), vstd::abs(o.y - y));
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}
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bool areNeighbours(const int3 & o) const
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constexpr bool areNeighbours(const int3 & o) const
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{
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return (dist2dSQ(o) < 4) && (z == o.z);
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}
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@ -169,7 +162,7 @@ public:
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return result;
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}
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bool valid() const //Should be named "isValid"?
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constexpr bool valid() const //Should be named "isValid"?
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{
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return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
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}
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@ -182,7 +175,7 @@ public:
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h & z;
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}
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static std::array<int3, 8> getDirs()
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constexpr static std::array<int3, 8> getDirs()
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{
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return { { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
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int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) } };
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