1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-09-16 09:26:28 +02:00

Add workaround for loading save when entity was moved to another mod

This commit is contained in:
Ivan Savenko
2025-07-31 21:54:29 +03:00
parent a036482a7d
commit 03997a800a

View File

@@ -158,6 +158,16 @@ int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const
if (rawId)
return rawId.value();
size_t semicolon = identifier.find(':');
if (semicolon != std::string::npos)
{
auto rawId2 = LIBRARY->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier.substr(semicolon + 1));
if (rawId2)
return rawId2.value();
}
throw IdentifierResolutionException(identifier);
}