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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts

This commit is contained in:
AlexVinS 2015-08-20 00:38:02 +03:00
parent f24f744f4b
commit 03a295f1a0
11 changed files with 255 additions and 81 deletions

View File

@ -6,20 +6,23 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option object_output="obj/Debug/x86/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Release-win32-SDL2">
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option object_output="obj/Release/x86/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
@ -27,6 +30,20 @@
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/x64/" />
<Option type="3" />
<Option compiler="gnu_gcc_compiler_x64" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib64)" />
</Linker>
</Target>
</Build>
@ -46,7 +63,6 @@
<Linker>
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib32)" />
<Add directory="../.." />
</Linker>
<Unit filename="BattleAI.cpp" />

View File

@ -6,25 +6,44 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option object_output="obj/Debug/x86/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-ggdb" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Release-win32-SDL2">
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option object_output="obj/Release/x86/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/x64/" />
<Option type="3" />
<Option compiler="gnu_gcc_compiler_x64" />
<Compiler>
<Add option="-ggdb" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib64)" />
</Linker>
</Target>
</Build>
<Compiler>
@ -43,7 +62,6 @@
<Linker>
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib32)" />
<Add directory="../.." />
</Linker>
<Unit filename="CEmptyAI.cpp" />

View File

@ -6,23 +6,24 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="bin/Debug/FuzzyLite" prefix_auto="1" extension_auto="1" />
<Option output="../FuzzyLite" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Debug/" />
<Option object_output="obj/Debug/x86/" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release-win32-SDL2">
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="bin/Release/FuzzyLite" prefix_auto="1" extension_auto="1" />
<Option output="../FuzzyLite" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Release/" />
<Option object_output="obj/Release/x86/" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
@ -34,6 +35,19 @@
<Add option="-s" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../FuzzyLite" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Debug/x64/" />
<Option type="2" />
<Option compiler="gnu_gcc_compiler_x64" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />
@ -46,7 +60,6 @@
<Add option="-Wno-overloaded-virtual" />
<Add option="-DFL_CPP11" />
<Add option="-DFL_WINDOWS" />
<Add directory="$(#boost.include)" />
<Add directory="fuzzylite" />
</Compiler>
<Unit filename="fuzzylite/fl/Console.h" />

View File

@ -6,20 +6,20 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option object_output="obj/Debug/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-ggdb" />
</Compiler>
</Target>
<Target title="Release-win32-SDL2">
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option object_output="obj/Release/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>

View File

@ -6,23 +6,25 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option object_output="obj/Debug/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="../FuzzyLite/bin/Debug" />
<Add directory="../" />
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Release-win32-SDL2">
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option object_output="obj/Release/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
@ -31,7 +33,23 @@
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="../FuzzyLite/bin/Release" />
<Add directory="../" />
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/x64" />
<Option type="3" />
<Option compiler="gnu_gcc_compiler_x64" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="../" />
<Add directory="$(#boost.lib64)" />
</Linker>
</Target>
</Build>
@ -46,7 +64,7 @@
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add option="-D_WIN32_WINNT=0x0601" />
<Add option="-DFL_CPP11" />
<Add directory="$(#boost.include)" />
<Add directory="../../include" />
@ -58,7 +76,6 @@
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib32)" />
<Add directory="../.." />
</Linker>
<Unit filename="AIUtility.cpp" />

View File

@ -6,45 +6,56 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="../" />
<Option object_output="../obj/Debug/" />
<Option object_output="../obj/Client/Debug/x86" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
<Add directory="$(#sdl2.include)" />
</Compiler>
<Linker>
<Add option="-lSDL2.dll" />
<Add option="-lSDL2_image.dll" />
<Add option="-lSDL2_mixer.dll" />
<Add option="-lSDL2_ttf.dll" />
<Add directory="$(#sdl2.lib)" />
<Add directory="$(#boost.lib32)" />
<Add directory="$(#ffmpeg.lib32)" />
</Linker>
</Target>
<Target title="Release-win32-SDL2">
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="../" />
<Option object_output="../obj/Release/" />
<Option object_output="../obj/Client/Release/x86" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add directory="$(#sdl2.include)" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lSDL2.dll" />
<Add option="-lSDL2_image.dll" />
<Add option="-lSDL2_mixer.dll" />
<Add option="-lSDL2_ttf.dll" />
<Add directory="$(#sdl2.lib)" />
<Add directory="$(#boost.lib32)" />
<Add directory="$(#ffmpeg.lib32)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="../" />
<Option object_output="../obj/Client/Debug/x64" />
<Option type="1" />
<Option compiler="gnu_gcc_compiler_x64" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="$(#sdl2.lib64)" />
<Add directory="$(#boost.lib64)" />
<Add directory="$(#ffmpeg.lib64)" />
</Linker>
</Target>
</Build>
@ -59,11 +70,12 @@
<Add option="-Wno-overloaded-virtual" />
<Add option="-fpermissive" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add option="-D_WIN32_WINNT=0x0601" />
<Add directory="$(#boost.include)" />
<Add directory="../include" />
<Add directory="../client" />
<Add directory="$(#ffmpeg.include)" />
<Add directory="$(#sdl2.include)" />
</Compiler>
<Linker>
<Add option="-lole32" />
@ -79,9 +91,11 @@
<Add option="-lavformat.dll" />
<Add option="-lswscale.dll" />
<Add option="-lavutil.dll" />
<Add directory="$(#boost.lib32)" />
<Add option="-lSDL2.dll" />
<Add option="-lSDL2_image.dll" />
<Add option="-lSDL2_mixer.dll" />
<Add option="-lSDL2_ttf.dll" />
<Add directory="../" />
<Add directory="$(#ffmpeg.lib)" />
</Linker>
<Unit filename="../CCallback.cpp" />
<Unit filename="../CCallback.h" />

View File

@ -7,10 +7,10 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/Debug/Lib" />
<Option object_output="../obj/Lib/Debug/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
@ -19,27 +19,76 @@
<Compiler>
<Add option="-Og" />
<Add option="-g" />
<Add directory="$(#sdl2.include)" />
<Add directory="$(#zlib.include)" />
</Compiler>
<Linker>
<Add option="-lws2_32" />
<Add option="-lz" />
<Add option="-lminizip" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lboost_locale$(#boost.libsuffix)" />
<Add directory="$(#sdl2.lib)" />
<Add directory="$(#boost.lib32)" />
<Add directory="$(#zlib.lib)" />
</Linker>
</Target>
<Target title="Release-win32-SDL2">
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/Release/Lib" />
<Option object_output="../obj/Lib/Release/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add directory="$(#sdl2.include)" />
<Add directory="$(#zlib.include)" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lws2_32" />
<Add option="-lz" />
<Add option="-lminizip" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lboost_locale$(#boost.libsuffix)" />
<Add directory="$(#sdl2.lib)" />
<Add directory="$(#boost.lib32)" />
<Add directory="$(#zlib.lib)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/Lib/Debug/x64" />
<Option type="3" />
<Option compiler="gnu_gcc_compiler_x64" />
<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
<Option run_host_application_in_terminal="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
<Add directory="$(#zlib64.include)" />
</Compiler>
<Linker>
<Add option="-lws2_32" />
<Add option="-lzlib" />
<Add option="-lminizip" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lboost_locale$(#boost.libsuffix)" />
<Add option="-liconv" />
<Add directory="$(#sdl2.lib64)" />
<Add directory="$(#boost.lib64)" />
<Add directory="$(#zlib64.lib)" />
</Linker>
</Target>
</Build>
@ -56,22 +105,12 @@
<Add option="-DVCMI_DLL" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add directory="$(#zlib.include)" />
<Add directory="$(#boost.include)" />
<Add directory="../include" />
<Add directory="../lib" />
<Add directory="$(#sdl2.include)" />
</Compiler>
<Linker>
<Add option="-lws2_32" />
<Add option="-lz" />
<Add option="-lminizip" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lboost_locale$(#boost.libsuffix)" />
<Add directory="$(#boost.lib32)" />
<Add directory="$(#zlib.lib)" />
<Add directory="../" />
</Linker>
<Unit filename="AI_Base.h" />
@ -151,6 +190,7 @@
<Unit filename="StartInfo.h" />
<Unit filename="StdInc.h">
<Option weight="0" />
<Option target="Debug-win64" />
</Unit>
<Unit filename="StringConstants.h" />
<Unit filename="UnlockGuard.h" />

View File

@ -6,10 +6,10 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../../minizip" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option object_output="../../obj/minizip/Debug/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
@ -18,11 +18,14 @@
<Add option="-g" />
<Add option="-DBUILD_DLL" />
</Compiler>
<Linker>
<Add directory="$(#zlib.lib)" />
</Linker>
</Target>
<Target title="Release-win32-SDL2">
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../../minizip" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option object_output="../../obj/minizip/Release/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
@ -33,6 +36,24 @@
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="$(#zlib.lib)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../../minizip" prefix_auto="1" extension_auto="1" />
<Option object_output="../../obj/minizip/Debug/x64" />
<Option type="3" />
<Option compiler="gnu_gcc_compiler_x64" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Og" />
<Add option="-Wall" />
<Add option="-g" />
<Add option="-DBUILD_DLL" />
</Compiler>
<Linker>
<Add directory="$(#zlib64.lib)" />
</Linker>
</Target>
</Build>
@ -41,7 +62,6 @@
</Compiler>
<Linker>
<Add option="-lz" />
<Add directory="$(#zlib.lib)" />
</Linker>
<Unit filename="ioapi.c">
<Option compilerVar="CC" />

View File

@ -6,7 +6,7 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option output="../ERM" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
@ -16,7 +16,7 @@
<Add option="-ggdb" />
</Compiler>
</Target>
<Target title="Release-win32-SDL2">
<Target title="Release-win32">
<Option output="../ERM" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />

View File

@ -6,7 +6,7 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/Debug/Server" />
@ -16,10 +16,13 @@
<Compiler>
<Add option="-Og" />
<Add option="-ggdb" />
<Add directory="$(#sdl2.include)" />
<Add directory="$(#zlib.include)" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Release-win32-SDL2">
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/Release/Server" />
@ -29,10 +32,27 @@
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add directory="$(#sdl2.include)" />
<Add directory="$(#zlib.include)" />
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/Debug/Server" />
<Option type="1" />
<Option compiler="gnu_gcc_compiler_x64" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-Og" />
<Add option="-ggdb" />
<Add directory="$(#zlib64.include)" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib64)" />
</Linker>
</Target>
</Build>
@ -45,11 +65,11 @@
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add option="-D_WIN32_WINNT=0x0601" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add directory="$(#zlib.include)" />
<Add directory="$(#boost.include)" />
<Add directory="../include" />
<Add directory="$(#sdl2.include)" />
</Compiler>
<Linker>
<Add option="-lole32" />
@ -62,7 +82,6 @@
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib32)" />
<Add directory="../" />
</Linker>
<Unit filename="CGameHandler.cpp" />

View File

@ -6,17 +6,35 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../Test" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option object_output="obj/Debug/x86/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-march=athlon-xp" />
<Add option="-Og" />
<Add option="-Wextra" />
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../Test" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/x64/" />
<Option type="1" />
<Option compiler="gnu_gcc_compiler_x64" />
<Compiler>
<Add option="-Og" />
<Add option="-Wextra" />
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib64)" />
</Linker>
</Target>
</Build>
<Compiler>
@ -36,7 +54,6 @@
<Add option="-lboost_test_exec_monitor$(#boost.libsuffix)" />
<Add option="-lboost_unit_test_framework$(#boost.libsuffix)" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add directory="$(#boost.lib32)" />
<Add directory="../" />
</Linker>
<Unit filename="CMapEditManagerTest.cpp" />