Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
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@@ -6,20 +6,23 @@
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug-win32-SDL2">
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<Target title="Debug-win32">
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<Option platforms="Windows;" />
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<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option object_output="obj/Debug/x86/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="$(#boost.lib32)" />
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</Linker>
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</Target>
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<Target title="Release-win32-SDL2">
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<Target title="Release-win32">
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<Option platforms="Windows;" />
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<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option object_output="obj/Release/x86/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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@@ -27,6 +30,20 @@
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add directory="$(#boost.lib32)" />
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</Linker>
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</Target>
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<Target title="Debug-win64">
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<Option platforms="Windows;" />
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<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/x64/" />
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<Option type="3" />
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<Option compiler="gnu_gcc_compiler_x64" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="$(#boost.lib64)" />
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</Linker>
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</Target>
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</Build>
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@@ -46,7 +63,6 @@
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<Linker>
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<Add option="-lboost_system$(#boost.libsuffix)" />
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<Add option="-lVCMI_lib" />
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<Add directory="$(#boost.lib32)" />
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<Add directory="../.." />
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</Linker>
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<Unit filename="BattleAI.cpp" />
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