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Properly calculate building requirements
In OH3 you can't build Capitol when Tavern is not builded. In VCMI up to now you could.
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326be61ecb
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044e2b9e51
@ -1378,7 +1378,7 @@ std::string CBuildWindow::getTextForState(int state)
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};
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ret = CGI->generaltexth->allTexts[52];
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ret += "\n" + town->genBuildingRequirements(building->bid, false).toString(toStr);
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ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
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break;
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}
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case EBuildingState::MISSING_BASE:
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@ -1126,7 +1126,7 @@ bool CGTownInstance::hasBuilt(BuildingID buildingID) const
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return vstd::contains(builtBuildings, buildingID);
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}
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CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID, bool includeUpgrade) const
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CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID) const
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{
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const CBuilding * building = town->buildings.at(buildID);
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@ -1138,10 +1138,14 @@ CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID,
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if (!hasBuilt(id))
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return id;
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if (build->upgrade != BuildingID::NONE && !hasBuilt(build->upgrade))
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return build->upgrade;
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CBuilding::TRequired::OperatorAll requirements;
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return build->requirements.morph(dependTest);
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if (build->upgrade != BuildingID::NONE)
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requirements.expressions.push_back(dependTest(build->upgrade));
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requirements.expressions.push_back(build->requirements.morph(dependTest));
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return requirements;
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};
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CBuilding::TRequired::OperatorAll requirements;
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@ -1149,9 +1153,7 @@ CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID,
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{
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const CBuilding * upgr = town->buildings.at(building->upgrade);
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if (includeUpgrade)
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requirements.expressions.push_back(upgr->bid);
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requirements.expressions.push_back(upgr->requirements.morph(dependTest));
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requirements.expressions.push_back(dependTest(upgr->bid));
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}
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requirements.expressions.push_back(building->requirements.morph(dependTest));
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@ -238,7 +238,7 @@ public:
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bool armedGarrison() const; //true if town has creatures in garrison or garrisoned hero
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int getTownLevel() const;
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CBuilding::TRequired genBuildingRequirements(BuildingID build, bool includeUpgrade=true) const;
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CBuilding::TRequired genBuildingRequirements(BuildingID build) const;
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void mergeGarrisonOnSiege() const; // merge garrison into army of visiting hero
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void removeCapitols (PlayerColor owner) const;
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