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Properly calculate building requirements

In OH3 you can't build Capitol when Tavern is not builded.
In VCMI up to now you could.
This commit is contained in:
Piotr Wójcik 2016-08-30 20:53:56 +02:00
parent 326be61ecb
commit 044e2b9e51
3 changed files with 11 additions and 9 deletions

View File

@ -1378,7 +1378,7 @@ std::string CBuildWindow::getTextForState(int state)
};
ret = CGI->generaltexth->allTexts[52];
ret += "\n" + town->genBuildingRequirements(building->bid, false).toString(toStr);
ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
break;
}
case EBuildingState::MISSING_BASE:

View File

@ -1126,7 +1126,7 @@ bool CGTownInstance::hasBuilt(BuildingID buildingID) const
return vstd::contains(builtBuildings, buildingID);
}
CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID, bool includeUpgrade) const
CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID) const
{
const CBuilding * building = town->buildings.at(buildID);
@ -1138,10 +1138,14 @@ CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID,
if (!hasBuilt(id))
return id;
if (build->upgrade != BuildingID::NONE && !hasBuilt(build->upgrade))
return build->upgrade;
CBuilding::TRequired::OperatorAll requirements;
return build->requirements.morph(dependTest);
if (build->upgrade != BuildingID::NONE)
requirements.expressions.push_back(dependTest(build->upgrade));
requirements.expressions.push_back(build->requirements.morph(dependTest));
return requirements;
};
CBuilding::TRequired::OperatorAll requirements;
@ -1149,9 +1153,7 @@ CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID,
{
const CBuilding * upgr = town->buildings.at(building->upgrade);
if (includeUpgrade)
requirements.expressions.push_back(upgr->bid);
requirements.expressions.push_back(upgr->requirements.morph(dependTest));
requirements.expressions.push_back(dependTest(upgr->bid));
}
requirements.expressions.push_back(building->requirements.morph(dependTest));

View File

@ -238,7 +238,7 @@ public:
bool armedGarrison() const; //true if town has creatures in garrison or garrisoned hero
int getTownLevel() const;
CBuilding::TRequired genBuildingRequirements(BuildingID build, bool includeUpgrade=true) const;
CBuilding::TRequired genBuildingRequirements(BuildingID build) const;
void mergeGarrisonOnSiege() const; // merge garrison into army of visiting hero
void removeCapitols (PlayerColor owner) const;