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Properly calculate building requirements
In OH3 you can't build Capitol when Tavern is not builded. In VCMI up to now you could.
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@@ -238,7 +238,7 @@ public:
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bool armedGarrison() const; //true if town has creatures in garrison or garrisoned hero
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int getTownLevel() const;
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CBuilding::TRequired genBuildingRequirements(BuildingID build, bool includeUpgrade=true) const;
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CBuilding::TRequired genBuildingRequirements(BuildingID build) const;
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void mergeGarrisonOnSiege() const; // merge garrison into army of visiting hero
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void removeCapitols (PlayerColor owner) const;
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