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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
This commit is contained in:
AlexVinS 2016-11-23 14:47:57 +03:00
parent 52c610bbb0
commit 04d22644e5

View File

@ -73,7 +73,7 @@ InfoBox::InfoBox(Point position, InfoPos Pos, InfoSize Size, IInfoBoxData *Data)
pos = pos | name->pos;
if (value)
pos = pos | value->pos;
hover = new CHoverableArea;
hover->hoverText = data->getHoverText();
hover->pos = pos;
@ -564,7 +564,7 @@ void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstan
for(const CGObjectInstance * object : ownedObjects)
{
//Mines
if ( object->ID == Obj::MINE )
if(object->ID == Obj::MINE || object->ID == Obj::ABANDONED_MINE)
{
const CGMine *mine = dynamic_cast<const CGMine*>(object);
assert(mine);
@ -877,23 +877,23 @@ CHeroItem::CHeroItem(const CGHeroInstance* Hero):
backpack->recActions = DISPOSE | SHARE_POS;
name = new CLabel(75, 7, FONT_SMALL, TOPLEFT, Colors::WHITE, hero->name);
//layout is not trivial: MACH4 - catapult - excluded, MISC[x] rearranged
assert(arts1->arts.size() == 9);
assert(arts2->arts.size() == 9);
std::map<ArtifactPosition, CHeroArtPlace*> arts =
assert(arts2->arts.size() == 9);
std::map<ArtifactPosition, CHeroArtPlace*> arts =
{
{ArtifactPosition::HEAD, arts1->arts[0]},
{ArtifactPosition::SHOULDERS,arts1->arts[1]},
{ArtifactPosition::NECK,arts1->arts[2]},
{ArtifactPosition::RIGHT_HAND,arts1->arts[3]},
{ArtifactPosition::LEFT_HAND,arts1->arts[4]},
{ArtifactPosition::HEAD, arts1->arts[0]},
{ArtifactPosition::SHOULDERS,arts1->arts[1]},
{ArtifactPosition::NECK,arts1->arts[2]},
{ArtifactPosition::RIGHT_HAND,arts1->arts[3]},
{ArtifactPosition::LEFT_HAND,arts1->arts[4]},
{ArtifactPosition::TORSO, arts1->arts[5]},
{ArtifactPosition::RIGHT_RING,arts1->arts[6]},
{ArtifactPosition::LEFT_RING, arts1->arts[7]},
{ArtifactPosition::FEET, arts1->arts[8]},
{ArtifactPosition::MISC1, arts2->arts[0]},
{ArtifactPosition::MISC2, arts2->arts[1]},
{ArtifactPosition::MISC3, arts2->arts[2]},
@ -936,7 +936,7 @@ CHeroItem::CHeroItem(const CGHeroInstance* Hero):
artsText = new CLabel(320, 55, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->overview[2]);
for (size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
heroInfo.push_back(new InfoBox(Point(78+i*36, 26), InfoBox::POS_DOWN, InfoBox::SIZE_SMALL,
heroInfo.push_back(new InfoBox(Point(78+i*36, 26), InfoBox::POS_DOWN, InfoBox::SIZE_SMALL,
new InfoBoxHeroData(IInfoBoxData::HERO_PRIMARY_SKILL, hero, i)));
for (size_t i=0; i<GameConstants::SKILL_PER_HERO; i++)