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Caching of bonuses that are requested with different durations
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@@ -23,8 +23,8 @@ class DLL_LINKAGE ACreature: public AFactionMember
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{
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public:
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bool isLiving() const; //non-undead, non-non living or alive
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ui32 getMovementRange(int turn) const; //get speed (in moving tiles) of creature with all modificators
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ui32 getMovementRange() const; //get speed (in moving tiles) of creature with all modificators
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virtual ui32 getMovementRange(int turn) const; //get speed (in moving tiles) of creature with all modificators
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virtual ui32 getMovementRange() const; //get speed (in moving tiles) of creature with all modificators
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virtual ui32 getMaxHealth() const; //get max HP of stack with all modifiers
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};
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@@ -333,6 +333,8 @@ CUnitState::CUnitState():
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counterAttacks(this),
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health(this),
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shots(this),
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stackSpeedPerTurn(this, Selector::type()(BonusType::STACKS_SPEED), BonusCacheMode::VALUE),
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immobilizedPerTurn(this, Selector::type()(BonusType::SIEGE_WEAPON).Or(Selector::type()(BonusType::BIND_EFFECT)), BonusCacheMode::PRESENCE),
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bonusCache(this, generateBonusSelectors()),
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cloneLifetimeMarker(this, Selector::type()(BonusType::NONE).And(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(SpellID(SpellID::CLONE)))), "CUnitState::cloneLifetimeMarker"),
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cloneID(-1)
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@@ -573,11 +575,20 @@ void CUnitState::setPosition(BattleHex hex)
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int32_t CUnitState::getInitiative(int turn) const
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{
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if (turn == 0)
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return valOfBonuses(BonusType::STACKS_SPEED);
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return stackSpeedPerTurn.getValue(turn);
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}
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std::string cachingStr = "type_STACKS_SPEED_turns_" + std::to_string(turn);
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return valOfBonuses(Selector::type()(BonusType::STACKS_SPEED).And(Selector::turns(turn)), cachingStr);
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ui32 CUnitState::getMovementRange(int turn) const
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{
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if (immobilizedPerTurn.getValue(0) != 0)
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return 0;
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return stackSpeedPerTurn.getValue(0);
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}
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ui32 CUnitState::getMovementRange() const
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{
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return getMovementRange(0);
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}
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uint8_t CUnitState::getRangedFullDamageDistance() const
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@@ -248,6 +248,9 @@ public:
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uint8_t getRangedFullDamageDistance() const;
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uint8_t getShootingRangeDistance() const;
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ui32 getMovementRange(int turn) const override;
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ui32 getMovementRange() const override;
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bool canMove(int turn = 0) const override;
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bool defended(int turn = 0) const override;
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bool moved(int turn = 0) const override;
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@@ -293,6 +296,8 @@ private:
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const IUnitEnvironment * env;
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BonusCachePerTurn immobilizedPerTurn;
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BonusCachePerTurn stackSpeedPerTurn;
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UnitBonusValuesProxy bonusCache;
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CCheckProxy cloneLifetimeMarker;
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@@ -79,3 +79,59 @@ const std::array<std::atomic<int32_t>, 4> & PrimarySkillsCache::getSkills() cons
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update();
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return skills;
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}
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int BonusCachePerTurn::getValueUncached(int turns) const
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{
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std::lock_guard lock(bonusListMutex);
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int nodeTreeVersion = target->getTreeVersion();
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if (bonusListVersion != nodeTreeVersion)
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{
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bonusList = target->getBonuses(selector);
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bonusListVersion = nodeTreeVersion;
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}
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if (mode == BonusCacheMode::VALUE)
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{
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if (turns != 0)
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return bonusList->valOfBonuses(Selector::turns(turns));
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else
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return bonusList->totalValue();
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}
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else
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{
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if (turns != 0)
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return bonusList->getFirst(Selector::turns(turns)) != nullptr;
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else
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return !bonusList->empty();
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}
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}
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int BonusCachePerTurn::getValue(int turns) const
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{
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int nodeTreeVersion = target->getTreeVersion();
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if (turns < cachedTurns)
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{
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auto & entry = cache[turns];
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if (entry.version == nodeTreeVersion)
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{
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// best case: value is in cache and up-to-date
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return entry.value;
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}
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else
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{
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// else - compute value and update it in the cache
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int newValue = getValueUncached(turns);
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entry.value = newValue;
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entry.version = nodeTreeVersion;
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return newValue;
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}
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}
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else
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{
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// non-cacheable value - compute and return (should be 0 / close to 0 calls)
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return getValueUncached(turns);
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}
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}
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@@ -12,12 +12,18 @@
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#include "BonusSelector.h"
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enum class BonusCacheMode
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{
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VALUE, // total value of bonus will be cached
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PRESENCE, // presence of bonus will be cached
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};
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/// Internal base class with no own cache
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class BonusCacheBase
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{
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protected:
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const IBonusBearer * target;
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protected:
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explicit BonusCacheBase(const IBonusBearer * target):
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target(target)
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{}
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@@ -79,3 +85,26 @@ public:
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const std::array<std::atomic<int32_t>, 4> & getSkills() const;
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};
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/// Cache that tracks values for different values of bonus duration
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class BonusCachePerTurn : public BonusCacheBase
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{
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static constexpr int cachedTurns = 8;
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const CSelector selector;
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mutable TConstBonusListPtr bonusList;
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mutable std::mutex bonusListMutex;
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mutable std::atomic<int64_t> bonusListVersion = 0;
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mutable std::array<BonusCacheEntry, cachedTurns> cache;
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const BonusCacheMode mode;
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int getValueUncached(int turns) const;
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public:
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BonusCachePerTurn(const IBonusBearer * target, const CSelector & selector, BonusCacheMode mode)
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: BonusCacheBase(target)
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, selector(selector)
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, mode(mode)
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{}
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int getValue(int turns) const;
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};
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