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Initial version of new bonus caching system
This commit is contained in:
parent
873d916a41
commit
16cfb51f3e
@ -44,10 +44,6 @@ public:
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Returns defence of creature or hero.
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*/
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virtual int getDefense(bool ranged) const;
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/**
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Returns primskill of creature or hero.
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*/
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int getPrimSkillLevel(PrimarySkill id) const;
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/**
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Returns morale of creature or hero. Taking absolute bonuses into account.
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For now, uses range from EGameSettings
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@ -69,14 +69,6 @@ int AFactionMember::getMaxDamage(bool ranged) const
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return getBonusBearer()->valOfBonuses(selector, cachingStr);
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}
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int AFactionMember::getPrimSkillLevel(PrimarySkill id) const
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{
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auto allSkills = getBonusBearer()->getBonusesOfType(BonusType::PRIMARY_SKILL);
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int ret = allSkills->valOfBonuses(Selector::subtype()(BonusSubtypeID(id)));
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int minSkillValue = VLC->engineSettings()->getVectorValue(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, id.getNum());
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return std::max(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect, sp=0 works in old saves
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}
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int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
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{
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int32_t maxGoodMorale = VLC->engineSettings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
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@ -65,6 +65,7 @@ set(lib_MAIN_SRCS
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battle/Unit.cpp
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bonuses/Bonus.cpp
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bonuses/BonusCache.cpp
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bonuses/BonusEnum.cpp
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bonuses/BonusList.cpp
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bonuses/BonusParams.cpp
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@ -435,6 +436,7 @@ set(lib_MAIN_HEADERS
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battle/Unit.h
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bonuses/Bonus.h
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bonuses/BonusCache.h
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bonuses/BonusEnum.h
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bonuses/BonusList.h
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bonuses/BonusParams.h
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@ -26,7 +26,7 @@ namespace battle
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CAmmo::CAmmo(const battle::Unit * Owner, CSelector totalSelector):
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used(0),
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owner(Owner),
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totalProxy(Owner, std::move(totalSelector))
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totalProxy(Owner, totalSelector)
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{
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reset();
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}
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@ -34,7 +34,6 @@ CAmmo::CAmmo(const battle::Unit * Owner, CSelector totalSelector):
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CAmmo & CAmmo::operator= (const CAmmo & other)
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{
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used = other.used;
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totalProxy = other.totalProxy;
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return *this;
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}
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@ -60,7 +59,7 @@ void CAmmo::reset()
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int32_t CAmmo::total() const
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{
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return totalProxy->totalValue();
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return totalProxy.getValue();
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}
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void CAmmo::use(int32_t amount)
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@ -89,13 +88,6 @@ CShots::CShots(const battle::Unit * Owner)
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{
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}
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CShots & CShots::operator=(const CShots & other)
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{
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CAmmo::operator=(other);
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shooter = other.shooter;
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return *this;
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}
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bool CShots::isLimited() const
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{
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return !shooter.getHasBonus() || !env->unitHasAmmoCart(owner);
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@ -140,7 +132,7 @@ int32_t CRetaliations::total() const
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return 0;
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//after dispel bonus should remain during current round
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int32_t val = 1 + totalProxy->totalValue();
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int32_t val = 1 + totalProxy.getValue();
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vstd::amax(totalCache, val);
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return totalCache;
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}
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@ -341,12 +333,7 @@ CUnitState::CUnitState():
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counterAttacks(this),
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health(this),
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shots(this),
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totalAttacks(this, Selector::type()(BonusType::ADDITIONAL_ATTACK), 1),
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minDamage(this, Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin)), 0),
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maxDamage(this, Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMax)), 0),
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attack(this, Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK)), 0),
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defence(this, Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::DEFENSE)), 0),
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inFrenzy(this, Selector::type()(BonusType::IN_FRENZY)),
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bonusCache(this, generateBonusSelectors()),
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cloneLifetimeMarker(this, Selector::type()(BonusType::NONE).And(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(SpellID(SpellID::CLONE)))), "CUnitState::cloneLifetimeMarker"),
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cloneID(-1)
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{
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@ -374,12 +361,7 @@ CUnitState & CUnitState::operator=(const CUnitState & other)
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counterAttacks = other.counterAttacks;
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health = other.health;
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shots = other.shots;
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totalAttacks = other.totalAttacks;
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minDamage = other.minDamage;
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maxDamage = other.maxDamage;
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attack = other.attack;
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defence = other.defence;
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inFrenzy = other.inFrenzy;
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// bonusCache = other.bonusCache;
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cloneLifetimeMarker = other.cloneLifetimeMarker;
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cloneID = other.cloneID;
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position = other.position;
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@ -695,45 +677,62 @@ BattlePhases::Type CUnitState::battleQueuePhase(int turn) const
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int CUnitState::getTotalAttacks(bool ranged) const
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{
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return ranged ? totalAttacks.getRangedValue() : totalAttacks.getMeleeValue();
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return 1 + (ranged ?
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::TOTAL_ATTACKS_RANGED):
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::TOTAL_ATTACKS_MELEE));
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}
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int CUnitState::getMinDamage(bool ranged) const
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{
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return ranged ? minDamage.getRangedValue() : minDamage.getMeleeValue();
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return ranged ?
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::MIN_DAMAGE_RANGED):
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::MIN_DAMAGE_MELEE);
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}
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int CUnitState::getMaxDamage(bool ranged) const
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{
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return ranged ? maxDamage.getRangedValue() : maxDamage.getMeleeValue();
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return ranged ?
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::MAX_DAMAGE_RANGED):
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::MAX_DAMAGE_MELEE);
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}
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int CUnitState::getAttack(bool ranged) const
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{
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int ret = ranged ? attack.getRangedValue() : attack.getMeleeValue();
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int attack = ranged ?
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::ATTACK_RANGED):
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::ATTACK_MELEE);
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if(!inFrenzy->empty())
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int frenzy = bonusCache.cache.getBonusValue(UnitBonusValuesProxy::IN_FRENZY);
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if(frenzy != 0)
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{
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double frenzyPower = static_cast<double>(inFrenzy->totalValue()) / 100;
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frenzyPower *= static_cast<double>(ranged ? defence.getRangedValue() : defence.getMeleeValue());
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ret += static_cast<int>(frenzyPower);
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int defence = ranged ?
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::DEFENCE_RANGED):
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::DEFENCE_MELEE);
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int frenzyBonus = frenzy * defence / 100;
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attack += frenzyBonus;
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}
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vstd::amax(ret, 0);
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return ret;
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vstd::amax(attack, 0);
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return attack;
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}
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int CUnitState::getDefense(bool ranged) const
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{
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if(!inFrenzy->empty())
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int frenzy = bonusCache.cache.getBonusValue(UnitBonusValuesProxy::IN_FRENZY);
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if(frenzy != 0)
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{
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return 0;
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}
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else
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{
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int ret = ranged ? defence.getRangedValue() : defence.getMeleeValue();
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vstd::amax(ret, 0);
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return ret;
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int defence = ranged ?
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::DEFENCE_RANGED):
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bonusCache.cache.getBonusValue(UnitBonusValuesProxy::DEFENCE_MELEE);
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vstd::amax(defence, 0);
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return defence;
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}
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}
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@ -911,6 +910,33 @@ void CUnitState::onRemoved()
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ghost = true;
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}
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const UnitBonusValuesProxy::SelectorsArray * CUnitState::generateBonusSelectors()
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{
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static const CSelector additionalAttack = Selector::type()(BonusType::ADDITIONAL_ATTACK);
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static const CSelector selectorMelee = Selector::effectRange()(BonusLimitEffect::NO_LIMIT).Or(Selector::effectRange()(BonusLimitEffect::ONLY_MELEE_FIGHT));
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static const CSelector selectorRanged = Selector::effectRange()(BonusLimitEffect::NO_LIMIT).Or(Selector::effectRange()(BonusLimitEffect::ONLY_DISTANCE_FIGHT));
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static const CSelector minDamage = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin));
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static const CSelector maxDamage = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin));
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static const CSelector attack = Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK));
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static const CSelector defence = Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK));
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static const UnitBonusValuesProxy::SelectorsArray selectors = {
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additionalAttack.And(selectorMelee), //TOTAL_ATTACKS_MELEE,
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additionalAttack.And(selectorRanged), //TOTAL_ATTACKS_RANGED,
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minDamage.And(selectorMelee), //MIN_DAMAGE_MELEE,
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minDamage.And(selectorRanged), //MIN_DAMAGE_RANGED,
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minDamage.And(selectorMelee), //MAX_DAMAGE_MELEE,
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maxDamage.And(selectorRanged), //MAX_DAMAGE_RANGED,
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attack.And(selectorRanged),//ATTACK_MELEE,
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attack.And(selectorRanged),//ATTACK_RANGED,
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defence.And(selectorRanged),//DEFENCE_MELEE,
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defence.And(selectorRanged),//DEFENCE_RANGED,
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Selector::type()(BonusType::IN_FRENZY),//IN_FRENZY,
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};
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return &selectors;
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}
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CUnitStateDetached::CUnitStateDetached(const IUnitInfo * unit_, const IBonusBearer * bonus_):
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unit(unit_),
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bonus(bonus_)
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@ -12,6 +12,7 @@
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#include "Unit.h"
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#include "../bonuses/CBonusProxy.h"
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#include "../bonuses/BonusCache.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -32,10 +33,6 @@ class DLL_LINKAGE CAmmo
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public:
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explicit CAmmo(const battle::Unit * Owner, CSelector totalSelector);
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//only copy construction is allowed for acquire(), serializeJson should be used for any other "assignment"
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CAmmo(const CAmmo & other) = default;
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CAmmo(CAmmo && other) = delete;
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CAmmo & operator=(const CAmmo & other);
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CAmmo & operator=(CAmmo && other) = delete;
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@ -50,15 +47,14 @@ public:
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protected:
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int32_t used;
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const battle::Unit * owner;
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CBonusProxy totalProxy;
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BonusValueCache totalProxy;
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};
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class DLL_LINKAGE CShots : public CAmmo
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{
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public:
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explicit CShots(const battle::Unit * Owner);
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CShots(const CShots & other) = default;
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CShots & operator=(const CShots & other);
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bool isLimited() const override;
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int32_t total() const override;
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@ -73,16 +69,13 @@ class DLL_LINKAGE CCasts : public CAmmo
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{
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public:
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explicit CCasts(const battle::Unit * Owner);
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CCasts(const CCasts & other) = default;
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CCasts & operator=(const CCasts & other) = default;
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};
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class DLL_LINKAGE CRetaliations : public CAmmo
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{
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public:
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explicit CRetaliations(const battle::Unit * Owner);
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CRetaliations(const CRetaliations & other) = default;
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CRetaliations & operator=(const CRetaliations & other) = default;
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bool isLimited() const override;
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int32_t total() const override;
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void reset() override;
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@ -132,6 +125,41 @@ private:
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int32_t resurrected;
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};
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class UnitBonusValuesProxy
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{
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public:
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enum ECacheKeys : uint8_t
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{
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TOTAL_ATTACKS_MELEE,
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TOTAL_ATTACKS_RANGED,
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MIN_DAMAGE_MELEE,
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MIN_DAMAGE_RANGED,
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MAX_DAMAGE_MELEE,
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MAX_DAMAGE_RANGED,
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ATTACK_MELEE,
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ATTACK_RANGED,
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DEFENCE_MELEE,
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DEFENCE_RANGED,
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IN_FRENZY,
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TOTAL_KEYS,
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};
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static constexpr size_t KEYS_COUNT = static_cast<size_t>(ECacheKeys::TOTAL_KEYS);
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BonusValuesArrayCache<ECacheKeys, KEYS_COUNT> cache;
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using SelectorsArray = BonusValuesArrayCache<ECacheKeys, KEYS_COUNT>::SelectorsArray;
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UnitBonusValuesProxy(const IBonusBearer * Target, const SelectorsArray * selectors):
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cache(Target, selectors)
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{}
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};
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class DLL_LINKAGE CUnitState : public Unit
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{
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public:
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@ -154,11 +182,6 @@ public:
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CHealth health;
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CShots shots;
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CTotalsProxy totalAttacks;
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CTotalsProxy minDamage;
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CTotalsProxy maxDamage;
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///id of alive clone of this stack clone if any
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si32 cloneID;
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@ -266,12 +289,11 @@ public:
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void onRemoved();
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private:
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static const UnitBonusValuesProxy::SelectorsArray * generateBonusSelectors();
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const IUnitEnvironment * env;
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CTotalsProxy attack;
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CTotalsProxy defence;
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CBonusProxy inFrenzy;
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UnitBonusValuesProxy bonusCache;
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CCheckProxy cloneLifetimeMarker;
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void reset();
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@ -282,13 +304,12 @@ class DLL_LINKAGE CUnitStateDetached : public CUnitState
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public:
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explicit CUnitStateDetached(const IUnitInfo * unit_, const IBonusBearer * bonus_);
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TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
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const std::string & cachingStr = "") const override;
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CUnitStateDetached & operator= (const CUnitState & other);
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TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const std::string & cachingStr = "") const override;
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int64_t getTreeVersion() const override;
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CUnitStateDetached & operator= (const CUnitState & other);
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uint32_t unitId() const override;
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BattleSide unitSide() const override;
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@ -297,7 +318,6 @@ public:
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SlotID unitSlot() const override;
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int32_t unitBaseAmount() const override;
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void spendMana(ServerCallback * server, const int spellCost) const override;
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81
lib/bonuses/BonusCache.cpp
Normal file
81
lib/bonuses/BonusCache.cpp
Normal file
@ -0,0 +1,81 @@
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/*
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* BonusCache.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BonusCache.h"
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#include "IBonusBearer.h"
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#include "BonusSelector.h"
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#include "BonusList.h"
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#include "../VCMI_Lib.h"
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#include "../IGameSettings.h"
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int BonusCacheBase::getBonusValueImpl(BonusCacheEntry & currentValue, const CSelector & selector) const
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{
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if (target->getTreeVersion() == currentValue.version)
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{
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return currentValue.value;
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}
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else
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{
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// NOTE: following code theoretically can fail if bonus tree was changed by another thread between two following lines
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// However, this situation should not be possible - gamestate modification should only happen in single-treaded mode with locked gamestate mutex
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int newValue = target->valOfBonuses(selector);
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currentValue.value = newValue;
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currentValue.version = target->getTreeVersion();
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return newValue;
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}
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}
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BonusValueCache::BonusValueCache(const IBonusBearer * target, const CSelector selector)
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:BonusCacheBase(target),selector(selector)
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{}
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int BonusValueCache::getValue() const
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{
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return getBonusValueImpl(value, selector);
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}
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PrimarySkillsCache::PrimarySkillsCache(const IBonusBearer * target)
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:target(target)
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{}
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void PrimarySkillsCache::update() const
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{
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static const CSelector primarySkillsSelector = Selector::type()(BonusType::PRIMARY_SKILL);
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static const CSelector attackSelector = Selector::subtype()(PrimarySkill::ATTACK);
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static const CSelector defenceSelector = Selector::subtype()(PrimarySkill::DEFENSE);
|
||||
static const CSelector spellPowerSelector = Selector::subtype()(PrimarySkill::SPELL_POWER);
|
||||
static const CSelector knowledgeSelector = Selector::subtype()(PrimarySkill::KNOWLEDGE);
|
||||
|
||||
std::array<int, 4> minValues = {
|
||||
VLC->engineSettings()->getVectorValue(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, PrimarySkill::ATTACK),
|
||||
VLC->engineSettings()->getVectorValue(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, PrimarySkill::DEFENSE),
|
||||
VLC->engineSettings()->getVectorValue(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, PrimarySkill::SPELL_POWER),
|
||||
VLC->engineSettings()->getVectorValue(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, PrimarySkill::KNOWLEDGE)
|
||||
};
|
||||
|
||||
auto list = target->getBonuses(primarySkillsSelector);
|
||||
skills[PrimarySkill::ATTACK] = std::max(minValues[PrimarySkill::ATTACK], list->valOfBonuses(attackSelector));
|
||||
skills[PrimarySkill::DEFENSE] = std::max(minValues[PrimarySkill::DEFENSE], list->valOfBonuses(defenceSelector));
|
||||
skills[PrimarySkill::SPELL_POWER] = std::max(minValues[PrimarySkill::SPELL_POWER], list->valOfBonuses(spellPowerSelector));
|
||||
skills[PrimarySkill::KNOWLEDGE] = std::max(minValues[PrimarySkill::KNOWLEDGE], list->valOfBonuses(knowledgeSelector));
|
||||
|
||||
version = target->getTreeVersion();
|
||||
}
|
||||
|
||||
const std::array<std::atomic<int32_t>, 4> & PrimarySkillsCache::getSkills() const
|
||||
{
|
||||
if (target->getTreeVersion() != version)
|
||||
update();
|
||||
return skills;
|
||||
}
|
81
lib/bonuses/BonusCache.h
Normal file
81
lib/bonuses/BonusCache.h
Normal file
@ -0,0 +1,81 @@
|
||||
/*
|
||||
* BonusCache.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BonusSelector.h"
|
||||
|
||||
/// Internal base class with no own cache
|
||||
class BonusCacheBase
|
||||
{
|
||||
const IBonusBearer * target;
|
||||
|
||||
protected:
|
||||
explicit BonusCacheBase(const IBonusBearer * target):
|
||||
target(target)
|
||||
{}
|
||||
|
||||
struct BonusCacheEntry
|
||||
{
|
||||
std::atomic<int64_t> version = 0;
|
||||
std::atomic<int64_t> value = 0;
|
||||
};
|
||||
|
||||
int getBonusValueImpl(BonusCacheEntry & currentValue, const CSelector & selector) const;
|
||||
};
|
||||
|
||||
/// Cache that tracks a single query to bonus system
|
||||
class BonusValueCache : public BonusCacheBase
|
||||
{
|
||||
CSelector selector;
|
||||
mutable BonusCacheEntry value;
|
||||
public:
|
||||
BonusValueCache(const IBonusBearer * target, const CSelector selector);
|
||||
int getValue() const;
|
||||
};
|
||||
|
||||
/// Cache that can track a list of queries to bonus system
|
||||
template<typename EnumType, size_t SIZE>
|
||||
class BonusValuesArrayCache : public BonusCacheBase
|
||||
{
|
||||
public:
|
||||
using SelectorsArray = std::array<const CSelector, SIZE>;
|
||||
|
||||
BonusValuesArrayCache(const IBonusBearer * target, const SelectorsArray * selectors)
|
||||
: BonusCacheBase(target)
|
||||
, selectors(selectors)
|
||||
{}
|
||||
|
||||
int getBonusValue(EnumType which) const
|
||||
{
|
||||
auto index = static_cast<size_t>(which);
|
||||
return getBonusValueImpl(cache[index], (*selectors)[index]);
|
||||
}
|
||||
|
||||
private:
|
||||
using CacheArray = std::array<BonusCacheEntry, SIZE>;
|
||||
|
||||
const SelectorsArray * selectors;
|
||||
mutable CacheArray cache;
|
||||
};
|
||||
|
||||
/// Cache that tracks values of primary skill values in bonus system
|
||||
class PrimarySkillsCache
|
||||
{
|
||||
const IBonusBearer * target;
|
||||
mutable std::atomic<int64_t> version = 0;
|
||||
mutable std::array<std::atomic<int32_t>, 4> skills;
|
||||
|
||||
void update() const;
|
||||
public:
|
||||
PrimarySkillsCache(const IBonusBearer * target);
|
||||
|
||||
const std::array<std::atomic<int32_t>, 4> & getSkills() const;
|
||||
};
|
@ -9,179 +9,11 @@
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "BonusList.h"
|
||||
#include "CBonusProxy.h"
|
||||
#include "IBonusBearer.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
///CBonusProxy
|
||||
CBonusProxy::CBonusProxy(const IBonusBearer * Target, CSelector Selector):
|
||||
bonusListCachedLast(0),
|
||||
target(Target),
|
||||
selector(std::move(Selector)),
|
||||
currentBonusListIndex(0)
|
||||
{
|
||||
}
|
||||
|
||||
CBonusProxy::CBonusProxy(const CBonusProxy & other):
|
||||
bonusListCachedLast(other.bonusListCachedLast),
|
||||
target(other.target),
|
||||
selector(other.selector),
|
||||
currentBonusListIndex(other.currentBonusListIndex)
|
||||
{
|
||||
bonusList[currentBonusListIndex] = other.bonusList[currentBonusListIndex];
|
||||
}
|
||||
|
||||
CBonusProxy::CBonusProxy(CBonusProxy && other) noexcept:
|
||||
bonusListCachedLast(0),
|
||||
target(other.target),
|
||||
currentBonusListIndex(0)
|
||||
{
|
||||
std::swap(bonusListCachedLast, other.bonusListCachedLast);
|
||||
std::swap(selector, other.selector);
|
||||
std::swap(bonusList, other.bonusList);
|
||||
std::swap(currentBonusListIndex, other.currentBonusListIndex);
|
||||
}
|
||||
|
||||
CBonusProxy & CBonusProxy::operator=(const CBonusProxy & other)
|
||||
{
|
||||
boost::lock_guard<boost::mutex> lock(swapGuard);
|
||||
|
||||
selector = other.selector;
|
||||
swapBonusList(other.bonusList[other.currentBonusListIndex]);
|
||||
bonusListCachedLast = other.bonusListCachedLast;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
CBonusProxy & CBonusProxy::operator=(CBonusProxy && other) noexcept
|
||||
{
|
||||
std::swap(bonusListCachedLast, other.bonusListCachedLast);
|
||||
std::swap(selector, other.selector);
|
||||
std::swap(bonusList, other.bonusList);
|
||||
std::swap(currentBonusListIndex, other.currentBonusListIndex);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void CBonusProxy::swapBonusList(TConstBonusListPtr other) const
|
||||
{
|
||||
// The idea here is to avoid changing active bonusList while it can be read by a different thread.
|
||||
// Because such use of shared ptr is not thread safe
|
||||
// So to avoid this we change the second offline instance and swap active index
|
||||
auto newCurrent = 1 - currentBonusListIndex;
|
||||
bonusList[newCurrent] = std::move(other);
|
||||
currentBonusListIndex = newCurrent;
|
||||
}
|
||||
|
||||
TConstBonusListPtr CBonusProxy::getBonusList() const
|
||||
{
|
||||
auto needUpdateBonusList = [&]() -> bool
|
||||
{
|
||||
return target->getTreeVersion() != bonusListCachedLast || !bonusList[currentBonusListIndex];
|
||||
};
|
||||
|
||||
// avoid locking if everything is up-to-date
|
||||
if(needUpdateBonusList())
|
||||
{
|
||||
boost::lock_guard<boost::mutex>lock(swapGuard);
|
||||
|
||||
if(needUpdateBonusList())
|
||||
{
|
||||
//TODO: support limiters
|
||||
swapBonusList(target->getAllBonuses(selector, Selector::all));
|
||||
bonusListCachedLast = target->getTreeVersion();
|
||||
}
|
||||
}
|
||||
|
||||
return bonusList[currentBonusListIndex];
|
||||
}
|
||||
|
||||
const BonusList * CBonusProxy::operator->() const
|
||||
{
|
||||
return getBonusList().get();
|
||||
}
|
||||
|
||||
CTotalsProxy::CTotalsProxy(const IBonusBearer * Target, CSelector Selector, int InitialValue):
|
||||
CBonusProxy(Target, std::move(Selector)),
|
||||
initialValue(InitialValue),
|
||||
meleeCachedLast(0),
|
||||
meleeValue(0),
|
||||
rangedCachedLast(0),
|
||||
rangedValue(0)
|
||||
{
|
||||
}
|
||||
|
||||
CTotalsProxy::CTotalsProxy(const CTotalsProxy & other)
|
||||
: CBonusProxy(other),
|
||||
initialValue(other.initialValue),
|
||||
meleeCachedLast(other.meleeCachedLast),
|
||||
meleeValue(other.meleeValue),
|
||||
rangedCachedLast(other.rangedCachedLast),
|
||||
rangedValue(other.rangedValue)
|
||||
{
|
||||
}
|
||||
|
||||
int CTotalsProxy::getValue() const
|
||||
{
|
||||
const auto treeVersion = target->getTreeVersion();
|
||||
|
||||
if(treeVersion != valueCachedLast)
|
||||
{
|
||||
auto bonuses = getBonusList();
|
||||
|
||||
value = initialValue + bonuses->totalValue();
|
||||
valueCachedLast = treeVersion;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
int CTotalsProxy::getValueAndList(TConstBonusListPtr & outBonusList) const
|
||||
{
|
||||
const auto treeVersion = target->getTreeVersion();
|
||||
outBonusList = getBonusList();
|
||||
|
||||
if(treeVersion != valueCachedLast)
|
||||
{
|
||||
value = initialValue + outBonusList->totalValue();
|
||||
valueCachedLast = treeVersion;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
int CTotalsProxy::getMeleeValue() const
|
||||
{
|
||||
static const auto limit = Selector::effectRange()(BonusLimitEffect::NO_LIMIT).Or(Selector::effectRange()(BonusLimitEffect::ONLY_MELEE_FIGHT));
|
||||
|
||||
const auto treeVersion = target->getTreeVersion();
|
||||
|
||||
if(treeVersion != meleeCachedLast)
|
||||
{
|
||||
auto bonuses = target->getBonuses(selector, limit);
|
||||
meleeValue = initialValue + bonuses->totalValue();
|
||||
meleeCachedLast = treeVersion;
|
||||
}
|
||||
|
||||
return meleeValue;
|
||||
}
|
||||
|
||||
int CTotalsProxy::getRangedValue() const
|
||||
{
|
||||
static const auto limit = Selector::effectRange()(BonusLimitEffect::NO_LIMIT).Or(Selector::effectRange()(BonusLimitEffect::ONLY_DISTANCE_FIGHT));
|
||||
|
||||
const auto treeVersion = target->getTreeVersion();
|
||||
|
||||
if(treeVersion != rangedCachedLast)
|
||||
{
|
||||
auto bonuses = target->getBonuses(selector, limit);
|
||||
rangedValue = initialValue + bonuses->totalValue();
|
||||
rangedCachedLast = treeVersion;
|
||||
}
|
||||
|
||||
return rangedValue;
|
||||
}
|
||||
|
||||
///CCheckProxy
|
||||
CCheckProxy::CCheckProxy(const IBonusBearer * Target, BonusType bonusType):
|
||||
target(Target),
|
||||
|
@ -10,66 +10,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Bonus.h"
|
||||
#include "BonusSelector.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class DLL_LINKAGE CBonusProxy
|
||||
{
|
||||
public:
|
||||
CBonusProxy(const IBonusBearer * Target, CSelector Selector);
|
||||
CBonusProxy(const CBonusProxy & other);
|
||||
CBonusProxy(CBonusProxy && other) noexcept;
|
||||
|
||||
CBonusProxy & operator=(CBonusProxy && other) noexcept;
|
||||
CBonusProxy & operator=(const CBonusProxy & other);
|
||||
const BonusList * operator->() const;
|
||||
TConstBonusListPtr getBonusList() const;
|
||||
|
||||
protected:
|
||||
CSelector selector;
|
||||
const IBonusBearer * target;
|
||||
mutable int64_t bonusListCachedLast;
|
||||
mutable TConstBonusListPtr bonusList[2];
|
||||
mutable int currentBonusListIndex;
|
||||
mutable boost::mutex swapGuard;
|
||||
void swapBonusList(TConstBonusListPtr other) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CTotalsProxy : public CBonusProxy
|
||||
{
|
||||
public:
|
||||
CTotalsProxy(const IBonusBearer * Target, CSelector Selector, int InitialValue);
|
||||
CTotalsProxy(const CTotalsProxy & other);
|
||||
CTotalsProxy(CTotalsProxy && other) = delete;
|
||||
|
||||
CTotalsProxy & operator=(const CTotalsProxy & other) = default;
|
||||
CTotalsProxy & operator=(CTotalsProxy && other) = delete;
|
||||
|
||||
int getMeleeValue() const;
|
||||
int getRangedValue() const;
|
||||
int getValue() const;
|
||||
/**
|
||||
Returns total value of all selected bonuses and sets bonusList as a pointer to the list of selected bonuses
|
||||
@param bonusList is the out list of all selected bonuses
|
||||
@return total value of all selected bonuses and 0 otherwise
|
||||
*/
|
||||
int getValueAndList(TConstBonusListPtr & bonusList) const;
|
||||
|
||||
private:
|
||||
int initialValue;
|
||||
|
||||
mutable int64_t valueCachedLast = 0;
|
||||
mutable int value = 0;
|
||||
|
||||
mutable int64_t meleeCachedLast;
|
||||
mutable int meleeValue;
|
||||
|
||||
mutable int64_t rangedCachedLast;
|
||||
mutable int rangedValue;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CCheckProxy
|
||||
{
|
||||
public:
|
||||
|
@ -293,6 +293,7 @@ CGHeroInstance::CGHeroInstance(IGameCallback * cb)
|
||||
level(1),
|
||||
exp(UNINITIALIZED_EXPERIENCE),
|
||||
gender(EHeroGender::DEFAULT),
|
||||
primarySkills(this),
|
||||
lowestCreatureSpeed(0)
|
||||
{
|
||||
setNodeType(HERO);
|
||||
@ -704,40 +705,20 @@ void CGHeroInstance::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
|
||||
setStackCount(SlotID(0), identifier.getNum());
|
||||
}
|
||||
|
||||
std::array<int, 4> CGHeroInstance::getPrimarySkills() const
|
||||
int CGHeroInstance::getPrimSkillLevel(PrimarySkill id) const
|
||||
{
|
||||
std::array<int, 4> result;
|
||||
|
||||
auto allSkills = getBonusBearer()->getBonusesOfType(BonusType::PRIMARY_SKILL);
|
||||
for (auto skill : PrimarySkill::ALL_SKILLS())
|
||||
{
|
||||
int ret = allSkills->valOfBonuses(Selector::subtype()(BonusSubtypeID(skill)));
|
||||
int minSkillValue = VLC->engineSettings()->getVectorValue(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, skill.getNum());
|
||||
result[skill] = std::max(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect
|
||||
}
|
||||
|
||||
return result;
|
||||
return primarySkills.getSkills()[id];
|
||||
}
|
||||
|
||||
double CGHeroInstance::getFightingStrength() const
|
||||
{
|
||||
const auto & primarySkills = getPrimarySkills();
|
||||
return getFightingStrengthImpl(primarySkills);
|
||||
}
|
||||
|
||||
double CGHeroInstance::getFightingStrengthImpl(const std::array<int, 4> & primarySkills) const
|
||||
{
|
||||
return sqrt((1.0 + 0.05*primarySkills[PrimarySkill::ATTACK]) * (1.0 + 0.05*primarySkills[PrimarySkill::DEFENSE]));
|
||||
const auto & skillValues = primarySkills.getSkills();
|
||||
return sqrt((1.0 + 0.05*skillValues[PrimarySkill::ATTACK]) * (1.0 + 0.05*skillValues[PrimarySkill::DEFENSE]));
|
||||
}
|
||||
|
||||
double CGHeroInstance::getMagicStrength() const
|
||||
{
|
||||
const auto & primarySkills = getPrimarySkills();
|
||||
return getMagicStrengthImpl(primarySkills);
|
||||
}
|
||||
|
||||
double CGHeroInstance::getMagicStrengthImpl(const std::array<int, 4> & primarySkills) const
|
||||
{
|
||||
const auto & skillValues = primarySkills.getSkills();
|
||||
if (!hasSpellbook())
|
||||
return 1;
|
||||
bool atLeastOneCombatSpell = false;
|
||||
@ -751,13 +732,12 @@ double CGHeroInstance::getMagicStrengthImpl(const std::array<int, 4> & primarySk
|
||||
}
|
||||
if (!atLeastOneCombatSpell)
|
||||
return 1;
|
||||
return sqrt((1.0 + 0.05*primarySkills[PrimarySkill::KNOWLEDGE] * mana / manaLimit()) * (1.0 + 0.05*primarySkills[PrimarySkill::SPELL_POWER] * mana / manaLimit()));
|
||||
return sqrt((1.0 + 0.05*skillValues[PrimarySkill::KNOWLEDGE] * mana / manaLimit()) * (1.0 + 0.05*skillValues[PrimarySkill::SPELL_POWER] * mana / manaLimit()));
|
||||
}
|
||||
|
||||
double CGHeroInstance::getHeroStrength() const
|
||||
{
|
||||
const auto & primarySkills = getPrimarySkills();
|
||||
return getFightingStrengthImpl(primarySkills) * getMagicStrengthImpl(primarySkills);
|
||||
return getFightingStrength() * getMagicStrength();
|
||||
}
|
||||
|
||||
uint64_t CGHeroInstance::getValueForDiplomacy() const
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "CArmedInstance.h"
|
||||
#include "IOwnableObject.h"
|
||||
|
||||
#include "../bonuses/BonusCache.h"
|
||||
#include "../entities/hero/EHeroGender.h"
|
||||
#include "../CArtHandler.h" // For CArtifactSet
|
||||
|
||||
@ -58,13 +59,12 @@ class DLL_LINKAGE CGHeroInstance : public CArmedInstance, public IBoatGenerator,
|
||||
friend class CMapFormatJson;
|
||||
|
||||
private:
|
||||
PrimarySkillsCache primarySkills;
|
||||
|
||||
std::set<SpellID> spells; //known spells (spell IDs)
|
||||
mutable int lowestCreatureSpeed;
|
||||
ui32 movement; //remaining movement points
|
||||
|
||||
double getFightingStrengthImpl(const std::array<int, 4> & primarySkills) const;
|
||||
double getMagicStrengthImpl(const std::array<int, 4> & primarySkills) const;
|
||||
|
||||
public:
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@ -204,7 +204,7 @@ public:
|
||||
std::vector<SecondarySkill> getLevelUpProposedSecondarySkills(vstd::RNG & rand) const;
|
||||
|
||||
ui8 getSecSkillLevel(const SecondarySkill & skill) const; //0 - no skill
|
||||
std::array<int, 4> getPrimarySkills() const;
|
||||
int getPrimSkillLevel(PrimarySkill id) const;
|
||||
|
||||
/// Returns true if hero has free secondary skill slot.
|
||||
bool canLearnSkill() const;
|
||||
|
@ -257,7 +257,7 @@ bool BattleActionProcessor::doAttackAction(const CBattleInfoCallback & battle, c
|
||||
}
|
||||
|
||||
//attack
|
||||
int totalAttacks = stack->totalAttacks.getMeleeValue();
|
||||
int totalAttacks = stack->getTotalAttacks(false);
|
||||
|
||||
//TODO: move to CUnitState
|
||||
const auto * attackingHero = battle.battleGetFightingHero(ba.side);
|
||||
@ -378,7 +378,7 @@ bool BattleActionProcessor::doShootAction(const CBattleInfoCallback & battle, co
|
||||
}
|
||||
//allow more than one additional attack
|
||||
|
||||
int totalRangedAttacks = stack->totalAttacks.getRangedValue();
|
||||
int totalRangedAttacks = stack->getTotalAttacks(true);
|
||||
|
||||
//TODO: move to CUnitState
|
||||
const auto * attackingHero = battle.battleGetFightingHero(ba.side);
|
||||
|
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Reference in New Issue
Block a user