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synced 2025-08-13 19:54:17 +02:00
Fix for hero info window mana points not getting spent on spellcast
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@@ -584,7 +584,15 @@ void BattleInterface::endAction(const BattleAction* action)
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//we have activated next stack after sending request that has been just realized -> blockmap due to movement has changed
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if(action->actionType == EActionType::HERO_SPELL)
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{
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fieldController->redrawBackgroundWithHexes();
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//update casting hero info window
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auto hero = action->side == 0 ? attackingHero : defendingHero;
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InfoAboutHero heroInfo = InfoAboutHero();
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heroInfo.initFromHero(hero->instance(), InfoAboutHero::INBATTLE);
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windowObject->updateHeroInfoWindow(action->side, heroInfo);
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}
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}
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void BattleInterface::appendBattleLog(const std::string & newEntry)
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@@ -389,6 +389,12 @@ HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, Point * posit
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background->colorize(hero.owner);
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}
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initializeData(hero);
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}
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void HeroInfoBasicPanel::initializeData(const InfoAboutHero & hero)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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auto attack = hero.details->primskills[0];
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auto defense = hero.details->primskills[1];
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auto power = hero.details->primskills[2];
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@@ -423,6 +429,14 @@ HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, Point * posit
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labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
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}
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void HeroInfoBasicPanel::update(const InfoAboutHero & updatedInfo)
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{
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icons.clear();
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labels.clear();
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initializeData(updatedInfo);
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}
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void HeroInfoBasicPanel::show(Canvas & to)
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{
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showAll(to);
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@@ -137,6 +137,9 @@ public:
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HeroInfoBasicPanel(const InfoAboutHero & hero, Point * position, bool initializeBackground = true);
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void show(Canvas & to) override;
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void initializeData(const InfoAboutHero & hero);
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void update(const InfoAboutHero & updatedInfo);
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};
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class HeroInfoWindow : public CWindowObject
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@@ -237,8 +237,8 @@ void BattleWindow::showStickyHeroWindows()
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if(settings["battle"]["stickyHeroInfoWindows"].Bool() == true)
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return;
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Settings showStickyHeroInfoWIndows = settings.write["battle"]["stickyHeroInfoWindows"];
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showStickyHeroInfoWIndows->Bool() = true;
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Settings showStickyHeroInfoWindows = settings.write["battle"]["stickyHeroInfoWindows"];
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showStickyHeroInfoWindows->Bool() = true;
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createStickyHeroInfoWindows();
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@@ -250,6 +250,12 @@ void BattleWindow::updateQueue()
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queue->update();
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}
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void BattleWindow::updateHeroInfoWindow(uint8_t side, const InfoAboutHero & hero)
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{
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std::shared_ptr<HeroInfoBasicPanel> panelToUpdate = side == 0 ? attackerHeroWindow : defenderHeroWindow;
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panelToUpdate->update(hero);
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}
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void BattleWindow::activate()
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{
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GH.setStatusbar(console);
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@@ -88,6 +88,9 @@ public:
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/// Refresh queue after turn order changes
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void updateQueue();
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/// Refresh sticky variant of hero info window after spellcast, side same as in BattleSpellCast::side
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void updateHeroInfoWindow(uint8_t side, const InfoAboutHero & hero);
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/// Get mouse-hovered battle queue unit ID if any found
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std::optional<uint32_t> getQueueHoveredUnitId();
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