mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
CArtifact refactoring
This commit is contained in:
parent
d44821e733
commit
060aecc61c
@ -290,7 +290,7 @@ bool ArtifactUtilsClient::askToDisassemble(const CGHeroInstance * hero, const Ar
|
||||
const auto art = hero->getArt(slot);
|
||||
assert(art);
|
||||
|
||||
if(art->canBeDisassembled())
|
||||
if(art->isCombined())
|
||||
{
|
||||
if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->constituents->size() - 1))
|
||||
return false;
|
||||
|
@ -257,11 +257,11 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
|
||||
{
|
||||
artPlace->lockSlot(slotInfo->locked);
|
||||
artPlace->setArtifact(slotInfo->artifact);
|
||||
if(!slotInfo->artifact->canBeDisassembled())
|
||||
if(!slotInfo->artifact->isCombined())
|
||||
{
|
||||
// If the artifact is part of at least one combined artifact, add additional information
|
||||
std::map<const CArtifact*, int> arts;
|
||||
for(const auto combinedArt : slotInfo->artifact->artType->constituentOf)
|
||||
for(const auto combinedArt : slotInfo->artifact->artType->partOf)
|
||||
{
|
||||
arts.insert(std::pair(combinedArt, 0));
|
||||
for(const auto part : *combinedArt->constituents)
|
||||
|
@ -120,10 +120,10 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
|
||||
{
|
||||
std::vector<const CArtifact*> arts;
|
||||
const auto * art = aid.toArtifact();
|
||||
if(art->canBeDisassembled())
|
||||
if(art->isCombined())
|
||||
return arts;
|
||||
|
||||
for(const auto artifact : art->constituentOf)
|
||||
for(const auto artifact : art->partOf)
|
||||
{
|
||||
assert(artifact->constituents);
|
||||
bool possible = true;
|
||||
@ -169,13 +169,13 @@ DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifa
|
||||
assert(art);
|
||||
|
||||
auto * artInst = new CArtifactInstance(art);
|
||||
if(art->canBeDisassembled())
|
||||
if(art->isCombined())
|
||||
{
|
||||
assert(art->constituents);
|
||||
for(const auto & part : *art->constituents)
|
||||
artInst->addArtInstAsPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
|
||||
}
|
||||
if(dynamic_cast<CGrowingArtifact*>(art))
|
||||
if(art->isGrowing())
|
||||
{
|
||||
auto bonus = std::make_shared<Bonus>();
|
||||
bonus->type = BonusType::LEVEL_COUNTER;
|
||||
@ -209,7 +209,7 @@ DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const
|
||||
art = new CArtifactInstance(); // random, empty
|
||||
}
|
||||
map->addNewArtifactInstance(art);
|
||||
if(art->artType && art->canBeDisassembled())
|
||||
if(art->artType && art->isCombined())
|
||||
{
|
||||
for(auto & part : art->partsInfo)
|
||||
{
|
||||
|
@ -46,6 +46,21 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
bool CCombinedArtifact::isCombined() const
|
||||
{
|
||||
return !(constituents == nullptr);
|
||||
}
|
||||
|
||||
bool CScrollArtifact::isScroll() const
|
||||
{
|
||||
return static_cast<const CArtifact*>(this)->getId() == ArtifactID::SPELL_SCROLL;
|
||||
}
|
||||
|
||||
bool CGrowingArtifact::isGrowing() const
|
||||
{
|
||||
return !bonusesPerLevel.empty() || !thresholdBonuses.empty();
|
||||
}
|
||||
|
||||
int32_t CArtifact::getIndex() const
|
||||
{
|
||||
return id.toEnum();
|
||||
@ -134,11 +149,6 @@ bool CArtifact::isTradable() const
|
||||
}
|
||||
}
|
||||
|
||||
bool CArtifact::canBeDisassembled() const
|
||||
{
|
||||
return !(constituents == nullptr);
|
||||
}
|
||||
|
||||
bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
|
||||
{
|
||||
auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
|
||||
@ -158,7 +168,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
|
||||
|
||||
auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
|
||||
{
|
||||
if(canBeDisassembled())
|
||||
if(isCombined())
|
||||
{
|
||||
if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
|
||||
return false;
|
||||
@ -350,17 +360,19 @@ CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode
|
||||
assert(identifier.find(':') == std::string::npos);
|
||||
assert(!scope.empty());
|
||||
|
||||
CArtifact * art = nullptr;
|
||||
|
||||
if(!VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS) || node["growing"].isNull())
|
||||
CArtifact * art = new CArtifact();
|
||||
if(!node["growing"].isNull())
|
||||
{
|
||||
art = new CArtifact();
|
||||
}
|
||||
else
|
||||
{
|
||||
auto * growing = new CGrowingArtifact();
|
||||
loadGrowingArt(growing, node);
|
||||
art = growing;
|
||||
for(auto bonus : node["growing"]["bonusesPerLevel"].Vector())
|
||||
{
|
||||
art->bonusesPerLevel.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
|
||||
JsonUtils::parseBonus(bonus["bonus"], &art->bonusesPerLevel.back().second);
|
||||
}
|
||||
for(auto bonus : node["growing"]["thresholdBonuses"].Vector())
|
||||
{
|
||||
art->thresholdBonuses.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
|
||||
JsonUtils::parseBonus(bonus["bonus"], &art->thresholdBonuses.back().second);
|
||||
}
|
||||
}
|
||||
art->id = ArtifactID(index);
|
||||
art->identifier = identifier;
|
||||
@ -553,26 +565,12 @@ void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
|
||||
// when this code is called both combinational art as well as component are loaded
|
||||
// so it is safe to access any of them
|
||||
art->constituents->push_back(objects[id]);
|
||||
objects[id]->constituentOf.push_back(art);
|
||||
objects[id]->partOf.push_back(art);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node) const
|
||||
{
|
||||
for (auto b : node["growing"]["bonusesPerLevel"].Vector())
|
||||
{
|
||||
art->bonusesPerLevel.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
|
||||
JsonUtils::parseBonus(b["bonus"], &art->bonusesPerLevel.back().second);
|
||||
}
|
||||
for (auto b : node["growing"]["thresholdBonuses"].Vector())
|
||||
{
|
||||
art->thresholdBonuses.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
|
||||
JsonUtils::parseBonus(b["bonus"], &art->thresholdBonuses.back().second);
|
||||
}
|
||||
}
|
||||
|
||||
ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts)
|
||||
{
|
||||
auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag)
|
||||
@ -893,7 +891,7 @@ unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, boo
|
||||
void CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
|
||||
{
|
||||
setNewArtSlot(slot, art, false);
|
||||
if(art->artType->canBeDisassembled() && ArtifactUtils::isSlotEquipment(slot))
|
||||
if(art->artType->isCombined() && ArtifactUtils::isSlotEquipment(slot))
|
||||
{
|
||||
const CArtifactInstance * mainPart = nullptr;
|
||||
for(const auto & part : art->partsInfo)
|
||||
@ -923,7 +921,7 @@ void CArtifactSet::removeArtifact(ArtifactPosition slot)
|
||||
auto art = getArt(slot, false);
|
||||
if(art)
|
||||
{
|
||||
if(art->canBeDisassembled())
|
||||
if(art->isCombined())
|
||||
{
|
||||
for(auto & part : art->partsInfo)
|
||||
{
|
||||
@ -940,7 +938,7 @@ std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::se
|
||||
for(const auto & slot : artifactsInBackpack)
|
||||
{
|
||||
auto art = slot.artifact;
|
||||
if(art->canBeDisassembled())
|
||||
if(art->isCombined())
|
||||
{
|
||||
for(auto& ci : art->partsInfo)
|
||||
{
|
||||
|
@ -42,7 +42,51 @@ namespace ArtBearer
|
||||
};
|
||||
}
|
||||
|
||||
class DLL_LINKAGE CArtifact : public Artifact, public CBonusSystemNode //container for artifacts
|
||||
class DLL_LINKAGE CCombinedArtifact
|
||||
{
|
||||
protected:
|
||||
CCombinedArtifact() = default;
|
||||
public:
|
||||
std::unique_ptr<std::vector<CArtifact*>> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
|
||||
std::vector<CArtifact*> partOf; // Reverse map of constituents - combined arts that include this art
|
||||
|
||||
bool isCombined() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & constituents;
|
||||
h & partOf;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CScrollArtifact
|
||||
{
|
||||
protected:
|
||||
CScrollArtifact() = default;
|
||||
public:
|
||||
bool isScroll() const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGrowingArtifact
|
||||
{
|
||||
protected:
|
||||
CGrowingArtifact() = default;
|
||||
public:
|
||||
std::vector <std::pair<ui16, Bonus>> bonusesPerLevel; // Bonus given each n levels
|
||||
std::vector <std::pair<ui16, Bonus>> thresholdBonuses; // After certain level they will be added once
|
||||
|
||||
bool isGrowing() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & bonusesPerLevel;
|
||||
h & thresholdBonuses;
|
||||
}
|
||||
};
|
||||
|
||||
// Container for artifacts. Not for instances.
|
||||
class DLL_LINKAGE CArtifact
|
||||
: public Artifact, public CBonusSystemNode, public CCombinedArtifact, public CScrollArtifact, public CGrowingArtifact
|
||||
{
|
||||
ArtifactID id;
|
||||
|
||||
@ -58,8 +102,6 @@ public:
|
||||
si32 iconIndex = ArtifactID::NONE;
|
||||
ui32 price = 0;
|
||||
std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
|
||||
std::unique_ptr<std::vector<CArtifact *> > constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
|
||||
std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
|
||||
EartClass aClass = ART_SPECIAL;
|
||||
CreatureID warMachine;
|
||||
|
||||
@ -87,23 +129,22 @@ public:
|
||||
std::string nodeName() const override;
|
||||
void addNewBonus(const std::shared_ptr<Bonus>& b) override;
|
||||
|
||||
virtual bool canBeDisassembled() const;
|
||||
virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
|
||||
bool assumeDestRemoved = false) const;
|
||||
void updateFrom(const JsonNode & data);
|
||||
void serializeJson(JsonSerializeFormat & handler);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CBonusSystemNode&>(*this);
|
||||
h & static_cast<CCombinedArtifact&>(*this);
|
||||
h & static_cast<CGrowingArtifact&>(*this);
|
||||
h & image;
|
||||
h & large;
|
||||
h & advMapDef;
|
||||
h & iconIndex;
|
||||
h & price;
|
||||
h & possibleSlots;
|
||||
h & constituents;
|
||||
h & constituentOf;
|
||||
h & aClass;
|
||||
h & id;
|
||||
h & modScope;
|
||||
@ -117,20 +158,6 @@ public:
|
||||
friend class CArtHandler;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
|
||||
{
|
||||
public:
|
||||
std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
|
||||
std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CArtifact&>(*this);
|
||||
h & bonusesPerLevel;
|
||||
h & thresholdBonuses;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
|
||||
{
|
||||
public:
|
||||
@ -186,7 +213,6 @@ private:
|
||||
void loadClass(CArtifact * art, const JsonNode & node) const;
|
||||
void loadType(CArtifact * art, const JsonNode & node) const;
|
||||
void loadComponents(CArtifact * art, const JsonNode & node);
|
||||
void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node) const;
|
||||
|
||||
void erasePickedArt(const ArtifactID & id);
|
||||
};
|
||||
|
@ -58,15 +58,16 @@ void CGrowingArtifactInstance::growingUp()
|
||||
{
|
||||
auto artInst = static_cast<CArtifactInstance*>(this);
|
||||
|
||||
if(auto growingArtType = dynamic_cast<const CGrowingArtifact*>(static_cast<const CArtifact*>(artInst->artType)))
|
||||
if(artInst->artType->isGrowing())
|
||||
{
|
||||
|
||||
auto bonus = std::make_shared<Bonus>();
|
||||
bonus->type = BonusType::LEVEL_COUNTER;
|
||||
bonus->val = 1;
|
||||
bonus->duration = BonusDuration::COMMANDER_KILLED;
|
||||
artInst->accumulateBonus(bonus);
|
||||
|
||||
for(const auto & bonus : growingArtType->bonusesPerLevel)
|
||||
for(const auto & bonus : artInst->artType->bonusesPerLevel)
|
||||
{
|
||||
// Every n levels
|
||||
if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0)
|
||||
@ -74,7 +75,7 @@ void CGrowingArtifactInstance::growingUp()
|
||||
artInst->accumulateBonus(std::make_shared<Bonus>(bonus.second));
|
||||
}
|
||||
}
|
||||
for(const auto & bonus : growingArtType->thresholdBonuses)
|
||||
for(const auto & bonus : artInst->artType->thresholdBonuses)
|
||||
{
|
||||
// At n level
|
||||
if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first)
|
||||
@ -117,7 +118,7 @@ std::string CArtifactInstance::nodeName() const
|
||||
std::string CArtifactInstance::getDescription() const
|
||||
{
|
||||
std::string text = artType->getDescriptionTranslated();
|
||||
if(artType->getId() == ArtifactID::SPELL_SCROLL)
|
||||
if(artType->isScroll())
|
||||
ArtifactUtils::insertScrrollSpellName(text, getScrollSpellID());
|
||||
return text;
|
||||
}
|
||||
@ -132,9 +133,9 @@ bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestR
|
||||
return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
|
||||
}
|
||||
|
||||
bool CArtifactInstance::canBeDisassembled() const
|
||||
bool CArtifactInstance::isCombined() const
|
||||
{
|
||||
return artType->canBeDisassembled();
|
||||
return artType->isCombined();
|
||||
}
|
||||
|
||||
void CArtifactInstance::putAt(const ArtifactLocation & al)
|
||||
|
@ -37,6 +37,11 @@ public:
|
||||
void addArtInstAsPart(CArtifactInstance * art, const ArtifactPosition & slot);
|
||||
// Checks if supposed part inst is part of this combined art inst
|
||||
bool isPart(const CArtifactInstance * supposedPart) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & partsInfo;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CScrollArtifactInstance
|
||||
@ -72,7 +77,7 @@ public:
|
||||
ArtifactID getTypeId() const;
|
||||
|
||||
bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const;
|
||||
bool canBeDisassembled() const;
|
||||
bool isCombined() const;
|
||||
void putAt(const ArtifactLocation & al);
|
||||
void removeFrom(const ArtifactLocation & al);
|
||||
void move(const ArtifactLocation & src, const ArtifactLocation & dst);
|
||||
@ -81,9 +86,9 @@ public:
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CBonusSystemNode&>(*this);
|
||||
h & static_cast<CCombinedArtifactInstance&>(*this);
|
||||
h & artType;
|
||||
h & id;
|
||||
h & partsInfo;
|
||||
BONUS_TREE_DESERIALIZATION_FIX
|
||||
}
|
||||
};
|
||||
|
@ -1528,7 +1528,7 @@ void NewArtifact::applyGs(CGameState *gs)
|
||||
assert(art->artType);
|
||||
|
||||
art->setType(art->artType);
|
||||
if(art->canBeDisassembled())
|
||||
if(art->isCombined())
|
||||
{
|
||||
assert(art->artType->constituents);
|
||||
for(const auto & part : *art->artType->constituents)
|
||||
@ -1827,7 +1827,7 @@ void EraseArtifact::applyGs(CGameState *gs)
|
||||
for(auto& p : aset->artifactsWorn)
|
||||
{
|
||||
auto art = p.second.artifact;
|
||||
if(art->canBeDisassembled() && art->isPart(slot->artifact))
|
||||
if(art->isCombined() && art->isPart(slot->artifact))
|
||||
{
|
||||
dis.al.slot = aset->getArtPos(art);
|
||||
#ifndef NDEBUG
|
||||
@ -2226,6 +2226,10 @@ void BattleResultAccepted::applyGs(CGameState * gs) const
|
||||
art.second.artifact->growingUp();
|
||||
}
|
||||
}
|
||||
for(auto & art : h->artifactsWorn)
|
||||
{
|
||||
art.second.artifact->growingUp();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -206,7 +206,6 @@ void registerTypesMapObjects2(Serializer &s)
|
||||
|
||||
// s.template registerType<CBonusSystemNode>();
|
||||
s.template registerType<CBonusSystemNode, CArtifact>();
|
||||
s.template registerType<CArtifact, CGrowingArtifact>();
|
||||
s.template registerType<CBonusSystemNode, CCreature>();
|
||||
s.template registerType<CBonusSystemNode, CStackInstance>();
|
||||
s.template registerType<CStackInstance, CCommanderInstance>();
|
||||
|
@ -118,7 +118,7 @@ void CMapGenerator::initQuestArtsRemaining()
|
||||
for (auto art : VLC->arth->objects)
|
||||
{
|
||||
//Don't use parts of combined artifacts
|
||||
if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->constituentOf.empty())
|
||||
if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->partOf.empty())
|
||||
questArtifacts.push_back(art->getId());
|
||||
}
|
||||
}
|
||||
|
@ -4102,7 +4102,7 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!destArtifact->canBeDisassembled())
|
||||
if(!destArtifact->isCombined())
|
||||
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble is not a combined artifact!");
|
||||
|
||||
if(ArtifactUtils::isSlotBackpack(artifactSlot)
|
||||
|
Loading…
Reference in New Issue
Block a user